Difference between revisions of "X-Wing Alliance"

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{{title|Star Wars: X-Wing Alliance}}
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[[Image:Product-65029.jpg|115px|left]]
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'''Star Wars: X-Wing Alliance (XWA)''' was released in February 1999 and is the most recent installment in the venerable X-Wing series. Rebel Squadrons pilots have flown XWA since its release and built numerous campaigns and individual missions for use in Interactive Tours of Duty (ITODs) and the enjoyment of all.
  
Things special about this game to have:
+
XWA allows players to take control of the "fastest ship in the galaxy" -- the Millennium Falcon -- as well as A-wings, B-wings, X-wings, Y-wings and many other craft. Embark on cargo missions, defend a trading family's assets, escort important ships, engage hostile fleets, and even join the massive assault on the fully operational second Death Star in the epic Battle of Endor. Fifty-three story-driven single player missions and flexible new multiplayer options allow players a variety of opportunities both on- and offline. Fly into the interior of complex objects including starships, asteroids, space stations, and the core of the Death Star for the first time in a Star Wars space combat game.
* Custom single-player missions, especially good ones (since they take so long to make)
 
* Strategy guides for single- and multi-player combat
 
* Modifications, to graphics and otherwise
 
  
== Levels ==
+
==Features==
'''from http://ho.rebelsquadrons.org/new_projects/game_info/xwa'''
+
<div style="text-align: center; float: right; width: 340px; margin-right: 2px;">
 +
<p><pre>
 +
As the Rebel insurgency spreads,
 +
the GALACTIC EMPIRE has
 +
become embroiled in open civil war.
 +
To avenge the Emperor's defeat
 +
at Yavin, Darth Vader has struck
 +
back at the Rebel base on Hoth.
  
Single Player Campaign X-wing Alliance
+
Caught in the crossfire is the family
PROLOGUE: Family Business
+
of Tomaas and Antan Azzameen,
=========================
+
owners of a successful shipping
 +
operation. Despite the schemes of
 +
corrupt Imperial officials and a bitter
 +
feud with their archrivals the Viraxo,
 +
they have survived.
  
Mission 1: Aeron's Lesson: Transport Operations
+
Sympathetic to the Rebellion, but
-----------------------------------------------
+
fearful of the Emperor's far-reaching
 +
power, they will soon be forced to
 +
take sides in the greater conflict
 +
around them...
 +
</pre></p></div>
 +
<div style="float: right; margin-left: 10px; clear: both;">
 +
[[File:XWA XW.jpg|300px|thumb|right|An X-Wing pilot destroys a TIE Fighter.]]
 +
</div>
 +
Included with the game were:
  
* Craft: Corellian YT-1300 Transport
+
* 27 flyable craft, including
    Shield Rating: 120 SBD
+
** Rebel Craft
    Hull Rating  :  76  RU
+
*** T-65C A2 X-wing (X-W)
 +
*** BTL-A4 Y-wing (Y-W)
 +
*** RZ-1 A-wing (A-W)
 +
*** Z-95 Headhunter (Z-95)
 +
*** B-wing (B-W)
 +
** Imperial Craft
 +
*** TIE Fighter (T/F)
 +
*** TIE Interceptor (T/I)
 +
*** TIE Bomber (T/B)
 +
*** TIE Advanced (T/A)
 +
*** TIE Defender (T/D)
 +
*** Assault Gunboat (GUN)
 +
*** Missile Boat (MIS)
 +
** Other Craft
 +
*** T-Wing Interceptor
 +
*** R-41 Starchaser
 +
*** Authority IRD
 +
*** Toscan 8-Q Fighter
 +
*** Cloakshape Fighter
 +
*** Razor Fighter
 +
*** Planetary Fighter
 +
*** Preybird Fighter
 +
*** Supa Fighter
 +
*** Pinook Fighter
 +
*** [[Skipray Blastboat|GAT-12 Skipray Blastboat]]
 +
*** Firespray Attack Ship
 +
*** ''Pursuer''-class Enforcement Ship
 +
*** YT-1300 (CORT)
 +
*** Modified YT-1300 (Millennium Falcon)
 +
*** YT-2000
 +
* Several other fighters, freighters, and capital ships (complete list below)
 +
* Numerous missions and simulations, including
 +
** A 53-mission single player campaign culminating in the Battle of Endor. Secondary plot focuses on the rivalries between competing family businesses during this time of great upheaval.
 +
** Multiplayer racing scenarios
 +
** Various pilot proving grounds
 +
** Customizable skirmish missions with 23 templates, playable in single or multiplayer modes.
 +
* Up to four regions of space can exist in each mission, allowing you to move between areas to respond to new threats. Events occur in real time in all regions simultaneously.
 +
* Fully 3D-rendered cockpits allow for 360-degree views. You can finally see what it looks like to turn your head to track a quick moving TIE Fighter.
 +
* Rich soundtrack fills out the experience, including extensive new recorded dialog, dynamic audio that interacts with game events, the original Star Wars music and authentic sound effects.
  
* Mission Objectives:
+
===Featured Craft===
    Pick up cargo cannister Xi1
+
<hr>
    Pick up cargo cannister Xi2
+
<div style="float: right; margin-left: 10px; clear: both;">
    C/C Xi1 delivered to Harlequin Station
+
[[File:XWA Otana.jpg|300px|thumb|right|An Otana gunner shreds a TIE.]]
    C/C Xi2 delivered to Harlequin Station
+
</div>
    Force Viraxo Thung to depart
+
Below are all the different ships, stations, and other objects seen in X-Wing Alliance.
    Coolant: Picked up by Aeron
+
<div style="float: left; width: 290px; margin-left: 10px;">
    Fuel Cells: Picked up by Ace
+
'''Flyable Craft'''
    Coolant: Delivered to Azzameen Home Base
+
*RZ-1 A-wing Interceptor
    Fuel Cells: Delivered to Azzameen Home Base
+
*B-Wing
 +
*T-65B X-Wing
 +
*BTL-A4 Y-Wing
 +
*TIE/ad Starfighter (TIE Avenger)
 +
*TIE/sa Bomber (TIE Bomber)
 +
*TIE/ln Starfighter (TIE Fighter)
 +
*TIE/In Interceptor (TIE Interceptor)
 +
*TIE/D Defender (TIE Defender)
 +
*[[Alpha-class Xg-1 Star Wing|''Alpha''-class Xg-1 Star Wing]] (Assault Gunboat)
 +
*Missile Boat
 +
*T-Wing Interceptor
 +
*Z-95 Headhunter
 +
*R-41 Starchaser
 +
*Authority IRD
 +
*Toscan 8-Q Fighter
 +
*Cloakshape Fighter
 +
*Razor Fighter
 +
*Planetary Fighter
 +
*Preybird Fighter
 +
*Supa Fighter
 +
*Pinook Fighter
 +
*[[Skipray Blastboat|GAT-12 Skipray Blastboat]]
 +
*Firespray Attack Ship
 +
*''Pursuer''-class Enforcement Ship
 +
*YT-1300 (CORT)
 +
*Modified YT-1300 (Millennium Falcon)
 +
*YT-2000
  
* Bonus Points:
+
'''Other Fighters'''
    (150) Inspect PES Enkidu
+
*TIE Experimental M1
    (150) Inspect PES Gilgamesh
+
*TIE Experimental M2
 +
*TIE Experimental M3
 +
*TIE Experimental M4
 +
*TIE Experimental M5
  
* Opponents:
+
'''Warships'''
    2 Viraxo PES (retreat when attacked)
+
*IPV-1 System Patrol Craft (SPC)
 +
*CR90 Corellian Corvette
 +
*''Assassin''-class Corvette (Modified Corvette)
 +
*DP-20 Gunship (Corellian Gunship)
 +
*[[EF76-B Nebulon-class escort frigate|EF76-B ''Nebulon''-class Escort Frigate]] (Nebulon-B Frigate)
 +
*[[EF76-B2 Nebulon-class escort frigate|EF76-B2 ''Nebulon''-class Escort Frigate]] (Nebulon-B2 Frigate/Modified Frigate)
 +
*''Carrack''-class Light Cruiser (Carrack Cruiser)
 +
*[[Strike-class medium cruiser|''Strike''-class Medium Cruiser]] (Strike Cruiser)
 +
*Escort Carrier
 +
*''Dreadnaught''-class Heavy Cruiser (Dreadnaught)
 +
*''Lancer''-class frigate (Lancer Frigate)
 +
*''Neutron Star''-class Bulk Cruiser (Bulk Cruiser)
 +
*''Assault''-class Frigate (Assault Frigate)
 +
*[[Marauder-class corvette|''Marauder''-class Corvette]] (Marauder Corvette)
 +
*MC80a Star Cruiser
 +
*MC40a Light Star Cruiser
 +
*''Immobilizer 418''-class heavy cruiser (Interdictor Cruiser)
 +
*''Victory I''-class Star Destroyer (VSD I)
 +
*''Victory II''-class Star Destroyer (VSD II)
 +
*[[Imperial I-class Star Destroyer|''Imperial I''-class Star Destroyer]] (ISD I)
 +
*''Imperial II''-class Star Destroyer (ISD II)
 +
*''Executor''-class Star Dreadnaught (Super Star Destroyer)
  
* Difficulties: None
+
'''Other Objects'''
 +
*Communications Satellite (3 types)
 +
*Mine Type A (Laser)
 +
*Mine Type B (Ion)
 +
*Mine Type C (Laser/Missile)
 +
*Sensor Array
 +
*Comm Relay
 +
*Probe
 +
*Probe Capsule
 +
*Buoy (2 types)
 +
*Hyper buoy
 +
*Rendezvous buoy
 +
*Asteroid Laser Battery
 +
*Asteroid Warhead Launcher
 +
*Gun Platform
 +
*Large Gun Emplacement
 +
*Large Gun/Warhead Emplacement
 +
*Laser Battery
 +
*Ion Battery
 +
*Homing Mine
 +
*Proximity Mine (2 types)
 +
</div>
  
* Tips: None
+
<div style="float: left; width: 290px; margin-left: 10px;">
 +
'''Transports & Other Craft'''
 +
*[[Lambda-class T-4a shuttle|''Lambda''-class T-4a Shuttle]] (Shuttle)
 +
*''Delta''-class JV-7 Escort Shuttle
 +
*[[Gamma-class assault shuttle|''Gamma''-class assault shuttle]]
 +
*[[Delta-class DX-9 stormtrooper transport|''Delta''-class DX-9 Stormtrooper Transport]] (Transport)
 +
*''Gamma''-class ATR-6 Assault Transport
 +
*''Beta''-class ETR-3 Escort Transport
 +
*Long Range Scout Craft
 +
*[[Sentinel-class landing craft|''Sentinel''-class landing craft]]
 +
*C-3 Passenger Liner
 +
*Utility Tug
 +
*Combat Utility Vehicle
 +
*Heavy Lifter
 +
*BFF-1 Bulk Freighter
 +
*Cargo Ferry
 +
*Modular Conveyor
 +
*Container Transport
 +
*GR-75 Medium Transport
 +
*Muurian Transport
 +
*YT-2400
 +
*Mole Miner
 +
*Star Galleon
 +
*RX-200 Ferryboat Liner (Ferryboat Liner)
 +
*Modified Action Transport
 +
*Mobquet Transport
 +
*Suprosa
 +
*Imperial Research Ship
 +
*SoroSuub Personal Luxury Yacht 3000 (Luxury Yacht 3000)
 +
*Freight Transport/C
 +
*Freight Transport/H
 +
*Freight Transport/K
 +
*Cargo Freighter
 +
*Cargo Tanker
  
* Mission Souvenir: Key to Harlequin Station
+
'''Containers'''
 +
*Class-A Container
 +
*Class-B Container
 +
*Class-C Container
 +
*Class-D Container
 +
*Class-E Container
 +
*Class-F Container
 +
*Class-G Container
 +
*Class-H Container
 +
*Class-I Container
 +
*Class-J Container
 +
*Class-K Container
 +
*Class-L Container
 +
*Cargo Canister
 +
*Pressure Tank
 +
*CN/Hangar
  
 +
'''Stations'''
 +
*XQ1 Platform
 +
*XQ2 Platform
 +
*XQ3 Platform
 +
*XQ4 Platform
 +
*XQ5 Platform
 +
*XQ6 Platform
 +
*Golan I Space Defense SpaceGun
 +
*Golan II Space Defense SpaceGun
 +
*Golan III Space Defense NovaGun
 +
*Family Base
 +
*Family Repair Yard
 +
*Pirate Shipyard
 +
*Industrial Complex
 +
*Rebel Platform
 +
*Factory
 +
*Asteroid Hangar
 +
*Imperial Research Center
 +
*Casino
 +
*Telgorn Repair Yard
 +
*Telgorn Shipyard
 +
*Space Colony (3 types)
 +
*Cargo Facility (2 types)
 +
*Derilyn Platform
 +
*Processing Plant
 +
*Asteroid Mining Unit
 +
</div>
 +
<div style="clear: both;"> </div>
  
Mission 2: Emon's Lesson: Weapons
+
==Campaign Missions==
---------------------------------
+
<div style="float: right; margin-left: 10px; clear: both;">
 +
[[File:XWA Cargo.jpg|300px|thumb|right|The ''Sabra'' and ''Selu'' collect cargo containers.]]
 +
</div>
 +
The X-Wing Alliance campaign is played from the perspective of Ace Azzameen, the youngest member of the Azzameen trading family. The Azzameens have attempted to remain neutral in the war between the Empire and the Rebel Alliance, but harbor sympathies for the Rebellion. Instead they must deal with the Viraxo, a rival trading company looking to put the Azzameens out of business.
  
* Craft: Corellian YT-1300 Transport
+
'''Prologue: Family Business'''
    Shield Rating: 120 SBD
+
*Aeron's Lesson: Transport Operations
    Hull Rating  : 76  RU
+
: Ace and his sister Aeron must deliver two cargo canisters to Harlequin Station and bring back fuel cells and coolant.
 +
*Emon's Lesson: Weapons
 +
: Ace hops into the gun turret of the YT-1300 transport ''Sabra'' for some target practice.
 +
*Aeron's Error: Data Recovery
 +
: Aeron's blunder with the family's cargo storage records leads to Ace's recruitment in the scramble to rebuild the lost data.
 +
*Sticking it to the Viraxos: Covert Delivery
 +
: A plot is hatched to drop some contraband in a Viraxo facility for the Empire to find.
 +
*Black Market Bacta: Cargo Transfer
 +
: A rendezvous with smugglers to acquire a supply of bacta is arranged by Tomaas Azzameen, Ace's father.
 +
*Rebel Rendezvous: Aid to the Alliance
 +
: The bacta must be delivered to the Rebellion in the Azzameen transport ''Vasudra'', with Ace and Emon providing escort.
 +
*Nowhere To Go?: Escape Imperial Attack
 +
: The remaining Azzameens must collect certain assets from their property and evacuate before an impending Imperial attack reaches them.
  
* Mission Objectives:
+
'''Joining the Rebellion'''
    Gold Drones: Destroyed
+
*Deep Space Strike Evaluation
    Red Drones: Destroyed
+
: Ace must prove himself in the Level One Starfighter Qualification Test. The first part evaluates him on deep space strikes with a Y-Wing.
    Junk Containers: All Destroyed
+
*Starfighter Superiority Evaluation
    Follow Emon to Dunari's Casino
+
: The second part of the Level One Starfighter Qualification Test puts Ace in an X-Wing for deep space starfighter superiority evaluation.
    FRS Andresta: Leave Dunari's in one piece
 
    CORT Sabra: Leave Dunari's in one piece
 
  
* Bonus Points:
+
'''Battle 1: Clearing the Way'''
    (10) Points per destroyed ship
+
<div style="float: right; margin-left: 10px; clear: both;">
    (100) Points for inspecting Boba Fett's Slave One
+
[[File:XWA Battle.jpg|300px|thumb|right|A skirmish between Rebels and mercenaries.]]
 +
</div>
 +
*Convoy Attack
 +
: An Imperial supply convoy is selected for destruction by the Rebel Alliance.
 +
*Rescue Uncle Antan
 +
: The Viraxo are holding Uncle Antan, and Emon wants Ace's help in freeing him.
 +
*Reconnaissance of Imperial Task Force
 +
: Alliance Command suspects the Empire is deploying probe droids to find Rebel bases. A-Wings are sent to reconnoiter an Imperial search force.
 +
*Rescue Echo Base Prisoners
 +
: Word has come through that an Imperial Dreadnaught is transporting prisoners captured at Echo Base to a penal station.
 +
*Recover Imperial Probe
 +
: Aeron discovered a plan by a group of scavengers to recover a damaged Imperial probe droid from the Saila Na system and wants Ace to get there first.
 +
*Stop Resupply of ISD Corrupter
 +
: Rebel starfighters must intercept transports ferrying hyperdrive parts and technicians between the Nebulon-B Frigate ''Monitor'' and the ISD II ''Corruptor''.
 +
*Destroy Imperial Sensor Net
 +
: In order for the fleet to make an undetected escape into hyperspace, Rebel starfighters must destroy Sensor Array Station IOS 24.
  
