Difference between revisions of "Zealot Special Operations"

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(yay a zealot page)
 
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==Rules==
 
==Rules==
Zealot CS, insert your writing rules here
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1 - You are not a Jedi. No lightsaber, no magic powers. You're a soldier, and you might be damn lucky. Some years down the road Luke might show up and say "Hey, all that luck. Guess what? You're actually a Jedi!" But, not anytime soon.
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2 - You're not a God. You might be a Hero, which means you have a leg up on Joe Random Rebelguy. You're still a human (or assorted alien). You can't take on the entire Empire by yourself, you can't destroy a SSD single-handedly. You *can* Die. If you write yourself into a corner, we're certainly willing to let you be a token lesson. So, don't go getting any delusions of grandeur.
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3 - Our unit will be tasked with a certain objective based on the RS's current Tour of Duty. We're players in the overall campaign, so try and stay in the area of operations. On a mission, there might be a time where certain members will be required to complete tasks away from the others, but we've got to be focused on accomplishing certain goals. In the downtime, feel free to visit Corellia, Rori, wherever, but in the middle of the mission you won't be running off to Corellia unless it's part of the mission. We want you to be together as much as possible because we're a team.
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4 - If your character is a member of another fleet participating in the RS ITOD, you may have to create another character for use within this writing group. Can't have you running around in two places.
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5 - You are allowed one character to begin with. After a while you can approach the Zealot Squad command staff for consideration on being allowed a second PC. Those decisions will be on a case by case basis.
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6 - Respect another player's character. If you want them to be in your post, approach the person whom the character belongs to. Give them a heads up, a rundown of what you plan on doing and them saying. Feel free to email them your post before-hand and let them get a little input. Better yet, use AIM/MSN/IRC/Phone/Whatever and do a joint post. Decide who is going to do all the narrative and then roleplay out your post. Copy/Paste/Edit.
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The only time I would be comfortable with someone writing someone else's character without any input is if they know each other's characters well enough and are the other person is comfortable with saying "Yeah, just write me whatever" to the other person.
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7 - Familiarize yourself with our current situation by pouring over the wiki. We’re in the Subterrel Strike Force. Read about our current situation, what ships make up the force, etc, etc, etc…. A good start is here: [[Subterrel_Strike_Force]]
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8 - We are a special operations unit. We're going to be doing a little bit of everything. You'll get to fly, you'll get to ground pound, you'll even get to go covert. You'll drink in the bar. We're a jack-of-all-trades unit.
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9 - If you want to play something outside the 'norm', feel free to contact the Command Staff prior to  writing and we'll give you a decision. We don't want a bunch of Noghri Assassins running around in our unit, same as we don't want a million Verpine Slicers. Twi'lek, Bothan, Human is fine. As long as people don't go overboard, Mon Cal, Trandoshan, Rodian, etc is fine too. Gungans need not apply.
  
 
==Links==
 
==Links==

Revision as of 14:25, 16 April 2007

Zealot Special Operations Unit is a wing in Redemption Fleet that is the home of fiction writing in the era of the RS-wide storyline. Fictionally, Zealot is attached to the Frigate Unforgiven in the Subterrel Strike Force. Zealot is a multi-purpose special ops unit, similar to the Wraith Squadron of X-Wing book fame.

Command Staff

Rules

1 - You are not a Jedi. No lightsaber, no magic powers. You're a soldier, and you might be damn lucky. Some years down the road Luke might show up and say "Hey, all that luck. Guess what? You're actually a Jedi!" But, not anytime soon.

2 - You're not a God. You might be a Hero, which means you have a leg up on Joe Random Rebelguy. You're still a human (or assorted alien). You can't take on the entire Empire by yourself, you can't destroy a SSD single-handedly. You *can* Die. If you write yourself into a corner, we're certainly willing to let you be a token lesson. So, don't go getting any delusions of grandeur.

3 - Our unit will be tasked with a certain objective based on the RS's current Tour of Duty. We're players in the overall campaign, so try and stay in the area of operations. On a mission, there might be a time where certain members will be required to complete tasks away from the others, but we've got to be focused on accomplishing certain goals. In the downtime, feel free to visit Corellia, Rori, wherever, but in the middle of the mission you won't be running off to Corellia unless it's part of the mission. We want you to be together as much as possible because we're a team.

4 - If your character is a member of another fleet participating in the RS ITOD, you may have to create another character for use within this writing group. Can't have you running around in two places.

5 - You are allowed one character to begin with. After a while you can approach the Zealot Squad command staff for consideration on being allowed a second PC. Those decisions will be on a case by case basis.

6 - Respect another player's character. If you want them to be in your post, approach the person whom the character belongs to. Give them a heads up, a rundown of what you plan on doing and them saying. Feel free to email them your post before-hand and let them get a little input. Better yet, use AIM/MSN/IRC/Phone/Whatever and do a joint post. Decide who is going to do all the narrative and then roleplay out your post. Copy/Paste/Edit.


The only time I would be comfortable with someone writing someone else's character without any input is if they know each other's characters well enough and are the other person is comfortable with saying "Yeah, just write me whatever" to the other person.

7 - Familiarize yourself with our current situation by pouring over the wiki. We’re in the Subterrel Strike Force. Read about our current situation, what ships make up the force, etc, etc, etc…. A good start is here: Subterrel_Strike_Force

8 - We are a special operations unit. We're going to be doing a little bit of everything. You'll get to fly, you'll get to ground pound, you'll even get to go covert. You'll drink in the bar. We're a jack-of-all-trades unit.

9 - If you want to play something outside the 'norm', feel free to contact the Command Staff prior to writing and we'll give you a decision. We don't want a bunch of Noghri Assassins running around in our unit, same as we don't want a million Verpine Slicers. Twi'lek, Bothan, Human is fine. As long as people don't go overboard, Mon Cal, Trandoshan, Rodian, etc is fine too. Gungans need not apply.

Links