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	<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michael+Raven</id>
	<title>Rebel Squadrons Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/Special:Contributions/Michael_Raven"/>
	<updated>2026-04-22T22:55:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25628</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25628"/>
		<updated>2020-02-13T18:41:27Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nimvallis&lt;br /&gt;
| 2/11/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Attempted to catch a Thermal Detonator set to Contact Detonation. Vaporized. Current record holder for fastest character death (2nd &#039;Real&#039; sim, ~1 hour into it)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25627</id>
		<title>ABG Fallen Heroes</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=ABG_Fallen_Heroes&amp;diff=25627"/>
		<updated>2020-02-13T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we commemorate the characters of the RPG Division whose lives have expired during the course of their adventures in our group. Through folly or bravery, heroism or deceit, these characters are no more. Their memory, however, will live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| GM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description of last moments&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belasai Seuchuti (prime)&lt;br /&gt;
| (Player forgets)&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Placeholder description: held an ISD hostage, then blew it up from the inside. Remains are now part of a singularity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Nimvallis&lt;br /&gt;
| 2/11/2020&lt;br /&gt;
| [[Michael Raven]]&lt;br /&gt;
| Attempted to catch a Thermal Detonator set to Contact Detonation. Vaporized. Current record holder for fastest character death (1st &#039;Real&#039; sim, ~1 hour into it)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25623</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25623"/>
		<updated>2020-02-11T05:25:02Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Nox got fired.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of four squadrons: Alpha, Beta, Charlie, and Delta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Maj. [[Valerie Ralne]] (Corellian Female)&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| Cpt. [[Rhikk]] (Wookiee Male)&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| TBD&lt;br /&gt;
| (Demoted) PVT [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSG [[Henrik Hagen]]&lt;br /&gt;
* CPL [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
* PVT [[Nox Gammon]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (CPL) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25622</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25622"/>
		<updated>2020-01-31T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star and the death of the Emperor over Endor, elements of the Empire began carrying out the Emperor&#039;s Contingency orders. These orders included Operation Cinder, which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Additionally, they included specific commands to the navy&#039;s remaining Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic thought that all of these massive warships had been, either destroyed or was safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes.&lt;br /&gt;
&lt;br /&gt;
== The Sacking of Bethlamore ==&lt;br /&gt;
&lt;br /&gt;
Despite the extracted information, due to the losses sustained in the invasion of Lithra and the unexpected withdraw of Allegiance forces following the successful strike, Titan forces continued to advance into RS territories. Republic Shield&#039;s former strongholds of Subterrel, Minos, and Aurora have all fallen, and are undergoing various levels of subsequent fortification and occupation by the invading Imperials. Grand Admiral Khoda, attempting to seize on the inactivity and withdraw of Allegiance forces back to their individual strongholds, finally enacted a long lasting plan to break the back of the bastion world of Bethlamore and gain direct access to the Greeop sector via this critical gateway world.&lt;br /&gt;
&lt;br /&gt;
As a precursor to the invasion, Titan infiltrators and commandos worked their way onto the surface of Bethlamore, aided by the lack of several standing defense fleets usually stationed there. In the hours before the invasion, several major commanders were either killed or had attempts made on their lives, including the Headmaster of the [[Great_Temple_of_Adhe_Zion]], Morrigan Killia. Realizing this meant that Titan had finally turned their sights on Bethlamore, she attempted to contact several individuals, only to have her attempts thwarted by communications outages caused by the infiltrators or inaction; save for a few individuals who answered her call. With the help of these individuals, she attempted to save some of the more esoteric artifacts stored there, as well as evacuate as many personnel as possible. Her fears were justified only a few hours after the attempt on her life as Titan began their invasion with a huge, simultaneous, multi-pronged assault on supply lines and depots throughout the sector, including hypering a Star Destroyer to Tarsonis. The remains of all the sector fleets, now consolidated in Greeop, were able to hold the sector with only additional attrition damage throughout the fleet.&lt;br /&gt;
&lt;br /&gt;