* Opponents:
+
'''Battle 2: Secret Weapons of the Empire'''
    2 Viraxo Razor Fighters
+
*Flight Staff Transfer
 +
: Ace's squadron and its flight staff are moving to the CRS Liberty to aid in the investigation of unusual activity in the Vilonis Sector.
 +
*Ensnare Imperial Prototypes
 +
: Mock convoys are dispatched in an attempt to capture some of the new TIE craft active in the area.
 +
*Kill K'Armyn Viraxo
 +
: Uncle Antan wants Ace to assist Emon in destroying K'Armyn Viraxo's pleasure yacht for the honor of the Azzameen family.
 +
*Raid Production Facility
 +
: ATR ''Storm Unit'' must board a production facility responsible for the new TIEs, retrieve all data, and destroy the computer core.
 +
*Defend CRS Liberty
 +
: CRS Liberty must be protected from numerous experimental TIEs as it attempts to escape.
 +
*Destroy Imperial Research Facility
 +
: The main research facility responsible for the experimental TIE project has been discovered. The opportunity to end the project has arrived.
  
* Difficulties: None
+
'''Battle 3: Over the Fence'''
 +
<div style="float: right; margin-left: 10px; clear: both;">
 +
[[File:XWA SSD Hangar.jpg|300px|thumb|right|A TIE Interceptor emerges from SSD ''Executor's'' hangar.]]
 +
</div>
 +
*Liberate Slave Convoy
 +
: An intercepted signal using an old Alliance code leads to a patrol being sent deep into Imperial space to investigate.
 +
*Supply Rebels with Warheads
 +
: The Azzameens plot to hijack a shipment of warheads from the Viraxo.
 +
*Recon Imperial Research Facility
 +
: Another signal leads to a lightly defended Imperial base in the Kuat System.
 +
*Investigate Imperial Communications Array
 +
: High Command sets its sights on an Imperial Communications Center for more information about the mysterious signals.
 +
*Plant Listening Device
 +
: The Imperial Communications Center receives another visit, this time from the Azzameens.
 +
*Rendezvous with Defector
 +
: An Imperial officer claims responsibility for the signals and wishes to defect to the Alliance.
 +
*Scramble!
 +
: Commander Kupalo reveals himself to be a traitor and flees in a captured Imperial shuttle.
  
* Tips: None
+
'''Battle 4: The Bothan Connection'''
 +
*Shipment to Mining Colony
 +
: The Azzameens look to raid a Viraxo storehouse to resupply a Rebel outpost.
 +
*Reconnaissance of Imperial Convoy
 +
: Commander Zaletta, Imperial defector, supplies information on a large Imperial convoy.
 +
*Mining Colony Under Siege: Rescue Aeron
 +
: Ace and Emkay embark on a mission to rescue Aeron from an Imperial attack.
 +
*Capture the Freighter Suprosa
 +
: A freighter on its way to Bothawui is rumored to carry information on a new military construction project for the Empire.
 +
*Abandon Rebel Base at Kothlis
 +
: SSD Executor leads an attack on the Rebel base at Kothlis to recover a stolen computer.
 +
*Protect Imperial Computer
 +
: Corvette Razor has been disabled by Gunboats; it must be recovered before Imperial reinforcements can secure it.
  
* Mission Souvenir: Drink Chit from Dunari's Casino
+
'''Battle 5: Mustering the Fleet'''
 +
<div style="float: right; margin-left: 10px; clear: both;">
 +
[[File:XWA DSII.jpg|300px|thumb|right|The Alliance fleet approaches the second Death Star.]]
 +
</div>
 +
*Protect Alliance-Smuggler Meeting
 +
: With a new Death Star in existence and their main supply base destroyed, the Rebellion must find a new source.
 +
*Attack Imperial Convoy
 +
: In return for the supplies being delivered, the Alliance must honor the mutual assistance deal made with Dunari's group.
 +
*Break Emon Out of Brig
 +
: Emon's whereabouts have been uncovered and Dunari has a plan to rescue him from the Empire.
 +
*Protect Smuggler Retreat
 +
: Rebel fighters rush to cover the evacuation of Dunari's base during an Imperial attack.
 +
*Rescue Smugglers
 +
: Two of Dunari's board members have escaped from a Hurrim base and need to be saved before they're recaptured.
 +
*Recover Family Data Core
 +
: Ace, Emon, and Emkay raid an Imperial scrap yard to recover the Comm Datacore taken from the family station.
 +
*Attack Pirate Base
 +
: Using information acquired from the rescued board members, the Alliance launches an attack on the Hurrim base.
  
 +
'''Battle 6: The Darkest Hour'''
 +
*Meet with Bothan Delegation
 +
: A secret rendezvous between High Command and the Bothan Spynet discusses the reconnaissance of Endor.
 +
*Locate Mercenary Base
 +
: The Alliance asks the Azzameens for help in finding the mercenaries behind the attack on the Bothans.
 +
*Raid Mercenary Base
 +
: The search for the mercenaries leads back to the former Azzameen home, now a mercenary base.
 +
*Rescue Bothan Spies
 +
: Bothan spies with reconnaissance data on the Death Star have been stopped by the Star Destroyer ''Accuser''.
 +
*Steal Imperial Shuttle
 +
: Imperial shuttle ''Tydirium'' must be captured for use in a sabotage mission.
 +
*Escort Rebel Fleet
 +
: The Alliance fleet is rallying at Sullust, but some ships have not yet arrived.
 +
*Family Reunion
 +
: Tomaas and Galen, long presumed dead, have been located at Kessel.
  
Mission 3: Aeron's Error: Data Recovery
+
'''Battle 7: The Battle of Endor'''
---------------------------------------
+
<div style="float: right; margin-left: 10px; clear: both;">
 
+
[[File:XWA SSD.jpg|300px|thumb|right|An A-Wing pilot chases down a TIE Interceptor above the ''Executor''.]]
* Craft: Corellian YT-1300 Transport
+
</div>
    Shield Rating: 120 SBD
+
*Battle of Endor
    Hull Rating  : 76  RU
+
: The Alliance launches their attack on Endor.
 
+
*Phase 2: That Thing's Operational!
* Mission Objectives:
+
: The Death Star's unexpected destruction of two Rebel cruisers leads to a desperate Rebel gamble.
    Cargo Area 1: All Containers Inspected
+
*Phase 3: The Shield Is Down!
    Cargo Area 2: All Containers Inspected
+
: With the Death Star's shield finally down, Gold and Red groups must punch through Imperial starfighters.
    Cargo Area 3: All Containers Inspected
+
*Phase 4: Death Star Tunnel Run
    Raider: Force Release of Stolen Cargo
+
: The Millennium Falcon leads the attack on the Death Star's core.
    PES: Enkidu withdrew
 
 
 
* Bonus Points:
 
    (50) Points per destroyed fighter
 
    (500) Points for destroying theft transports?
 
 
 
* Opponents:
 
    CARG Raider
 
    2 Viraxo Razor Fighters
 
    Viraxo PES Enkidu (enters hyperspace when attacked)
 
 
 
* Difficulties:
 
None really, maybe intercepting the CARG Raider in time?
 
 
 
* Tips:
 
You don't have to repel the cargo raider, you can also kill him ... which is much easier if
 
you ask me.  Make sure you first target and take out the RzR/F's before heading toward the
 
PES.  They pose the greatest threat in this mission, but shouldn't give you a hard time.
 
 
 
Keep in mind that there is an error in the mission if you are playing version 1.0.  The game
 
states that a mission objective is complete, when you only inspected 97% of the cargo.
 
Watch out for this, if you don't search the last container, you can't complete the mission!
 
 
 
* Mission Souvenir: Space Pirate Flag
 
 
 
 
 
Mission 4: Sticking it to the Viraxos: Covert Delivery
 
------------------------------------------------------
 
 
 
* Craft: Corellian YT-1300 Transport
 
    Shield Rating: 120 SBD
 
    Hull Rating  :  76  RU
 
 
 
* Mission Objectives:
 
    Deliver Spice to Viraxo 54
 
    Viraxo Craft 25% Destroyed
 
    Return Home Safely
 
    Aeron Picked up by Andrasta
 
    CORT Venix: Destroy
 
 
 
    PREVENT: Correllian Transport Sabra: ID'ed by an Imperial craft
 
 
 
* Bonus Points:
 
    (80) Destroy CORT Venix
 
    (100) Destroy PES Enkidu
 
    (100) Destroy 100% of CF VCF 085
 
    (100) Destroy 100% of CT/2 VCF 098
 
    (300) Destroy 100% of Stavro squadron
 
 
   
 
   
* Opponents:
+
===Technology===
    Viraxo Razor Fighter Squadron
 
    Viraxo PES Enkidu
 
    Imperial Star Destoyer II (Avoid)
 
    Imperial TIE-Fighter Squadrons (Avoid)
 
  
* Difficulties:
+
Hardware Acceleration supported as an option through Direct 3D and software render support.<br>
The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)
+
Return of iMuse for dynamic CD quality music that changes to match the mood and tone of the game.<br>
 +
3D sound supported through Microsoft DirectSound3D.<br>
 +
Support for Force Feedback Joystick & Rudder Pedals.<br>
  
* Tips:
+
===Multiplayer===
First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES Enkidu
 
followed by the remaining RzR/F fighters (about 6 remaining).  Watch out if you are taking
 
on the PES.  If you can trail the PES it doesn't take much effort, but take care if you are
 
coming head-on with it.  It can do some serious damage if you don't watch out!
 
  
Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark
+
X-Wing Alliance features several enhancements to multiplayer game play. You will be able to race your friends in the Pilot Proving Ground, use one of 5 provided templates or create your own custom skirmish missions. Fly more than 20 different ships for either the Rebel Alliance or the Empire while competing over the Internet, local area network, serial cable or modem.
if you haven't taken out all the fighters.
 
  
Make sure you destroy the CORT Venix before you leave ... the first time, I forgot to do
+
Internet: Up to 4 players<br>
this, which resulted in a failure.
+
LAN: Up to 8 players<br>
 +
Modem to Modem: 2 players<br>
 +
Serial to Serial: 2 players<br>
  
* Mission Souvenir: Selu Nameplate
+
===Skirmish===
  
 +
Skirmish mode options:
  
Mission 5: Black Market Bacta: Cargo Transfer
+
Maximum of 16 flight groups amongst 2, 4 or 8 teams.<br>
---------------------------------------------
+
Participants can be either friends, AI or a combination of both.<br>
 +
Over 20 flyable ships from the Rebel Alliance, Empire or Trading Clans.<br>
 +
Over 150 different objects including: starfighters, capital ships, buoys, mines, and space stations.<br>
 +
Up to 6 ships in a flight group.<br>
 +
Up to 9 waves for each flight group.<br>
 +
Combat environment: deep space, asteroid field, and mine field.<br>
 +
Initial distance and same or unique regions in space.<br>
 +
Setting both primary and secondary objectives.<br>
 +
Select armaments and countermeasures for each flight group.<br>
 +
Save your skirmish files and exchange them with friends.
  
* Craft: Corellian YT-1300 Transport
+
== Installing the game ==
    Shield Rating: 120 SBD
 
    Hull Rating  :  76  RU
 
  
* Mission Objectives:
+
The game was originally released in 1999 and it's install program worked like a dream for the computers of the day. However modern day PC's based around 64bit architecture present a problem for the original 16bit installation program which simply will refuse to work. Fortunately a workaround has been provided by Markus Egger.
    Arrive at cargo transfer site
 
    Get bacta
 
    Rendezvous with Smugglers
 
    GSP Loose Cannon: Withdrew
 
  
* Opponents:
+
Markus has created custom installer programs for many of the old Lucasarts games, enabling them to be installed on PC's with 64bit CPU's.
    2 Cloakshape Fighters
 
    1 Scout Craft
 
    1 Xiytiar Transport
 
    GSP Loose Cannon
 
    Zero G Workers
 
    A few other craft ...
 
  
* Bonus Points:
+
Visit his page [http://www.markusegger.at/Software/Games here] to download a custom installer for X-Wing Alliance from the list of those available.
    (50) Destroy ZG/U Technician [3x]
 
    (100) Destroy Clk Zolo 11
 
    (100) Destroy Clk Zolo 12
 
    (250) Destroy SCT Ravenno
 
    (400) Destroy GSP Loose Cannon
 
  
* Difficulties:
+
You can also find all the instructions on how to use the installer for X-Wing Alliance [http://www.markusegger.at/Software/Games/XwaMsi/Instructions.html HERE].
None, if you take out the GSP asap
 
  
* Tips:
+
== Game Updates ==
You know that the pirates are going to double-cross you, so you might as well target one of
+
[http://xvt.rebelsquadrons.org/files/xwaupd202.zip LucasArts 2.02 Update]<br>
the Clk/F ships. Once the double-cross is obvious, you can shoot him out of the air in a
+
The most recent patch made for X-Wing Alliance.
few seconds. Then go straight after the GSP, don't waste any time with the other ships.
 
Once the GSP has been taken out, the Vasudra should be able to withstand all the other
 
attacks.
 
  
Note: Do not attack prematurely as this results in a mission failure.
+
==RS Missions==
 +
<div style="float: right; margin-left: 10px; clear: both;">
 +
[[File:XWA ISD.jpg|300px|thumb|right|Rebel forces engage an Imperial fleet.]]
 +
</div>
 +
Missions and Interactive Tours of Duty (ITODs) built by members of the Rebel Squadrons.<br>
 +
[http://missions.rebelsquadrons.org/XWA RS Mission Database]
  
* Mission Souvenir: Illegal Bottle of Zairana Ale
+
'''Operation Blade'''
 +
* Operation Blade 1.01: A Dangerous Beginning
 +
* Operation Blade 1.02: Early Strike
  
 +
'''IBG Tour 1: Assault on Yaga Minor'''
 +
* IBG 1.01: Convoy Attack
 +
* IBG 1.02: Shipyard Strike
 +
* IBG 1.03: Attack On Imperial Patrol
 +
* IBG 1.04: TIE Defender Rendezvous
 +
* IBG 1.05: Infiltrate Imperial Base
 +
* IBG 1.06: Destroy the SSD Tyrannic
 +
* IBG 1.07: Protect Supply Convoy
 +
* IBG 1.08: Destroy Pirate Base
 +
* IBG 1.09: Raid Imperial Supplies
 +
* IBG 1.10: Destroy System Defences
 +
* IBG 1.11: The Yaga Minor Shipyards
 +
* IBG 1.12: Seek and Destroy SSD Imperator
  
Mission 6: Rebel Rendezvous: Aid to the Rebellion
+
'''IBG Tour 2 (IBG/R2F)'''
-------------------------------------------------
+
* IBG 2.01: Move to New Base
 +
* IBG 2.02: Elornia System Recon
 +
* IBG 2.03: Attacking the Imperial Base!
 +
* IBG 2.04: Building a new Base in New Trask
 +
* IBG 2.05: Protect the new Base
 +
* IBG 2.06: Resupply and Support
 +
* IBG 2.07: Search and Destroy
 +
* IBG 2.08: Protect the Prometheus
 +
* IBG 2.09: Recon from New Trask
  
* Craft: Corellian YT-2000 Transport
+
'''IBG Tour 3: Destiny: Gloom'''
    Shield Rating: 320 SBD
+
* IBG 3.01: The Shuttle Tru'lak
    Hull Rating  : 114  RU
+
* IBG 3.02: The Supernova
 +
* IBG 3.03: Evacuation!
 +
* IBG 3.04: Hunting the Hunters
 +
* IBG 3.05: Escorting the Freighters
 +
* IBG 3.06: Confrontation
  
* Mission Objectives:
+
'''IBG Tour 4: Defending the Base'''
    Deliver Bacta
+
* IBG 4.01: Homeward Bound
    Rebel Hospital: At least 66% evacuated
+
* IBG 4.02: Replacement Fighters
    CORT Otana: Escape Imperial Ambush
+
* IBG 4.03: Where are the Imperials?
    FRS Adrasta: Escape Imperial Ambush
+
* IBG 4.04: The Imperial Force
 +
* IBG 4.05: Going into Battle
 +
* IBG 4.06: They're after our Base!
 +
* IBG 4.07: Under Attack
 +
* IBG 4.08: Save the Base!
 +
* IBG 4.09: The Aftermath
 +
* IBG 4.04 Special Edition: Flying with Spokes
  
* Bonus Points:
+
'''IBG Tour 5'''
    (50) CRV Coen escapes
+
* IBG 5.01: Under Attack
    (50) CRV Raimi escapes
+
* IBG 5.02: Bring Her Home
    (50) MTRNS Tsore escapes
+
* IBG 5.03: Protect Our Convoy
    (50) MTRNS Belit escapes
+
* IBG 5.04: The Imperial Base
    (50) MTRNS Haumia escapes
+
* IBG 5.05: The Trap
    (50) MTRNS Jowa escapes
+
* IBG 5.06: Reconnaissance at Oberon
    (50) MTRNS Seri escapes
+
* IBG 5.07: Escorting the Rebel Fist
    (50) MTRNS Mara escapes
+
* IBG 5.08: Hit and Fade
    (50) MTRNS Kucedre escapes
+
* IBG 5.09: Finish Them Off!
    (50) MTRNS Walo escapes
+
* IBG 5.10: Tour 5 Bonus Mission 1
    (100) CRL Shadow escapes
+
* IBG 5.11: Tour 5 Bonus Mission 2
 +
* IBG 5.12: Tour 5 Bonus Mission 3
 +
* IBG 5.13: Tour 5 The Ladder Tournament Mission
  
* Opponents:
+
'''IBG Tour 6'''
    Imperial Star Destroyer II (ISD)
+
* IBG 6.01: Pirate Attack
    2 Lancer Frigates
+
* IBG 6.02: Hunting for Pirates
    Imperial TIE-Fighter Squadrons
+
* IBG 6.03: Will They Ever Learn?
    Imperial TIE-Bomber Squadrons
+
* IBG 6.04: Learning the Truth
 +
* IBG 6.05: The Final Battle
  
* Difficulties:
+
'''VSG Tour 1'''
Hitting the 66% mark can pose some difficulties for some players.
+
* VSG 1.01A: Battle of Blerthmore
 +
* VSG 1.02A: Reconnaissance
 +
* VSG 1.03A: New Base of Operations
 +
* VSG 1.04A: Distraction
 +
* VSG 1.05A: Pilot Recovery
 +
* VSG 1.06A: Infiltrating the Enemy
 +
* VSG 1.07A: Convoy Raid at Hexos
 +
* VSG 1.08A: Retreat at Selaris
 +
* VSG 1.09A: Resupply Convoy at Tilira
 +
* VSG 1.10A: Diversion at the Maxite Belt
 +
* VSG 1.11A: Convoy Escort
 +
* VSG 1.12A: Battle in the Ragyss Nebula
  
* Tips:
+
'''VSG Tour 2'''
No tips really, just keep on fighting. If there's even 1 second that you are not fighting,
+
* VSG 2.01A: Tarsonis Patrol
you must be doing something wrong or you are being a real chicken. I suggest you stay clear
+
* VSG 2.02A: Search for the Pirates
of the ISD. Not because it will attack you or anything, it's because it launches the TIE's.
+
* VSG 2.03A: Straight Flush
If you have to make an escape in case of an emergency, it's best that you are not too close
+
* VSG 2.04A: Cleaning the House
to the source of all your troubles.
 
