Difference between revisions of "User talk:Michael Raven"

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<b>To Do List:</b>
 
<b>To Do List:</b>
 
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Close HC vote
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Close HC vote<br>
Get an IO to reinstate Vanguard on the main page
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Get an IO to reinstate Vanguard on the main page<br>
Notify Grax of the state of the vote; though I believe he is already back on the HC list.
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Notify Grax of the state of the vote; though I believe he is already back on the HC list.<br>
Continue work on personal Wiki page
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Continue work on personal Wiki page<br>
Talk to Grax about an RSPA representative that will keep the RS-site based RSPA roster up to date... I have a pretty good idea of who *I* would want.
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Talk to Grax about an RSPA representative that will keep the RS-site based RSPA roster up to date... I have a pretty good idea of who *I* would want.<br>
Smash Markus in EaW. ^.^
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Smash Markus in EaW. ^.^<br>
  
 
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</i>

Revision as of 19:34, 4 August 2007

To Do List: Close HC vote
Get an IO to reinstate Vanguard on the main page
Notify Grax of the state of the vote; though I believe he is already back on the HC list.
Continue work on personal Wiki page
Talk to Grax about an RSPA representative that will keep the RS-site based RSPA roster up to date... I have a pretty good idea of who *I* would want.
Smash Markus in EaW. ^.^

Example Skillset Requirements:

In Character Skills Critera:

Simming Ability (Forethought & Intelligence)

Level 1: Must Complete ABG Cadet Requirements
Level 2: Must Complete ABG Master Cadet Requirements.
Level 3: Must participate in at least 1 sim and upgrade session after graduating.
Level 4: Must display consistent participation; this is the final level based solely on non-in character actions.
Level 5: Must participate in at least 1 full campaign, must display a decent grasp of the ABG ruleset. Requires Squadron CO approval.
Level 6: Must participate in at least 1 full campaign by 2 different GMs, must display an advanced grasp of the ABG ruleset. Requires Wing XO/CO approval.
Level 7: At this point, a simmer must be at least an aGM, have participated in the ABG for at least 2 full months, and have a solid grasp of D6 simming.
Level 8: Must achieve the level of full Game Master, at this point the person should be able to show a unique and dynamic grasp on the D6 system and roleplaying in general.
Level 9: Must achieve the level of Advanced Game Master.
Level 10: At this point, an individual must have a supreme grasp of roleplaying and the D6 system as well. Candidates at this level should be considered for, or most likely have been, the commanding officer of the fleet. This level may only be awarded directly by the ABG CO, upon recommendation of the ABG XO.



Ability to portray consistent and complex characters

Leadership Skills


RS Merit System Rewards

Promotions

  • Cadet through Colonel; requirements TBD

Recognition

  • 'Member of the month' - Member that has accumulated the highest number of merit points for the month. Can not be MotM more than once per 6 months.
  • SotRS recognition - Top 5 Merit Point Earners
  • Wiki recognition? Similar to 'Member of the Month', or perhaps a suppliment.
  • Wiki recognition for top merit earners in a specific fleet? Updated once per month.
  • Overall 'Member of the Month', fleet Honorable Mentions per month. This idea links with the two listed above.

Medals

  • Medal system similar to the RS serivce medals for individual levels gained within a category. Seperated by color, possibly a set of pins to be made for a seperate page instead of the main uniform.
  • Link Medals with Merits. Achieving X merits in Y category gives you the Z medal. IE: 100 Multiplayer XWA merits gives you the Dagger of Courage, or whatever.



Rewardable Actions

  • 'Level' system - specific per fleet. Level 1 through 10 carry a specifc number of 'fleet' merits upon completion.
  • Multiplayer Matches - Awarded per match played.
  • Multiplayer Competitions - Awarded per day of participation?
  • Really I'd like to see FCOs make a list of rewardable things for their platform.



'General' Awardable Actions

  • Wiki Updating
  • Giving the Logistic Office Planet Names/Descriptions
  • Working on ship specifications
  • Creating graphics for the RS site



Pre-Level rank estimates: 1st LT - 50 | CPT - 125 | MAJ - 250 | LCMDR - 400 | CMDR - 600 | LCL - 900 | COL - 1250

Post-Level rank estimates: 1st LT - 50 | CPT - 150 | MAJ - 300 | LCMDR - 500 | CMDR - 750 | LCL - 1300 | COL - 2000

Level estimates; reasoning to follow:

Proposal 1
Level*10 per level.
Incompatable, really; due to the theoretical increasing difficulty to get ranks, along with the larger gaps that take place down the road.

Proposal 2
Level 1 - 5
Level 2 - 10
Level 3 - 20
Level 4 - 30
Level 5 - 40
Level 6 - 50
Level 7 - 75
Level 8 - 100
Level 9 - 125
Level 10 - 150
Total Points - 605

With Licah's SP example; and the increased tiers, this would put (assuming he got to level 5, which is the most reasonable place to put him) at 55 merits below LCMDR... which is 5 MORE before the increase-adjustment and level points.