However, that was all primarily a ruse to keep RS forces occupied while the &#039;&#039;&#039;Titan&#039;&#039;&#039; herself took the field against Bethlamore (Baphomet system), ABG homeworld and neighbor system to the Greeop system. Headmaster Killia, along with the survivors of the Temple, fled to the capital city of Ayrid Hai, to go into hiding as the planetary defenses were overwhelmed by the arrival of the Titan and her support fleet. The ABG&#039;s planetside base of operations, [http://wiki.rebelsquadrons.org/index.php?title=Great_Temple_of_Adhe_Zion] and its adjacent refugee colony turned metropolis, Taldurath, were orbitally bombarded by the &#039;&#039;&#039;Titan&#039;&#039;&#039;. A huge, continent sized hurricane manifested around the area surrounding the Temple, blocking visual and electronic observation of the area. All ABG personal planetside during the attack are predominantly missing, presumed dead; though those who heeded Headmaster Killia&#039;s desperate early warning had managed to go into hiding. With the gateway world of Bethlamore open, Grand Admiral Khoda began the final phase of his plan to destroy the remainder of Republic Shield.&lt;br /&gt;
&lt;br /&gt;
Mere hours before the Titan&#039;s launch of a renewed offensive into the Greeop Sector, the teams managed to get word out to Tarsonis and her defenders that the Titan fleet was using the Baphomet system as a staging ground: consolidating their forces from their wide-ranging offensive for a decisive strike into the RS&#039; last major stronghold - the Greeop System.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Hammerfall ==&lt;br /&gt;
&lt;br /&gt;
- The Titan fleet has launched an overwhelming offensive against the Greeop Sector Capital of Tarsonis (Greeop System). Given some warning and ability to begin gathering the fleet, the RS attempts to make a stand against the Imperials and enact their only winning hope: damage or destroy the Super Star Destroyer &#039;&#039;&#039;Titan&#039;&#039;&#039; before the RS is wiped out. [http://www.rebelsquadrons.org/forums/viewtopic.php?f=149&amp;amp;t=3696 Hammerfall - Dying Embers]&lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25621</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25621"/>
		<updated>2020-01-08T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Kulok was listed twice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of four squadrons: Alpha, Beta, Charlie, and Delta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Maj. [[Valerie Ralne]] (Corellian Female)&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| Cpt. [[Rhikk]] (Wookiee Male)&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. [[Ira Tychus]] (Mandalorian Male, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* LT [[Nox Gammon]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSG [[Henrik Hagen]]&lt;br /&gt;
* CPL [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (CPL) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25620</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25620"/>
		<updated>2020-01-08T17:05:04Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Fixing Squads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of four squadrons: Alpha, Beta, Charlie, and Delta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Maj. [[Valerie Ralne]] (Corellian Female)&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| Cpt. [[Rhikk]] (Wookiee Male)&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. [[Ira Tychus]] (Mandalorian Male, KIA)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* LT [[Nox Gammon]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSG [[Henrik Hagen]]&lt;br /&gt;
* CPL [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (CPL) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25617</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25617"/>
		<updated>2020-01-04T07:37:38Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Abbreviations because Markus is a twat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* LT [[Nox Gammon]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSG [[Henrik Hagen]]&lt;br /&gt;
* CPL [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (CPL) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25616</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25616"/>
		<updated>2020-01-04T07:35:34Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* LT [[Nox Gammon]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* SSgt [[Henrik Hagen]]&lt;br /&gt;
* COR [[Mira Torwyn]]&lt;br /&gt;
* SPC [[Sabriel Amastacia]]&lt;br /&gt;
* SPC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private (PVT) - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class (PFC) - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal (COR) - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant (SGT) - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant (SSG) - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (LT) - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist (SPC) - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer (WO) - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25615</id>
		<title>Sentinel Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Sentinel_Company&amp;diff=25615"/>
		<updated>2020-01-04T07:25:59Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sentinel Company&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company is the Commando/Marine element for the [[Allegiance Battle Group]]. Based on the ABG command Ship, the Republic Class Star Destroyer &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company frequently works in conjunction with standard RS forces to fight against the enemies of the RS. Contrary to the individuals who fight in the ABG&#039;s [[main storyline|ABG Main Storyline]], Sentinel Company undertakes missions that are more &#039;conventional&#039; in nature, including planetary assaults, ship-to-ship combat, and other such operations. The RPG Division&#039;s Sentinel Company storyline focuses on the adventures of the 5th Platoon&#039;s Alpha Squadron and its members.&lt;br /&gt;