  
First take on the T/F, but make sure you take out the T/B once they are in range, since they
+
== Instructions for playing Custom Missions ==
pose the biggest threat to the other ships.  After the T/B are disposed off, resume picking
 
off the T/F's.  Retreat once you passed the 66% mark.
 
  
* Mission Souvenir: Imperial TIE Debris
+
1. Download the mission and place it in your XWA install's '''Mission''' folder. Rename 1b1m1g.tie to something else or just make a copy. Rename your downloaded custom mission to 1b1m1g.tie.
  
 +
2. Open MISSION.LST in your text editor of choice and find this section:
  
Mission 7: Nowhere to go?: Escape Imperial Attack
+
9
-------------------------------------------------
+
* 1B1M1G.tie
 +
!MISSION_9_DESC!Convoy Attack
  
* Craft: Corellian YT-2000 Transport
+
Change the third line to reflect the mission you're flying. For example, the current featured mission for XWA is XWA 411: The Supernova (IBG 302). You could just rewrite it as XWA 411 or The Supernova, or similar. That line in the MISSION file should now look something like this:
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
  
* Mission Objectives:
+
9
    Sabra recovers valuables
+
* 1B1M1G.tie
    Otana recovers warheads
+
!MISSION_9_DESC!XWA 411
    Reunite at Azzameen Home Base
 
    RzR/F Strelka: Destroy All
 
    Reach hyperbuoy to Rebel Fleet
 
  
* Bonus Points:
+
3. Pull up a fresh copy of a pilot for XWA ready to fly mission 9 in the campaign. Note that you'll need to replace that pilot file after every successful mission in order to keep flying them, so please keep a backup! You can play through the XWA campaign up to that point yourself by creating a pilot. A pilot file is also available [http://xvt.rebelsquadrons.org/files/XWAPilotFile.zip here] for convenience.
    None
 
  
* Opponents:
+
4. Fly! After your flight be sure to take a screenshot of the score screen (with all the kill stats) for use in reporting if you wish to do so. You can take screenshots with the Alt+O combo which will place your screenshot in your root XWA folder. Alternatively you can use a 3rd party app such as FRAPs which can be used with other games as well. '''Note.''' This will save your screenshot in a directory specified within the preferences of your selected app.
    Victory Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Bomber Squadrons
 
    Viraxo Razor Fighters
 
    Imperial Landing Craft
 
  
    4 Viraxo Razor Fighters
+
== Links ==
    Imperial Star Destroyer
+
[http://www.lucasarts.com/products/alliance/ LucasArts] - error, but could be down for maintenance
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons               
 
 
 
* Difficulties:
 
Keeping your cargo intact.
 
 
 
* Tips:
 
There is one big tip for this mission: avoid combat as much as possible.  Why?  You will
 
survive but your cargo won't and you need it to complete the mission.  This includes the
 
request to hold off the incoming T/F at Twin Sun Station.  The Sabra can leave without any
 
scratch, even without your defence.  At the Azzameen home base, let Aeron take out the
 
Viraxo fighters and keep your distance from the Imperial fleet once it arrives.
 
 
 
This might be a good time to load countermeasures for the first time, since you'll probably
 
get some torpedoes fired at you.  Activating the turrets in defensive mode is also a big
 
help.
 
 
 
* Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
Joining the Rebellion
 
=====================
 
 
 
Mission 1: Deep Space Strike Evaluation
 
---------------------------------------
 
 
 
* Craft: Y-Wing
 
    Shield Rating: 75 SBD
 
    Hull Rating  : 40  RU
 
 
 
* Mission Objectives:
 
    Cargo Containers: All Destroyed
 
    Imperial Convoy: At least 25% destroyed
 
    CRKC Sodrab: Destroy
 
 
 
* Bonus Points:
 
    (0) Inspect L/FRG Threat
 
    (0) Inspect L/FRG Peril
 
    (0) Destroy all of A/S Omicron
 
    (50) Inspect D/P Tibanna
 
    (50) Destroy Skipray Blastboats [2x]
 
    (100) Inspect CRKC Sodrab
 
    (100) Inspect RY/I Damorian
 
 
 
* Opponents:
 
    2 Skipray Blastboats
 
 
 
    Large Gun Emplacements
 
    2 Assault Gun Boats
 
 
 
    2 Assault Shuttles
 
    Some other vessels ...
 
 
 
* Difficulties:
 
Not getting blown away by the escort of the convoy
 
 
 
* Tips:
 
To destroy the cargo containers swiftly, it's best to destroy a few (8-12) of the containers
 
(to do some blast damage to the space station) and then star shooting at the space station.
 
Once it explodes all of the remaining cargo containers will explode too, this will save you
 
a lot of time.
 
 
 
Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the way you
 
came in.  This way you'll avoid the gun emplacements, which can do some serious damage to
 
your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the defiance to
 
reload)
 
 
 
This is the hardest part.  The A/S can do some serious damage and can blow your Y-Wing out
 
of there in no time.  I try to avoid them, if possible ... you can reach the 25% mark
 
without paying attention to the A/S.
 
 
 
 
 
Mission 2: Starfighter Superiority Evaluation
 
---------------------------------------------
 
 
 
* Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Alpha Squadron: All Destroyed
 
    Beta Squadron: All Destroyed
 
    Gamma Squadron: All Destroyed
 
    VSD Marut Fighter Wing: All withdrawn or destroyed
 
    VSDII: Withdrawn
 
 
 
    PREVENT: X-W Green Destroy
 
    PREVENT: CRS Defiance Destroy
 
 
 
* Bonus Points:
 
    (0) Destroy 100% of Delta Squadron
 
    (0) Destroy 100% of Eta Squadron
 
    (50) Inspect G/1 718
 
    (100) Inspect G/2 2112
 
    (150) Inspect G/3 311
 
    (300) Destroy VDS Marut
 
 
* Opponents:
 
    Imperial TIE-Fighters
 
    Imperial TIE-Interceptors
 
    Imperial TIE-Bombers
 
 
 
* Difficulties:
 
Maybe 4-1 situations for some players?
 
 
 
* Tips:
 
Don't ever fly head to head with any of your opponents.  This causes too much shield loss/
 
damage to your fighter.  You can try it once, but it's better to do evasive manoeuvers and
 
pull back once you've passed them ... that way you can get a clear shot from the rear and
 
since we are dealing with TIE's here, we don't have to worry to much about hitting them 100
 
times before they die.
 
 
 
Also make sure you have at least that Pentium 200 they were talking about.  I have a Pentium
 
133 and the framerate was dropping like hell once I got in the mass dog fight between the
 
squadrons of X-Wings and TIE's.  So if anybody whishes to buy a new computer for me so I can
 
finish writing this guide ... :)
 
 
 
One more tip: don't listen to what they say during the mission.  It will get you killed,
 
just fly the way you usually fly your fighter craft.
 
 
 
 
 
BATTLE 1: Clearing the Way
 
==========================
 
 
 
Mission 1: Convoy Attack
 
------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Destroy Imperial convoy (100%)
 
 
 
    Secondary objective: Determine contents
 
 
 
* Bonus Points:
 
    (750) Destroy STRKC Scythe
 
 
 
* Opponents:
 
    Strike Cruiser
 
    Imperial TIE-Fighters   
 
    Convoy (laser fire)
 
 
 
* Difficulties:
 
None, but try to stay clear of the Strike Cruiser.  It isn't deadly, but I wouldn't
 
recommend doing some sight-seeing around that starship, unless you want the bonus points of
 
course.
 
 
 
* Tips:
 
First take out the TIE's, then start hitting the convoy.
 
 
 
Don't waste any torpedoes on the STRKC, you can finish the mission without attacking it!
 
 
 
* Mission Souvenir: Tauntaun Splash-On Cologne
 
 
 
 
 
Mission 2: Rescue Uncle Antan (Family mission)
 
----------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    PLT/5: Viraxo Industries: Board
 
    Transfer Uncle Antan to the Andrasta
 
 
 
    PREVENT: FRS Andrasta: Destroy
 
 
 
* Bonus Points:
 
    (50) Inspect SHU V-Tech
 
    (50) Inspect 100% of CN/L Viraxo Designs [2x]
 
    (50) Inspect 100% of CN/J Viraxo Designs [2x]
 
    (50) Inspect CNVYR Viraxo Freight [2x]
 
    (75) Inspect 100% of MOB Viraxo Technologies
 
    (75) Destroy 100%of MOB Viraxo Technologies
 
    (100) Destroy SHU V-Tech
 
    (100) Destroy 100% of CN/L Viraxo Designs [2x]
 
    (100) Destroy 100% of CN/J Viraxo Designs [2x]
 
    (500) All Destroyed [2x]
 
    (500) Destroy PLT/5 Viraxo Industries
 
    (1000) Destroy VSD Condemnation
 
 
 
* Opponents:
 
    15 Planetary Fighters (in groups of 3)
 
    Victory Star Destroyer (Avoidable)
 
    Imperial TIE-Fighters (Avoidable)         
 
 
 
* Difficulties:
 
Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation
 
buoy afterwards.
 
 
 
* Tips:
 
Help Emon take out the planetary fighters.  Make sure you take them out quickly enough,
 
since Emon will hyper out when he has too much damage to his ship and you'll need him later
 
on to give cover.
 
 
 
After you have taken out the planetary fighters (12 ships) you should board (=Docking) the
 
platform.  Make sure your shields are strong enough to withstand enemy fire, since you
 
have to wait for quite a while on top of the platform.  3 Planetary fighters will start to
 
fire at you, Emon's cover should give you one less opponent ... your shields have to hold
 
off the other 2.  After that, take out at least 2 of the 3 remaining ships.  Then rush to
 
the buoy since you'll have a squadron of TIE's following you and that's something you can
 
miss after absorbing such a load of enemy fire.
 
 
 
* Mission Souvenir: Antan's Jar'Kai Duelling Swords
 
 
 
 
 
Mission 3: Reconnaissance of Imperial Task Force
 
------------------------------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Imperial Search Group: All Inspected
 
    Probe Group Oracle: 100% destroyed
 
    Probe Group Diviner: 100% destroyed
 
    Probe Group Seer: 100% destroyed
 
 
 
* Bonus Points:
 
    (500) Destroy CRV Badlands
 
    (1000) Destroy DREAD Vigilance
 
    (1000) Destroy B/CRS Cerberus
 
 
 
* Opponents:
 
    Imperial Star Destroyer II
 
    Bulk Cruiser
 
    Modified Corvette
 
    2 Corellian Corvettes
 
    Dreadnaught
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
 
 
* Difficulties:
 
You are heavily outnumbered and outgunned, so you can expect some heavy enemy fire.
 
 
 
* Tips:
 
Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and
 
level 2 charging of shields).
 
 
 
The Star Destroyer should be the last ship to inspect, but before you do, take out some of
 
the TIE's which are trailing you.  This makes the job easier for your wingmate and therefore
 
it will take longer before she's heavily damaged.  During the dog fight with the TIE's you
 
probably inspected the ISDII.
 
 
 
After you ID'ed all the craft the ISDII will launch some probes.  Don't go straight after
 
them, since they pass too close to the engine wash and you'll get damaged if you do so.
 
Instead, take on some more TIE's.  Once you've taken out all/the majority of them, go after
 
the probes.  Once you've taken them all out, it should be easy to use a missile lock in
 
order to destroy them from a distance (otherwise you would be under fire and therefore you
 
would not be able to fly straight for a long period of time).  Once you get in close, use
 
your laser to finish them off (don't forget to increase the recharge rate in time).
 
 
 
Be sure you take out the probes fast enough.  If you are too slow in destroying them, they
 
will either escape or some groups might not be launched from the ISDII.
 
 
 
Once you've taken out all the probes, head on out of there.  New squadrons of TIE's will
 
be launched by now and they are not trailing you to have a nice, little chat with you. So,
 
keep doing evasive manoeuvers while you are heading for the buoy.
 
 
 
 
 
Mission 4: Rescue Echo Base Prisoners
 
-------------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Rescue Rebel Prisoners
 
    Storm Unit: Mission Complete
 
 
 
    PREVENT: ATR Storm Unit to be destroyed
 
 
 
* Bonus Points:
 
    (25) Inspect Pr/TK TGR01
 
    (25) Inspect Pr/TK TGR02
 
    (25) Inspect Pr/TK TGR03
 
    (25) Inspect Pr/TK TGR04
 
    (50) Inspect PLT/2 BundiL II
 
    (50) Inspect M/FRG Archon
 
    (50) Inspect DREAD VTR/LX
 
    (100) Destroy 100% of Pr/TK TGR01
 
    (100) Destroy 100% of Pr/TK TGR02
 
    (100) Destroy 100% of Pr/TK TGR03
 
    (100) Destroy 100% of Pr/TK TGR04
 
    (150) Destroy 100% of T/I Delta Group [2x]
 
    (500) Destroy 100% of Alpha Squadron
 
    (500) Destroy 100% of Beta Squadron
 
    (500) Destroy 100% of Eta Squadron
 
 
 
* Opponents:
 
    Dreadnaught
 
    Gun Boats
 
    2 E/S
 
 
 
    Imperial TIE-Fighter Squadron
 
    Imperial TIE-Interceptor Squadron
 
    Imperial TIE-Bomber Squadron
 
 
 
    Nebulon-B Class Frigate (avoidable)
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Just do your regular dog fight routines and you'll be fine.
 
 
 
Make sure the T/B don't get too close to the ATR, but normally you should be able to take
 
them out quite easily and fast.
 
 
 
 
 
Mission 5: Recover Imperial Probe (Family mission)
 
--------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Retrieve Probe Droid and bring it to Aeron
 
 
 
    PREVENT: PCap Probe: Destroy
 
 
 
* Bonus Points:
 
    (500) Pirate Craft 100% Destroyed
 
 
 
* Opponents:
 
    6 R-41 Starchasers
 
    Muurian Transport
 
 
 
    6 Pirate Y-Wings
 
 
 
* Difficulties:
 
Let the MUTR release the probe without destroying it.
 
Keeping the probe in one piece when you are being fired at with torpedoes.
 
 
 
* Tips:
 
Normally I wouldn't recommend this but take the R-41 head-on.  They do minimal damage (maybe
 
a few % shield damage) and you can take them out in pairs with just one pass, if you fly
 
head-to-head.
 
 
 
If the MUTR has docked with the probe, make sure you attack it from above.  Otherwise you
 
are going to destroy the probe.
 
 
 
At customs, fly straight for the buoy.  Once the pirates arrive and start firing some
 
torpedoes at you, activate the automatic turret targeting (by pressing the F-key).  This
 
should take out the torpedoes in time.  Make sure you always have enough laser power though,
 
there's nothing more frustrating than a torpedo hitting you if you only have 1 more km to
 
go.
 
 
 
* Mission Souvenir: Probe Droid Desk Toy
 
 
 
 
 
Mission 6: Stop Resupply of ISD Corrupter
 
-----------------------------------------
 
 
 
* Craft: B-Wing
 
    Shield Rating: 100 SBD
 
    Hull Rating  :  60  RU
 
 
 
* Mission Objectives:
 
    Imperial Technicians: 100% destroyed
 
    Imperial Convoy: 100% Destroyed
 
 
 
    PREVENT: Do not allow any technicians to reach the Corrupter
 
 
 
* Bonus Points:
 
    (25) Inspect MOB Tendo
 
    (25) Inspect MOB Togri
 
    (25) Inspect Xiy/T Kalif
 
    (25) Inspect CTRNS Vo
 
    (1000) Destroy FRG Monitor
 
 
 
* Opponents:
 
    Gun Boats
 
    Xiytiar Transports
 
    Nebulon-B Class Frigate
 
    Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)
 
 
 
    Imperial Star Destroyer II Corrupter
 
    Imperial TIE-Fighter Squadron
 
    Imperial TIE-Interceptor Squadron
 
    Imperial TIE-Bomber Squadron
 
 
 
* Difficulties:
 
Watch out for enemy fire (especially the T/B at the end of the mission which launch
 
concussion missiles).
 
