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	<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CyrelVandroth</id>
	<title>Rebel Squadrons Wiki - User contributions [en]</title>
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	<updated>2026-04-23T01:46:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25632</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25632"/>
		<updated>2020-03-06T17:01:03Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lenna&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Teu&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stelon&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Valen Xel (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Escara&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bjork&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nox Gammon (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nimvallis&lt;br /&gt;
| 2/11/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Attempted to catch a Thermal Detonator set to Contact Detonation. Vaporized. Current record holder for fastest character death (2nd &#039;Real&#039; sim, ~1 hour into it)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Daniel Cross&lt;br /&gt;
| 2/25/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Got separated from the pack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25631</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25631"/>
		<updated>2020-03-06T16:59:41Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lenna&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Teu&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stelon&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Valen Xel (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bjork&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nox Gammon (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nimvallis&lt;br /&gt;
| 2/11/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Attempted to catch a Thermal Detonator set to Contact Detonation. Vaporized. Current record holder for fastest character death (2nd &#039;Real&#039; sim, ~1 hour into it)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Daniel Cross&lt;br /&gt;
| 2/25/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Got separated from the pack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25630</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25630"/>
		<updated>2020-03-06T16:58:45Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lenna&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Teu&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stelon&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Valen Xel (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bjork&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| (Unknown)&lt;br /&gt;
| Placeholder description:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nimvallis&lt;br /&gt;
| 2/11/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Attempted to catch a Thermal Detonator set to Contact Detonation. Vaporized. Current record holder for fastest character death (2nd &#039;Real&#039; sim, ~1 hour into it)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Daniel Cross&lt;br /&gt;
| 2/25/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Got separated from the pack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25629</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25629"/>
		<updated>2020-03-05T01:01:10Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of four squadrons: Alpha, Beta, Charlie, and Delta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Maj. [[Valerie Ralne]] (Corellian Female)&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| Cpt. [[Rhikk]] (Wookiee Male)&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| TBD&lt;br /&gt;
| (Demoted) PVT [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSG [[Henrik Hagen]]&lt;br /&gt;
* CPL [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
* PVT [[Nox Gammon]]&lt;br /&gt;
* PVT [[Darius Bones]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (CPL) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25626</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25626"/>
		<updated>2020-02-13T17:01:17Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25625</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25625"/>
		<updated>2020-02-13T16:58:14Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: CyrelVandroth moved page ABG Fallen Heros to ABG Fallen Heroes without leaving a redirect: Spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25624</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25624"/>
		<updated>2020-02-13T16:57:27Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Created page with &amp;quot;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25614</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25614"/>
		<updated>2020-01-04T02:15:00Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Applied initial ranks, description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* Lt. [[Nox Gammon]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* SSgt [[Henrik Hagen]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Mira Torwyn]]&lt;br /&gt;
* Specialist [[Sabriel Amastacia]]&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
OOC Note: Sentinel Company is assumed to use U.S. Army ranks for its enlisted members. As all starting Sentinel characters have at least some degree of advanced training prior to joining the company, they are assumed to have the minimum rank of Private First Class (PFC). Characters joining the company with the equivalent of a 4 year college degree or proven civilian skills, such as Bounty Hunters, would start as a Specialist. If you do not think your character&#039;s rank above is accurate, contact a GM to confirm and then update it.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25613</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25613"/>
		<updated>2020-01-02T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Added roster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* Lt. [[Nox Gammon]]&lt;br /&gt;
* (???) [[Daniel Cross]]&lt;br /&gt;
* (???) [[Henrik Hagen]]&lt;br /&gt;
* (???) [[Garen Rost]]&lt;br /&gt;
* (???) [[Katrila]]&lt;br /&gt;
* (???) [[Kul&#039;okvao]]&lt;br /&gt;
* (???) [[Kem Yeorri]]&lt;br /&gt;
* (???) [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* (???) [[Mira Torwyn]]&lt;br /&gt;
* (???) [[Sabriel Amastacia]]&lt;br /&gt;
* (???) [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* (???) [[Artemis Selene]]&lt;br /&gt;
* (???) [[Gar Chenu]]&lt;br /&gt;
* (???) [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* (???) [[Jim Wilkins]]&lt;br /&gt;
* (???) [[Lee McGrath]]&lt;br /&gt;
* (???) [[Rix Tano]]&lt;br /&gt;
* (???) [[Rogos Ieriden]]&lt;br /&gt;
* (???) [[Sylvia Stardust]]&lt;br /&gt;
* (???) [[Tendos Nu]]&lt;br /&gt;
* (???) [[Tyr Yorra]]&lt;br /&gt;
* (???) [[Vik]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=25612</id>
		<title>Allegiance Battle Group</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=25612"/>
		<updated>2020-01-02T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg|d6}}&lt;br /&gt;
{{Organization infobox|&lt;br /&gt;
|image=[[File:abg.gif]]&lt;br /&gt;
|name=Allegiance Battle Group&lt;br /&gt;
|founder=*[[John &amp;quot;Speedy&amp;quot; Gonzalez]]&lt;br /&gt;
*&#039;&#039;Richard &amp;quot;Bloodstripe&amp;quot; Tan&#039;&#039;&lt;br /&gt;
|leader=Fleet Admiral [[Cyrel Vandroth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Bethlamore&lt;br /&gt;
|locations=Baphomet System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=6 June 2002&lt;br /&gt;
|reorganized=5 May 2011&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|assigned=&lt;br /&gt;
|unit=&lt;br /&gt;
|subunits=&lt;br /&gt;
|}}&lt;br /&gt;
The Allegiance Battle Group, or ABG, is the primary [[roleplaying]] group of the [[Rebel Squadrons]].  Currently led by Fleet Admiral [[Cyrel Vandroth]], the ABG uses a modified version of the [[D6 Roleplaying]] system for dice-based [[Allegiance Battle Group New Member Information#Standard Sims|simming]], but also does some [[Allegiance Battle Group New Member Information#Character Sims|freeform]]. The main information for the ABG is in the [[:Category:Allegiance Battle Group|ABG category]] where you can find more in depth information.&lt;br /&gt;
&lt;br /&gt;
The current storyline focuses on the adventures of [[Sentinel Company]]&#039;s 5th Platoon, Alpha Squadron, and their contributions to the RS.&lt;br /&gt;
&lt;br /&gt;
== In-Universe Information ==&lt;br /&gt;
The Allegiance Battle Group is a task force, led by Jedi Master Morrigan Killia, of the main [[Rebel Squadrons]] fleet. Their mission is to defend the [[Baphomet system]] and the rest of Rebel Squadrons-held space from hostile incursions. They make their base out of a Golan III platform, known as &#039;&#039;[[Baphomet Command]]&#039;&#039;, which orbits over [[Bethlamore]].&lt;br /&gt;
&lt;br /&gt;
* [http://rpg.rebelsquadrons.org/ Allegiance Battle Group]: Their main website and character database&lt;br /&gt;
* [[Great Temple of Adhe Zion]]: The primary base of the ABG&lt;br /&gt;
* [http://rebelsquadrons.org/forums/viewforum.php?f=16 ABG Forum]: The messaging board of the ABG&lt;br /&gt;
&lt;br /&gt;
For a listing of the larger space forces available to the Allegiance Battle Group, consult the [[ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Rebel Squadrons&#039; Simulations and Role-Playing Division, once known as Allegiance Wing, has been around since the dawn of the organization. Founded a while back as the Jedi Knights, a group who simmed against various of the old Rebel Squadron&#039;s enemies, it disappeared until it resurfaced under many different titles but still under the same concept. Though several leaders has passed through the hallowed halls of the Sim Division&#039;s Command Center, it still remains to be an integral part of the Rebel Squadrons serving as a home to those die-hard fans of Star Wars Role-Players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fleets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleets and Divisions]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25611</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25611"/>