&lt;br /&gt;
Like other ABG units, Sentinel Company allows its soldiers a certain degree of freedom when it comes to equipment and goods, allowing individual members to modify or tweak equipment to their specific liking. In addition, harkening back to the days of the Rebellion, where supplies and goods were in short supply, captured material is typically permitted to remain in the hands of the soldier for use in Sentinel operations, pending approval from the local Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Sentinel is currently at the same timeline point as the main RS Storyline. Some of Sentinel Company&#039;s first missions were actions against local pirates and criminal activities. Having proved themselves against such foes, the 5th Platoon&#039;s Alpha Squadron has been assigned increasingly challenging and important tasks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Command Structure and Organization&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Sentinel Company contains 5 Platoons. The 5th Platoon, a.k.a. &#039;Ironsides&#039;, consists of two squadrons: Alpha and Beta.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Position&lt;br /&gt;
| Current holder&lt;br /&gt;
| Former holder&lt;br /&gt;
|-&lt;br /&gt;
|Company CO&lt;br /&gt;
| Maj. [[Cristoph Ralne]] (Corellian Male)&lt;br /&gt;
| Same&lt;br /&gt;
|-&lt;br /&gt;
| 5th Platoon CO&lt;br /&gt;
| TBD&lt;br /&gt;
| Lt. [[Ella Romeiser]] (Zabrak Female)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Squadron CO&lt;br /&gt;
| Lt. [[Nox Gammon]] (Corellian Male, clone)&lt;br /&gt;
| Sgt. Tychus (Mandalorian Male)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alpha Squad currently includes the following active members:&lt;br /&gt;
* Lt. [[Nox Gammon]]&lt;br /&gt;
* PFC [[Daniel Cross]]&lt;br /&gt;
* SSgt [[Henrik Hagen]]&lt;br /&gt;
* WO [[Garen Rost]]&lt;br /&gt;
* PFC [[Katrila]]&lt;br /&gt;
* PFC [[Kul&#039;okvao]]&lt;br /&gt;
* PFC [[Kem Yeorri]]&lt;br /&gt;
* PFC [[Marn&#039;wen&#039;gromo]] (a.k.a. &#039;Nweng&#039;)&lt;br /&gt;
* PFC [[Mira Torwyn]]&lt;br /&gt;
* Specialist [[Sabriel Amastacia]]&lt;br /&gt;
* PFC [[Sterling Tyler]]&lt;br /&gt;
&lt;br /&gt;
The following members are on LOA:&lt;br /&gt;
* PFC [[Artemis Selene]]&lt;br /&gt;
* PFC [[Gar Chenu]]&lt;br /&gt;
* PFC [[Jerr&#039;ann Farlance]]&lt;br /&gt;
* PFC [[Jim Wilkins]]&lt;br /&gt;
* PFC [[Lee McGrath]]&lt;br /&gt;
* PFC [[Rix Tano]]&lt;br /&gt;
* PFC [[Rogos Ieriden]]&lt;br /&gt;
* PFC [[Sylvia Stardust]]&lt;br /&gt;
* PFC [[Tendos Nu]]&lt;br /&gt;
* PFC [[Tyr Yorra]]&lt;br /&gt;
* PFC [[Vik]]&lt;br /&gt;
&lt;br /&gt;
===Rank Structure===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enlisted Ranks&#039;&#039;&#039;&lt;br /&gt;
These are the normal ranks that Sentinel characters have. Please note for all of these ranks we are basing the promotions on in-sim items. Potential awards for promotions may be attached to Sentinel Characters.&lt;br /&gt;
&lt;br /&gt;
*Private - The starting rank for all Sentinel Characters.&lt;br /&gt;
*Private First Class - A character advances to PFC after 3 months of simming in Sentinel.&lt;br /&gt;
*Corporal - The Squad Leader has the authority to promote an individual to Corporal at their discretion after the 3 month period.&lt;br /&gt;
*Sergeant - The Squad Leader may submit an individual to promotion to Sergeant, but the decision must come from the Sentinel Company XO or CO.&lt;br /&gt;
*Staff Sergeant - The highest enlisted rank a Sentinel character can achieve, this rank is awarded at the sole discretion of the Sentinel CO for major achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Officer Ranks&#039;&#039;&#039;&lt;br /&gt;
Ranks in this category should be discussed with a GM. In the event your character has a rank that is not listed or is higher, and you are attached to Sentinel; you maintain your rank but the chain of command considers you one step below the squadron leader.&lt;br /&gt;
&lt;br /&gt;
*Lieutenant - The squadron CO of Sentinel begins as a Lieutenant. If Sentinel expands beyond the squadron level, additional ranks will be added to this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Specialist - This rank is reserved for any character who is a non-standard military character. This includes Jedi, Bounty Hunters, etc. They are equivalent in rank to a Private First Class in terms of the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
*Warrant Officer - This rank is reserved for Rebel Squadrons military personnel that are attached to Sentinel but are not necessarily in the Republic Army. This rank is above all Enlisted Ranks, but below all Officer ranks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Differences from normal character creation&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The following differences from normal character creation should be observed when creating a character for the Sentinel Company storyline.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Role Quirks===&lt;br /&gt;
All new Sentinel characters are permitted to select a Sentinel Company Role quirk, detailed on the [http://rpg.rebelsquadrons.org/manual/guide.php?id=76 quirks manual page].&lt;br /&gt;
&lt;br /&gt;
===Starting gear===&lt;br /&gt;