 
 
* Tips:
 
Try to take out as many craft of the convoy as you possibly can BEFORE they make the
 
hyperjump to the ISDII Corruptor.  You can do this by destroying them, but also don't forget
 
your ion cannons.  You can disable your targets faster than you can destroy them, so it is
 
a good option.
 
 
 
Also make sure you have some torpedoes left once you do the hyperjump.  Some of the bigger
 
starships probably have escaped and in order to take them down easily, you'll need the
 
torpedoes (unless you want to shoot with your laser for 1/2 hour).
 
 
 
Once the shuttles are launched, go immediatly after them.  The bigger ships of the convoy
 
aren't going anywhere.
 
 
 
 
 
Mission 7: Destroy Imperial Sensor Net
 
--------------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Control Station and Main Sensor Array: Destroyed
 
 
 
    PREVENT: ATR Group Cloak: 100% destroyed
 
 
 
* Bonus Points:
 
    (50) Destroy 100% of Sat/2 Sat Array 01
 
    (50) Destroy 100% of Sat/2 Sat Array 02
 
    (50) Destroy 100% of Sat/2 Sat Array 03
 
    (50) Destroy 100% of Sat/2 Sat Array 04
 
    (500) Destroy 100% of SHU Jev
 
 
 
* Opponents:
 
    4 Large Gun/Warhead Emplacements
 
    Imperial TIE-Fighter Squadron
 
    Imperial TIE-Interceptor Squadron
 
    Imperial TIE-Bomber Squadron
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Take out the GW/P's first, they pose the biggest threat at the beginning of the mission
 
since none of the TIE's have been lauched at that time.  After you finished them off, go
 
after the TIE's.
 
 
 
Also don't forget to take out the shuttle.  One of your commanders will warn you once it is
 
launched.  After that, pick of the remaining TIE's (if any).
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
BATTLE 2: Secret Weapons of the Empire
 
======================================
 
 
 
Mission 1: Flight Staff Transfer
 
--------------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Depart with staff
 
    Escort until further orders
 
    Investigate distress call
 
    Eliminate fighter attack
 
    Kupala arrive at Liberty
 
    Staff rendezvous with the Liberty
 
    A-Wing Blue rendezvous with the Liberty
 
 
 
* Bonus Points:
 
    (100) Destroy ETR Suluk
 
    (250) Destroy all enemy starfighters.
 
    (500) Inspect ETR Suluk
 
 
 
* Opponents:
 
    Imperial TIE-Experimental M1 Squadrons
 
    Escort Transport
 
 
 
* Difficulties:
 
A-Wing is not a good craft to start attacking an ETR
 
Keeping at least 50% of the convoy alive.
 
 
 
* Tips:
 
Do not engage the ETR, he'll shred your A-Wing to pieces.
 
 
 
About the T/e1, just take them out with your regular dog fight routines.  Make sure you
 
always attack a TIE which is attacking the convoy, since you have to save at least 50% of
 
the convoy.  There may be a few TIE's trailing you, but when they are attacking you, they
 
aren't attacking the convoy!  Take them out later on or once they really become an
 
annoyance.
 
 
 
 
 
Mission 2: Ensnare Imperial Prototypes
 
--------------------------------------
 
 
 
* Craft: Z-95 Headhunter
 
    Shield Rating: 20 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Capture one of each craft encountered
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial TIE-Experimental M2 Squadrons
 
    Imperial TIE-Experimental M3 Squadrons
 
    Escort Transports
 
 
 
* Difficulties:
 
Disabling the one of the ETR's is quite challenging with a weak ship like the Z-95.
 
 
 
* Tips:
 
First disable/destroy a few of the experimental TIE's.  You can destroy a few of them since
 
you'll only need one of each.  I suggest that you keep your Ion Pulse warheads for the ETR.
 
  
Once this is done, give your squadron the order to disable (not attack) one of the ETR's and
+
[http://www.lucasfiles.com LucasFiles] - down for maintenance
help them doing this. Don't attack the ETR alone!  The Z-95 has mediocre shielding and hull
 
ratings, so you'll get shot down pretty easy if you try to do this, even if you have your
 
shields at 200%. Also keep in mind that most of your companions are low on Ion Pulse
 
Warheads, so you are probably the one who has to disable it.  You'll need a few warheads to
 
accomplish this, so don't start firing them at long range, which enables the ETR to shoot
 
them out of the sky.  Once one of the ETR's is disabled, the mission is as good as finished.
 
  
Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE's.
+
[http://www.xwaupgrade.com/ XWA Upgrade]
  
 +
[http://www.xwingalliance.net/index-xwa.html XWA.net]
  
Mission 3: Kill K'Armyn Viraxo (Family mission)
+
[http://www.darksaber.xwaupgrade.com/ Darksaber's X-Wing Station]
-----------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Avoid being detained by the Authorities
 
    LT 3000: Highroller: Inspect
 
 
 
    PREVENT: FRS Andrasta: Destroy
 
 
 
* Bonus Points:
 
    (250) All destroyed
 
    (500) Destroy LT3000 Highroller
 
 
 
* Opponents:
 
    6 R-41 Starchasers
 
    Luxury Yacht 3000
 
 
 
    Z-95 Headhunters
 
    2 Muurian Transports
 
    Gun Boats (later on)
 
 
 
* Difficulties:
 
Escaping into hyperspace can pose a problem.
 
 
 
* Tips:
 
The R-41 are once again no match for your YT-2000.  Once they are blown out of the sky,
 
inspect and shoot down the LT 3000 for a nice bonus.
 
 
 
Now it's time to head out of there, so start flying towards the hyperbuoy.  You'll have to
 
tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don't have to
 
destroy them all in order to complete the mission.  Take out the Z-95's, that way you'll get
 
the break you need in order to reach the buoy.  If you feel up to it, you can also take
 
out the MUTR, but keep in mind that gun boats might arrive at any given time.
 
 
 
* Mission Souvenir: Ornamental Ship's Wheel
 
 
 
 
 
Mission 4: Raid Production Facility
 
-----------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    C/F1 Bretie Facility: Board
 
    ATR Storm Unit: Dock
 
 
 
    PREVENT: ATR Storm Unit: Destroy
 
 
 
* Bonus Points:
 
    (25) Inspect 100% of CN/L Codec [4x]
 
    (25) Inspect 100% of Pr/Tk Nuro [4x]
 
    (50) Inspect Xiy/T Vrexlir
 
    (50) Inspect Xiy/T Dandi
 
    (50) Destroy 100% of Pr/Tk Nuro [4x]
 
    (50) Destroy 100% of CN/L Codec [4x]
 
    (150) Destroy CN/Hgr Hangar 01
 
    (150) Destroy CN/Hgr Hangar 02
 
    (250) Destroy 100% of T/D Shadow [2x]
 
    (250) Destroy Xiy/T Vrexlir
 
    (250) Destroy Xiy/T Dandi
 
 
 
* Opponents:
 
    2 Gun Emplacements
 
    2 Large Gun Emplacements
 
    Imperial TIE-Fighter Squadron
 
    Imperial TIE-Experimental M1 Squadron
 
    Imperial TIE-Experimental M3 Squadron
 
    Imperial TIE-Defenders (at the end of the mission)
 
    Some unharmful vessels like CN/Hgr, CN, Pr/Tk
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Take out the TIE's first, not the static defences. The TIE's reach you earlier than you can
 
reach the gun emplacements. They pose the biggest threat and therefore should be targeted
 
first. Take out the static defences once you have the opportunity to do so.
 
 
 
Once the mission is complete, get out of there.  TIE Defenders are bound to arrive/be
 
lauched shortly and they pose a serious threat to your X-Wing (unless you fancy a
 
challanging dog fight).
 
 
 
 
 
Mission 5: Defend CRS Liberty
 
-----------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Imperial Starfighters: All Destroyed
 
    Imperial Controller Craft: Destroyed
 
 
 
    PREVENT: CRS Liberty: Destroy
 
 
 
* Bonus Points:
 
    (50) Inspect ETR Suluk [10x]
 
    (400) All destroyed
 
 
 
* Opponents:
 
    Imperial TIE-Experimental M3 Squadrons
 
    Imperial TIE-Experimental M4 Squadrons
 
    Imperial TIE-Experimental M5 Squadrons
 
    Several ETR's
 
 
 
* Difficulties:
 
Keeping the CRS Liberty and yourself in one piece.
 
 
 
* Tips:
 
You are heaviliy outnumbered, making this the most challenging mission up till now.  I had
 
to replay this mission several times before I succeeded in all my mission goals.
 
 
 
The biggest problem are the T/e4 fighters assigned to the Beta squadron, since they are
 
kamikaze fighters, which are always heading on a collision course with the CRS Liberty.
 
Somebody should take them out, but not you.  Assign your squadron to take them out, you
 
can't possibly do it all by yourself.
 
 
 
More importantly to take out, are the ETR's.  They should be your primary target.  Also
 
don't forget to call for backup.  The more fighters that attack the ETR, the more efficient
 
your attack will be.  So, let your wingmates assist you in between their trips to take out
 
the beta squadron.
 
 
 
Don't forget the other TIE's though!  Having a few of them behind you isn't very healthy.
 
It's imperative that you back-up from the ETR attacks from time to time to take out the
 
TIE's that are trailing you.  This guarantees not only the survival of the CRS Liberty, but
 
also your own.
 
 
 
 
 
Mission 6: Destroy Imperial Research Facility
 
---------------------------------------------
 
 
 
* Craft: B-Wing
 
    Shield Rating: 100 SBD
 
    Hull Rating  :  60  RU
 
 
 
* Mission Objectives:
 
    Locate the Research base
 
    PLT/1 Obsidian: destroy
 
    SRS Sardis: destroy
 
 
 
* Bonus Points:
 
    (50) Destroy ETR Suluk [4x]
 
    (100) Destroy TRN Tasson
 
    (150) Destroy CN/Hgr A-1
 
    (150) Destroy CN/Hgr A-2
 
    (150) Destroy CN/Hgr A-3
 
    (150) Destroy CN/Hgr A-4
 
 
 
* Opponents:
 
    Imperial TIE-Defender Squadrons
 
    Imperial TIE-Experimental M1 Squadrons
 
    Imperial TIE-Experimental M2 Squadrons
 
    Imperial TIE-Experimental M3 Squadrons
 
    Several ETR's
 
    XQ1 Platform
 
    Some TRN's, CN/Hgr's   
 
 
* Difficulties:
 
The attack of TIE's combined with the platform defences?
 
 
 
* Tips:
 
I found this mission to be fairly easy, I handled it like this:
 
Fire 2 torpedoes at every hanger (4 in total), this should make it easy to destroy them with
 
laser fire later on.  Head straight for the hangers, should you be attacked by any TIE's,
 
retaliate.  If you take out the hangers, a significant number of experimental TIE's will not
 
launch.  All you have to do after this is make sure you don't get shot down by any of the
 
remaining TIE's.
 
 
 
Take out the platform and the SRS Sardis ... mission complete.
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
BATTLE 3: Over the Fence
 
========================
 
 
 
Mission 1: Liberate Slave Convoy
 
--------------------------------
 
 
 
* Craft: Y-Wing
 
    Shield Rating: 75 SBD
 
    Hull Rating  : 40  RU
 
 
 
* Mission Objectives:
 
    Convoy: Inspect all
 
    All slave ships must be boarded
 
    Assault Trans Tango: Return to CRS Liberty
 
 
 
    PREVENT: ATR Tango: any from being destroyed
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of Convoy Craft
 
    (250) Destroy G/1 Golan 1
 
    (500) Destroy ISDII Goliath
 
 
 
* Opponents:
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Golan One
 
 
 
    Imperial Landing Craft
 
 
* Difficulties:
 
The Golan One platform is a big problem if you disable the L/C's too late.
 
 
 
* Tips:
 
Make sure you only disable the L/C's with slaves on them.  You have several L/C's with
 
another cargo load and you don't want to waste your time disabling them.  It's very
 
important that you disable them quickly, if they are disabled too late, they will be too
 
close to the G/1.  This is not a big problem for you but it is for the ATR's that have to
 
pick up the slaves.
 
 
 
Once you disabled all L/C's concentrate on not getting shot down by TIE's and you might try
 
to take some of them out yourself, although the Y-Wing isn't really fit to do some serious
 
dog fighting.
 
 
 
 
 
Mission 2: Supply Rebels with Warheads (Family mission)
 
-------------------------------------------------------
 
 
 
* Craft: Corellian YT-1300 Transport
 
    Shield Rating: 120 SBD
 
    Hull Rating  :  76  RU
 
 
 
* Mission Objectives:
 
    Containers: Inspect
 
    Azzameen ships: arrive at rendezvous
 
 
 
    PREVENT: Azzameen ships any destroyed
 
 
 
* Bonus Points:
 
    (125) Destroy B/CRS XTS-673
 
    (125) Destroy PLT/3
 
    (250) Inspect B/CRS XTS-673
 
    (500) Destroy 100% of Black Sun Fighters.
 
 
 
* Opponents:
 
    12 Viraxo Razor Fighters (in groups of 3)
 
    2 Gun Emplacements
 
    XQ3 Platform (no defenses)
 
 
 
    Black Sun Supa Fighters
 
 
* Difficulties:
 
The Sup/F in the end pose the biggest problem.  They are slow, but very sturdy and they can
 
do some serious damage.
 
 
 
* Tips:
 
Forget about the Rzr/F at first, just put your turret on defensive fire and don't recharge
 
your lasers.  This will allow you to inspect all the containers at a high speed and the
 
Rzr/F won't bother you while you are doing it.  Once you inspected them all, start
 
recharging your lasers and let the turret autofire at your target.  The fighters and the
 
GPLT will be taken out in no time.
 
 
 
By the time you finish up with them, the Black Sun suppa fighters will have arrived.  Attack
 
them, but don't go head-to-head with them or it'll cost you dearly.  Like I already said:
 
they are reasonably slow, but dangerous none the less.  If you would happen to get into
 
trouble with them, but you notice that most of the other Azzameen ships have already entered
 
hyperspace, do the same.  The convoy will probably make it and you'll be safe too.
 
 
 
* Mission Souvenir: Alliance Civilian Battle Award
 
 
 
 
 
Mission 3: Recon Imperial Research Facility
 
-------------------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    IRC Kuat Facility: Inspect
 
    Sat/1 Comm Alpha: Destroy
 
    Sat/2 Comm Beta: Destroy
 
    IRC Kuat Facility: Destroy
 
 
 
* Bonus Points:
 
    (500) Destroy 100% of Assault Gunboats
 
    (500) Destroy ISD Juggernaut
 
 
 
* Opponents:
 
    Gun Emplacements
 
    Gun Boat Squadrons
 
 
 
    Imperial Star Destroyer
 
    Imperial TIE-Fighter Squadrons
 
 
* Difficulties:
 
Flying through the blast door of the IRC Kuat?
 
 
 
* Tips:
 
Just do what is told.  First take out the satellites.  While you are flying at them, you
 
might want to target the research station and fire 4 torpedoes at it.  Then take out the Sat
 
with your laser.  You'll have some spare time at your hands now, use it to take out some gun
 
boats and to reduce the shields of the IRC a little further.
 
 
 
Once your wingmates are finished taking out the GPLT's, they fire there torpedoes at the
 
station.  Check how low the shields are and reduce them further to 0.  Now target the hatch
 
(IRC Kuat component) and shoot it out with laser fire.  (If you are bothered by some TIE's,
 
just take them out)  Now fly through it (make sure you fly in horizontally) and fire your 2
 
remaining torpedoes at the reactor.  If necessary, finish it off with laser fire and get the
 
hell out of the station through the blast door before the station explodes.
 
 
 
 
 
Mission 4: Investigate Imperial Communications Array
 
----------------------------------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    All satellites must be inspected
 
    M/CRV Python: Return to fleet
 
    C/RLY Comm Center: Inspect
 
    C/RLY Comm Center: Board
 
 
 
* Bonus Points:
 
    (100) Destroy CN/Hgr Xi
 
    (400) Destroy 100% of Imperial Starfighters
 
    (500) Destroy IESC Halberd
 
 
 
* Opponents:
 
    Mines
 
    Imperial TIE-Fighter Squadron
 
 
 
    Escort Carrier
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
* Difficulties:
 
Keeping the M/CRV Python alive?
 
 
 
* Tips:
 
First inspect the C/RLY comm center and the satellites.  Once you have done this take out
 
the mines and any of the remaining TIE's.  Once you've done this, take out the CN/Hgr.
 
 
 
After a while the ESC Halberd will arrive and it will launch T/F and T/I squadrons at first.
 
Try to take out as many as possible at this time, once the T/B are launched you should
 
divert all your attention to them, since they pose the biggest threat to the M/CRV.
 
 
 
You can try to take out the ESC afterwards, but that isn't advisable without the help of
 
your wingmates.
 
