Difference between revisions of "X-ED Academy"

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(New page: == MBTD X-Wing Level 1 == === Opening X-ED === X-ED can be extracted to any folder in any directory. If this is the first time you have used X-ED you will be asked to set a few preferen...)
 
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Revision as of 15:39, 31 December 2007

MBTD X-Wing Level 1

Opening X-ED

X-ED can be extracted to any folder in any directory.

If this is the first time you have used X-ED you will be asked to set a few preferences – the only ones that matter for now are the folder locations in the ‘Directories’ tab – set these and press OK.

Ships and Flight Groups

Near the top left of the screen you will see the default flight group > 1 x [ 1 ] X-W Unnamed as the only entry in the craft list.

  • It is coloured green as it is a Rebel flight group;
  • The “>” means this flight group contains the Player’s craft;
  • “1 x [ 1 ]” means one wave of one craft (the number of waves determines how many times this flight group will respawn once all ships in it have been destroyed);
  • “X-W” is the type of craft and
  • “Unnamed” is the flight group’s name.

Notes:

  • X-Wing can only support 28 ships or objects in the combat area at any one time. If you have more than 28 ships, the most recent arrivals will not be created. You can have more than 28 ships scheduled for arrival in the mission, you just can't have more than 28 ships physically in the mission.
  • Because of the above note, “waves” are used to simulate a full squadron, e.g. a squadron of 12 TIEs is represented either by 3 waves of 4 TIEs or 4 waves of 3 TIEs.

Changing Basic Details of Ships and Flight Groups

To the right of the craft list you should see a series of text and drop-down boxes that let you edit all of these characteristics, except Player’s flight group and affiliation. When it comes to naming your flight groups you are not limited to the suggested names X-ED provides in the drop-down box. You can type in any name you like, however the in-game tactical display can only show a limited number of characters for flight group names, so try and keep them short or abbreviate, e.g. the Chains of Justice is often shortened to Chains or just CoJ in-game.

Notes:

  • The Player cannot respawn and therefore setting more than one wave for the Player’s flight group has no effect.
  • The X-Wing targeting display can only display numbers one through eight, so you should keep the number in a flight group within this range.

Changing the Player’s Flight Group and Position within the Group

In the bottom right of the screen you will see a checked box labelled “Player’s craft”, select the Flight Group you want the Player to fly in and check this box. It will automatically uncheck in the Player’s previous Flight Group.

Next to this box is a numeral box labelled “Player pos:”, this is used for setting the Player as Flight Leader (position 1) or a wingman (position 2, 3, etc.), which effects where the Player flies in the Flight Group’s formation and also whether the Player can give orders to the other craft in the Flight Group.

Note:

  • The Player can only fly Rebel fighters, i.e. X-, A-, Y- and B-Wings.

Changing Missile, Shield, A.I., IFF, Colour and Formation Settings

In the right middle of the screen you should see the Craft box, which lists five attributes.

  • “Status” is used to limit the shield and missile capabilities of craft to add realism to missions.
  • “A.I.” sets how clever the computer pilots are; Rookies are obviously the weakest, while Top Ace is the strongest.
  • “IFF” stands for “International Friend/Foe” and allows you to choose what side this flight group will belong to, Rebel, Imperial or Neutral.
  • “Color” sets the colour of the details on Rebel craft and is used to add a little realism to a mission, i.e. it is nice to have Blue Squadron flying blue A-Wings.
  • “Form” sets how the ships will fly when they are in formation. Generally, before they break apart to dogfight Rebel fighters use the “Vic” formation, Imperial pilots use “Line Abreast”, and these two will do in most situations.

Note:

  • You cannot choose what sort of missiles your craft carry. X-, Y- and B-Wings and TIE Bombers carry Torpedoes and A-Wings carry Concussion Missiles .

Adding Ships, Flight Groups or Space Objects

To add a flight group click the button on the left of this toolbar that looks like a silhouette of an X-Wing.

This adds another flight group with the default setting to the craft list, except for the fact that the Player’s flight group will remain as the first (denoted by “>”).

To add an object, click the second button from the left that resembles a star.

Note:

  • X-Wing can only support 28 ships or objects in the combat area at any one time. If you have more than 28 ships, the most recent arrivals will not be created. You can have more than 28 ships scheduled for arrival in the mission, you just can't have more than 28 ships physically in the mission.

Deleting, Copying and Pasting Ships, Flight Groups and Objects

To delete a flight group or object select it from the craft or object list and click the trashcan. To copy an entry, click the two-document button, and to paste a copied entry click on the clipboard-and-document button.

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Imperial Flight Group Names

Imperial craft in X-Wing tend to use specific Greek letters as their designations, listed here:


Craft Name

TIE Fighters


TIE Bombers TIE Interceptors


Assault Gunboats


Assault Gunboats / Transports

Assault Gunboats / Containers

Transports (inc. Shuttles)



Containers


Alpha Gamma Delta Beta Zeta Eta Theta Iota Mu Nu Rho Tau Epsilon Psi Kappa Lambda Omicron Sigma Upsilon Omega Xi Pi Phi Chi

Using this convention will give missions a more “familiar” feel, however there is nothing wrong with breaking it, as a good number of the original X-Wing missions do (usually having the craft named alphabetically as they enter the mission).

Setting a Craft’s Cargo

The Cargo Box is located in the bottom centre of the screen, select the Flight Group you wish to add a cargo to and enter it in the “Default” box here. This only works with Freighters, Transports and Corvettes.

Note:

  • Keep in mind that any text entered in the cargo boxes is limited in how many characters can be shown on the targeting display in-game.

Setting a Special Cargo

First make sure that your Flight Group has at least two ships (otherwise simply use the Default cargo option, see “Setting a Craft’s Cargo”), then specify what ship in the flight group has it. This makes the “Special:” box appear, enter the special cargo here.

Note:

  • Keep in mind that any text entered in the cargo boxes is limited in how many characters can be shown on the targeting display in-game.

Level 1 Award Requirements