Proposal 3
Level 1 - 5
Level 2 - 5
Level 3 - 10
Level 4 - 10
Level 5 - 20
Level 6 - 35
Level 7 - 55
Level 8 - 80
Level 9 - 125
Level 10 - 175
Total Points - 520

SP example: This would put our level 5 buddy (assuming he only did this for one fleet) at 390. This is 110 merits below LCMDR. The advantage to this is that it would promote people to dabble in multiple fleets when they start in order to maximize their merit gains; spreading their work across the RS. If our example did Level 5 tasks for the PBF, VSG, and a 'General' area; he'd wind up at 490; 10 points below LCMDR. This version, however, depends on levels 1-4 (not necessarily 5) being 'easy' to attain; with big jumps in difficulty coming from levels 5(or 6)-10. This version is my preferred version; as it promotes people participating in other fleets.



Proposal 4

Seperation between 'Fleet levels' and 'General Levels'
General: Level 1 - 5
Level 2 - 5
Level 3 - 10
Level 4 - 10
Level 5 - 20
Level 6 - 20
Level 7 - 25
Level 8 - 25
Level 9 - 30
Level 10 - 50
Total Points - 200

Fleet: Level 1 - 10
Level 2 - 10
Level 3 - 15
Level 4 - 20
Level 5 - 30
Level 6 - 50
Level 7 - 70
Level 8 - 100
Level 9 - 125
Level 10 - 150
Total Points - 580

This one would again promote quick advancement through low ranks, then slow down once you got anywhere decent. Levels go up by 5-10, then suddenly jump to 20 point boosts at level 5-6. Level 5-6 should be the first 'major step' for members.


'Rank Up' requirements:
2nd Lieutenant

  • Merits: 25
  • Supplemental Requirements: None. (Beginner's Path should be sufficient here)

1st Lieutenant

  • Merits: 50
  • Supplemental Requirements: Completion of a 'Core' academy test (as currently listed on the 'requirements'). Core test should walkthrough upkeep up of the person's profile, and basic things involving the RS (Bylaws, H.E.I.R., etc) | Licah: Not sure what you mean by 3 types of activity, can you elaborate?

Captain

  • Merits: 125
  • Supplemental Requirements: 1 Week as 1st LT | Completion of an 'Advanced' Academy Test. (I can only assume that the Acad is going to have Basic, Advanced, and Expert or whatever courses for a bunch of crap; asking a person to complete one of these for CPT isn't a half bad idea.) | 5 Fourm Posts (Important, they don't even have to be decent, just get someone signed up and using the fourms) | I'm iffy on IRC appearances, but even thinking about it it wouldn't be really hard to alter this. 3 IRC appearances, or 3 TS appearances (for SWG people) wouldn't be 'out there' in the least.

Major

  • Merits: 300
  • Supplemental Requirements: 1 Week as CPT | I'd really need to see Academy courses before I could say do 5 ADV, 1 for CPT isn't bad. We don't know the difficulty yet. If they are relatively simple (but require work) then 5 for MAJ is reasonable. Else I'd suggest something else, like making a wiki page for your character using the character template. Something useful and worthwhile.

Lt. Commander

  • Merits: 500
  • Supplemental Requirements: 2 Weeks as MAJ | At this point you're looking at the completion of a high level academy course; or even better: A preliminary OTS course. That would certainly be useful; since once someone hits LCMDR they're going to start looking at squad XO/CO positions.

Commander

  • Merits: 750
  • Supplemental Requirements: 2 Weeks as LCMDR | 1 Recommendation from COL+ (This level, I like simply as this. A recommendation would likely be easy to get; but it is the fact of the matter that you need one at this level that makes it proper to be the only requirement (other than time) for this tier.)

Lt Colonel

  • Merits: 1250
  • Supplemental Requirements: 2 Weeks as CMDR | 2 Recommendations from COL+ | At this level, I would think that a requirement to be a Squad XO/SO is in order; perhaps a supplement to the 2 week waiting time. IE: 2 Weeks as CMDR + 2 Weeks as Squad (XO/SO), if they get a position before hitting CMDR, they'll only need to wait the 2 week normal waiting period to achieve this requirement.

Colonel

  • Merits: 2000
  • Supplemental Requirements: 1 Month as LCOL | 3 Recommendations from COL + | Again, Squad XO/CO position should be required at this point. At the very least, advanced OTS courses.



I am relatively solid on asking for AT LEAST squad level command experience once someone hits CMDR. Most of this system depends on moving away from a merit-based (...if you can wrap your head around the use of the word 'merit' there :P) system to one based on specific criteria. (To steal something from Sconn that he said; which I took to heart) Unfortunately some of these levels can not be fully fleshed out due to the lack (as of 08/03/07) of Academy courses/OTS courses; though I suspect they will be done soon.


Other notes:
Level 'waiting' period. 1 Week between level 1-4? IE: Complete level 1 tasks, get it, wait a week; THEN you can START getting Level 2 merit points. Extend this for later levels? This would spread people out further if they want to get merits fast.
Potential exploits?
I would think that if the system has some sort of functionality to show who has awarded the person's merits; and have a sort of 'reasoning box'. IE: The promotion page, you 'add merits' input the number, then the reason for why (probably a breakdown of what the person earns and when they have earned it).

Something like the History page would work, I think; or maybe even put it ON the history page. IE:
(Awarding Officer) (Points) (Date) (Link to reason/collapsable reason thing; like with promotions)

This would likely virtually eliminate potential abuse... and if not; well... the MoJ can do stuff. ;)

Just realized this system could also be easily modified to also work with SWG... giving coherent and well-spelled out criteria for an RS promotion via in-game actions (Levels, woho).