 
 
 
 
Mission 5: Plant Listening Device (Family mission)
 
--------------------------------------------------
 
 
 
* Craft: Corellian YT-1300 Transport
 
    Shield Rating: 120 SBD
 
    Hull Rating  :  76  RU
 
 
 
* Mission Objectives:
 
    Locate suitable satellite
 
    Return to the Liberty
 
    ZG/U Aeron: complete mission
 
 
 
    PREVENT: ZG/U Aeron: Inspect
 
 
 
* Bonus Points:
 
    (250) Destroy ETR Minelayer
 
    (500) Destroy A/S Omicron
 
 
 
* Opponents:
 
    Mines
 
    2 Gun Boats
 
    Escort Transport (hypers out pretty fast)
 
 
 
    Assault Shuttle
 
    Zero-G Stormtroopers
 
    Imperial TIE-Fighter Squadron
 
 
* Difficulties:
 
The ZG/S are a real pain in the @ss.  They are small and therefore hard to hit.  On top of
 
that, they can pack quite a punch if you are not careful.
 
 
 
* Tips:
 
First take out the 2 GUN's and the mines afterwards.  Once this easy task has been done
 
(don't forget the autofire option on this ship), start searching for a suitable Satellite
 
(n° 6).
 
 
 
After a while the A/S should arrive and launch some ZG/S'.  The ones attacking you, should
 
be left alone, since they do not endanger the mission directly.  Concentrate on the ones
 
that attack Aeron or Satellite-6.  After that's done, the mission shouldn't be that hard to
 
finish.
 
 
 
* Mission Souvenir: Satellite Ceiling Fan
 
 
 
 
 
Mission 6: Rendezvous with Defector
 
-----------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    FRG Redemption: Return to fleet
 
    Locate Imperial defector
 
 
 
    PREVENT: FRG Redemtion: Destroy
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of Imperial Starfighters
 
    (250) Destroy PLT/6 Outpost DX-11a
 
    (500) Destroy ISDII Subjugator
 
 
 
* Opponents:
 
    Imperial TIE-Fighter Squadrons
 
    Bulk Cruiser
 
    XQ6 Platform (no defenses)
 
    Other non-threatning ships like CTRNS, SHU
 
 
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
    Imperial TIE-Advanced Squadrons
 
    Imperial Star Destroyer II
 
    Imperial Interdictor
 
 
* Difficulties:
 
Large numbers of TIE's?
 
 
 
* Tips:
 
First attack the T/F's and then proceed with the PLT/6.  Once the shuttles depart, go ID
 
them at once!  If you find the defector too late, he will hyper out of the area.
 
 
 
Once you are back at the frigate the ambush will be launched.  Engage in the dog fights and
 
keep an eye out on those T/B, who are the biggest threat to the FRG.  Don't stare yourself
 
blind on them either, you got to make sure you survive the attacks of the other TIE's, so
 
divert your fire power to them (if necessary).
 
 
 
The INT Restrainer should be taken out as quickly as possible.  Reload your torpedoes on
 
board of the CRS Liberty, if necessary.  Once the INT has been destroyed, you can
 
concentrate fully on the dog fights with the other TIE's.  The T/A should have launched by
 
now too.  They are harder to take out since they have shields.
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
Mission 7: Scramble!
 
--------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Storm Unit: Return with shuttle AA-23
 
    SHU AA-23: Inspect
 
    SHU AA-23: Seized
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Homing Mines
 
    Gun boat squadrons
 
    Imperial Star Destroyer
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
* Difficulties:
 
The homing mines are hard to take out and are lethal at first contact.
 
Keeping the ATR alive.
 
 
 
* Tips:
 
Head after the shuttle at full speed while firing 4 missiles at it, that way you'll only
 
need to hit it once with your laser in order to make it stop.  The faster you can make it
 
stop, the shorter the distance the ATR has to travel in order to seize it.  At that point
 
you should have 3 homing mines behind your tail.  Order your wingmate to take them out.
 
You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!
 
 
 
Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR
 
(especially the T/B's and GUN's).  Once the ATR is out of the area, increase your speed by
 
turning off the laser recharge rate and head for the buoy.
 
 
 
 
 
BATTLE 4: The Bothan Connection
 
===============================
 
 
 
Mission 1: Shipment to Mining Colony (Family mission)
 
-----------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Rendezvous with Azzameen freighters
 
    Azzameen freighters arrive at Vergesso Asteroids
 
    Board Vergesso Base to drop off Aeron
 
 
 
    PREVENT: Azzameen freighters: any from being destroyed
 
 
 
* Bonus Points:
 
    (0) Destroy 100% of CF XTS-A
 
    (50) Destroy 100% of CN/I Chi [2x]
 
    (50) Destroy 100% of CN/E Pi [3x]
 
    (1000) Destroy FAC/2 VXO-33274
 
 
 
* Opponents:
 
    System Patrol Craft
 
    Black Sun Supa Fighter Squadrons
 
    Viraxo Razor Fighter Squadron
 
    Marauder Corvette
 
   
 
    Black Sun Supa Fighters
 
 
 
* Difficulties:
 
The supa fighters might give some players a hard time?
 
 
 
* Tips:
 
This mission is fairly easy if you just remember two words: autofire mode.  With your
 
turrets turned on in this mode you should be able to take out a lot of ships at a very high
 
frequency.  Just target the nearest enemy and engage.
 
 
 
Once the job is done, go for some bonus points.  No other ships will arrive in the area any
 
more, so you don't have to worry about a thing.  Just make sure you have your shields
 
recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are
 
waiting for you there.  Once they are taken out of commission, dock with the base ...
 
mission completed.
 
 
 
* Mission Souvenir: Black Sun Insignia
 
 
 
 
 
Mission 2: Reconnaissance of Imperial Convoy
 
--------------------------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Convoy: Inspect All
 
    Return with collected Data
 
 
 
* Bonus Points:
 
    (25) Destroy 100% of CN/I CON-I
 
    (25) Destroy 100% of CT [2x]
 
    (25) Destroy 100% of CN/F CON-F
 
    (25) Destroy 100% of CF
 
    (25) Destroy 100% of Pr/Tk Tank
 
    (25) Destroy 100% of CN/C Tube
 
    (25) Destroy 100% of MOB XTS-A [2x]
 
    (25) Destroy 100% of CF XTS-B
 
 
 
* Opponents:
 
    2 Imperial Victory Star Destroyers II
 
    2 Imperial Lancer Frigates
 
    Imperial TIE-Advanced Fighters
 
    Imperial Convoy
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Once the convoy arrives, 2 T/A will be launched.  You have 2 options: you use your charged
 
laser power to take them out or you leave them alone and you use the power to recharge your
 
shields if necessary.
 
 
 
Anyway, once they are destroyed (if you decide to take them on) you should start inspecting
 
the convoy.  Set the laser recharge level to 0, that way you can inspect the convoy at the
 
nice speed of 150.  Normally, you shouldn't experience any more trouble.  You might take a
 
bit of fire while you are heading back to the hyperbuoy, but nothing serious if you do
 
evasive manoeuvers.
 
 
 
 
 
Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
 
-------------------------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    SHPYD Vergesso Base: Board
 
    Return to Liberty
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of T/B Zeta group [2x]
 
    (250) Destroy 100% of T/F Alpha group [2x]
 
 
 
* Opponents:
 
    Super Star Destroyer
 
    Imperial Star Destroyer
 
    Imperial Victory Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
    Imperial TIE-Advanced Squadrons
 
 
 
* Difficulties:
 
Getting Aeron off the base without dying.
 
 
 
* Tips:
 
I wonder if any tips would help here, because a part of this mission has to do with luck.
 
Anyway, I'll tell you how I managed to get through, but I can't guarantee it works for
 
everybody.
 
 
 
First of all, put your laser turret on defensive mode.  That way it will target incoming
 
fighters, but also incoming torpedoes.  Now divert all laser power to the engines (maintain
 
shields).  Once the TIE's engage, don't hang around too long, just head straight for the
 
base, the defensive laser fire might even kill a few.
 
 
 
By the time you arrive at the base, you should have a bit of time to dock, without being
 
annoyed by enemy fire.  Once you started the docking procedure make sure you set the
 
recharge levels of the shields and the lasers at full!  In the meantime you can also switch
 
back to your rear gun turret (press G once) and target any incoming fighters.  Remember,
 
it's more important to target the closest fighter that has targeted you, than it is to
 
target the closest enemy in general (which might be engaging some X-Wings).  Try to shoot
 
them out of the sky as quickly as possible, because more are inbound.  Keep on fighting them
 
off until Aeron has boarded the ship.  With a bit of luck, you'll still have your shields at
 
a reasonable percentage (more than 100%).
 
 
 
Divert all the laser energy to your engines and maintain your shields.  Remember to put the
 
turret back in defensive mode.  It will provide cover while you are heading for the
 
hyperbuoy.  With some fancy flying and a bit of luck you'll be hypering home in no time.
 
 
 
* Mission Souvenir: Picture of Aeron
 
 
 
 
 
Mission 4: Capture the Freighter Suprosa
 
----------------------------------------
 
 
 
* Craft: Y-Wing
 
    Shield Rating: 75 SBD
 
    Hull Rating  : 40  RU
 
 
 
* Mission Objectives:
 
    YT-2400 Outrider: Arrive at Kothlis
 
    CORT Outrider: dock
 
    MOB Suprosa: Inspect
 
 
 
    PREVENT: MOB Suprosa: Destroy
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of T/B Deta group [2x]
 
    (250) Destroy 100% of GUN Tau group
 
    (250) Destroy INT Claw
 
    (500) Destroy VSD Hunter
 
 
 
* Opponents:
 
    Homing Mine
 
 
 
    Imperial Victory Star Destroyer
 
    Imperial Interdictor
 
    Imperial Gun Boat Squadrons
 
    Imperial TIE-Fighter Squadrons
 
 
 
* Difficulties:
 
No big obstacles in this mission, maybe the INT gives some people a headache.
 
 
 
* Tips:
 
This is one of those slow paced missions again, because of the Y-WING (you might have
 
noticed that I'm not so fond of flying an Y-WING).  Disabling the MOB shouldn't be a
 
problem.  Just make sure you stop firing in time, since your wingmates will continue to fire
 
at the MOB for a while and that might destroy it.
 
 
 
Once you made the jump, head for the interdictor.  This is your responsibility!  Your
 
wingmates do little or nothing.  Link your ion cannons and laser weapons and make attack
 
runs with intervals in between them to recharge your shields.  I usually attack the weapons
 
systems on an interdictor, that way I will encounter fewer defensive laser fire in later
 
attack runs and I do the damage I need to do.  If you happen to be attacked by a GUN or T/F,
 
take them out first, then proceed with the INT.  Once it's shields are down, it'll make a
 
run for it.
 
 
 
 
 
Mission 5: Abandon Rebel Base at Kothlis
 
----------------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    CRV Razor: complete mission
 
    CRS Liberty must escape Kothlis
 
    SHU Fey'lya's Pride: complete mission
 
 
 
    PREVENT: CRV Razor: Destroy
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of ATR Talon group
 
    (250) Destroy ISDII Avenger
 
    (500) Destroy VSD Hunter
 
    (1000) Destroy 100% of Imperial Starfighers
 
 
 
* Opponents:
 
    Imperial Super Star Destroyer
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
    6 Imperial Assault Transports
 
 
 
* Difficulties:
 
Keeping the CRV Razor alive and well.
 
 
 
* Tips:
 
I must say that the Rebellion has a lack of brain cells from time to time.  If I had to lead
 
this mission, I would let the SHU land on the Liberty in the first place and head out of
 
there (without all the base transfer nonsense).  Now you've got to defend the CRV also,
 
which isn't an easy task.
 
 
 
The key to succes in this mission is to take out the ATR's in time.  They pose the biggest
 
threat to the CRV and must be taken out immediatly.  Once this job is done, return to your
 
dogfights with the TIE's.  Make sure the CRV keeps clear of T/B fire.  After the CRV has
 
left the area, the mission is as good as done.  The CRS Liberty shouldn't have such a hard
 
time escaping.
 
 
 
 
 
Mission 6: Protect Imperial Computer
 
------------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    CRS Independance: complete mission
 
    Protect Imperial Computer
 
 
 
* Bonus Points:
 
    (250) Destroy 100% of Imperial Starfighters
 
    (1000) Destroy ISDII Avenger
 
 
 
* Opponents:
 
    Imperial Gun Boats
 
    Imperial Super Star Destroyer
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Once you arrive at the CRV, take on the GUN's immediatly.  While you are dogfighting with
 
them, the ISDII Avenger should arrive and launch some TIE's.  The ISDII can be taken out,
 
but not before it has boarded the CRV, so concentrate your fire on the TIE's for now.
 
 
 
Make sure the E-POD isn't destroyed and follow the other craft into hyperspace.  The ISDII
 
will follow and the SDS Executor will join the battle.  Engage the TIE's and in your spare
 
time you can take down the ISDII.  Handle it like you would handle any other ISD: take out
 
both shield generators first and then shred it into little pieces.
 
 
 
If you have difficulties comleting this mission, I suggest flying the B-Wing instead of the
 
X-Wing.  It has greater fire power, a bigger torpedo/missile load and is an excellent dog-
 
fighter.  The ion cannons that are installed on this baby might also come in handy if you
 
want to disable the ISDII.
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
BATTLE 5: Mustering the Fleet
 
=============================
 
 
 
Mission 1: Protect Alliance-Smuggler Meeting
 
--------------------------------------------
 
 
 
* Craft: Z-95 Headhunters
 
    Shield Rating: 20 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Saloon: mission complete
 
    LT 3000 Raw Deal: Board
 
 
 
    PREV: MUTR Saloon: Destroy
 
 
 
* Bonus Points:
 
    (500) Destroy M/CRV Vulture
 
 
 
* Opponents:
 
    Marauder Corvette
 
    Toscan Fighters
 
    Y-Wings
 
 
 
    Gun Boats
 
    Scout Craft
 
 
 
    Imperial Star Destroyer II
 
    Imperial TIE-Interceptors
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
I repeat: do not go head-to-head with the Z-95, since it's an extremely weak craft.  The
 
success of this mission depends on your dogfighting skills.  If you do experience
 
difficulties completing this mission, spend some more time in the combat simulator.
 
 
 
 
 
Mission 2: Attack Imperial Convoy
 
---------------------------------
 
 
 
* Craft: Y-Wing
 
    Shield Rating: 75 SBD
 
    Hull Rating  : 40  RU
 
 
 
* Mission Objectives:
 
    Capture Convoy's Cargo
 
 
 
    PREV: Minimize the loss of civilian life
 
 
 
* Bonus Points:
 
    (25) Inspect FRT Toburik Haulers [2x]
 
    (25) Inspect CTRNS Toburik Haulers
 
    (25) Inspect Xiy/T Toburik Haulers [2x]
 
    (750) Captured 100% of the Cargo
 
 
 
* Opponents:
 
    2 Xiytiar Transports and the rest of the convoy
 
    8 Hurrim Preybird Fighters
 
 
 
    2 Skipray Blastboats
 
    Imperial TIE-Interceptors
 
 
 
* Difficulties:
 
Frustrating mission, since you need to have a bit of luck.
 
 
 
* Tips:
 
The mission itself isn't that hard, you can easily kill every opponent with your Y-Wing.
 
The frustrating thing is that you seem to be the only one fighting.  I once killed 7 of
 
the Pry/F but the 8th one managed to destroy another craft of the convoy.  What are your
 
wingmates doing?  Sightseeing?
 
 
 
Once you've stopped the Pry/F you will still experience the same frustration when engaging
 
the T/I's.  Ok, so you can order your wingmates to engage your target, but they don't seem
 
to listen.  So, once again it's all up to you.  The downpart is that the Y-Wing isn't
 
terribly fast and you can't be everywhere at the same time, so ... let's hope you have some
 
luck.
 
 
 
 
 
Mission 3: Break Emon Out of Brig (Family mission)
 
--------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Search the containers for the bomb
 
    Rescue Emon
 
    Return to Dunari's Casino
 
 
 
    PREVENT: MUTR Deadman's Hand: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial TIE-Fighter Squadron
 
 
 
    Large Gun Emplacements
 
    Imperial TIE-Fighter Squadron
 
    Imperial Gun Boats
 
    1 System Patrol Craft
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Once you arrive at the first station, start taking out the T/F.  They shouldn't be too much
 
a problem.  Once they are taken out, start inspecting the containers.  The bomb is in one
 
of the Pr/Tk's, so check them out first!  After you made the pick-up head for the base where
 
Emon is located.
 
 
 
Move in closer and drop the cargo between 1 and 1,5 clicks from the base.  Don't be alerted
 
by the presence of the T/F's or G/P's, they won't attack until the bomb has exploded.  Once
 
the bomb explodes engage every craft that poses a threat to the MUTR.  These will be the
 
TIE's and the G/P's in the beginning and later on some GUN's.  You can take the SPC out in
 
your spare time.
 
 
 
Most of your adversaries are a lot weaker than the Otana, so you shouldn't experience any
 
problems.  If you do, change your dogfighting tactics with the Otana.
 