		<updated>2020-01-02T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: /* Sentinel Company */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sentinel Company ==&lt;br /&gt;
&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==Command Structure and Organization==&lt;br /&gt;
&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Differences from normal character creation==&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25610</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25610"/>
		<updated>2020-01-02T20:13:32Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Created page with &amp;quot;== Sentinel Company ==  Sentinel Company is the Commando/Marine element for the Allegiance Battle Group. Based on the ABG command Ship, the Republic Class Star Destroyer &amp;#039;&amp;#039;&amp;#039;Re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sentinel Company ==&lt;br /&gt;
&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the Allegiance Battle Group. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==Command Structure and Organization==&lt;br /&gt;
&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Differences from normal character creation==&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=25609</id>
		<title>Allegiance Battle Group</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=25609"/>
		<updated>2020-01-02T19:57:33Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg|d6}}&lt;br /&gt;
{{Organization infobox|&lt;br /&gt;
|image=[[File:abg.gif]]&lt;br /&gt;
|name=Allegiance Battle Group&lt;br /&gt;
|founder=*[[John &amp;quot;Speedy&amp;quot; Gonzalez]]&lt;br /&gt;
*&#039;&#039;Richard &amp;quot;Bloodstripe&amp;quot; Tan&#039;&#039;&lt;br /&gt;
|leader=Fleet Admiral [[Cyrel Vandroth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Bethlamore&lt;br /&gt;
|locations=Baphomet System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=6 June 2002&lt;br /&gt;
|reorganized=5 May 2011&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|assigned=&lt;br /&gt;
|unit=&lt;br /&gt;
|subunits=&lt;br /&gt;
|}}&lt;br /&gt;
The Allegiance Battle Group, or ABG, is the primary [[roleplaying]] group of the [[Rebel Squadrons]].  Currently led by Fleet Admiral [[Cyrel Vandroth]], the ABG uses a modified version of the [[D6 Roleplaying]] system for dice-based [[Allegiance Battle Group New Member Information#Standard Sims|simming]], but also does some [[Allegiance Battle Group New Member Information#Character Sims|freeform]]. The main information for the ABG is in the [[:Category:Allegiance Battle Group|ABG category]] where you can find more in depth information.&lt;br /&gt;
&lt;br /&gt;
== In-Universe Information ==&lt;br /&gt;
The Allegiance Battle Group is a task force, led by Jedi Master Morrigan Killia, of the main [[Rebel Squadrons]] fleet. Their mission is to defend the [[Baphomet system]] and the rest of Rebel Squadrons-held space from hostile incursions. They make their base out of a Golan III platform, known as &#039;&#039;[[Baphomet Command]]&#039;&#039;, which orbits over [[Bethlamore]].&lt;br /&gt;
&lt;br /&gt;
* [http://rpg.rebelsquadrons.org/ Allegiance Battle Group]: Their main website and character database&lt;br /&gt;
* [[Great Temple of Adhe Zion]]: The primary base of the ABG&lt;br /&gt;
* [http://rebelsquadrons.org/forums/viewforum.php?f=16 ABG Forum]: The messaging board of the ABG&lt;br /&gt;
&lt;br /&gt;
For a listing of the larger space forces available to the Allegiance Battle Group, consult the [[ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Rebel Squadrons&#039; Simulations and Role-Playing Division, once known as Allegiance Wing, has been around since the dawn of the organization. Founded a while back as the Jedi Knights, a group who simmed against various of the old Rebel Squadron&#039;s enemies, it disappeared until it resurfaced under many different titles but still under the same concept. Though several leaders has passed through the hallowed halls of the Sim Division&#039;s Command Center, it still remains to be an integral part of the Rebel Squadrons serving as a home to those die-hard fans of Star Wars Role-Players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fleets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleets and Divisions]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25605</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25605"/>
		<updated>2019-12-28T18:27:45Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star and the death of the Emperor over Endor, elements of the Empire began carrying out the Emperor&#039;s Contingency orders. These orders included Operation Cinder, which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Additionally, they included specific commands to the navy&#039;s remaining Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic thought that all of these massive warships had been, either destroyed or was safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes.&lt;br /&gt;
&lt;br /&gt;
== The Sacking of Bethlamore ==&lt;br /&gt;
&lt;br /&gt;
((bullet points for clarification, would appreciate a defter hand than mine actually writing it up:))&lt;br /&gt;
&lt;br /&gt;
- Despite intelligence gains, Titan forces continued to advance into RS territories.&lt;br /&gt;
&lt;br /&gt;
- Subterrel, Aurora, Minos: these sectors have all fallen to Titan with varying levels of subsequent occupation/fortification by the invading Imperials. The Titan Fleet&#039;s advance has been swift to shove the RS out of these territories and establish control, so they are not yet entrenched as they are in Kathol.&lt;br /&gt;
&lt;br /&gt;
- Titan seemed to begin their invasion of Greeop by a huge, simultaneous, multi-pronged assault on supply lines and depots throughout the sector, including dropping an ISD on Tarsonis. The remains of all the sector fleets, now consolidated in Greeop, were able to hold the sector with only additional attrition damage throughout the fleet.&lt;br /&gt;
&lt;br /&gt;
- However, that was all primarily a ruse to keep RS forces occupied while the &#039;&#039;&#039;Titan&#039;&#039;&#039; herself took the field against Bethlamore (Baphomet system), ABG homeworld and neighbor system to the Greeop system (sector capital, containing the RS homeworld Tarsonis). [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3693 Hammerfall - Gatekeeper]&lt;br /&gt;
&lt;br /&gt;
- Infiltration teams from the RS snuck into Greeop and revealed the aggressing Imperials used bribery, manipulation, and assassination to weaken the political and military power structures in the system prior to the invasion.  [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3694 Hammerfall - Paved in Blood]&lt;br /&gt;
&lt;br /&gt;
- The ABG&#039;s planetside base of operations, [http://wiki.rebelsquadrons.org/index.php?title=Great_Temple_of_Adhe_Zion] and its adjacent refugee colony turned metropolis, Taldurath, were orbitally bombarded by the &#039;&#039;&#039;Titan&#039;&#039;&#039;. A huge, continent sized hurricane manifested around the area surrounding the Temple, blocking visual and electronic observation of the area. All ABG personal planetside during the attack are predominantly missing, presumed dead.&lt;br /&gt;
&lt;br /&gt;
- Mere hours before the Titan&#039;s launch of a renewed offensive into the Greeop Sector, the teams managed to get word out to the RS that the Titan fleet was using the Baphomet system as a staging ground: consolidating their forces from their wide-ranging offensive for a decisive strike into the RS&#039; last major stronghold: the Greeop System.&lt;br /&gt;
&lt;br /&gt;
== Hammerfall ==&lt;br /&gt;
&lt;br /&gt;
- The Titan fleet has launched an overwhelming offensive against the Greeop Sector Capital of Tarsonis (Greeop System). Given some warning and ability to begin gathering the fleet, the RS attempts to make a stand against the Imperials and enact their only winning hope: damage or destroy the Super Star Destroyer &#039;&#039;&#039;Titan&#039;&#039;&#039; before the RS is wiped out. [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3696 Hammerfall - Dying Embers]&lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25604</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25604"/>
		<updated>2019-12-28T18:26:16Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star and the death of the Emperor over Endor, elements of the Empire began carrying out the Emperor&#039;s Contingency orders. These orders included Operation Cinder, which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Additionally, they included specific commands to the navy&#039;s remaining Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic thought that all of these massive warships had been, either destroyed or was safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes.&lt;br /&gt;
&lt;br /&gt;
== The Sacking of Bethlamore ==&lt;br /&gt;
&lt;br /&gt;
((bullet points for clarification, would appreciate a defter hand than mine actually writing it up:))&lt;br /&gt;
&lt;br /&gt;
- Despite intelligence gains, Titan forces continued to advance into RS territories.&lt;br /&gt;
&lt;br /&gt;
- Subterrel, Aurora, Minos: these sectors have all fallen to Titan with varying levels of subsequent occupation/fortification by the invading Imperials. The Titan Fleet&#039;s advance has been swift to shove the RS out of these territories and establish control, so they are not yet entrenched as they are in Kathol.&lt;br /&gt;
&lt;br /&gt;
- Titan seemed to begin their invasion of Greeop by a huge, simultaneous, multi-pronged assault on supply lines and depots throughout the sector, including dropping an ISD on Tarsonis. The remains of all the sector fleets, now consolidated in Greeop, were able to hold the sector with only additional attrition damage throughout the fleet.&lt;br /&gt;
&lt;br /&gt;
