Difference between revisions of "Skills/Roleplaying"

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Simming Ability (Forethought & Intelligence)
 
Simming Ability (Forethought & Intelligence)
  
Level 1: Must Complete ABG Cadet Requirements<br>
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Level 1: Must Complete ABG Cadet Requirements.<br>
Level 2: Must Complete ABG Master Cadet Requirements; accompanied by promotion to 2nd Lieutennant<br>
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Level 2: Must Complete ABG Master Cadet Requirements.<br>
 
Level 3: Must participate in at least 1 sim and upgrade session after graduating.<br>
 
Level 3: Must participate in at least 1 sim and upgrade session after graduating.<br>
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions. Accompanied by promotion to 1st Lieutennant<br>
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Level 4: Must display consistent participation; this is the final level based solely on non-in character actions.<br>
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval. Accompanied by promotion to Captain.<br>
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Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval.<br>
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval. Accompanied by promotion to Major.<br>
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Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval.<br>
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming. Accompanied by promotion to Lieutennant Commander.<br>
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Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming.<br>
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general. Accompanied by promotion to Commander.<br>
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Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general.<br>
Level 9: Must achieve the level of Advanced Game Master. Accompanied by promotion to Lieutennant Colonel.<br>
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Level 9: Must achieve the level of Advanced Game Master.<br>
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO. Accompanied by promotion to Colonel.<br><br>
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Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO, SO, or Fleet Commanding Officer.<br><br>

Revision as of 20:39, 16 August 2007

Example Skillset Requirements:

In Character Skills Critera:

Simming Ability (Forethought & Intelligence)

Level 1: Must Complete ABG Cadet Requirements.
Level 2: Must Complete ABG Master Cadet Requirements.
Level 3: Must participate in at least 1 sim and upgrade session after graduating.
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions.
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval.
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval.
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming.
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general.
Level 9: Must achieve the level of Advanced Game Master.
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO, SO, or Fleet Commanding Officer.