Structure changes

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Note: This page is from October 2004, and does not represent the current (February 2006) structure changes proposal. That proposal involves only the flying fleets; contact Joshua Hawkins or Himm El-Syna for more information.


High Command is discussing major changes to the Rebel Squadrons structure. These changes would affect every RSer, so great care is being taken to ensure that these changes will benefit the RS as much as possible.

Flying units

Problems

In order to determine how best to deal with flying units, we should examine the problems that currently exist.

1. Boredom - With only one mission to fly each month, pilots become bored.
2. Leadership - A number of units have inactive COs, COs that don't want to be there, or COs that don't know what to do.
3. Inactivity - A number of squadrons only have a small number of people participating. This makes competing with the more active squadrons hard, and hurts squadron pride.
4. Multiplayer - The RS does not have a strong presence in the multiplayer community.
5. Storyline - The storyline of a particular tour can be hard to follow due to a lack of a fictional narrative accompanying it or to each unit having a separate storyline.
6. Interaction - Most members who are in different fleets or even squadrons do not talk to each other much, if at all.
7. Unity/Pride - Most members rarely interact with their squadmates, let alone know anything about them. Before they are to participate, they need to have something to work towards, ie: a group goal.

Solutions

What are ways to solve these problems? Here are some suggestions.

1. Boredom - In the past, Wing and Squadron ITODs have been used as an option, but then it's still limited to only a few missions maximum per month, and it also requires extra work from the leadership. A Simulator database should be created that allows a pilot to fly a large number of missions at any time.
2. Leadership - A clear leadership guide should be written for new COs. The number of leadership positions should also be lowered. Squadrons should be condensed and/or wings removed.
3. Inactivity - All squadrons should be equal, so small squadrons should be combined to make larger ones in a condensed structure. Squadrons should also not be so dependent on numbers; one person should be able to make a big difference. Recommend more ways for a person to help out the squadron in competition.
4. Multiplayer - This will take some time. Have a member of the RS join & participate in every major MP club possible. They can then gradually talk up the RS, and also report back as to how these clubs are successful.
5. Storyline - Bring every flying unit together by having a common storyline. Everyone is then participating in the same storyline, and knows what the others are up to. One writer can also write all of the perspectives for the "official" briefing.
6. Interaction - Introduce rewards for posting on certain posts on the forums and chatting on IRC. Make competitions that take place on one or the other.

Summary

The main changes are:

Other Solutions

Other solutions proposed:

  • Combining fleets in smaller amounts (PBF with R2W, RgF with IBG)
  • Combining fleets in to a "superfleet" that continues to keep each fleet separate, but with the same storyline
  • Change little or nothing


FPS/strategy games

Combined into one unit that contains the following games:

  • Battlefront
  • Galactic Battlegrounds
  • Force Commander
  • Rebellion
  • StarCraft
  • Jedi Academy
  • Jedi Outcast
  • Jedi Knight
  • Dark Forces
  • Monopoly

From Blasts' e-mail:

RSCD Fleet Staff
CO
XO
SO
IO
TO (trainin Officer)

The persons Main Platoon (Wing)
Platoon Structures as follows
Knight = JK series
Paladin = BattleFront
Placeholder = Strategy based games
Katarns = Republic Commando, the whole fleet will be picking up writing.

"Now, there will be a head for each game, this person will maintain the CO position for each wing that has the game, unless Snap wants to add in a Division CO position. I dont care either way. All the Wing CO's, and the RSCD CS have a council in which we discuss things, its so far proven effecient. Fact is gentleman, I already have a superfleet, I dont think there is much to change at this point."

Fiction/roleplaying units

  • MMORPG, Vanguard Fleet
  • Roleplaying, d6, Allegiance Battle Group
  • Writing, Aurora Force

As these units do not wish to combine, and likely would not benefit from such a combination, they may be autonomous, answering directly in the same way as the FPS/strategy and flying units might.

High Command

The combined structure of units will make the system of the current High Command obsolete. A number of options exist to replace this.

===Proportional votes=== - Each unit will get a number of votes proportional to its size in the Rebel Squadrons; however, no person may hold more than one vote. A unit that has multiple votes must distribute those votes throughout its command staff, in a manner which must be approved by the Fleet Commander and the unit CO. Autonomous units should receive at least one vote if they have at least 20 people.

A possible current setup based on relative importance:

  • 1 vote - Allegiance BG CO
  • 1 vote - Aurora Force CO
  • 1 vote - Vanguard CO
  • 3 votes - flying unit CO, 2 others appointed by FC & CO
  • 2 votes - FPS/strategy CO, 1 other appointed

Another possible current setup with fewer total votes:

  • 1 vote - Allegiance BG CO
  • 1 vote - Aurora Force CO
  • 1 vote - Vanguard CO
  • 2 votes - flying unit CO, XO (or most senior game officer)
  • 1 votes - FPS/strategy CO

Another possible current setup based tightly on membership numbers:

  • 1 vote - Allegiance BG CO
  • 2 votes - Aurora Force CO, 1 other decided on by FC and CO (possibly XO)
  • 2 votes - Vanguard CO, 1 other (possibly XO)
  • 5 votes - Flying unit CO, 4 others (possibly XW/TIE/XvT/XWA officers)
  • 3 votes - FPS/strategy CO, 2 others (possibly FPS/strategy officers)

The changes to High Command are not fully explored yet, and more effort should be done to study the different possibilities.


Poll

This is what the poll that will be sent to the membership will look like, along with links to more in-depth analysis of each option.

Please vote once for the flying units and once for RF.

Flying units:

  • ( ) No change
  • ( ) Combine "close" games (PBF/R2F, RgF/IBG]
  • Combine all games and squadrons (PBF/R2F/RgF/IBG), use same storyline:
  • ( ) - Start anew, have squadrons compete on participation, keep fleet merits running
  • ( ) - Start anew as above, retire fleet merits, make focus on new system


RF:

  • ( ) No change
  • Retire fleet, move STC/SWAT to RSCD, ABG:
  • ( ) - Make separate fleet (unit)
  • ( ) - Combine with AF