- However, that was all primarily a ruse to keep RS forces occupied while the &#039;&#039;&#039;Titan&#039;&#039;&#039; herself took the field against Bethlamore (Baphomet system), ABG homeworld and neighbor system to the Greeop system (sector capital, containing the RS homeworld Tarsonis). [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3693 Hammerfall - Gatekeeper]&lt;br /&gt;
&lt;br /&gt;
- Infiltration teams from the RS snuck into Greeop and revealed the aggressing Imperials used bribery, manipulation, and assassination to weaken the political and military power structures in the system prior to the invasion.  [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3694 Hammerfall - Paved in Blood]&lt;br /&gt;
&lt;br /&gt;
- The ABG&#039;s planetside base of operations, [http://wiki.rebelsquadrons.org/index.php?title=Great_Temple_of_Adhe_Zion] and its adjacent refugee colony turned metropolis, Taldurath, were orbitally bombarded by the &#039;&#039;&#039;Titan&#039;&#039;&#039;. All ABG personal planetside during the attack are predominantly missing, presumed dead.&lt;br /&gt;
&lt;br /&gt;
- Mere hours before the Titan&#039;s launch of a renewed offensive into the Greeop Sector, the teams managed to get word out to the RS that the Titan fleet was using the Baphomet system as a staging ground: consolidating their forces from their wide-ranging offensive for a decisive strike into the RS&#039; last major stronghold: the Greeop System.&lt;br /&gt;
&lt;br /&gt;
== Hammerfall ==&lt;br /&gt;
&lt;br /&gt;
- The Titan fleet has launched an overwhelming offensive against the Greeop Sector Capital of Tarsonis (Greeop System). Given some warning and ability to begin gathering the fleet, the RS attempts to make a stand against the Imperials and enact their only winning hope: damage or destroy the Super Star Destroyer &#039;&#039;&#039;Titan&#039;&#039;&#039; before the RS is wiped out. [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3696 Hammerfall - Dying Embers]&lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25603</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25603"/>
		<updated>2019-12-28T18:25:04Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star and the death of the Emperor over Endor, elements of the Empire began carrying out the Emperor&#039;s Contingency orders. These orders included Operation Cinder, which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Additionally, they included specific commands to the navy&#039;s remaining Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic thought that all of these massive warships had been, either destroyed or was safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes.&lt;br /&gt;
&lt;br /&gt;
== The Sacking of Bethlamore ==&lt;br /&gt;
&lt;br /&gt;
((bullet points for clarification, would appreciate a defter hand than mine actually writing it up:))&lt;br /&gt;
&lt;br /&gt;
- Despite intelligence gains, Titan forces continued to advance into RS territories.&lt;br /&gt;
&lt;br /&gt;
- Subterrel, Aurora, Minos: these sectors have all fallen to Titan with varying levels of subsequent occupation/fortification by the invading Imperials. The Titan Fleet&#039;s advance has been swift to shove the RS out of these territories and establish control, so they are not yet entrenched as they are in Kathol.&lt;br /&gt;
&lt;br /&gt;
- Titan seemed to begin their invasion of Greeop by a huge, simultaneous, multi-pronged assault on supply lines and depots throughout the sector, including dropping an ISD on Tarsonis. The remains of all the sector fleets, now consolidated in Greeop, were able to hold the sector with only additional attrition damage throughout the fleet.&lt;br /&gt;
&lt;br /&gt;
- However, that was all primarily a ruse to keep RS forces occupied while the &#039;&#039;&#039;Titan&#039;&#039;&#039; herself took the field against Bethlamore (Baphomet system), ABG homeworld and neighbor system to the Greeop system (sector capital, containing the RS homeworld Tarsonis). [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3693 Hammerfall - Gatekeeper]&lt;br /&gt;
&lt;br /&gt;
- Infiltration teams from the RS snuck into Greeop and revealed the aggressing Imperials used bribery, manipulation, and assassination to weaken the political and military power structures in the system prior to the invasion.  [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3694 Hammerfall - Paved in Blood]&lt;br /&gt;
&lt;br /&gt;
- The ABG&#039;s planetside base of operations, [http://wiki.rebelsquadrons.org/index.php?title=Great_Temple_of_Adhe_Zion] and its adjacent refugee colony turned metropolis, Taldurath, were orbitally bombarded by the &#039;&#039;&#039;Titan&#039;&#039;&#039;. All ABG personal planetside during the attack are predominantly missing, presumed dead.&lt;br /&gt;
&lt;br /&gt;
- Mere hours before the Titan&#039;s launch of a renewed offensive into the Greeop Sector, the teams managed to get word out to the RS that the Titan fleet was using the Baphomet system as a staging ground: consolidating their forces from their wide-ranging offensive for a decisive strike into the RS&#039; last major stronghold: the Greeop System.&lt;br /&gt;
&lt;br /&gt;
== Hammerfall ==&lt;br /&gt;
&lt;br /&gt;
- The Titan fleet has launched an overwhelming offensive against the Greeop Sector Capital of Tarsonis (Greeop System). Given some warning and ability to begin gathering the fleet, the RS attempts to make a stand against the Imperials and enact their only winning hope: damage or destroy the Super Star Destroyer &#039;&#039;&#039;Titan&#039;&#039;&#039; before the RS is wiped out.&lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Main_Page&amp;diff=25602</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Main_Page&amp;diff=25602"/>
		<updated>2019-12-28T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
==Welcome to the Rebel Squadrons Wiki!==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 65%; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Current Operations===&lt;br /&gt;
* [http://rebelsquadrons.org/news/2019-08-09/State+of+the+Rebel+Squadrons,+August+9,+2019 Dying Embers] &amp;amp;mdash; mission briefing&lt;br /&gt;
* [http://rebelsquadrons.org/activities/ Objectives Status] &amp;amp;mdash; state of the current mission&lt;br /&gt;
* [[The Titan Conflict]] &amp;amp;mdash; current storyline&lt;br /&gt;
&lt;br /&gt;
===The Fleet===&lt;br /&gt;
* [[Resurrection Squadron]]&lt;br /&gt;
* [[Red Dagger Squadron]]&lt;br /&gt;
* [[Diamond Squadron]]&lt;br /&gt;
* [[Academy|The Academy]]&lt;br /&gt;
* [[High Command]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1S4dqN9fax8cMFLIPyaGDdwD0nUskm9lgCAz9gRZTEM4 Order of Battle]&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
* [[Bylaws]] &amp;amp;mdash; [[Rank]]s &amp;amp;mdash; [[Medals]] &amp;amp;mdash; [[Uniform]]s&lt;br /&gt;
* [[Internet Office]] &amp;amp;mdash; [[Logistics Office]]&lt;br /&gt;
&lt;br /&gt;
===Games and Activities===&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 5%;&amp;quot; |&lt;br /&gt;
* [[X-Wing Miniatures]]&lt;br /&gt;
* [[Empire at War]]&lt;br /&gt;
* [[D6 Roleplaying]]&lt;br /&gt;
* [[Battlefront]]&lt;br /&gt;
* [[Battlefront II]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[X-Wing Alliance]]&lt;br /&gt;
* [[X-Wing vs. TIE Fighter]]&lt;br /&gt;
* [[TIE Fighter]]&lt;br /&gt;
* [[X-Wing]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;What&#039;s a wiki?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A [http://en.wikipedia.org/wiki/Wiki wiki] is a website that anyone can edit.  We invite all Rebel Squadrons members or affiliates to participate in the creation of this wiki. Please contact an administrator below if you would like to create an account to edit pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I edit pages?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Please see the &#039;&#039;&#039;[[Help:Contents|help pages]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This wiki is a collection of individual knowledge of and about the Rebel Squadrons, and you can assist us by making your own contributions.  Help us to &#039;&#039;&#039;[[expand the wiki!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki administrators&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact an administrator if you have any questions or concerns about the wiki.&lt;br /&gt;
* ADM [[User:CyrelVandroth|Cyrel Vandroth]], RS [[Fleet Commander]]&lt;br /&gt;
* FA [[User talk:Licah Fox|Licah Fox]], RS [[Internet Office]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=D6_Roleplaying&amp;diff=25515</id>
		<title>D6 Roleplaying</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=D6_Roleplaying&amp;diff=25515"/>
		<updated>2018-03-01T12:39:57Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sw rpg sheet.jpg|thumb|right|A Character Sheet from the original WEG (inspiration for the modern ABG ruleset)]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: 3%;&amp;quot;&amp;gt;&#039;&#039;See also: &#039;&#039;&#039;[[D20 Roleplaying]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Rebel Squadrons]]&#039; role playing division is the [[Allegiance Battle Group]]. They use a modified version of the D6 Role Playing System.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The D6 Star Wars Role Playing game was created by [http://www.westendgames.com/ West End Games]. The company acquired the right to produce a Star Wars RPG in 1987. WEG established much of the Star Wars lore that later became the expanded universe (EU) and produced guidebooks and sourcebooks for many of the initial EU novels. In 1998, despite a successful product, they went into bankruptcy as a result of poor financial management. The company lost its rights to Star Wars.&lt;br /&gt;
&lt;br /&gt;
Still, the D6 system was very popular. For one, it only used six sided dice (it&#039;s namesake), dice common to most all board games ever created, and not as obscure as some of the dice used in other Role Playing games. Second, the company wasn&#039;t about putting out flashy D&amp;amp;D style guides that stressed visual presentation over content. Instead, they covered each topic they chose as in depth as possible. Each guide and sourcebook they produced was full of a wealth of knowledge on the covered subject, and they put out many books over their run. Third, they supported their player base, constantly updating their game, adding new content, places, characters and items, through the various guides, books, magazines, and newsletters they published.&lt;br /&gt;