 
 
* Mission Souvenir: Dunari's Casino Luxury Pass
 
 
 
 
 
Mission 4: Protect Smuggler Retreat
 
-----------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    Casino Personnel: 100% Escaped
 
 
 
    PREVENT: CAS Dunari's Rest: Destroy
 
 
 
* Bonus Points:
 
    (100) Inspect ISDII Corruptor
 
    (100) Inspect M/FRG Cerebus
 
    (1000) Destroy STRKC Lament
 
 
 
* Opponents:
 
    Imperial Gun Boats
 
    Imperial Star Destroyer II
 
    Imperial Strike Cruiser
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
Escorting the shuttles and other transport craft of the personnel.
 
 
 
* Tips:
 
First take out all the gun boats.  By the time you are finished with them, the TIE's should
 
be well underway to intercept the escaping personnel, so head for the ones that pose the
 
biggest threat to them.  Once these threats have been eliminated, several more fighters will
 
come your way.  Just hold them off, in the meantime the B-Wings should have destroyed the
 
STRKC.  At a certain point the waves of fighters just come to a stop, that means that you've
 
completed the mission succesfully.
 
 
 
 
 
Mission 5: Rescue Smugglers
 
---------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Escort the shuttle to safety
 
 
 
    PREVENT: SHU Merte: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Hurrim Prey Fighters
 
    Hurrim Muurian Transport
 
 
 
* Difficulties:
 
Keeping the shuttle in one piece.
 
 
 
* Tips:
 
This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or something)
 
and you have little time to protect a weak craft like a SHU.  The key is not to engage
 
every Pry/F until he's completely destroyed.  You'll have to engage multiple craft at once
 
in order for them to break off their attack on the SHU (and to draw some of their attention
 
towards you ... gulp!).  Also don't wander off, don't let any of the Pry/F lure you away
 
from the SHU or you'll have to restart the mission.
 
 
 
Once the shuttle enters hyperspace, follow it.  Once in the asteroid field, it'll stop for
 
a moment in order to disable a homing device.  The Hurrim will attack one last time.  The
 
best way to handle the situation is by drawing all of the attention to you, by attack the
 
MUTR.  This should give the shuttle a chance to flee.
 
 
 
 
 
Mission 6: Recover Family Data Core (Family mission)
 
----------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Search Containers for Datacore
 
    Emkay must retrieve the Datacore
 
    Retrieved Datacore: 100%
 
    Return to the Liberty
 
    Transfer the Datacore to Emon
 
 
 
    PREVENT: MK-09 Emkay: Destroy
 
    PREVENT: FRS Andrasta: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Raider T-Wings
 
 
 
* Difficulties:
 
Keeping the Andrasta or Emkay alive and even that is easy.
 
 
 
* Tips:
 
Search for the datacore in one of the CN/K's and drop of Emkay.  T-Wings should arrive
 
shortly after you dropped him off.  Engage the T-W's at once.  Take out as many targets as
 
fast as you can, but be on the lookout for fighters which attack the FRS Andrasta or Emkay.
 
Your own shields can take a beating, they can't!
 
 
 
My experience with this mission learned me that most fighters go after the Andrasta, I
 
haven't seen a single T-W go after Emkay.  Which is kind off weird since he has the weakest
 
defence.  The T-Wings aren't a match for the shielding and firepower of the Otana on top of
 
that, they are the only fighters that'll oppose you in this very easy mission.
 
 
 
After you jump back to the liberty, remember to dock with the Andrasta to transfer the
 
Datacore.
 
 
 
* Mission Souvenir: Bothan Spynet Honorary Membership
 
 
 
 
 
Mission 7: Attack Pirate Base
 
-----------------------------
 
 
 
* Craft: B-Wing
 
    Shield Rating: 100 SBD
 
    Hull Rating  :  60  RU
 
 
 
* Mission Objectives:
 
    Destroy the Static Defences
 
    The FRG Jericho must return to the Liberty
 
    Rescue Advisory Board Members
 
    Golov Nakhym Captured
 
 
 
* Bonus Points:
 
    (0) 100% of MOB Vemmer has been boarded
 
    (250) Destroy PLT/1 Hurrim Base
 
    (850) Destroy ISDII Corrupter
 
 
 
* Opponents:
 
    Laser Batteries
 
    Warhead Launcher
 
    Hurrim Prey Fighters
 
    Hurrim Marauder Corvettes
 
    Hurrim XQ1 Platform
 
 
 
    Imperial Star Destroyer II
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
Keeping the FRG alive if you don't take out the M-CRV's in time.
 
 
 
* Tips:
 
Let your wingmates attack both M-CRV while you take out the static defences.  Most of the
 
statics don't pose a real threat as long as you aim for the turrets which are on top of the
 
asteroid.  Keep an eye on your wingmates' progress with the attack on the M-CRV's, so you
 
can dispatch them to attack the second one.
 
 
 
Once you've taken out the statics, concentrate on the Pry/F.  Attack the base once the
 
fighters don't pose a threat to you any more.  I suggest you aim for the laser turrets
 
first, but don't use your torpedoes just yet.  You should be able to disable the base
 
without using them.  In the meantime, the Imperial forces should have arrived, but don't
 
worry too much about them just yet.  Keep an eye on the shuttle that leaves the base.  You
 
should ID it and disable it as soon as possible, because some of the other fighters shoot at
 
it with regular laser fire.  If you are too late, there is a fair chance that the shuttle is
 
destroyed.
 
 
 
Once all that is done, you should head for the ISDII, the TIE's won't give you a hard time
 
and if they do, kill them.  Target the shield generators with your torpedoes and finish the
 
job with some ion/laser fire.  Once the shields are down, you shouldn't have any more
 
troubles.  Attack it with all you've got (remember to use your ion cannons in this situation
 
too, you can disable an ISD II faster than you can destroy it).  Once you are heading back
 
home, you can take out the platform as well.
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
BATTLE 6: The Darkest Hour
 
==========================
 
 
 
Mission 1: Meet with Bothan Delegation
 
--------------------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Drive off any hostile forces
 
    DREAD Tal'cara: complete mission
 
    SHU Jade: complete mission
 
 
 
* Bonus Points:
 
    (250) Destroy M-CRV Intruder
 
    (750) Destroy 100% of Mercenary Starfighters
 
 
 
* Opponents:
 
    Skipray blastboats
 
    Marauder Corvette
 
    Authority IRD's
 
 
 
* Difficulties:
 
Nothing in particular, it's just that something always tends to go wrong the first few
 
times.  If you are on time for this, you are too late for that, ...
 
 
 
* Tips:
 
Once you entered the mission area, do a 90° turn, that's were the DREAD and his escorts will
 
arive.  Once they launch the shuttle, store it in one of the target presets (eg. Shift-F5).
 
Engage the S/B's once they arrive.  Before you can attack the S/B's themselves, try to take
 
out a few of the torpedoes launched at the DREAD.  It does take most of them out himself,
 
but this will make the task at hand easier.
 
 
 
Because off the limited offensive capabilities of the A-Wing, you won't be able to take out
 
many S/B's before you have to divert your attention to some incoming IRD's, which go after
 
the shuttle.  Once the M-CRV arrives, you should start heading for the shuttle, that way
 
you can intercept the IRD's in time.  In the meantime, you should let your wingmate attack
 
the M-CRV, since his turbolasers do a lot of damage to the FRG.
 
 
 
Once the IRD's are taken out, head back toward the FRG and start attacking the M-CRV.  This
 
is not easy because of the specific weaknesses of the A-Wing.  Evasive manoeuvering is
 
essential and even then the task at hand is difficult.  Once the M-CRV has been taken out
 
go and inspect the E-POD.  Make sure the S/B doesn't pick it up, once it's inspected you
 
should start defending the SHU Jade (the meeting should be over by now) but also the SHU
 
Compassion.  You should definetly be spending more time defending the Compassions, since
 
more fighters seem to engage it!
 
 
 
 
 
Mission 2: Locate Mercenary Base (Family mission)
 
-------------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Fly to Mercenary Base for reconnaissance
 
    Return to the Liberty with coordinates
 
    B/CRS Redhawk: Board
 
    Inspect Mercenary Base
 
 
 
* Bonus Points:
 
    (1000) Destroy 100% of Mercenary Starfighters
 
 
 
* Opponents:
 
  Bulk Cruiser (Does not attack)
 
  Mercenary Prey Fighters
 
 
 
  2 Imperial Star Destroyers
 
  2 Imperial Star Destroyers II
 
  Imperial TIE-Fighters
 
  Imperial TIE-Interceptors
 
 
 
  Authority IRDs
 
 
 
  Mercenary Authority IRDs
 
 
 
* Difficulties:
 
Defending your ship when docked.
 
 
 
* Tips:
 
You should know the drill by now.  Fly in and dock with the B/CRS and put your shields and
 
laser at full recharge rates.  Once the Pry/F arrive you should go to the rear gun turret
 
and attack them.  Just do enough damage so the fighters will break of their attack, then
 
switch to another target which is still firing at you!  Once Aeron has downloaded the
 
transport logs, head out of there with shields at maintenance level and lasers at an
 
increased recharge rate.  Now that you are in mid-air (eeuh, space) you can easily take out
 
all the Pry/F.
 
 
 
Once you make the jump into hyperspace, you'll arrive at an Imperial "target-practice".  Put
 
your lasers on defensive fire mode and start flying toward the ISD's in the back, because
 
that's where the re-calculated nav buoy will appear.
 
 
 
Once you are back, dock with the platform ... same story as above.  There is one big
 
advantage though.  The IRD are much more fragile than the Pry/F, and therefore should be
 
easier to take out.
 
 
 
Now you can hyper to the mercenary base ... which once was the Azzameen home base.  The
 
mercenary IRDs shouldn't be too much of a problem.  Remember that ships that are leaving
 
the hangar, don't engage the enemy yet.  That way, you can take out all the IRDs before they
 
even managed to fire a single shot at you.
 
 
 
* Mission Souvenir: Mercenary Pilot's Jacket
 
 
 
 
 
Mission 3: Raid Mercenary Base
 
------------------------------
 
 
 
* Craft: B-Wing
 
    Shield Rating: 100 SBD
 
    Hull Rating  :  60  RU
 
 
 
* Mission Objectives:
 
    Destroy all Mercenary Fighters
 
    ATR Storm: dock
 
    Azzameen Home: must be secured
 
 
 
* Bonus Points:
 
    (200) Inspect SHU Soro-Suul
 
    (800) Destroy 100% of Mercenary Starfighters
 
    (800) Destroy M-CRV Plague
 
 
 
* Opponents:
 
    Mercenary Gun Emplacements
 
    Mercenary Bulk Cruiser
 
    Mercenary Cloakshape Fighters
 
    Mercenary Prey Fighters
 
    Mercenary Authority IRDs
 
    Mercenary Marauder Corvette
 
    Maybe some other thay I may have missed
 
 
 
* Difficulties:
 
Making sure the Otana doesn't get shot during the docking procedure.
 
 
 
* Tips:
 
Once you arrive at the base, let your squadron take out the GPLT's, while you take on the
 
fighters together with the X-Wings.  Once that is done, let them engage the B/CRS, go and
 
help them if you get the chance (but don't waste all your torpedoes on it).  The ATR Storm
 
should arrive right about now, so engage any fighter that poses a threat.
 
 
 
After a while the M-CRV should arrive, let your squadron, except the Otana, attack it.
 
Aeron needs to disarm the bomb on the base, so letting her engage the M-CRV is not such a
 
good idea.  After this job is done, engage the remaining fighters.
 
 
 
You must make sure that the Otana does not get hit by enemy fire during the docking
 
procedure.  If this happens, it will cancel the docking and start shooting at the base.
 
Since the bomb won't be disarmed, you know you will lose the mission.  Restart.
 
 
 
* Mission Souvenir: Azzameen Family Crest
 
 
 
 
 
Mission 4: Rescue Bothan Spies
 
------------------------------
 
 
 
* Craft: X-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 20  RU
 
 
 
* Mission Objectives:
 
    All Bothans must be located
 
    One Bothan ship must escape
 
    INT Grappler: must be driven off
 
 
 
* Bonus Points:
 
    (250) Destroy INT Grappler
 
    (250) Destroy ISII Accuser
 
    (500) All Bothans escape to Alliance territory
 
 
 
* Opponents:
 
  Imperial Interdictor
 
  Imperial Star Destroyers II
 
  Imperial TIE-Fighter Squadrons
 
  Imperial TIE-Interceptor Squadrons
 
  Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
Getting the Bothans out of the region.
 
 
 
* Tips:
 
Once you arrive, start IDing the convoy immediatly.  Once that is done, head for the INT and
 
engage it (don't worry too much about the TIE's, unless one of them is giving you a hard
 
time).  Once you've managed to destroy or drive off the INT, concentrate on the remaining
 
TIE's, especially the T/B are a big threat for the convoy.  If you don't let any slip
 
through, you should be able to complete this mission with relative ease.
 
 
 
 
 
Mission 5: Steal Imperial Shuttle
 
---------------------------------
 
 
 
* Craft: Corellian YT-1300 Transport
 
    Shield Rating: 120 SBD
 
    Hull Rating  :  76  RU
 
 
 
* Mission Objectives:
 
    Shuttle Tyderium must be located
 
    SC/2 Outpost: Board
 
    Shuttle Tyderium must be captured
 
 
 
    PREVENT: CORT Sabra from being ID'd.
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
Keeping the shuttle in one piece.
 
 
 
* Tips:
 
The first part of the mission is easy, just always target the closest enemy fighter/ship and
 
avoid it.  After you have jumped into hyperspace, fly around the station to determine the
 
location of the SHU.  Now dock with the space colony (and bump into a ship or 2).  Once the
 
SHU has been captured, call for reinforcements.  There are a lot of TIE's out there and you
 
can't handle them all by yourself.  You must make sure that the T/B don't destroy the SHU.
 
After that's done, you shouldn't experience any more troubles.
 
 
 
- Alternative method of completing the mission -
 
Instead of docking with the station, pick up the shuttle (like you pick up cargo) then fly
 
out of the station at full speed (dumping all shields and laser power) ... that way you can
 
stay clear of the bombers. Once you are in range of the jump point, drop the shuttle and
 
continue to fly forward at full speed.
 
Once you are about 20km away from the station turn around (but fly AROUND the bombers or
 
you'll be ID'ed). Then dock with the station (in order to complete the mission objective)
 
while you are docked, recharge cannons and shields to full. Once that is done, head out of
 
there (again at full speed, dumping all energy to the engines).
 
With some fancy flying you should easily make it to the jump point.
 
 
 
 
 
Mission 6: Escort Rebel Fleet
 
-----------------------------
 
 
 
* Craft: A-Wing
 
    Shield Rating: 50 SBD
 
    Hull Rating  : 14  RU
 
 
 
* Mission Objectives:
 
    Defiance Task Group: Arrive at Sullust
 
    Independence Task Group: Arrive at Sullust
 
 
 
    PREVENT: Defiance Task Group: Any destroyed
 
    PREVENT: Indepedence Task Group: Any destroyed
 
 
 
* Bonus Points:
 
    (100) Destroy CRKC Nexus
 
    (100) Destroy CRKC Xerxes
 
    (200) Destroy VSD Vagrant
 
    (250) Destroy VSDII Protector
 
    (500) Destroy ISDII Immortal
 
 
 
* Opponents:
 
    2 Imperial Carrack Cruisers
 
    Imperial Victory Star Destroyer
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
    Imperial Gun Boats
 
 
 
    2 Imperial Victory Star Destroyers II
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
    Imperial TIE-Bomber Squadrons
 
 
 
* Difficulties:
 
Getting the Independence home.
 
 
 
* Tips:
 
The key to this mission is taking out all craft carrying warheads.  This means: T/B and
 
GUNs.  Concentrate all your fire on them.
 
 
 
The first part of the mission, defending the Defiance, is pretty easy.  You have some
 
fighter resistance, but all the T/B are easy to take out.  Once the GUNs arrive, take them
 
out as well.  Around this time, the CRS Defiance should be hypering out of there.  Once it's
 
out of there, do the same.
 
 
 
Reload you warheads on the CRS Liberty and continue the mission.
 
 
 
This is the more difficult part of the mission.  The Independence is already in pretty bad
 
shape and under heavy attack.  The problem is that you can't concentrate on the T/B (not
 
even with your missiles), if you do, you'll get shot down by incoming T/F and T/I.  Once
 
the first wave of fighters has passed, things get a little easier.  You can take out the T/B
 
from a certain range from the CRS, before the pose a threat.  The downpart is that on one
 
point or another you'll get fighters behind you, leaving you with a difficult choice:
 
should I continue my pursuit/interception of the T/B, securing the safety of the CRS or
 
should I engage my attackers and leave the T/B on an intercept course with the Independence?
 
Even I can't answer that one ... it's a difficult choice.
 
 
 
Remember that you can fly in for repairs and reloads, but you have little time in between
 
the waves, so make sure you don't compromise the mission by doing so.
 
 
 
 
 
Mission 7: Family Reunion (Family mission)
 
------------------------------------------
 
 
 
* Craft: Corellian YT-2000 Transport
 
    Shield Rating: 320 SBD
 
    Hull Rating  : 114  RU
 
 
 
* Mission Objectives:
 
    Rendezvous at Azzameen Home
 
    Meet with Uncle Antan
 
    Kessel Station: Must be boarded
 
    Locate Tomaas and Galin
 
    Fly to Kessel
 
    Escape back to the Liberty
 
 
 
    PREVENT: FRS Andrasta: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
 
 
    Imperial TIE-Advanced Squadrons
 
    Laser Batteries
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
I guess it's pretty obvious we're dealing with a trap here.  Once you are on the Kessel
 
station the ISD II should arrive and launch some TIE's.  All you have to do is go through
 
your regular dogfighting routines until Dunari arrives.  Once he arrives, head for the nav
 
buoy, putting your laser turret on defensive mode (or you can keep it in autofire mode, as
 
you prefer).
 
