XvT scoring system
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All scores on Easy, with default settings Orders and AI level don't matter T/F: 200 T/I: 300 T/B: 300 T/A: 500 SPC: 1200 R-41: 240 TRN: 300 CN/A: 400 Z-95: 160 E/S: 800 SHU: 400 GUN: 400 CUV: 120 CN/B: 300 TUG: 100 ATR: 480 HLF: 300 X-W: 300 T-W: 200 ETR: 600 CN/C: 300 Y-W: 200 CN/D: 300 A-W: 400 CRV: 800 FRT: 600 ESC: 2000 ISD: 4000 DREAD: 2500 CNVYR: 600 PLT/2: 2600 PLT/1: 2600 FRG: 2200 CRS: 3000 INT: 2800 CN/E: 400 VSD: 2500 CARG: 800 STRKC: 2000 CN/H: 400 CN/G: 400 CN/I: 400 PLT/3: 2600 CORT: 1000 CN/F: 400 FRT: 600 MUTR: 1000 LAS BAT: 2600 FAC/1: 2600 R&D FC: 2600 WLNCHR: 2600 Comm Sat 1: 250 Mine 2: 20 Mine 1: 20 Nav Buoy 2: 250 Nav Buoy 1: 250 Mine 3: 20 Probe: 250 Comm Sat 2: 250 PLT/6: 2600 PLT/5: 2600 PLT/4: 2600 Medium: multiply easy score by 2 Hard: multiply easy score by 4 Mission Complete: 10,000, regardless of difficulty Preserve your ship using hyperspace: 2x ship value, regardless of difficulty No T/D in BoP No B-W in XvT 430 T/F, with shields, 2x missiles, bombs, chaff, tractor, top ace, attack player 390 - double missiles 430 - shields added 355 - tractor 355 - chaff 350 - bombs 200 - tractor, chaff, bombs, 2x 200 + 2x by self 240 + bombs/adv. torpedoes 230 + rockets/torpedoes 220 + missiles/mag pulse 250 + adv. missiles 280 + 2x + bombs 240 + 1/2x + bombs 210 + 1/2x + missiles so, only if 1/2 is possible. 275 + chaff 250 + flare 275 + tractor, jamming 325 + decoy 375 T/I with chaff 425 T/I with decoy 200 + no shields (apparently 50% shields), 50% shields, no lasers (did nothing), no hyperdrive, shields 0% charging (nothing), shields added, hyperdrive added, infinite missiles 330 T/I w/missiles 380 T/I w/2x + bombs 340 T/I w/bombs Dying: - your ship's value. T/F: 4 missiles, torpedoes, adv. both, mag pulse 2 bombs, rockets Missile: 5 [10] Torpedo: 7.5 [15] Adv Missile: 12.5 [25] Adv Torpedo: 10 [20] Bomb: 20 [40] Rocket: 15 [30] Mag pulse: 5 [10] XvT X-W Y-W A-W Z-95 T/F T/I T/B T/A GUN T/W R-41 SHU E/S TRN ATR ETR SPC CRV FRG ISD VSD INT CRS STRKC DREAD ESC TUG HLF CUV CORT MUTR FRT CARG CNVYR CN/A CN/B CN/C CN/D CN/E CN/F CN/G CN/H CN/I PLT/1 PLT/2 PLT/3 PLT/4 PLT/5 PLT/6 FAC/1 R&D FC LAS BAT WLNCHR ComSat MineA MineB MineC Probe NavBuoy BoP: B-W M/CRV M/FRG SSD CRL M/SC MTRNS SHPYD GPLT REPYD CRV: 0% shields Hull 0-69 1(0) 800 8-88 1(0) 800 0-55 0(1) 400 0-8 1 Assist 80 0-22 1 Assist 80 0-35 0(1) 400 CRV: normal Shields Hull 0-1 0-100 1 Assist 80 0-48 0-100 0(1) 400 0-58 0-100 1(0) 800 0-8 0-100 0(1) 400 0-98 87-100 1(0) 800 33%, 66% as boundaries? 1/10, 1/2 as scores Kill shots do not matter TRN normal: 300 w/o shields: 300 CRV normal: 800 w/o shields: 800 Missile fired: -10 Hit: +10 Bomb: -40 Hit: +40 BoP T/F: 200 (still) CRV: 800 (still) M/SC: 2500 CRL: 2500 M/FRG: 2000 SHPYD: 3300 GPLT: 400 B-W: 400 M/CRV: 1000 REPYD: 3000 MTRNS: 1200 SSD: 10200 Laser studies A-Wing, 0 MGLT 105 60 120 Ship Lasers Time Las. Las. Las. CRV 80 :20 55 64 53 40 :10 28 32 26 80 (x / 105) = 55 x = 72 for 60, x = 48 for 120, x = 80 MGLT ratio 60 0.8 105 0.68 120 0.66 A-Wing firing rate: 2 duals per second (0 MGLT) DREAD 528 1:55 238 0:55 766 766 (.7) = 536 : 268 dual shots (100 MGLT) 134 seconds