&lt;br /&gt;
Many Star Wars gamers still love the D6 system and use it. The books are eagerly bought on Ebay and home brewed material is still very prevalent online. Although there is a newer Star Wars RPG produced by [http://www.wizards.com/ Wizards of the Coast], it failed to capture the player base that the original did. Their system was based around the 20 sided die, often being referred to as [[D20 Roleplaying]]. This line is currently not being produced anymore as well.&lt;br /&gt;
&lt;br /&gt;
Today, the [[Allegiance Battle Group]] utilizes a homebrew RPG system created and maintained by its Senior Game Masters. Originating from the WEG SWD6RPG, almost every aspect of the game has been modified or completely rewritten based on influences from the newer D20 systems, D&amp;amp;D, Whitewolf, RPG videogames, the Lucas Arts flight sims, the movies, and (more recently) 4x Strategy games. The goal of the SGMs is to provide a comprehensive rules system that allow both Game Masters and players to craft their stories in the Star Wars universe as freely as possible while maintaining a general sense of balance and fairness.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
The rules for the [[Allegiance Battle Group]]&#039;s RPG can be found at [https://abg.rebelsquadrons.org The ABG&#039;s Website] and clicking on the &#039;Manual&#039; link. Note: users must have an RS membership in good standing in order to access the ABG&#039;s Manual.&lt;br /&gt;
&lt;br /&gt;
===(other) SWRPG Information===&lt;br /&gt;
* [http://www.swrpgnetwork.com/ SWRPG Network]: A site with a huge amount of info (D6 and D20) on the Star Wars RPG, including homebrewed stats, reviews of the various books, forums discussing where to find the old books, etc, etc. Some of the homebrewed guides here are amazing&lt;br /&gt;
* [http://www.starwars-rpg.net/ SWRPG.net]: Another site with a lot of information, also hosts a lot of the major online game campaigns out there&lt;br /&gt;
* [http://forum.rpg.net/tags.php?tag=star+wars RPG.net]: rpg.net is a website devoted to a myriad of different RPG games, but they seem to have an active Star Wars division on their forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game information]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Modified_Marauder-class_Corvette&amp;diff=25510</id>
		<title>Modified Marauder-class Corvette</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Modified_Marauder-class_Corvette&amp;diff=25510"/>
		<updated>2018-02-10T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x&amp;#039;d for space change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Modified Marauder-class Corvette|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Unknown Imperial Faction|&lt;br /&gt;
manufacturer=Allegiance Battle Group/Unknown Imperial Faction|&lt;br /&gt;
combatdes=Corvette/Light Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Modified Marauder-class Corvette (M/MAR)|&lt;br /&gt;
registry=A9-B7-G6-4491-CRV|&lt;br /&gt;
prototype=Modified Marauder-class Covette &amp;lt;b&amp;gt;Procyon&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=Unknown|&lt;br /&gt;
devtime=Unknown|&lt;br /&gt;
bcost=175,000,000 Credits|&lt;br /&gt;
btime=1.5 Weeks|&lt;br /&gt;
length=220 Meters|&lt;br /&gt;
width=140 Meters|&lt;br /&gt;
height=25 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=300 Metric Tons|&lt;br /&gt;
consumables=3 Months|&lt;br /&gt;
crew=140 Enlisted, 60 Gunners|&lt;br /&gt;
troop=75 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=12 Starfighters|&lt;br /&gt;
craft=2 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=SFS W-sx8.0 Ion Engine Array|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=70 MGLT|&lt;br /&gt;
tspeed=80 MGLT|&lt;br /&gt;
fspeed=92 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Double XI7 Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*2-12/25/60 Space Units &lt;br /&gt;
*2-25/50/130km in Atmosphere&lt;br /&gt;
*15 SBD/RU Damage&lt;br /&gt;
*6D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**8 forward, 8 rear, 6 Ventral, 6 Dorsal, 6 Port, 6 Starboard&lt;br /&gt;
8 Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Damage varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 6 Ventral, 2 Dorsal, 6 Port, 6 Starboard&lt;br /&gt;
3 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3 Front, 3 Rear, 1 Ventral, 2 Dorsal, 3 Starboard, 3 Port|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Serridge SEAL shielding&lt;br /&gt;
*880 SBD Ray/Particle/Ion|&lt;br /&gt;
hull=Double Layered Quadanium reinforced Alusteel Hull&lt;br /&gt;
400 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=500 SU|&lt;br /&gt;
power=SFS I-c3a Hypermatter Annihilation Reactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25509</id>
		<title>Vulture-class Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25509"/>
		<updated>2018-02-10T20:44:04Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x&amp;#039;d for space change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Vulture-class Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Long Range Inteceptor|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Deep Peek, Phase 2|&lt;br /&gt;
design=Vulture-class Interceptor (VLT)|&lt;br /&gt;
registry=R8-IZ-G9-9184-VLT|&lt;br /&gt;
prototype=Vulture-class Interceptor &amp;lt;b&amp;gt;Vulture One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,750,000 Credits|&lt;br /&gt;
btime=1.5 Days|&lt;br /&gt;
length=10 Meters|&lt;br /&gt;
width=6.1 Meters|&lt;br /&gt;
height=2.8 Meters|&lt;br /&gt;
mass=44.1 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 SFS P-sz9.7 Ion Engines|&lt;br /&gt;
maneuver=6D|&lt;br /&gt;
cspeed=135 MGLT|&lt;br /&gt;
tspeed=160 MGLT|&lt;br /&gt;
fspeed=185 MGLT|&lt;br /&gt;
hyperdrive=SFS ND9 Hyperdrive Generator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=2 Gyrhil R-8X Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/15 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
1 Turreted Phylon-2a Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
5D Damage, 20 meters of towing&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Forward, 1 Rear, 1 Ventral, 0 Dorsal, 1 Port, 1 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*132 SBD|&lt;br /&gt;
hull=Quadanium Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=SFS I-s4d Solar Ionization Reactor rated at 55 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=25508</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=25508"/>
		<updated>2018-02-10T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x per Capital ship change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=:3|&lt;br /&gt;
role=Electronic Warfare|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (:3)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=(ABG) &amp;lt;b&amp;gt;Koahpokalypse&amp;lt;/b&amp;gt;&lt;br /&gt;
(Koah) &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=75,000,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=K-class navicomputer|&lt;br /&gt;
engines=K-class engines|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=6 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=K-class sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields= K-class generators&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=K-class Hull plating&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hurricane-class_Heavy_Bomber&amp;diff=25507</id>
		<title>Hurricane-class Heavy Bomber</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hurricane-class_Heavy_Bomber&amp;diff=25507"/>
		<updated>2018-02-10T20:35:49Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x per Capital ship change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hurricane-class Heavy Bomber|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Bomber|&lt;br /&gt;
role=Bomber|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Hurricane-class Heavy Bomber (HHB)|&lt;br /&gt;
registry=A3-B3-G2-7654-HAB|&lt;br /&gt;
prototype=Hurricane-class Heavy Bomber &amp;lt;b&amp;gt;Hurricane One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=100,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=3,750,000 Credits|&lt;br /&gt;
btime=2 Days|&lt;br /&gt;
length=19.5 Meters|&lt;br /&gt;
width=7.8 Meters|&lt;br /&gt;
height=3.2 Meters|&lt;br /&gt;
mass=109.4 Metric Tons|&lt;br /&gt;
cargo=1 Metric Ton|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=2 (Pilot, Bombadier)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=2 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=80 MGLT|&lt;br /&gt;
tspeed=91 MGLT|&lt;br /&gt;
fspeed=104 MGLT|&lt;br /&gt;
hyperdrive=Incom GBk-585 hyperdrive unit|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=2 ArMek SW-3 Ion Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D Space Transport Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 2 rear, 1 Ventral, 1 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
2 Dual SFS L-s9.3 laser cannon turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*7D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 2 rear, 1 Ventral, 1 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
3 Universal Warhead Launchers&lt;br /&gt;
*3 Space Bomb or 6 HSRs or 8 Torpedos or 12 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Damage varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
Ventral Bomb Bay&lt;br /&gt;
*5 Metric Tons of Ordinance&lt;br /&gt;
*Damage varies depending on payload|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 60 Space Units/2D&lt;br /&gt;
*Search: 85 Space Units/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=3 Novaldex deflector shield generators&lt;br /&gt;
*280 SBD|&lt;br /&gt;
hull=Quadanium Armor Hull Plating&lt;br /&gt;
*50 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=100 SU|&lt;br /&gt;
power=SFS I-s4d solar ionization reactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hellfire-class_Multi-role_Starfighter&amp;diff=25506</id>