 
 
Once you made the jump, you'll be in an asteroid field with some LAS/BAT's.  The ISD II will
 
continue pursuit, so you'll get some more TIE's after you (incl. T/A's).  Just dump all your
 
laser power to the engines and head for the buoy.  The pursuing TIE's and the LAS/BAT aren't
 
a real threat any more!
 
 
 
This is the last family mission in X-Wing Alliance, which is a shame actually.  One extra
 
mission would have been nice (pay-back time for dear uncle Antan).
 
 
 
* Mission Souvenir: Liquid Galaxies
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
BATTLE 7: The Battle of Endor
 
=============================
 
 
 
Mission 1: Battle of Endor
 
--------------------------
 
 
 
* Craft: Millenium Falcon
 
    Shield Rating: 264 SBD
 
    Hull Rating  : 102  RU
 
 
 
* Mission Objectives:
 
    Imperial Starfighters: First wave destroyed
 
 
 
    PREVENT: CRS Independence: Destroy
 
    PREVENT: FRG Redemption: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Again, all you have to do is some dogfighting.  That's something you'll have to do for
 
yourself.  Basically, all you have to do is target the closest enemy craft and start
 
shooting at it (make sure you use the laser turret, it's there for something).
 
 
 
Keep in mind that there is a time limit on this mission!
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
Mission 2: That Thing's Operational
 
-----------------------------------
 
 
 
* Craft: Millenium Falcon
 
    Shield Rating: 264 SBD
 
    Hull Rating  : 102  RU
 
 
 
* Mission Objectives:
 
    SSD Executor: Bridge tower knocked out
 
 
 
    PREVENT: CRS Independence: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial Super Star Destroyer
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
 
 
* Difficulties:
 
None
 
 
 
* Tips:
 
Don't mind the TIE's too much, but don't neglect them either.  Attack them if they attack
 
you, otherwise keep focused on the shield generators of the SSD.  Order all your wingmates
 
to attack the shield generators too.  Once they are knocked out, the SSD will go down!
 
 
 
Keep in mind that there is a time limit on this mission!
 
 
 
Note: If you are playing version 2.01 you could have difficulties completing the mission
 
because the Independance gets shot down every time, try playing a different version of the
 
game.  If you play with version 1.0 (the version I played), you won't experience this
 
problem.
 
 
 
<CUTSCENE>
 
 
 
 
 
Mission 3: The Shield is Down
 
-----------------------------
 
 
 
* Craft: Millenium Falcon
 
    Shield Rating: 264 SBD
 
    Hull Rating  : 102  RU
 
 
 
* Mission Objectives:
 
    Death Star fighter screen: cleared
 
    Reach rally point
 
    ISD II Vehement: Destroy
 
 
 
* Bonus Points:
 
    None
 
 
 
* Opponents:
 
    Imperial Star Destroyer II
 
    Imperial TIE-Fighter Squadrons
 
    Imperial TIE-Interceptor Squadrons
 
 
 
* Difficulties:
 
Reaching the rally time might be a problem
 
 
 
* Tips:
 
The first time I played this mission, I didn't reach the rally point.  So the time limit is
 
the real problem in this mission.  I suggest you concentrate your fire on the TIE's.  The
 
ISD II will be taken out eventually by Y-Wings, they don't need your help.  Don't forget to
 
rerout the energy from the lasers & shields to the engines if you have to engage an enemy
 
which is further away or need to reach the rally point and you don't have much time left.
 
 
 
Keep in mind that there is a time limit on this mission!
 
 
 
 
 
<CUTSCENE>
 
 
 
 
 
Mission 4: Death Star Tunnel Run
 
--------------------------------
 
 
 
* Craft: Millenium Falcon
 
    Shield Rating: 264 SBD
 
    Hull Rating  : 102  RU
 
 
 
* Mission Objectives:
 
    Escape Death Star's Destruction
 
    Destroy Reactor Core
 
 
 
* Bonus Points:
 
    (1000) Destroy superlaser lens
 
 
 
* Opponents:
 
    Imperial TIE-Fighters
 
    Imperial TIE-Interceptors
 
    Imperial Zero-G Stormtroopers
 
 
 
* Difficulties:
 
Flying through the Death Star will give you a headache for sure!
 
 
 
* Tips:
 
The fighters which are trailing you aren't really the problem.  It's the flying itself that
 
poses the problem.  Lot's of obstacles which can be hard to dodge or destroyed in time.
 
This mission will have to be played over ... and over ... and over again.
 
 
 
It may be a good tactic to destroy a lot of the obstacles on the primary escape route BEFORE
 
you enter the reaction core.  That way, you'll have less difficulties escaping in time.
 
Once you reach the reactor, shoot 2 missiles at the power regulator (just for fun) and head
 
back the way you came in ... this will give you some slack while escaping.
 
 
 
== Links ==
 
'''from http://ho.rebelsquadrons.org/new_projects/game_info/xwa'''
 
 
 
LucasArts
 
http://www.lucasarts.com/products/alliance/
 
  
XWAUpgrade
+
[http://www.the-spoiler.com/ACTION/Lucas.arts/x-wing.alliance.1.html The Spoiler Centre - Mission Guide]
http://www.xwaupgrade.com/
 
  
XWA.net
+
[http://www.gamewinners.com/DOSWIN/blxwingalliance.htm GameWinners]
http://www.xwingalliance.net/
 
  
DarkSaber's opt Station
+
[http://www.game-revolution.com/download/pc/action/x_wing_alliance.htm XWA Review - Game Revolution]
http://www.darksaber.gaylenol.com/
 
  
The-Spoiler Mission Guide
+
[http://www.makeitsimple.com/gaming/game_guides/xwing_alliance MakeItSimple Strategy Guide]
http://www.the-spoiler.com/ACTION/Lucas.arts/x-wing.alliance.1.html
 
  
GameWinners
+
[http://www.echostation.com/gaming/xwingalliance.htm Echo Station Review]
http://www.gamewinners.com/DOSWIN/blxwingalliance.htm
 
  
XWA Download - Game Revolution
+
[http://www.wolfslair.org:8080/ Wolfshead Squadron]
http://www.game-revolution.com/download/pc/action/x_wing_alliance.htm
 
  
MakeItSimple Strategy Guide
+
[http://xwing.wz.cz/add.html Czech X-Wing Series Site]
http://www.makeitsimple.com/gaming/game_guides/xwing_alliance/
 
  
Omega Squadron Missions
+
==System Requirements==
http://www.geocities.com/Area51/Vault/1945/custom.htm<br />
 
* updated May 21 1999
 
* ...Mission Impossible music.
 
* 4-mission combat set
 
* 6-mission skirmish set
 
* lots of [[TIE Fighter]] stuff
 
  
Echo Station Review
+
Operating System: Windows 95 or 98<br>
http://www.echostation.com/gaming/xwingalliance.htm
+
Computer: 100% Windows 95/98 DirectX compatible computer required.<br>
* March 26 1999
+
CPU: 200 MHz or faster CPU required.<br>
* a review (has some information about XWA's contents)
+
Memory: 32MB RAM required.<br>
  
Wolfshead Squadron
+
'''Video'''<br>
http://www.wolfslair.org:8080/
+
Software rendering only: 2MB PCI or AGP Graphics card required.<br>
 +
3D Hardware support: 4MB PCI or AGP Direct 3D Graphics Accelerator Required.<br>
 +
Sound: 16-bit sound card or better required - PCI 3D sound card optional.<br>
 +
CD/ROM: Quad speed CD/ROM Required.<br>
 +
Input Devices: Joystick, Mouse, and Keyboard Required.<br>
 +
DirectX: DirectX 6 is included on the CD and must be installed before playing.<br>
  
GamersHell - XWA Mission Architect
+
'''Multiplayer Support'''<br>
http://www.gamershell.com/news_X-WingAllianceMissionArc.shtml
+
LAN (IPX or TCP/IP): 8 Players<br>
 +
Internet (TCP/IP): 4 Players<br>
 +
Direct Modem: 2 Players<br>
 +
Direct Serial: 2 Players<br>
  
Czech X-Wing Series Site
+
'''Additional Multiplayer Requirements'''<br>
http://xwing.wz.cz/add.html
+
Modem: 28.8 Kbps or faster modem for Direct Modem or Internet Play.<br>
A summary of the best add-ons available for XWA
+
Internet: 32 bit Dial-Up or Direct TCP/IP connection. 28.8 Kbps Minimum.<br>
 +
Direct Serial Connection: Null Modem Cable required.<br>
  
Custom Sounds
+
Note: Your system might require the latest Windows 95/98 drivers for your particular hardware.
http://www.antilles100.freeserve.co.uk/sound/guide.htm
 
  
 
[[Category:Game information]]
 
[[Category:Game information]]

Latest revision as of 09:22, 4 November 2014

Product-65029.jpg

Star Wars: X-Wing Alliance (XWA) was released in February 1999 and is the most recent installment in the venerable X-Wing series. Rebel Squadrons pilots have flown XWA since its release and built numerous campaigns and individual missions for use in Interactive Tours of Duty (ITODs) and the enjoyment of all.

XWA allows players to take control of the "fastest ship in the galaxy" -- the Millennium Falcon -- as well as A-wings, B-wings, X-wings, Y-wings and many other craft. Embark on cargo missions, defend a trading family's assets, escort important ships, engage hostile fleets, and even join the massive assault on the fully operational second Death Star in the epic Battle of Endor. Fifty-three story-driven single player missions and flexible new multiplayer options allow players a variety of opportunities both on- and offline. Fly into the interior of complex objects including starships, asteroids, space stations, and the core of the Death Star for the first time in a Star Wars space combat game.

Features

As the Rebel insurgency spreads,
the GALACTIC EMPIRE has
become embroiled in open civil war.
To avenge the Emperor's defeat
at Yavin, Darth Vader has struck
back at the Rebel base on Hoth.

Caught in the crossfire is the family
of Tomaas and Antan Azzameen,
owners of a successful shipping
operation. Despite the schemes of
corrupt Imperial officials and a bitter
feud with their archrivals the Viraxo,
they have survived.

Sympathetic to the Rebellion, but
fearful of the Emperor's far-reaching
power, they will soon be forced to
take sides in the greater conflict
around them...

An X-Wing pilot destroys a TIE Fighter.

Included with the game were:

  • 27 flyable craft, including
    • Rebel Craft
      • T-65C A2 X-wing (X-W)
      • BTL-A4 Y-wing (Y-W)
      • RZ-1 A-wing (A-W)
      • Z-95 Headhunter (Z-95)
      • B-wing (B-W)
    • Imperial Craft
      • TIE Fighter (T/F)
      • TIE Interceptor (T/I)
      • TIE Bomber (T/B)
      • TIE Advanced (T/A)
      • TIE Defender (T/D)
      • Assault Gunboat (GUN)
      • Missile Boat (MIS)
    • Other Craft
      • T-Wing Interceptor
      • R-41 Starchaser
      • Authority IRD
      • Toscan 8-Q Fighter
      • Cloakshape Fighter
      • Razor Fighter
      • Planetary Fighter
      • Preybird Fighter
      • Supa Fighter
      • Pinook Fighter
      • GAT-12 Skipray Blastboat
      • Firespray Attack Ship
      • Pursuer-class Enforcement Ship
      • YT-1300 (CORT)
      • Modified YT-1300 (Millennium Falcon)
      • YT-2000
  • Several other fighters, freighters, and capital ships (complete list below)
  • Numerous missions and simulations, including
    • A 53-mission single player campaign culminating in the Battle of Endor. Secondary plot focuses on the rivalries between competing family businesses during this time of great upheaval.
    • Multiplayer racing scenarios
    • Various pilot proving grounds
    • Customizable skirmish missions with 23 templates, playable in single or multiplayer modes.
  • Up to four regions of space can exist in each mission, allowing you to move between areas to respond to new threats. Events occur in real time in all regions simultaneously.
  • Fully 3D-rendered cockpits allow for 360-degree views. You can finally see what it looks like to turn your head to track a quick moving TIE Fighter.
  • Rich soundtrack fills out the experience, including extensive new recorded dialog, dynamic audio that interacts with game events, the original Star Wars music and authentic sound effects.

Featured Craft


An Otana gunner shreds a TIE.

Below are all the different ships, stations, and other objects seen in X-Wing Alliance.

Flyable Craft

  • RZ-1 A-wing Interceptor
  • B-Wing
  • T-65B X-Wing
  • BTL-A4 Y-Wing
  • TIE/ad Starfighter (TIE Avenger)
  • TIE/sa Bomber (TIE Bomber)
  • TIE/ln Starfighter (TIE Fighter)
  • TIE/In Interceptor (TIE Interceptor)
  • TIE/D Defender (TIE Defender)
  • Alpha-class Xg-1 Star Wing (Assault Gunboat)
  • Missile Boat
  • T-Wing Interceptor
  • Z-95 Headhunter
  • R-41 Starchaser
  • Authority IRD
  • Toscan 8-Q Fighter
  • Cloakshape Fighter
  • Razor Fighter
  • Planetary Fighter
  • Preybird Fighter
  • Supa Fighter
  • Pinook Fighter
  • GAT-12 Skipray Blastboat
  • Firespray Attack Ship
  • Pursuer-class Enforcement Ship
  • YT-1300 (CORT)
  • Modified YT-1300 (Millennium Falcon)
  • YT-2000

Other Fighters

  • TIE Experimental M1
  • TIE Experimental M2
  • TIE Experimental M3
  • TIE Experimental M4
  • TIE Experimental M5

Warships

  • IPV-1 System Patrol Craft (SPC)
  • CR90 Corellian Corvette
  • Assassin-class Corvette (Modified Corvette)
  • DP-20 Gunship (Corellian Gunship)
  • EF76-B Nebulon-class Escort Frigate (Nebulon-B Frigate)
  • EF76-B2 Nebulon-class Escort Frigate (Nebulon-B2 Frigate/Modified Frigate)
  • Carrack-class Light Cruiser (Carrack Cruiser)
  • Strike-class Medium Cruiser (Strike Cruiser)
  • Escort Carrier
  • Dreadnaught-class Heavy Cruiser (Dreadnaught)
  • Lancer-class frigate (Lancer Frigate)
  • Neutron Star-class Bulk Cruiser (Bulk Cruiser)
  • Assault-class Frigate (Assault Frigate)
  • Marauder-class Corvette (Marauder Corvette)
  • MC80a Star Cruiser
  • MC40a Light Star Cruiser
  • Immobilizer 418-class heavy cruiser (Interdictor Cruiser)
  • Victory I-class Star Destroyer (VSD I)
  • Victory II-class Star Destroyer (VSD II)
  • Imperial I-class Star Destroyer (ISD I)
  • Imperial II-class Star Destroyer (ISD II)
  • Executor-class Star Dreadnaught (Super Star Destroyer)

Other Objects

  • Communications Satellite (3 types)
  • Mine Type A (Laser)
  • Mine Type B (Ion)
  • Mine Type C (Laser/Missile)
  • Sensor Array
  • Comm Relay
  • Probe
  • Probe Capsule
  • Buoy (2 types)
  • Hyper buoy
  • Rendezvous buoy
  • Asteroid Laser Battery
  • Asteroid Warhead Launcher
  • Gun Platform
  • Large Gun Emplacement
  • Large Gun/Warhead Emplacement
  • Laser Battery
  • Ion Battery
  • Homing Mine
  • Proximity Mine (2 types)

Transports & Other Craft

  • Lambda-class T-4a Shuttle (Shuttle)
  • Delta-class JV-7 Escort Shuttle
  • Gamma-class assault shuttle
  • Delta-class DX-9 Stormtrooper Transport (Transport)
  • Gamma-class ATR-6 Assault Transport
  • Beta-class ETR-3 Escort Transport
  • Long Range Scout Craft
  • Sentinel-class landing craft
  • C-3 Passenger Liner
  • Utility Tug
  • Combat Utility Vehicle
  • Heavy Lifter
  • BFF-1 Bulk Freighter
  • Cargo Ferry
  • Modular Conveyor
  • Container Transport
  • GR-75 Medium Transport
  • Muurian Transport
  • YT-2400
  • Mole Miner
  • Star Galleon
  • RX-200 Ferryboat Liner (Ferryboat Liner)
  • Modified Action Transport
  • Mobquet Transport
  • Suprosa
  • Imperial Research Ship
  • SoroSuub Personal Luxury Yacht 3000 (Luxury Yacht 3000)
  • Freight Transport/C
  • Freight Transport/H
  • Freight Transport/K
  • Cargo Freighter
  • Cargo Tanker

Containers

  • Class-A Container
  • Class-B Container
  • Class-C Container
  • Class-D Container
  • Class-E Container
  • Class-F Container
  • Class-G Container
  • Class-H Container
  • Class-I Container
  • Class-J Container
  • Class-K Container
  • Class-L Container
  • Cargo Canister
  • Pressure Tank
  • CN/Hangar

Stations

  • XQ1 Platform
  • XQ2 Platform
  • XQ3 Platform
  • XQ4 Platform
  • XQ5 Platform
  • XQ6 Platform
  • Golan I Space Defense SpaceGun
  • Golan II Space Defense SpaceGun
  • Golan III Space Defense NovaGun
  • Family Base
  • Family Repair Yard
  • Pirate Shipyard
  • Industrial Complex
  • Rebel Platform
  • Factory
  • Asteroid Hangar
  • Imperial Research Center
  • Casino
  • Telgorn Repair Yard
  • Telgorn Shipyard
  • Space Colony (3 types)
  • Cargo Facility (2 types)
  • Derilyn Platform
  • Processing Plant
  • Asteroid Mining Unit

Campaign Missions

The Sabra and Selu collect cargo containers.

