Rebellion-Era Simming
ABG: Rebellion Era Simming
Contents
Timeline and Setting Information
Filler Text for Timeline
Tapani Sector
Filler Text for Tapani Sector
General Rules
Filler Text For Rules goes here
The Shapani Run Syndicate
The Shapani Run Syndicate is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era. It is named after the place of the criminal syndicate's origin; the Shapani Run, a hyperroute in the Tapani Sector. It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route.
Character Creation Rules
Character creation for the Shapani Run Syndicate follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:
- 6 Extra Basic Skills
- 2 Advanced Skills
- One DC 25 Item from any ABG Creation System, except for Starships/Fighters.
Characters in this unit have the following restrictions:
- The more unique or unknown your race is; the more likely you will be to attract unwanted attention!
- Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be EXTREMELY slow.
Shapani Run Syndicate Background
The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector. Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments. Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.
The Duty Free
The Duty Free | |
---|---|
Production information | |
Class | Bulk Cruiser |
Technical specifications | |
Length | 340 meters |
Engine unit(s) | Modified |
Hyperdrive rating | Modified |
Hyperdrive system | Custom |
Power output | Boosted to an unsafe level. |
Shielding | 1020 SBD |
Hull | 510 RU |
Sensor systems | Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D |
Armament | 2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers |
Crew | 250, 4 gunners |
Minimum crew | Impossible |
Passengers | None |
Cargo capacity | 100 Metric Tons |
Consumables | 4 Standard Months |
Usage | |
Affiliation | The Shapani Run Syndicate |
Known owner(s) | Berus Kiner |
Known crewmembers | Alek Priat, bartender. |
Known commander(s) | Berus Kiner |
Tapani Tactical Action Unit (Imperial)
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR's own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense.
Recent History of the Tapani Tactical Action Unit
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time.
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.
Character Creation Rules
Character creation for the "Imperial" group follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:
- 32 Basic Skills total
- 3 Advanced Skills
Characters in this unit have the following restrictions:
- NO Force-Sensitive Characters
- Races are restricted to Human or Near-Human only.
- Gear will be assigned based on role in the unit.