		<title>Hellfire-class Multi-role Starfighter</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hellfire-class_Multi-role_Starfighter&amp;diff=25506"/>
		<updated>2018-02-10T20:35:32Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x per Capital ship change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hellfire-class Multi-role Starfighter|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Space Superiority Fighter|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Hellfire-class Multi-role Starfighter (HLF)|&lt;br /&gt;
registry=A4-B5-G5-3821-HSF|&lt;br /&gt;
prototype=Hellfire-class Multi-role Starfighter &amp;lt;b&amp;gt;Hellfire One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=85,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=2,500,000 Credits|&lt;br /&gt;
btime=2 Days|&lt;br /&gt;
length=12.5 Meters|&lt;br /&gt;
width=5.2 Meters|&lt;br /&gt;
height=2.6 Meters|&lt;br /&gt;
mass=48.6 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System, limited to four jumps|&lt;br /&gt;
engines=3 Novaldex J-77 Event Horizon Engines|&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=105 MGLT|&lt;br /&gt;
tspeed=120 MGLT|&lt;br /&gt;
fspeed=145 MGLT|&lt;br /&gt;
hyperdrive=Incom GBk-585 hyperdrive unit|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=3 Gyrhil R-9X Heavy Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
3 Borstel NK-3 Medium Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 60 Space Units/2D&lt;br /&gt;
*Search: 85 Space Units/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=2 Reinforced Chempat Shield Generator&lt;br /&gt;
*200 SBD|&lt;br /&gt;
hull=Alusteel Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=	Novaldex O4-Z cryogenic power cell rated at 50 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25505</id>
		<title>Aegis-class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25505"/>
		<updated>2018-02-10T20:35:10Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x per Capital ship change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Aegis-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Aegis-class Heavy Cruiser (AHC)|&lt;br /&gt;
registry=A5-B5-G6-5754-HCV|&lt;br /&gt;
prototype=Aegis-class Heavy Cruiser &amp;lt;b&amp;gt;Aegis&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=445,000,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=700 Meters|&lt;br /&gt;
width=250 Meters|&lt;br /&gt;
height=110 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=7,500 Metric Tons|&lt;br /&gt;
consumables=2 Years|&lt;br /&gt;
crew=3,850 +400 personnel droids [Enhanced Automation]|&lt;br /&gt;
troop=1000 Troops|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=24 Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=2 Destroyer I Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=80 MGLT|&lt;br /&gt;
fspeed=100 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=20 XX-9 Heavy Turbolaser Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*9D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**15 forward, 8 rear, 10 Ventral, 10 Dorsal, 13 Port, 13 Starboard&lt;br /&gt;
10 NK-7 Heavy Ion Cannon Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*17 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**7 All Arcs&lt;br /&gt;
20 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
6 Assault Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 3 Ventral, 3 Dorsal, 3 Port, 3 Starboard&lt;br /&gt;
18 Turreted Gyhril 72 Twin Autoblaster Emplacements (Anti-Warhead)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
4 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 2 Ventral, 2 Dorsal, 2 Starboard, 2 Port|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 50 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Two Enhanced Delphus JC-671 projectors with a DMC Protector-Series 7 Shield Generator&lt;br /&gt;
*2450 SBD&lt;br /&gt;
*550 SBD Back-Up Shielding|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1000 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Two DMC C17X Solar Ionization Reactors|&lt;br /&gt;
}}&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Heleon Targeting System: Increases fire control for anti-fighter weapons by 1D.&lt;br /&gt;
&lt;br /&gt;
Enhanced Tactical Computer: Grants Captain +2D Tactics, offers tactical suggestions at 6D automatically.&lt;br /&gt;
&lt;br /&gt;
Offensive Shunt System: Vessel can deactivate power to weapons for two rounds in order to immedately gain 20% of the lost SBD of the ship.&lt;br /&gt;
&lt;br /&gt;
Ventral Docking Clamps, allows up to 12 Transport-class objects to be latched onto the vessel&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
Atmospheric Operations&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25504</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25504"/>
		<updated>2018-02-10T20:34:54Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Cost 10x per Capital ship change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Cruiser (SCC)|&lt;br /&gt;
registry=A9-B4-G1-2373-CCV|&lt;br /&gt;
prototype=Seraph-class Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=205,000,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**9 forward, 6 rear, 8 Ventral, 8 Dorsal, 9 Port, 9 Starboard&lt;br /&gt;
16 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**10 All Arcs&lt;br /&gt;
4 4-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Delphus R817 Deflector Shield Generator&lt;br /&gt;
*1400 SBD Ray/Particle/Ion&lt;br /&gt;
*1540 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*700 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class cruiser was designed by the Allegiance Battle Group&#039;s navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Missile Launchers: Each launcher may fire up to 4 warheads per round. The launcher assembly must fire at a single target, allowing the Seraph to fire four warheads each at up to four targets.&lt;br /&gt;
&lt;br /&gt;
Redundant Systems (SERAPH PROTOTYPE ONLY): Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman coolly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=25312</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=25312"/>
		<updated>2016-01-11T22:52:19Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON-II|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,858,900 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=40 Meters|&lt;br /&gt;
width=13 Meters|&lt;br /&gt;
height=6 Meters|&lt;br /&gt;
mass=  308.5 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew (comfortably), 1 passenger (comfortably), 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=8 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port&lt;br /&gt;
Hybridium ECM Suite&lt;br /&gt;
* 3D Targetting Jammer&lt;br /&gt;
* Able to target up to 4 SF class or 2 ST class objects|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Current model (BI-D2-K5-9376-XON-II) has all of it&#039;s bonuses (FCS, Maneuverability, Sensors, etc) increased by 1 pip.&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from Hybridium ECM Suite, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT. (Running silent +15 DC, Hybridium ECM Suite running silent mode +10 DC,  65 total.)&lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. However, it has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. Treats the vessel as though it is hiding behind a planet or other massive body when in an area with even low amounts of interstellar particles (Nebula/asteroid fields/anywhere that isn&#039;t open space/in immediate orbit of a planet). Its effectiveness is halved in open space/orbit of a planet/etc. (+5 DC, +70 DC total -OR- +10 DC when not in open space, +75). &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
=== Power Useage ===&lt;br /&gt;
The Wisps&#039; dual reactor cores have a maximum total output of 280 PU. They are capable of &#039;running silent&#039; up to an output of 120 PU, allowing the Wisp to maintain the majority of the Wisps&#039; non-combat systems while performing stealth operations. If the vessel would somehow be struck, there is a 10% chance that the Inertial Dampeners installed in the cores fail, reducing the silent output threshold to 80 PU. &lt;br /&gt;
&lt;br /&gt;
=== Alien Components Used in Construction ===&lt;br /&gt;
* Hybrid Hyperdrive (x0.9)  &lt;br /&gt;
* 4x Tri-phase typhoon pulse cannons &lt;br /&gt;
* 2 Universal warhead launchers &lt;br /&gt;
* &#039;Peak-A-Boo&#039; sensor suite &lt;br /&gt;
* Starship Armor &lt;br /&gt;
* Hybridium ECM Suite&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
&lt;br /&gt;
After destruction of the prototype model during The Damned Rise campaign, a second vessel was produced by Belasai Seuchuti. It&#039;s designation was updated to BI-D2-K5-9376-XON-II.&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=25311</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=25311"/>
		<updated>2016-01-11T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON-II|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,858,900 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=40 Meters|&lt;br /&gt;
width=13 Meters|&lt;br /&gt;
height=6 Meters|&lt;br /&gt;
mass=  308.5 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew (comfortably), 1 passenger (comfortably), 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=8 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port&lt;br /&gt;
Hybridium ECM Suite&lt;br /&gt;
* 3D Targetting Jammer&lt;br /&gt;
* Able to target up to 4 SF class or 2 ST class objects|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Current model (BI-D2-K5-9376-XON-II) has all of it&#039;s bonuses (FCS, Maneuverability, Sensors, etc) increased by 1 pip.&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from Hybridium ECM Suite, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT. (Running silent +15 DC, Hybridium ECM Suite running silent mode +10 DC,  65 total.)&lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. However, it has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. Treats the vessel as though it is hiding behind a planet or other massive body when in an area with even low amounts of interstellar particles (Nebula/asteroid fields/anywhere that isn&#039;t open space/in immediate orbit of a planet). Its effectiveness is halved in open space/orbit of a planet/etc. (+5 DC, +70 DC total -OR- +10 DC when not in open space, +75). &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