Every sentinel character begins with, at minimum, the gear/property listed below. Characters should also reference the [http://rpg.rebelsquadrons.org/chars/profile.php?id=1791 Sentinel Fund character sheet] to see if there are other articles they would enjoy instead. They may contact a GM to request a piece of equipment from the Sentinel Fund.&lt;br /&gt;
&lt;br /&gt;
* Sentinel Company Blast Vest (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Sentinel Company Helmet (+1/+1 Protection, 5 HP)&lt;br /&gt;
* Formal Uniform&lt;br /&gt;
* Blastech DL-18 (4D+1 Damage, 3/30/120 Range, 25 shots per power pack, Small)&lt;br /&gt;
* 2 Spare Power Packs&lt;br /&gt;
* Vibrodagger	STR+2 Damage&lt;br /&gt;
* Standard Datapad&lt;br /&gt;
* Military-Grade Comlink (100km range, DC 31 Tap, DC 31 Decrypt)&lt;br /&gt;
* Survival Pack (+1 External Bonus to Survival, +1 External Bonus to First Aid, Acts as Medkit for 2 uses for First Aid checks)&lt;br /&gt;
* 5,000 Credits (To purchase additional equipment from an SGM)&lt;br /&gt;
* Quarters on the ABG Flagship (Simple quarters on the RSD &#039;&#039;&#039;Reliant&#039;&#039;&#039;, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft)&lt;br /&gt;
* 1 Piece of &#039;Custom&#039; Gear (This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with or choose another piece of equipment. Must be approved by an SGM. As a rule of thumb, this item should not exceed DC 30)&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25451</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25451"/>
		<updated>2017-12-20T09:02:32Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.75 metres&lt;br /&gt;
|weight=63 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Hunter Green&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=Specialist, First Class&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. Flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year. Removed from school after two dangerous incidents involving bodily harm to other students. Arrested several times for explosive based violations and crimes including larceny and breaking and entering. Enlisted into the Task Force Republic Shield&#039;s academy shortly after the battle of Endor, after being offered a &#039;clean slate&#039; for service within Spec Ops. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]] along with the rest of her academy class, and graduated with honors. As a specialist, she  was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. Subject utilized field tools and random weapons picked up during the mission to create improvised explosive devices; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with the IEDs; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned to [[Zealot]] special operations under the command of Fleet Admiral Cody Qel-Droma. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. Information on her tours is highly classified, but it has been noted that Specialist Anderson&#039;s personality and behavior changed dramatically upon the completion of the second tour where her unit was involved with a joint mission with the [[Allegiance Battle Group]]. She has served under several different flags even while primarily reporting to Zealot, including a tour in the [[Subterrel Strike Force]]. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, however due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. After repeated tours of duty under Zealot, subject seems to have a significantly more stable personality, and was chosen specifically to be one of a few Republic Shield personnel to be dispatched on an infiltration mission to Lithra. Subject&#039;s mission on Lithra is to infiltrate The Lithran Resistance and gather contacts and intelligence for Zealot&#039;s eventual use. Additional objectives involve destroying Titan assets, and several reports have been made listing significant damage to Titan infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality and Traits==&lt;br /&gt;
&lt;br /&gt;
Kaitlyn is a no-frills kind of person, and performs her duties as quickly and as efficiently as possible, with little tolerance for delay or unnecessary conversation. Her temper is akin to her job -- explosive, and she will typically use small pyrotechnic or explosive displays to accent her points. These displays have included destroying the personal quarters of those who slight her, and on more than one occasion damaging RS assets to as a form of revenge.&lt;br /&gt;
&lt;br /&gt;
She finds most people to be untrustworthy, and tends to act alone on missions; only teaming up and supporting others if necessary to the completion of her objectives. That said she has a perverse feeling of loyalty, and even when acting alone will go out of her way to protect anyone she sees as a member of her &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Overlay&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Reinforced Plasteel Blast Vest&lt;br /&gt;
:*Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with &#039;liberated&#039; items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Thermal Detonator (Class C) (1)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25450</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25450"/>
		<updated>2017-12-20T09:01:51Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Added personality + traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.75 metres&lt;br /&gt;
