Rebellion-Era Simming

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ABG: Rebellion Era Simming

Announcements

First Smuggler sim to take place on Sunday February 20th at 3 EST.

Please get a background to Sconn and Skrevski for both of your characters by February 16th. Send them to sconnrs@gmail.com and EMW1824@gmail.com.

New addition: All Imperial characters my add +2D total to starting Attributes. You can split up the 2D however you wish but you can not go over the 2D limit.

Timeline and Setting Information

Filler Text for Timeline

Tapani Sector

Filler Text for Tapani Sector

General Rules

  • Scheduled Sim Times:
    • Main Campaign: Sundays at 3 PM EST.
    • Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.




Qfire.JPG
The Duty Free
Production information
Class Bulk Cruiser
Technical specifications
Length 340 meters
Engine unit(s) Modified
Hyperdrive rating Modified
Hyperdrive system Custom
Power output Boosted to an unsafe level.
Shielding 1020 SBD
Hull 510 RU
Sensor systems Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D
Armament 2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers
Crew 250, 4 gunners
Minimum crew Impossible
Passengers None
Cargo capacity 200 Metric Tons
Consumables 6 Standard Months
Usage
Affiliation The Shapani Run Syndicate
Known owner(s) Berus Kiner
Known crewmembers Alek Priat, bartender. Aari Golladio Naars Ragot, Engineer's Mate Zeth XemoThaddeus Seuchuti
Known commander(s) Berus Kiner


The Shapani Run Syndicate

The Shapani Run Syndicate is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era. It is named after the place of the criminal syndicate's origin; the Shapani Run, a hyperroute in the Tapani Sector. It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector. Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments. Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.


Character Creation Rules

Character creation for the Shapani Run Syndicate follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:

  • 6 Extra Basic Skills
  • 2 Advanced Skills
  • 10D to add to Skills instead of 7D.
  • One DC 25 Item from any ABG Creation System, except for Starships/Fighters.

Characters in this unit have the following restrictions:

  • The more unique or unknown your race is; the more likely you will be to attract unwanted attention!
  • Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be EXTREMELY slow.

The Duty Free

The Duty Free is a modified SoroSuub Quasar Fire-class bulk cruiser, 'appropriated' from the House Mecetti fleet just prior to the rise of Palpatine's New Order. Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction. The Duty Free 's hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.


Ship's Articles

Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen. Here are the Duty Free 's articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route. These rules, considered unquestionable, are subject to change by Captain's Orders.

  1. Every crew member shall have a vote, when votes are called, and equal share of provisions found.
  2. All booty shall be doled out fairly, under the watch of a group elected by the crew. Defrauding the ship and crew shall be punished by marooning.
  3. No gambling or intoxicants while on duty.
  4. Weapons and vacuum suits to be kept clean and serviceable at all times.
  5. No minors or idle family.
  6. Desertion of one's battle station is punishable by marooning or death, at the vote of the crew.
  7. No fighting on board. Personal disputes are to be settled planetside by duel.
  8. No retirement or disbanding until every crew member has shared 100,000 credits. The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.
  9. The captain, engineer, and weapons officer shall receive two shares. The other officers shall receive one and a half shares. All other crew members shall receive one share.

The Restless Pioneer

The Restless Pioneer is a run-down Ghtroc Class 720 freighter operating as part of the Duty Free 's makeshift "fleet". Run-down and haphazardly modified from a lifetime of operation as a smuggler's vessel, the Restless Pioneer is possessed of both a trademark odor, as well as an unfortunate reputation amongst the crew of the Duty Free as a "death ship" due to its inclusion on many ill-fated jobs.




The Restless Pioneer
Production information
Class Class 720 Freighter
Technical specifications
Length 37meters
Maximum speed (atmosphere) 800kmh atmosphere
Engine unit(s) Modified
Hyperdrive rating Modified
Hyperdrive system Custom
Shielding 145 SBD
Hull 100 RU
Sensor systems Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D
Armament Dorsal and Ventral Double Laser Turrets
Crew 1-2
Minimum crew 1
Passengers 10
Cargo capacity 135 Metric Tons
Consumables 2 Standard Months
Usage
Affiliation The Shapani Run Syndicate
Known owner(s) Berus Kiner
Known crewmembers Alek Priat, bartender. Aari Golladio Naars Ragot, Engineer's Mate Zeth XemoThaddeus Seuchuti


Fiction

As part of Operation: Make Money, players unable to make scheduled sim times, or with ideas that may not neatly fit into a scheduled sim may submit to the GM written fiction for CP and storyline credits. Submissions may be made on the RS forums or sent to sconnrs@gmail.com

Tapani Tactical Action Unit (Imperial)

The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.

The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR's own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.

The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense.

Recent History of the Tapani Tactical Action Unit

The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time.

The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.


Character Creation Rules

Character creation for the "Imperial" group follows Standard ABG Character Creation Rules, with the following exceptions. Characters start with:

  • 32 Basic Skills total
  • 3 Advanced Skills
  • 10D to add to Skills instead of 7D.
  • +2D to starting Attributes.

Characters in this unit have the following restrictions:

  • NO Force-Sensitive Characters
  • Races are restricted to Human or Near-Human only.
  • Gear will be assigned based on role in the unit.