=== Power Useage ===&lt;br /&gt;
The Wisps&#039; dual reactor cores have a maximum total output of 280 PU. They are capable of &#039;running silent&#039; up to an output of 120 PU, allowing the Wisp to maintain the majority of the Wisps&#039; non-combat systems while performing stealth operations. If the vessel would somehow be struck, there is a 10% chance that the Inertial Dampeners installed in the cores fail, reducing the silent output threshold to 80 PU. &lt;br /&gt;
&lt;br /&gt;
=== Alien Components Used in Construction ===&lt;br /&gt;
* Hybrid Hyperdrive (x0.9)  &lt;br /&gt;
* 4x Tri-phase typhoon pulse cannons &lt;br /&gt;
* 2 +2 Universal warhead launchers &lt;br /&gt;
* &#039;Peak-A-Boo&#039; sensor suite &lt;br /&gt;
* Starship Armor &lt;br /&gt;
* Hybridium ECM Suite&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
&lt;br /&gt;
After destruction of the prototype model during The Damned Rise campaign, a second vessel was produced by Belasai Seuchuti. It&#039;s designation was updated to BI-D2-K5-9376-XON-II.&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24693</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24693"/>
		<updated>2014-02-03T16:08:52Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON-II|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port&lt;br /&gt;
Hybridium ECM Suite&lt;br /&gt;
* 3D Targetting Jammer&lt;br /&gt;
* Able to target up to 4 SF class or 2 ST class objects|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Current model (BI-D2-K5-9376-XON-II) has all of it&#039;s bonuses (FCS, Maneuverability, Sensors, etc) increased by 1 pip.&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from Hybridium ECM Suite, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT. (Running silent +15 DC, Hybridium ECM Suite running silent mode +10 DC,  65 total.)&lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. However, it has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. Treats the vessel as though it is hiding behind a planet or other massive body when in an area with even low amounts of interstellar particles (Nebula/asteroid fields/anywhere that isn&#039;t open space/in immediate orbit of a planet). Its effectiveness is halved in open space/orbit of a planet/etc. (+5 DC, +70 DC total -OR- +10 DC when not in open space, +75). &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
=== Power Useage ===&lt;br /&gt;
The Wisps&#039; dual reactor cores have a maximum total output of 280 PU. They are capable of &#039;running silent&#039; up to an output of 120 PU, allowing the Wisp to maintain the majority of the Wisps&#039; non-combat systems while performing stealth operations. If the vessel would somehow be struck, there is a 10% chance that the Inertial Dampeners installed in the cores fail, reducing the silent output threshold to 80 PU. &lt;br /&gt;
&lt;br /&gt;
=== Alien Components Used in Construction ===&lt;br /&gt;
* Hybrid Hyperdrive (x0.9)  &lt;br /&gt;
* 4x Tri-phase typhoon pulse cannons &lt;br /&gt;
* 2 +2 Universal warhead launchers &lt;br /&gt;
* &#039;Peak-A-Boo&#039; sensor suite &lt;br /&gt;
* Starship Armor &lt;br /&gt;
* Hybridium ECM Suite&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
&lt;br /&gt;
After destruction of the prototype model during The Damned Rise campaign, a second vessel was produced by Belasai Seuchuti. It&#039;s designation was updated to BI-D2-K5-9376-XON-II.&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24692</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24692"/>
		<updated>2014-02-03T16:08:25Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON-II|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port&lt;br /&gt;
Hybridium ECM Suite&lt;br /&gt;
* 3D Targetting Jammer&lt;br /&gt;
* Able to target up to 4 SF class or 2 ST class objects|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Current model (BI-D2-K5-9376-XON-II) has all of it&#039;s bonuses (FCS, Maneuverability, Sensors, etc) increased by 1 pip.&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from Hybridium ECM Suite, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT. (Running silent +15 DC, Hybridium ECM Suite running silent mode +10 DC,  65 total.)&lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. However, it has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. Treats the vessel as though it is hiding behind a planet or other massive body when in an area with even low amounts of interstellar particles (Nebula/asteroid fields/anywhere that isn&#039;t open space/in immediate orbit of a planet). Its effectiveness is halved in open space/orbit of a planet/etc. (+5 DC, +70 DC total -OR- +10 DC when not in open space, +75). &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
=== Power Useage ===&lt;br /&gt;
The Wisps&#039; dual reactor cores have a maximum total output of 280 PU. They are capable of &#039;running silent&#039; up to an output of 120 PU, allowing the Wisp to maintain the majority of the Wisps&#039; non-combat systems while performing stealth operations. If the vessel would somehow be struck, there is a 10% chance that the Inertial Dampeners installed in the cores fail, reducing the silent output threshold to 80 PU. &lt;br /&gt;
&lt;br /&gt;
=== Alien Components Used in Construction ===&lt;br /&gt;
* Hybrid Hyperdrive (x0.9)  &lt;br /&gt;
* 4x Tri-phase typhoon pulse cannons &lt;br /&gt;
* 2 +2 Universal warhead launchers &lt;br /&gt;
* &#039;Peak-A-Boo&#039; sensor suite &lt;br /&gt;
* Starship Armor &lt;br /&gt;
* Hybridium ECM Suite&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
After destruction of the prototype model during The Damned Rise campaign, a second vessel was produced by Belasai Seuchuti. It&#039;s designation was updated to BI-D2-K5-9376-XON-II.&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=24653</id>
		<title>Phoenix-class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=24653"/>
		<updated>2014-01-27T20:18:52Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Phoenix-class Battlecruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Battlecruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Phoenix-class Battlecruiser (PHX)|&lt;br /&gt;
registry=A3-B5-G6-7382-BAC|&lt;br /&gt;
prototype=Phoenix-class Battlecruiser &amp;lt;b&amp;gt;Phoenix&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=2 Months|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=3 Weeks|&lt;br /&gt;
length=1000 Meters|&lt;br /&gt;
width=400 Meters|&lt;br /&gt;
height=200 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=20,000 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=3,400 Biologicals, 1,800 Droids, 140 Gunners|&lt;br /&gt;
troop=600 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=12 Starfighters|&lt;br /&gt;
craft=12 Transport-class Craft|&lt;br /&gt;
navigation=LpL-44 Navigation System|&lt;br /&gt;
engines=2 Destroyer One Ion Engines, 4 Gemon-3 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=75 MGLT|&lt;br /&gt;
fspeed=95 MGLT|&lt;br /&gt;
hyperdrive=Kuat Destroyer One Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=40 XX-9 Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*17 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
40 NK-9 Heavy Ion Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/50 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
4 Heavy Weapon Emplacement Hardpoints&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range depends on loadout&lt;br /&gt;
*Damage depends on loadout&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Forward, 4 Rear, 2 Ventral, 2 Dorsal, 4 Port, 4 Starboard&lt;br /&gt;
6 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port&lt;br /&gt;
1 Gravimetric Vortex Projector&lt;br /&gt;
*Gravity well generator with fire modes&lt;br /&gt;
*Mode 1&lt;br /&gt;
**200 Space Unit radius Gravity Well, centered on the vessel&lt;br /&gt;
*Mode 2&lt;br /&gt;
**Projects two gravity wells with a 50 Space Unit radius, 300 Space Unit range&lt;br /&gt;
*Mode 3&lt;br /&gt;
**Disrupts a gravity well targeted on your vessel, permanently damages the unit.&lt;br /&gt;
*All Fire Arcs|&lt;br /&gt;
sensor=Fabritech ANs-10.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Serridge SEAL Shielding System&lt;br /&gt;
*3200 SBD Ray/Particle/Ion&lt;br /&gt;
*3520 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1800 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*450 RU|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Experimental X-10a Hypermatter Annihilation Reactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=24556</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=24556"/>
		<updated>2013-12-19T06:31:49Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Heavy Cruiser (SHC)|&lt;br /&gt;
registry=A9-B4-G1-2373-HCV|&lt;br /&gt;
prototype=Seraph-class Heavy Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=27,500,000 Credits|&lt;br /&gt;
btime=2 Weeks|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=10 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**7 forward, 5 rear, 5 Ventral, 5 Dorsal, 5 Port, 5 Starboard&lt;br /&gt;
10 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*5D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 6 Ventral, 6 Dorsal, 6 Port, 6 Starboard&lt;br /&gt;
4 10-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=1 ISD-72x Deflector Shield Generator&lt;br /&gt;
*2400 SBD Ray/Particle/Ion&lt;br /&gt;
*2640 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*750 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=1500 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class heavy cruiser is a heavy star cruiser designed by the Allegiance Battle Group for the navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class heavy cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Redundant Systems: Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman cooly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Iconoclast-class_Light_Carrier&amp;diff=24555</id>