|weight=63 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Hunter Green&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=Specialist, First Class&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. Flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year. Removed from school after two dangerous incidents involving bodily harm to other students. Arrested several times for explosive based violations and crimes including larceny and breaking and entering. Enlisted into the Task Force Republic Shield&#039;s academy shortly after the battle of Endor, after being offered a &#039;clean slate&#039; for service within Spec Ops. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]] along with the rest of her academy class, and graduated with honors. As a specialist, she  was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. Subject utilized field tools and random weapons picked up during the mission to create improvised explosive devices; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with the IEDs; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned to [[Zealot]] special operations under the command of Fleet Admiral Cody Qel-Droma. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. Information on her tours is highly classified, but it has been noted that Specialist Anderson&#039;s personality and behavior changed dramatically upon the completion of the second tour where her unit was involved with a joint mission with the [[Allegiance Battle Group]]. She has served under several different flags even while primarily reporting to Zealot, including a tour in the [[Subterrel Strike Force]]. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, however due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. After repeated tours of duty under Zealot, subject seems to have a significantly more stable personality, and was chosen specifically to be one of a few Republic Shield personnel to be dispatched on an infiltration mission to Lithra. Subject&#039;s mission on Lithra is to infiltrate The Lithran Resistance and gather contacts and intelligence for Zealot&#039;s eventual use. Additional objectives involve destroying Titan assets, and several reports have been made listing significant damage to Titan infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality and Traits==&lt;br /&gt;
&lt;br /&gt;
Kaitlyn is a no-frills kind of person, and performs her duties as quickly and as efficiently as possible, with little tolerance for delay or unnecessary conversation. Her temper is akin to her job -- explosive, and she will typically use small pyrotechnic or explosive displays to accent her points. These displays have included destroying the personal quarters of those who slight her, and on more than one occasion damaging RS assets to as a form of revenge.&lt;br /&gt;
&lt;br /&gt;
She finds most people to be untrustworthy, and tends to act alone on missions; only teaming up and supporting others if necessary to the completion of her objectives. That said she has a perverse feeling of loyalty, and even when acting alone will go out of her way to protect anyone she sees as a member of her &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Overlay&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Reinforced Plasteel Blast Vest&lt;br /&gt;
:*Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with &#039;liberated&#039; items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Thermal Detonator (Class C) (1)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25449</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25449"/>
		<updated>2017-12-20T08:54:12Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Adjusted backstory to make sense with new Canon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.75 metres&lt;br /&gt;
|weight=63 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Hunter Green&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=Specialist, First Class&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. Flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year. Removed from school after two dangerous incidents involving bodily harm to other students. Arrested several times for explosive based violations and crimes including larceny and breaking and entering. Enlisted into the Task Force Republic Shield&#039;s academy shortly after the battle of Endor, after being offered a &#039;clean slate&#039; for service within Spec Ops. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]] along with the rest of her academy class, and graduated with honors. As a specialist, she  was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. Subject utilized field tools and random weapons picked up during the mission to create improvised explosive devices; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with the IEDs; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned to [[Zealot]] special operations under the command of Fleet Admiral Cody Qel-Droma. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. Information on her tours is highly classified, but it has been noted that Specialist Anderson&#039;s personality and behavior changed dramatically upon the completion of the second tour where her unit was involved with a joint mission with the [[Allegiance Battle Group]]. She has served under several different flags even while primarily reporting to Zealot, including a tour in the [[Subterrel Strike Force]]. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, however due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. After repeated tours of duty under Zealot, subject seems to have a significantly more stable personality, and was chosen specifically to be one of a few Republic Shield personnel to be dispatched on an infiltration mission to Lithra. Subject&#039;s mission on Lithra is to infiltrate The Lithran Resistance and gather contacts and intelligence for Zealot&#039;s eventual use. Additional objectives involve destroying Titan assets, and several reports have been made listing significant damage to Titan infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Overlay&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Reinforced Plasteel Blast Vest&lt;br /&gt;
