XvT scoring system

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All scores on Easy, with default settings
Orders and AI level don't matter

T/F: 200
T/I: 300
T/B: 300
T/A: 500
SPC: 1200
R-41: 240
TRN: 300
CN/A: 400
Z-95: 160
E/S: 800
SHU: 400
GUN: 400
CUV: 120
CN/B: 300
TUG: 100
ATR: 480
HLF: 300
X-W: 300
T-W: 200
ETR: 600
CN/C: 300
Y-W: 200
CN/D: 300
A-W: 400
CRV: 800
FRT: 600
ESC: 2000
ISD: 4000
DREAD: 2500
CNVYR: 600
PLT/2: 2600
PLT/1: 2600
FRG: 2200
CRS: 3000
INT: 2800
CN/E: 400
VSD: 2500
CARG: 800
STRKC: 2000
CN/H: 400
CN/G: 400
CN/I: 400
PLT/3: 2600
CORT: 1000
CN/F: 400
FRT: 600
MUTR: 1000
LAS BAT: 2600
FAC/1: 2600
R&D FC: 2600
WLNCHR: 2600
Comm Sat 1: 250
Mine 2: 20
Mine 1: 20
Nav Buoy 2: 250
Nav Buoy 1: 250
Mine 3: 20
Probe: 250
Comm Sat 2: 250
PLT/6: 2600
PLT/5: 2600
PLT/4: 2600

Medium: multiply easy score by 2
Hard: multiply easy score by 4

Mission Complete: 10,000, regardless of difficulty

Preserve your ship using hyperspace: 2x ship value, regardless of difficulty

No T/D in BoP
No B-W in XvT

430  T/F, with shields, 2x missiles, bombs, chaff, tractor, top ace, attack player
390  - double missiles
430  - shields added
355  - tractor
355  - chaff
350  - bombs
200  - tractor, chaff, bombs, 2x

200  + 2x by self
240  + bombs/adv. torpedoes
230  + rockets/torpedoes
220  + missiles/mag pulse
250  + adv. missiles
280  + 2x + bombs
240  + 1/2x + bombs
210  + 1/2x + missiles
           so, only if 1/2 is possible.

275  + chaff
250  + flare
275  + tractor, jamming
325  + decoy

375  T/I with chaff
425  T/I with decoy

200  + no shields (apparently 50% shields), 50% shields, no lasers (did nothing),
           no hyperdrive, shields 0% charging (nothing), shields added, hyperdrive added,
           infinite missiles

330  T/I w/missiles
380  T/I w/2x + bombs
340  T/I w/bombs

Dying:  - your ship's value.

T/F:  4 missiles, torpedoes, adv. both, mag pulse
        2 bombs, rockets

Missile: 5 [10]
Torpedo: 7.5 [15]
Adv Missile: 12.5 [25]
Adv Torpedo: 10 [20]
Bomb: 20 [40]
Rocket: 15 [30]
Mag pulse: 5 [10]

XvT
X-W
Y-W
A-W
Z-95
T/F
T/I
T/B
T/A
GUN
T/W
R-41
SHU
E/S
TRN
ATR
ETR
SPC
CRV
FRG
ISD
VSD
INT
CRS
STRKC
DREAD
ESC
TUG
HLF
CUV
CORT
MUTR
FRT
CARG
CNVYR
CN/A
CN/B
CN/C
CN/D
CN/E
CN/F
CN/G
CN/H
CN/I
PLT/1
PLT/2
PLT/3
PLT/4
PLT/5
PLT/6
FAC/1
R&D FC
LAS BAT
WLNCHR
ComSat
MineA
MineB
MineC
Probe
NavBuoy

BoP:
B-W
M/CRV
M/FRG
SSD
CRL
M/SC
MTRNS
SHPYD
GPLT
REPYD


CRV: 0% shields

Hull
0-69  1(0) 800
8-88  1(0) 800
0-55  0(1) 400
0-8  1 Assist  80
0-22  1 Assist  80
0-35  0(1) 400

CRV: normal

Shields  Hull
0-1    0-100    1 Assist  80
0-48   0-100   0(1)   400
0-58   0-100   1(0)   800
0-8   0-100    0(1)   400
0-98   87-100  1(0)   800

33%, 66% as boundaries?
1/10, 1/2 as scores
Kill shots do not matter


TRN normal: 300
w/o shields: 300

CRV normal: 800
w/o shields: 800

Missile fired: -10   Hit: +10
Bomb:  -40   Hit: +40

BoP
T/F: 200 (still)
CRV: 800 (still)
M/SC: 2500
CRL: 2500
M/FRG: 2000
SHPYD: 3300
GPLT: 400
B-W: 400
M/CRV: 1000
REPYD: 3000
MTRNS: 1200
SSD: 10200


Laser studies

A-Wing, 0 MGLT      105    60    120

Ship    Lasers    Time    Las.  Las.   Las.
CRV      80        :20     55    64    53
            40        :10     28    32    26

80 (x / 105) = 55
x = 72

for 60, x = 48     for 120, x = 80

MGLT    ratio
60     0.8
105     0.68
120    0.66

A-Wing firing rate: 2 duals per second

(0 MGLT)
DREAD     528    1:55
               238     0:55
              766

766 (.7) = 536 : 268 dual shots
(100 MGLT)
134 seconds