The X-Wing Alliance campaign is played from the perspective of Ace Azzameen, the youngest member of the Azzameen trading family. The Azzameens have attempted to remain neutral in the war between the Empire and the Rebel Alliance, but harbor sympathies for the Rebellion. Instead they must deal with the Viraxo, a rival trading company looking to put the Azzameens out of business.

Prologue: Family Business

  • Aeron's Lesson: Transport Operations
Ace and his sister Aeron must deliver two cargo canisters to Harlequin Station and bring back fuel cells and coolant.
  • Emon's Lesson: Weapons
Ace hops into the gun turret of the YT-1300 transport Sabra for some target practice.
  • Aeron's Error: Data Recovery
Aeron's blunder with the family's cargo storage records leads to Ace's recruitment in the scramble to rebuild the lost data.
  • Sticking it to the Viraxos: Covert Delivery
A plot is hatched to drop some contraband in a Viraxo facility for the Empire to find.
  • Black Market Bacta: Cargo Transfer
A rendezvous with smugglers to acquire a supply of bacta is arranged by Tomaas Azzameen, Ace's father.
  • Rebel Rendezvous: Aid to the Alliance
The bacta must be delivered to the Rebellion in the Azzameen transport Vasudra, with Ace and Emon providing escort.
  • Nowhere To Go?: Escape Imperial Attack
The remaining Azzameens must collect certain assets from their property and evacuate before an impending Imperial attack reaches them.

Joining the Rebellion

  • Deep Space Strike Evaluation
Ace must prove himself in the Level One Starfighter Qualification Test. The first part evaluates him on deep space strikes with a Y-Wing.
  • Starfighter Superiority Evaluation
The second part of the Level One Starfighter Qualification Test puts Ace in an X-Wing for deep space starfighter superiority evaluation.

Battle 1: Clearing the Way

A skirmish between Rebels and mercenaries.
  • Convoy Attack
An Imperial supply convoy is selected for destruction by the Rebel Alliance.
  • Rescue Uncle Antan
The Viraxo are holding Uncle Antan, and Emon wants Ace's help in freeing him.
  • Reconnaissance of Imperial Task Force
Alliance Command suspects the Empire is deploying probe droids to find Rebel bases. A-Wings are sent to reconnoiter an Imperial search force.
  • Rescue Echo Base Prisoners
Word has come through that an Imperial Dreadnaught is transporting prisoners captured at Echo Base to a penal station.
  • Recover Imperial Probe
Aeron discovered a plan by a group of scavengers to recover a damaged Imperial probe droid from the Saila Na system and wants Ace to get there first.
  • Stop Resupply of ISD Corrupter
Rebel starfighters must intercept transports ferrying hyperdrive parts and technicians between the Nebulon-B Frigate Monitor and the ISD II Corruptor.
  • Destroy Imperial Sensor Net
In order for the fleet to make an undetected escape into hyperspace, Rebel starfighters must destroy Sensor Array Station IOS 24.

Battle 2: Secret Weapons of the Empire

  • Flight Staff Transfer
Ace's squadron and its flight staff are moving to the CRS Liberty to aid in the investigation of unusual activity in the Vilonis Sector.
  • Ensnare Imperial Prototypes
Mock convoys are dispatched in an attempt to capture some of the new TIE craft active in the area.
  • Kill K'Armyn Viraxo
Uncle Antan wants Ace to assist Emon in destroying K'Armyn Viraxo's pleasure yacht for the honor of the Azzameen family.
  • Raid Production Facility
ATR Storm Unit must board a production facility responsible for the new TIEs, retrieve all data, and destroy the computer core.
  • Defend CRS Liberty
CRS Liberty must be protected from numerous experimental TIEs as it attempts to escape.
  • Destroy Imperial Research Facility
The main research facility responsible for the experimental TIE project has been discovered. The opportunity to end the project has arrived.

Battle 3: Over the Fence

A TIE Interceptor emerges from SSD Executor's hangar.
  • Liberate Slave Convoy
An intercepted signal using an old Alliance code leads to a patrol being sent deep into Imperial space to investigate.
  • Supply Rebels with Warheads
The Azzameens plot to hijack a shipment of warheads from the Viraxo.
  • Recon Imperial Research Facility
Another signal leads to a lightly defended Imperial base in the Kuat System.
  • Investigate Imperial Communications Array
High Command sets its sights on an Imperial Communications Center for more information about the mysterious signals.
  • Plant Listening Device
The Imperial Communications Center receives another visit, this time from the Azzameens.
  • Rendezvous with Defector
An Imperial officer claims responsibility for the signals and wishes to defect to the Alliance.
  • Scramble!
Commander Kupalo reveals himself to be a traitor and flees in a captured Imperial shuttle.

Battle 4: The Bothan Connection

  • Shipment to Mining Colony
The Azzameens look to raid a Viraxo storehouse to resupply a Rebel outpost.
  • Reconnaissance of Imperial Convoy
Commander Zaletta, Imperial defector, supplies information on a large Imperial convoy.
  • Mining Colony Under Siege: Rescue Aeron
Ace and Emkay embark on a mission to rescue Aeron from an Imperial attack.
  • Capture the Freighter Suprosa
A freighter on its way to Bothawui is rumored to carry information on a new military construction project for the Empire.
  • Abandon Rebel Base at Kothlis
SSD Executor leads an attack on the Rebel base at Kothlis to recover a stolen computer.
  • Protect Imperial Computer
Corvette Razor has been disabled by Gunboats; it must be recovered before Imperial reinforcements can secure it.

Battle 5: Mustering the Fleet

The Alliance fleet approaches the second Death Star.
  • Protect Alliance-Smuggler Meeting
With a new Death Star in existence and their main supply base destroyed, the Rebellion must find a new source.
  • Attack Imperial Convoy
In return for the supplies being delivered, the Alliance must honor the mutual assistance deal made with Dunari's group.
  • Break Emon Out of Brig
Emon's whereabouts have been uncovered and Dunari has a plan to rescue him from the Empire.
  • Protect Smuggler Retreat
Rebel fighters rush to cover the evacuation of Dunari's base during an Imperial attack.
  • Rescue Smugglers
Two of Dunari's board members have escaped from a Hurrim base and need to be saved before they're recaptured.
  • Recover Family Data Core
Ace, Emon, and Emkay raid an Imperial scrap yard to recover the Comm Datacore taken from the family station.
  • Attack Pirate Base
Using information acquired from the rescued board members, the Alliance launches an attack on the Hurrim base.

Battle 6: The Darkest Hour

  • Meet with Bothan Delegation
A secret rendezvous between High Command and the Bothan Spynet discusses the reconnaissance of Endor.
  • Locate Mercenary Base
The Alliance asks the Azzameens for help in finding the mercenaries behind the attack on the Bothans.
  • Raid Mercenary Base
The search for the mercenaries leads back to the former Azzameen home, now a mercenary base.
  • Rescue Bothan Spies
Bothan spies with reconnaissance data on the Death Star have been stopped by the Star Destroyer Accuser.
  • Steal Imperial Shuttle
Imperial shuttle Tydirium must be captured for use in a sabotage mission.
  • Escort Rebel Fleet
The Alliance fleet is rallying at Sullust, but some ships have not yet arrived.
  • Family Reunion
Tomaas and Galen, long presumed dead, have been located at Kessel.

Battle 7: The Battle of Endor

An A-Wing pilot chases down a TIE Interceptor above the Executor.
  • Battle of Endor
The Alliance launches their attack on Endor.
  • Phase 2: That Thing's Operational!
The Death Star's unexpected destruction of two Rebel cruisers leads to a desperate Rebel gamble.
  • Phase 3: The Shield Is Down!
With the Death Star's shield finally down, Gold and Red groups must punch through Imperial starfighters.
  • Phase 4: Death Star Tunnel Run
The Millennium Falcon leads the attack on the Death Star's core.

Technology

Hardware Acceleration supported as an option through Direct 3D and software render support.
Return of iMuse for dynamic CD quality music that changes to match the mood and tone of the game.
3D sound supported through Microsoft DirectSound3D.
Support for Force Feedback Joystick & Rudder Pedals.

Multiplayer

X-Wing Alliance features several enhancements to multiplayer game play. You will be able to race your friends in the Pilot Proving Ground, use one of 5 provided templates or create your own custom skirmish missions. Fly more than 20 different ships for either the Rebel Alliance or the Empire while competing over the Internet, local area network, serial cable or modem.

Internet: Up to 4 players
LAN: Up to 8 players
Modem to Modem: 2 players
Serial to Serial: 2 players

Skirmish

Skirmish mode options:

Maximum of 16 flight groups amongst 2, 4 or 8 teams.
Participants can be either friends, AI or a combination of both.
Over 20 flyable ships from the Rebel Alliance, Empire or Trading Clans.
Over 150 different objects including: starfighters, capital ships, buoys, mines, and space stations.
Up to 6 ships in a flight group.
Up to 9 waves for each flight group.
Combat environment: deep space, asteroid field, and mine field.
Initial distance and same or unique regions in space.
Setting both primary and secondary objectives.
Select armaments and countermeasures for each flight group.
Save your skirmish files and exchange them with friends.

Installing the game

The game was originally released in 1999 and it's install program worked like a dream for the computers of the day. However modern day PC's based around 64bit architecture present a problem for the original 16bit installation program which simply will refuse to work. Fortunately a workaround has been provided by Markus Egger.

Markus has created custom installer programs for many of the old Lucasarts games, enabling them to be installed on PC's with 64bit CPU's.

Visit his page here to download a custom installer for X-Wing Alliance from the list of those available.

You can also find all the instructions on how to use the installer for X-Wing Alliance HERE.

Game Updates

LucasArts 2.02 Update
The most recent patch made for X-Wing Alliance.

RS Missions

Rebel forces engage an Imperial fleet.

Missions and Interactive Tours of Duty (ITODs) built by members of the Rebel Squadrons.
RS Mission Database

Operation Blade

  • Operation Blade 1.01: A Dangerous Beginning
  • Operation Blade 1.02: Early Strike

IBG Tour 1: Assault on Yaga Minor

  • IBG 1.01: Convoy Attack
  • IBG 1.02: Shipyard Strike
  • IBG 1.03: Attack On Imperial Patrol
  • IBG 1.04: TIE Defender Rendezvous
  • IBG 1.05: Infiltrate Imperial Base
  • IBG 1.06: Destroy the SSD Tyrannic
  • IBG 1.07: Protect Supply Convoy
  • IBG 1.08: Destroy Pirate Base
  • IBG 1.09: Raid Imperial Supplies
  • IBG 1.10: Destroy System Defences
  • IBG 1.11: The Yaga Minor Shipyards
  • IBG 1.12: Seek and Destroy SSD Imperator

IBG Tour 2 (IBG/R2F)

  • IBG 2.01: Move to New Base
  • IBG 2.02: Elornia System Recon
  • IBG 2.03: Attacking the Imperial Base!
  • IBG 2.04: Building a new Base in New Trask
  • IBG 2.05: Protect the new Base
  • IBG 2.06: Resupply and Support
  • IBG 2.07: Search and Destroy
  • IBG 2.08: Protect the Prometheus
  • IBG 2.09: Recon from New Trask

IBG Tour 3: Destiny: Gloom

  • IBG 3.01: The Shuttle Tru'lak
  • IBG 3.02: The Supernova
  • IBG 3.03: Evacuation!
  • IBG 3.04: Hunting the Hunters
  • IBG 3.05: Escorting the Freighters
  • IBG 3.06: Confrontation

IBG Tour 4: Defending the Base

  • IBG 4.01: Homeward Bound
  • IBG 4.02: Replacement Fighters
  • IBG 4.03: Where are the Imperials?
  • IBG 4.04: The Imperial Force
  • IBG 4.05: Going into Battle
  • IBG 4.06: They're after our Base!
  • IBG 4.07: Under Attack
  • IBG 4.08: Save the Base!
  • IBG 4.09: The Aftermath
  • IBG 4.04 Special Edition: Flying with Spokes

IBG Tour 5

  • IBG 5.01: Under Attack
  • IBG 5.02: Bring Her Home
  • IBG 5.03: Protect Our Convoy
  • IBG 5.04: The Imperial Base
  • IBG 5.05: The Trap
  • IBG 5.06: Reconnaissance at Oberon
  • IBG 5.07: Escorting the Rebel Fist
  • IBG 5.08: Hit and Fade
  • IBG 5.09: Finish Them Off!
  • IBG 5.10: Tour 5 Bonus Mission 1
  • IBG 5.11: Tour 5 Bonus Mission 2
  • IBG 5.12: Tour 5 Bonus Mission 3
  • IBG 5.13: Tour 5 The Ladder Tournament Mission

IBG Tour 6

  • IBG 6.01: Pirate Attack
  • IBG 6.02: Hunting for Pirates
  • IBG 6.03: Will They Ever Learn?
  • IBG 6.04: Learning the Truth
  • IBG 6.05: The Final Battle

VSG Tour 1

  • VSG 1.01A: Battle of Blerthmore
  • VSG 1.02A: Reconnaissance
  • VSG 1.03A: New Base of Operations
  • VSG 1.04A: Distraction
  • VSG 1.05A: Pilot Recovery
  • VSG 1.06A: Infiltrating the Enemy
  • VSG 1.07A: Convoy Raid at Hexos
  • VSG 1.08A: Retreat at Selaris
  • VSG 1.09A: Resupply Convoy at Tilira
  • VSG 1.10A: Diversion at the Maxite Belt
  • VSG 1.11A: Convoy Escort
  • VSG 1.12A: Battle in the Ragyss Nebula

VSG Tour 2

  • VSG 2.01A: Tarsonis Patrol
  • VSG 2.02A: Search for the Pirates
  • VSG 2.03A: Straight Flush
  • VSG 2.04A: Cleaning the House

Instructions for playing Custom Missions

1. Download the mission and place it in your XWA install's Mission folder. Rename 1b1m1g.tie to something else or just make a copy. Rename your downloaded custom mission to 1b1m1g.tie.

2. Open MISSION.LST in your text editor of choice and find this section:

9
* 1B1M1G.tie
!MISSION_9_DESC!Convoy Attack

Change the third line to reflect the mission you're flying. For example, the current featured mission for XWA is XWA 411: The Supernova (IBG 302). You could just rewrite it as XWA 411 or The Supernova, or similar. That line in the MISSION file should now look something like this:

9
* 1B1M1G.tie
!MISSION_9_DESC!XWA 411

3. Pull up a fresh copy of a pilot for XWA ready to fly mission 9 in the campaign. Note that you'll need to replace that pilot file after every successful mission in order to keep flying them, so please keep a backup! You can play through the XWA campaign up to that point yourself by creating a pilot. A pilot file is also available here for convenience.

4. Fly! After your flight be sure to take a screenshot of the score screen (with all the kill stats) for use in reporting if you wish to do so. You can take screenshots with the Alt+O combo which will place your screenshot in your root XWA folder. Alternatively you can use a 3rd party app such as FRAPs which can be used with other games as well. Note. This will save your screenshot in a directory specified within the preferences of your selected app.

Links

LucasArts - error, but could be down for maintenance

LucasFiles - down for maintenance

XWA Upgrade

XWA.net

Darksaber's X-Wing Station

The Spoiler Centre - Mission Guide

GameWinners

XWA Review - Game Revolution

MakeItSimple Strategy Guide

Echo Station Review

Wolfshead Squadron

Czech X-Wing Series Site

System Requirements

Operating System: Windows 95 or 98
Computer: 100% Windows 95/98 DirectX compatible computer required.
CPU: 200 MHz or faster CPU required.
Memory: 32MB RAM required.

Video
Software rendering only: 2MB PCI or AGP Graphics card required.
3D Hardware support: 4MB PCI or AGP Direct 3D Graphics Accelerator Required.
Sound: 16-bit sound card or better required - PCI 3D sound card optional.
CD/ROM: Quad speed CD/ROM Required.
Input Devices: Joystick, Mouse, and Keyboard Required.
DirectX: DirectX 6 is included on the CD and must be installed before playing.

Multiplayer Support
LAN (IPX or TCP/IP): 8 Players
Internet (TCP/IP): 4 Players
Direct Modem: 2 Players
Direct Serial: 2 Players

Additional Multiplayer Requirements
Modem: 28.8 Kbps or faster modem for Direct Modem or Internet Play.
Internet: 32 bit Dial-Up or Direct TCP/IP connection. 28.8 Kbps Minimum.
Direct Serial Connection: Null Modem Cable required.

Note: Your system might require the latest Windows 95/98 drivers for your particular hardware.