:*Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with &#039;liberated&#039; items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Thermal Detonator (Class C) (1)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25448</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25448"/>
		<updated>2017-12-20T06:49:29Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star and the death of the Emperor over Endor elements of the Empire began carrying out the Emperor&#039;s Contingency orders. These orders included Operation Cinder, which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Additionally, they included specific commands to the navy&#039;s remaining Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic thought that all of these massive warships had been, either destroyed or was safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes. &lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25447</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25447"/>
		<updated>2017-12-20T06:39:12Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: SL shell complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star over Endor elements of the Empire began carrying out the Emperor&#039;s contingency orders upon his death. These orders included Operation Cinder which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Part of these orders included specific commands to the commanding officers of the Imperial Navy&#039;s Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic believed that all of these massive warships had been accounted for, either destroyed or safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse herself, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
== The Hunt for the Titan ==&lt;br /&gt;
&lt;br /&gt;
Expanding unchecked with easy victories over prior opponents, Task Force Republic shield was responsible for the control and oversight of five sectors, and yet only had the forces to adequately cover three. Even with several major victories against Grand Admiral Khoda&#039;s forces, the overwhelming numbers that the Republic was faced with forced them to make several difficult decisions and strategically withdraw from several areas including the complete abandonment of the Cadrel Expanse and Minos Cluster. Consolidating down to what they could defend, Republic Shield began to hunker down and score increasingly frequent victories against their invaders. With the conflict being reduced to a stalemate that was slowly draining supplies on both sides, Republic Shield High Command quickly realized that to break the invasion, they would have to destroy the Dreadnought Titan herself. &lt;br /&gt;
&lt;br /&gt;
In order to assault the Dreadnought, Republic Shield&#039;s plan was to cripple its ability to wage war by destroying both its supply network and the vessels that made up its guard fleet before taking it on directly. However, the enemy command ship had eluded Republic Shield intelligence for months, striking deep into their space only to retreat into the safety of the Kathol sector after destroying assets and defenses. Redoubling their efforts, Director Hawkins dispatched several individual Republic Shield heroes to strike at Imperial communication arrays and supply stations to try to find information on their command ship. &lt;br /&gt;
&lt;br /&gt;
Few succeeded, but those who did brought back volumes of information on both the Titan&#039;s movements and the overall strategy of the Imperial fleet, including information about their compromised operations officer. Quickly acting on this information, Director Hawkins ordered Nicolai into treatment, eliminating the link between Grand Admiral Khoda and the inner workings of Republic Shield&#039;s operations and defenses. Additionally, the location of the Titan&#039;s primary supply depot, an enormous deep space station, was uncovered and provided to the Allegiance Battle Group. Dispatching their vaunted Sentinel Company along with several high ranking members of the battle group to infiltrate the station, they managed to extract information detailing the Titan&#039;s supply and support routes. &lt;br /&gt;
&lt;br /&gt;
(The current storyline is at this point)&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25446</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25446"/>
		<updated>2017-12-20T05:47:42Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Battle of Lithra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star over Endor elements of the Empire began carrying out the Emperor&#039;s contingency orders upon his death. These orders included Operation Cinder which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Part of these orders included specific commands to the commanding officers of the Imperial Navy&#039;s Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic believed that all of these massive warships had been accounted for, either destroyed or safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse herself, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
The arctic, colonized world of Lithra lies on the easternmost border of the Aurora sector, and has been a contested territory for several decades. Initially captured by the Empire around 15 BBY, the world had been built into an Imperial stronghold, with the populace slowly subverted over the years to be loyal to the Empire. After Endor, the world remained a lone Imperial bastion with a planetary defense array too strong to be cracked, and yet no real importance to the galaxy at large to warrant attention beyond small resistance groups dedicated to overthrowing the occupiers. After Titan took the planet, the world was thrown into the forefront of the brewing conflict as a massive shipyard complex in orbit was used to churn out both capital ships and starfighters for the invaders. &lt;br /&gt;