		<title>Iconoclast-class Light Carrier</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Iconoclast-class_Light_Carrier&amp;diff=24555"/>
		<updated>2013-12-19T05:51:17Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Iconoclast-class Light Carrier|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Light Carrier|&lt;br /&gt;
role=Carrier|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Iconoclast-class Light Carrier (ILC)|&lt;br /&gt;
registry=A4-B2-G2-7842-LCV|&lt;br /&gt;
prototype=Iconoclast-class Light Carrier &amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=400,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=15,000,000 Credits|&lt;br /&gt;
btime=1.5 Weeks|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=200 Meters|&lt;br /&gt;
height=150 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=15,000 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=400 Biologicals, 400 Droids, 24 Gunners|&lt;br /&gt;
troop=50 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=3 Squadrons of Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=Corellian Chain Management NavCom Unit|&lt;br /&gt;
engines=2 Alderaan Royal Engineers LF9 Ion Engines|&lt;br /&gt;
maneuver=1D|&lt;br /&gt;
cspeed=60 MGLT|&lt;br /&gt;
tspeed=75 MGLT|&lt;br /&gt;
fspeed=85 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=24 High Speed AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*Capital Scale: 4 SBD/RU Damage&lt;br /&gt;
*7D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**16 forward, 16 rear, 16 Ventral, 16 Dorsal, 16 Port, 16 Starboard&lt;br /&gt;
6 Phylon II Tractor Beams&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=Fabritech ANs-8.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 50 Space Units/2D&lt;br /&gt;
*Search: 75 Space Unit/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=Enhanced Delphus JC-671 Shield Projectors&lt;br /&gt;
*1200 SBD Ray/Particle/Ion&lt;br /&gt;
*1320 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*520 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24552</id>
		<title>Vulture-class-interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24552"/>
		<updated>2013-11-18T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Redirected page to Vulture-class Interceptor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vulture-class Interceptor]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24551</id>
		<title>Vulture-class-interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24551"/>
		<updated>2013-11-18T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24550</id>
		<title>Vulture-class-interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class-interceptor&amp;diff=24550"/>
		<updated>2013-11-18T22:57:18Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Created page with &amp;quot;{{ship_NR| name=Vulture-class Interceptor| image=| designer=Raven Industries, Inc| manufacturer=Raven Industries, Inc| combatdes=Space Superiority Fighter| role=Starfighter| c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Vulture-class Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc|&lt;br /&gt;
manufacturer=Raven Industries, Inc|&lt;br /&gt;
combatdes=Space Superiority Fighter|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Vulture-class Interceptor (VLT)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=170,300 Credits|&lt;br /&gt;
btime=2 Days|&lt;br /&gt;
length=10 Meters|&lt;br /&gt;
width=8 Meters|&lt;br /&gt;
height=4 Meters|&lt;br /&gt;
mass=44.18 Metric Tons|&lt;br /&gt;
cargo=0 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System, limited to four jumps|&lt;br /&gt;
engines=3 SFS P-sz9.7 Ion Engines|&lt;br /&gt;
maneuver=6D|&lt;br /&gt;
cspeed=145 MGLT|&lt;br /&gt;
tspeed=165 MGLT|&lt;br /&gt;
fspeed=185 MGLT|&lt;br /&gt;
hyperdrive=SFS ND9 Hyperdrive Generator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=2 Gyrhil R-9X Heavy Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*7D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Medium Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*7D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
1 Tractor beam|&lt;br /&gt;
sensor=Fabritech ANv-9q sensor system&lt;br /&gt;
&lt;br /&gt;
PH-5s long-range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 50 Space Units/2D&lt;br /&gt;
*Search: 75 Space Units/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*120 SBD|&lt;br /&gt;
hull=Quadanium Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=	SFS I-s4d Solar Ionization Reactor rated at 50 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (November 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24533</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24533"/>
		<updated>2013-08-06T19:56:13Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=:3|&lt;br /&gt;
role=Electronic Warfare|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (:3)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=(ABG) &amp;lt;b&amp;gt;Koahpokalypse&amp;lt;/b&amp;gt;&lt;br /&gt;
(Koah) &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=7,500,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=K-class navicomputer|&lt;br /&gt;
engines=K-class engines|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=6 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=K-class sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields= K-class generators&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=K-class Hull plating&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24532</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24532"/>
		<updated>2013-08-06T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=:3|&lt;br /&gt;
role=Electronic Warfare|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (ILC)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=(ABG) &amp;lt;b&amp;gt;Koahpokalypse&amp;lt;/b&amp;gt;&lt;br /&gt;
(Koah) &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=7,500,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=K-class navicomputer|&lt;br /&gt;
engines=K-class engines|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=6 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=K-class sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields= K-class generators&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=K-class Hull plating&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24531</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24531"/>
		<updated>2013-08-06T19:40:14Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=:3|&lt;br /&gt;
role=Electronic Warfare|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (ILC)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=K-class &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=7,500,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=K-class navicomputer|&lt;br /&gt;
engines=K-class engines|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=6 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=K-class sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields= K-class generators&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=K-class Hull plating&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24530</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24530"/>
		<updated>2013-08-06T19:38:40Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=:3|&lt;br /&gt;
role=Electronic Warfare|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (ILC)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=K-class &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=7,500,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=|&lt;br /&gt;
engines=|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=6 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=Fabritech ANs-8.5w wide range sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields= Don&#039;t shoot me bro generators&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=F@#$ Vacuum Hull&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24529</id>
		<title>K class</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=K_class&amp;diff=24529"/>
		<updated>2013-08-06T19:35:56Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: Created page with &amp;quot;{{ship_NR| name=K-class| image=| designer=Allegiance Battle Group, Koah| manufacturer=Allegiance Battle Group, Koah| combatdes=Sneaky| role=:3| codename=| design=K-class (ILC)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=K-class|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group, Koah|&lt;br /&gt;
manufacturer=Allegiance Battle Group, Koah|&lt;br /&gt;
combatdes=Sneaky|&lt;br /&gt;
role=:3|&lt;br /&gt;
codename=|&lt;br /&gt;
design=K-class (ILC)|&lt;br /&gt;
registry=|&lt;br /&gt;
prototype=K-class &amp;lt;b&amp;gt;K-class&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=10,000,000 Credits|&lt;br /&gt;
devtime=Months|&lt;br /&gt;
bcost=7,500,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=150 Meters|&lt;br /&gt;
width=|&lt;br /&gt;
height=|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=|&lt;br /&gt;
consumables=|&lt;br /&gt;
crew=100|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=2 Shuttles or Fighters (up to 40m of ships), 12 Viper-class Scout Droids w/ Hyperspace Pods|&lt;br /&gt;
craft=24 Rapid Deployment Pods|&lt;br /&gt;
navigation=|&lt;br /&gt;
engines=|&lt;br /&gt;
maneuver=3D|&lt;br /&gt;
cspeed=|&lt;br /&gt;
tspeed=100 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=x2|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=x8|&lt;br /&gt;
weapon=12 Dual Turbolaser Turrets&lt;br /&gt;
*Capital scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 3-15/35/75 Space Units &lt;br /&gt;
*Atmospheric Range: 6-30/70/150 km &lt;br /&gt;
*Damage: 4D+2, 14 SBD/RU (Capital)&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard&lt;br /&gt;
6 High-speed Quad laser Cannons&lt;br /&gt;
*Starfighter scale&lt;br /&gt;
*Fire Control: 3D &lt;br /&gt;
*Space Range: 1-3/12/25 Space Units&lt;br /&gt;
*Atmospheric Range: 100-300m/1.2 km/2.5 km&lt;br /&gt;
*Damage: 5D&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**3x Dorsal, Bow, Aft, Port, Starboard&lt;br /&gt;
