Difference between revisions of "User talk:Michael Raven"

Jump to navigationJump to search
Line 6: Line 6:
  
 
Level 1: Must Complete ABG Cadet Requirements<br>
 
Level 1: Must Complete ABG Cadet Requirements<br>
Level 2: Must Complete ABG Master Cadet Requirements; accompanied by promotion to 2nd Lieutennant<br>
+
Level 2: Must Complete ABG Master Cadet Requirements.<br>
 
Level 3: Must participate in at least 1 sim and upgrade session after graduating.<br>
 
Level 3: Must participate in at least 1 sim and upgrade session after graduating.<br>
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions. Accompanied by promotion to 1st Lieutennant<br>
+
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions.<br>
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval. Accompanied by promotion to Captain.<br>
+
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval. <br>
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval. Accompanied by promotion to Major.<br>
+
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval. <br>
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming. Accompanied by promotion to Lieutennant Commander.<br>
+
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming. <br>
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general. Accompanied by promotion to Commander.<br>
+
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general. <br>
Level 9: Must achieve the level of Advanced Game Master. Accompanied by promotion to Lieutennant Colonel.<br>
+
Level 9: Must achieve the level of Advanced Game Master. <br>
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO. Accompanied by promotion to Colonel.<br><br>
+
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO. <br><br><br>
  
  
Line 34: Line 34:
 
<ul><li>Medal system similar to the RS serivce medals for individual levels gained within a category. Seperated by color, possibly a set of pins to be made for a seperate page instead of the main uniform.
 
<ul><li>Medal system similar to the RS serivce medals for individual levels gained within a category. Seperated by color, possibly a set of pins to be made for a seperate page instead of the main uniform.
 
<li>Link Medals with Merits. Achieving X merits in Y category gives you the Z medal. IE: 100 Multiplayer XWA merits gives you the Dagger of Courage, or whatever.
 
<li>Link Medals with Merits. Achieving X merits in Y category gives you the Z medal. IE: 100 Multiplayer XWA merits gives you the Dagger of Courage, or whatever.
 +
</ul></li>
 +
<br><br>
 +
 +
<b>Rewardable Actions</b><br><br>
 +
<ul><li>'Level' system - specific per fleet. Level 1 through 10 carry a specifc number of 'fleet' merits upon completion.
 +
<li>Multiplayer Matches - Awarded per match played.
 +
<li>Multiplayer Competitions - Awarded per day of participation?
 +
<li>Really I'd like to see FCOs make a list of rewardable things for their platform.
 +
</li></ul>
 +
<br><br>
 +
<b>'General' Awardable Actions</b><br><br>
 +
<ul><li>Wiki Updating
 +
<li>Giving the Logistic Office Planet Names/Descriptions
 +
<li>Working on ship specifications
 +
<li>Creating graphics for the RS site
 
</ul></li>
 
</ul></li>

Revision as of 23:18, 31 July 2007

Example Skillset Requirements:

In Character Skills Critera:

Simming Ability (Forethought & Intelligence)

Level 1: Must Complete ABG Cadet Requirements
Level 2: Must Complete ABG Master Cadet Requirements.
Level 3: Must participate in at least 1 sim and upgrade session after graduating.
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions.
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval.
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval.
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming.
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general.
Level 9: Must achieve the level of Advanced Game Master.
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO.



Ability to portray consistent and complex characters

Leadership Skills


RS Merit System Rewards

Promotions

  • Cadet through Colonel; requirements TBD

Recognition

  • 'Member of the month' - Member that has accumulated the highest number of merit points for the month. Can not be MotM more than once per 6 months.
  • SotRS recognition - Top 5 Merit Point Earners
  • Wiki recognition? Similar to 'Member of the Month', or perhaps a suppliment.
  • Wiki recognition for top merit earners in a specific fleet? Updated once per month.
  • Overall 'Member of the Month', fleet Honorable Mentions per month. This idea links with the two listed above.

Medals

  • Medal system similar to the RS serivce medals for individual levels gained within a category. Seperated by color, possibly a set of pins to be made for a seperate page instead of the main uniform.
  • Link Medals with Merits. Achieving X merits in Y category gives you the Z medal. IE: 100 Multiplayer XWA merits gives you the Dagger of Courage, or whatever.



Rewardable Actions

  • 'Level' system - specific per fleet. Level 1 through 10 carry a specifc number of 'fleet' merits upon completion.
  • Multiplayer Matches - Awarded per match played.
  • Multiplayer Competitions - Awarded per day of participation?
  • Really I'd like to see FCOs make a list of rewardable things for their platform.



'General' Awardable Actions

  • Wiki Updating
  • Giving the Logistic Office Planet Names/Descriptions
  • Working on ship specifications
  • Creating graphics for the RS site