&lt;br /&gt;
Supported and led by Eric Skrevski, a decedent of the ruling class of the planet prior to its occupation, The Lithran Resistance coalesced from the fledgling guerrilla and resistance groups spread around the planet to become a solidified front against Khoda&#039;s forces. Locally, the Resistance was commanded by a small council of guerrilla fighters who had been fighting against the Empire for many decades, and with additional financial and equipment support from the Allegiance Battle Group, began performing much more direct attacks against Titan forces on the ground in order to weaken their defenses for a potential assault. Unfortunately, these actions had the effect of driving the population further toward their occupiers, as they were seen as terrorist actions instead of any sort of reasonable resistance. In one such act, The Lithran Resistance bombed a dam, destroying a major Imperial Garrison and several batteries of planetary defense guns, only to also flood a small city which directly resulted in the deaths of approximately 30,000 civilians.&lt;br /&gt;
&lt;br /&gt;
Realizing that the battle for Lithra would need both political and military support, Eric Skrevski and the rest of the Allegiance Battle Group stepped up to reign in both The Lithran Resistance and support the populace to swing public opinion in their favor. Military action gave way to propaganda, political, and humanitarian missions, while specialized Republic Shield commandos were covertly inserted onto the planet to begin the systematic sabotage of military assets, while The Lithran Resistance was reduced to a harassing force and sidelined until the actual invasion begun. Republic Shield Commandos managed to sabotage dozens of planetary guns along with targeting arrays and sensor nets to prevent their fire from accurately targeting allied capital ships, while Allegiance Battle Group commandos organized assaults against support fleets and supply convoys to slowly starve the occupiers. With support from Task Force Republic Shield, the Allegiance Battle Group, and dozens of allied ships, the invasion began with a massive space battle to break Titan&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
Commanded by the Modified Praetor II-class Battlecruiser Desolator, the Imperial defense force consisted of several hundred vessels of various sizes, backed up by a blistering array of planetary batteries, defense stations, and starfighters. Conversely, the Republic fleet was smaller, but was much more well equipped, supplied, and had the advantage of having disabled both the majority of the planetary guns and had sabotaged the abilities of the Imperial forces to efficiently coordinate their defensive efforts. While Republic command ships including the Redemption, Almacia, Seraphim, and Defiance engaged the Desolator, Republic starfighters and lesser capital ships fought valiantly to breach the defender&#039;s fighter lines and strike at their supporting capital ships. Meanwhile, elite special forces were inserted onto the Desolator to sabotage both weapon and shield grids to support their assault on the defense force&#039;s command ship. The Desolator destroyed several squadron command ships including the Almacia, Seraphim, and Defiance though they caused severe damage to the much larger vessel&#039;s turbolaser batteries which allowed the Redemption to maneuver into an attack position against the battlecruiser. The flagship of the Republic Shield scored the killing blow against the vessels after the boarding parties managed to disable her reactor shielding and the defenses surrounding the core; allowing the Redemption to destroy its power grid.&lt;br /&gt;
&lt;br /&gt;
With the command and control center of the Imperial defenders broken, the Republic forces managed to isolate and destroy pockets of resistance while sustaining manageable losses. Securing the space around Lithra took several days before a concentrated ground assault broke the back of the Imperial defenders and the planet, after decades of occupation, was finally liberated. The battle ended in a decisive if costly victory for Republic Shield.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25445</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25445"/>
		<updated>2017-12-20T03:41:26Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Storyline up to battle of Lithra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star over Endor elements of the Empire began carrying out the Emperor&#039;s contingency orders upon his death. These orders included Operation Cinder which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Part of these orders included specific commands to the commanding officers of the Imperial Navy&#039;s Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic believed that all of these massive warships had been accounted for, either destroyed or safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse herself, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
