Rebellion-Era Simming

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ABG: Rebellion Era Simming

Timeline and Setting Information

Filler Text for Timeline

Tapani Sector

Filler Text for Tapani Sector

General Rules

Filler Text For Rules goes here

The Shapani Run Syndicate

The Shapani Run Syndicate is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.


Character Creation Rules

Character creation for the Shapani Run Syndicate follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:

  • 6 Extra Basic Skills
  • 2 Advanced Skills
  • One DC 25 Item from any ABG Creation System, except for Starships/Fighters.

Characters in this unit have the following restrictions:

  • The more unique or unknown your race is; the more likely you will be to attract unwanted attention!
  • Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be EXTREMELY slow.

Shapani Run Syndicate Background

The Duty Free
Qfire.JPG
Duty Free
Production information
Class Bulk Cruiser
Modified by {{{modifier}}}
Technical specifications
Modified systems {{{sysmods}}}
Length 340 meters
Width {{{width}}}
Height/depth {{{height}}}
Maximum acceleration {{{max accel}}}
Maximum speed (space) {{{mglt}}}
Maximum speed (atmosphere) {{{max speed}}}
Engine unit(s) Modified
Hyperdrive rating Modified
Hyperdrive system Custom
Power output Boosted to an unsafe level.
Power plant {{{power}}}
Shielding {{{shield gen}}}
Hull 510 RU
Sensor systems {{{sensor}}}
Targeting systems {{{target}}}
Navigation system {{{navigation}}}
Avionics {{{avionics}}}
Countermeasures {{{countermeasures}}}
Armament 2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers
Complement {{{complement}}}
Crew 250, 4 gunners
Minimum crew Impossible.
Passengers None.
Cargo capacity 100 metric tons
Consumables 4 months
Other systems {{{othersystems}}}
Usage
Role(s) {{{role}}}
Commissioned {{{commission}}}
Earliest sighting {{{firstsight}}}
Destroyed {{{destroyed}}}
Retired {{{retired}}}
Latest sighting {{{lastsight}}}
Present for battles/events {{{battles}}}
Affiliation Shapani Run Syndicate
Known owner(s) {{{owners}}}


Tapani Tactical Action Unit (Imperial)

The Tapani Tactical Action Unit (TTAU)has been based in the Tapani Sector sense the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.

The unit is based on a trumped down Company made of up Six squads of ISB agents along with Two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR's own cadres. It is a self-contained command with its own droids and intelligence support staff assigned and takes orders from Moff Moff Laird Gustavu and Imperial authorities back on Corusaunt.

The Tactical unit is also equipped with a pool of small spaceships for use on covert missions, outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of Six TIE/Interceptors for tactical defense.

Recent History of the Tapani Tactical Action Unit

The Tapani Tactical Action Unit recently received information on a major hideout of known Pirates and Rebel Sympathizers and launched a large raid to destroy the threat once and for all. What they did not know is that the information was planted and that the unit was walking into a trap. Once they arrived on the base a large yield explosive device was set off, catching two-thirds of the unit in the blast with it out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time.

The TTAU is now under going a complete reorganization as well as breaking in a new commanding officer; Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed Squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.


Character Creation Rules

Character creation for the "Imperial" group follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:

  • 32 Basic Skills total
  • 3 Advanced Skills

Characters in this unit have the following restrictions:

  • NO Force-Sensitive Characters
  • Races are restricted to Human or Near-Human only.
  • Gear will be assigned based on role in the unit.