**3x Ventral, Bow, Aft, Port, Starboard|&lt;br /&gt;
sensor=Fabritech ANs-8.5w wide range sensor system&lt;br /&gt;
*Passive: 100 Space Units/2D&lt;br /&gt;
*Scan: 200 Space Units/3D&lt;br /&gt;
*Search: 300 Space Unit/4D&lt;br /&gt;
*Focus: 10 Space Units/5D|&lt;br /&gt;
shields=&lt;br /&gt;
*600 SBD Ray/Particle&lt;br /&gt;
*660 for ABG ShipyardProduced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*300 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=600 SU|&lt;br /&gt;
power=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
Designed for atmospheric flight. Top speed 950 km/h in atmosphere. &lt;br /&gt;
&lt;br /&gt;
Escape pods have been replaced with Rapid Deployment Pods. RPDs allow the ship to deploy up to 6 people from low atmosphere without actually landing the vessel. In an emergency, these double as escape pods. &lt;br /&gt;
&lt;br /&gt;
Vessel is equipped with 12 Rapid Extraction Cables, allowing the ship to recall 1 person from a 50m ceiling in 1 round.&lt;br /&gt;
&lt;br /&gt;
Sensor Masks: -3D to enemy sensors when attempting to detect this ship. &lt;br /&gt;
&lt;br /&gt;
Sensor Dampening: While moving at or below 40 MGLT, this vessel is considered to be &amp;quot;powered down&amp;quot; for means of being detected by sensor sweeps.&lt;br /&gt;
&lt;br /&gt;
Sensor Jamming: The K-Class vessel is capable of reducing enemy Sensors rolls by 3D within 50 space units. &lt;br /&gt;
&lt;br /&gt;
Comms Jamming: The K-Class vessel is capable of reducing enemy Communications rolls by 3D within 50 space units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24528</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24528"/>
		<updated>2013-07-02T18:23:59Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from alien sensor mask, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT. (Running silent +15 DC, 55 total.)&lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. However, it has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. Treats the vessel as though it is hiding behind a planet or other massive body when in an area with even low amounts of interstellar particles (Nebula/asteroid fields/anywhere that isn&#039;t open space/in immediate orbit of a planet). Its effectiveness is halved in open space/orbit of a planet/etc. (+5 DC, +60 DC total -OR- +10 DC when not in open space, +65). &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24527</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24527"/>
		<updated>2013-06-30T03:33:32Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from alien sensor mask, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT, and increase this benefit by +25 to +65 DC vs sensors. &lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. This shield system duplicates the effects of the vessel hiding behind a massive body (+10 DC, +75 DC total), but has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
=== Standard Payload ===&lt;br /&gt;
Unless otherwise noted, the Wisp flies with the following onboard:&lt;br /&gt;
* 1 AT-PT&lt;br /&gt;
* 12 High Yield Proton Torpedoes (6 for each launcher) Range: 1/3/7, Damage: 15D (ST Scale) Damage, 50 SBD/RU&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24526</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24526"/>
		<updated>2013-06-30T03:22:34Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
* Range and Damage Varies with payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Front, 1 Starboard, 1 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from alien sensor mask, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT, and increase this benefit by +25 to +65 DC vs sensors. &lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. This shield system duplicates the effects of the vessel hiding behind a massive body (+10 DC, +75 DC total), but has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24509</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24509"/>
		<updated>2013-05-27T05:18:11Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stealth Capabilities ===&lt;br /&gt;
This craft was designed with stealth in mind. &lt;br /&gt;
&lt;br /&gt;
* Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from alien sensor mask, +5 from passive sensors.) &lt;br /&gt;
* The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT, and increase this benefit by +25 to +65 DC vs sensors. &lt;br /&gt;
* Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. This shield system duplicates the effects of the vessel hiding behind a massive body (+10 DC, +75 DC total), but has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. &lt;br /&gt;
* Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24508</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24508"/>
		<updated>2013-05-27T05:16:47Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
fspeed=|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This craft was designed with stealth in mind. Under normal operations, it has a +40 DC defense vs sensors. (+15 from a sensor mask, +20 from alien sensor mask, +5 from passive sensors.) &lt;br /&gt;
&lt;br /&gt;
The vessel may also run silent, powering down its weapons, decreasing speed to 50 MGLT, and increase this benefit by +25 to +65 DC vs sensors. &lt;br /&gt;
&lt;br /&gt;
Additionally, the users may switch the Wisp&#039;s shields to a passive, transparent state. This shield system duplicates the effects of the vessel hiding behind a massive body (+10 DC, +75 DC total), but has the effect of creating an extremely loud buzzing noise throughout the ship that prohibits anyone from using the Mental Focus skill. &lt;br /&gt;
&lt;br /&gt;
Finally, the vessel has been coated with a modified version of Reflec. This allows the pilot of the vessel to roll Hide at +3D when parking the Wisp. This roll sets the DC to detect the ship through a visual search check OR a Sensors check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24506</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24506"/>
		<updated>2013-05-27T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=190 MGLT|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24505</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24505"/>
		<updated>2013-05-27T04:47:40Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Belasai Seuchuti|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=1,507,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24504</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24504"/>
		<updated>2013-05-27T04:45:21Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24503</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24503"/>
		<updated>2013-05-27T04:42:46Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9|&lt;br /&gt;
backuphd=Hybrid Hyperdrive|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
Two Modes Only: Standard, and Focus. Standard acts as Passive Sensors, and uses a base DC of &#039;Moderate&#039; for Scan and Search. 100 SU Range. Focus is 8 SU Range. Standard: +3D | Focus: +5D&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24502</id>
		<title>Wisp class transport</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Wisp_class_transport&amp;diff=24502"/>
		<updated>2013-05-27T04:40:57Z</updated>

		<summary type="html">&lt;p&gt;CyrelVandroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Wisp-class Transport|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Transport|&lt;br /&gt;
role=Stealth Transport|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Wisp-class Transport (WT)|&lt;br /&gt;
registry=BI-D2-K5-9376-XON|&lt;br /&gt;
prototype=Wisp-class Transport &amp;lt;b&amp;gt;Wisp&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=1 Weeks|&lt;br /&gt;
length=34 Meters|&lt;br /&gt;
width=10 Meters|&lt;br /&gt;
height=5 Meters|&lt;br /&gt;
mass= 249.3 Metric Tons|&lt;br /&gt;
cargo=25 Metric Tons|&lt;br /&gt;
consumables=2 Months|&lt;br /&gt;
crew=1 biological, 2 Gunners|&lt;br /&gt;
troop=3 Crew, 1 passenger, 12 Commandos|&lt;br /&gt;
vehicle= 1 Tank|&lt;br /&gt;
fighter= None|&lt;br /&gt;
craft= None|&lt;br /&gt;
navigation=TmH-42 Navigation System|&lt;br /&gt;
engines=4 Belasai Industries Hyperthrust Engines mk I |&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=50 MGLT|&lt;br /&gt;
tspeed=180 MGLT|&lt;br /&gt;
hyperdrive=Hybrid Hyperdrive |&lt;br /&gt;
hdrating=x0.9at Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x6|&lt;br /&gt;
weapon=4 Tri-Phase Typhoon Pulse Cannons (Laser Weapon, alien tech)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-7/18/32 Space Units&lt;br /&gt;
*6 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
* &#039;You fire 1 round before enemy fighters*&lt;br /&gt;
2 +2 Universal Warhead Launchers&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*15 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward&lt;br /&gt;
1 Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=&#039;Peek-A-Boo&#039; Sensor Suite&lt;br /&gt;
Two Modes Only: Standard, and Focus. Standard acts as Passive Sensors, and uses a base DC of &#039;Moderate&#039; for Scan and Search. 100 SU Range. Focus is 8 SU Range. Standard: +3D | Focus: +5D&lt;br /&gt;
*Standard &lt;br /&gt;
**Replaces passive mode&lt;br /&gt;
**Uses base DC of &#039;Moderate&#039; for Scan and Search&lt;br /&gt;
**100 Space Units/+3D to Sensors&lt;br /&gt;
*Focus: 8 Space Units/5D|&lt;br /&gt;
shields=2x Belasai Industries Silvering Duplex Bastion System mk I&lt;br /&gt;
*315 SBD Ray/Particle Dorsal/Ventral shield grid&lt;br /&gt;
*315 SBD Ray/Particpe Port/Starboard/Bow/Stren shield grid&lt;br /&gt;
*Dual Phase shields: Shielding systems automatically switch between Stealth mode and full protection if the ship would take a hit.&lt;br /&gt;
*346/346 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*120 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*42 RU|&lt;br /&gt;
sysrating=240 SU|&lt;br /&gt;
power=2x Belasai Industries  Cryptic Micro Ionization Reactor mk III&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (May 2013, needs SWified).&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>CyrelVandroth</name></author>
	</entry>
</feed>