The Republic forces, under the command of Vice Admiral Kirghy Lommax, retreated from Aurora, dismantling and packing up as much of the planet&#039;s critical infrastructure as possible to prevent it from falling into Khoda&#039;s hands. Vice Admiral Lommax ordered the incoming hyper routes into the system heavily mined, knowing that while it would slow down any attempt to retake the system later, it would buy them time. Titan forces would sustain even more losses running the minefield, and eventually captured the Aurora system several days after their initial attack, but found it stripped of nearly all critical installations and orbital facilities due to the Vice Admiral&#039;s defensive strategy. A pyrrhic victory for Khoda&#039;s forces, they none-the-less captured the capitol world of the sector and were able to begin using it as a staging ground for strikes deeper into Republic Shield territories. &lt;br /&gt;
&lt;br /&gt;
Working behind the scenes, Director Hawkins; commander of the Republic Shield&#039;s intelligence division, had discovered the overall strategy of the Imperial forces revolved around the Republic&#039;s own Military Disarmament Act which even during times of conflict severely restricted the construction and deployment of capital ships. While Republic Shield was unable to quickly and efficiently replace their damaged or lost starships, Titan was depending on using overwhelming force and the shipyards both in the Kathol sector and Lithra to replenish any losses to the superior pilots of the Republic. As such, Director Hawkins presented a plan to Republic Shield High Command to retake Lithra and swing the tide of the war back into their favor. Knowing that forces under the Allegiance Battle Group had been supporting a resistance on Lithra to eventually retake the planet, Director Hawkins&#039; plan convinced High Command to dedicate the majority of their reinforced fleet to a massive invasion of what had become a Titan stronghold. He knew it was a hearty gamble, but a necessary one as success would eliminate around fifty percent of Titan&#039;s shipyard capacity, while failure would likely end the war in the invader&#039;s favor. &lt;br /&gt;
&lt;br /&gt;
== The Battle of Lithra ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25444</id>
		<title>The Titan Conflict</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=The_Titan_Conflict&amp;diff=25444"/>
		<updated>2017-12-19T20:15:01Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Testing formatting and beginning information dump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{green|&#039;&#039;&#039;This page is a work in progress,&#039;&#039;&#039;}} and will eventually hold information about the current primary RS Storyline. More detailed information will be contained held in tour and mission pages (or the equivalent for the ABG).&lt;br /&gt;
&lt;br /&gt;
{{color|navy|&#039;&#039;&#039;All members of the Rebel Squadrons are encouraged to contribute&#039;&#039;&#039;}} any information that they have regarding past RS tours, whether it be ABG sim logs, PBF/R2F/RgF/IBG official mission narratives from the COs, etc. so that this page can be pieced together as fully and accurately as possible.&lt;br /&gt;
&lt;br /&gt;
Information provided for use in RS backstory can either be added to this page or added as a separate page which is linked to from here. Formatting is not a concern, for as the project progresses, those with greater wiki ability will unify the formatting to make everything work cohesively.&lt;br /&gt;
&lt;br /&gt;
== Background of the Conflict ==&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the second Death Star over Endor elements of the Empire began carrying out the Emperor&#039;s contingency orders upon his death. These orders included Operation Cinder which directly led to the Empire&#039;s crushing defeat over Jakku and the formation of the New Republic. Part of these orders included specific commands to the commanding officers of the Imperial Navy&#039;s Executor-class Star Dreadnoughts, detailing various plans and operations to be undertaken by them and their supporting fleets. The New Republic was able to thwart most of these plans, destroying five Dreadnoughts and capturing three in the months after Endor, and they believed that only one, the Ravager, remained in Imperial control just prior to the battle of Jakku. &lt;br /&gt;
&lt;br /&gt;
When the Ravager was destroyed over Jakku, the Republic believed that all of these massive warships had been accounted for, either destroyed or safely in their hands. Unfortunately, they were mistaken, and two Dreadnoughts remained in control of Imperial forces. The first was the Eclipse herself, the command ship of the late Emperor Palpatine, which would be discovered in the Unknown Regions by Grand Admiral Rae Sloane and would become the basis of the First Order. The second was the Titan whose construction was completed at Fondor shipyards shortly after the Battle of Endor. As part of the Contingency, Vice Admiral Ardus Khoda oversaw the launching of the Dreadnought and the wiping of its existence from Imperial archives to prevent it from being discovered by the Republic. With a handful of Capital ships, escaped to the Kathol sector to carry out the final orders of the late Emperor.&lt;br /&gt;
&lt;br /&gt;
While most commanders were given orders to enact immediately upon receipt, Vice Admiral Khoda was provided with a more long term plan which included the capture of the Kathol sector and the build-up of forces in his command. To destabilize the galaxy, Vice Admiral Khoda was given the task of destroying the Rimma Trade Route, the lifeline for the entire southern quadrant of the galaxy. Over the course of the next ten years, Vice Admiral Khoda worked to secure the Kathol sector, recruit a new army, and construct a massive naval force centered around the Titan. Re-branding himself as a &#039;Grand Admiral&#039;, in late 14 ABY he and his fleet began a massive invasion of the New Republic&#039;s holdings along the Rimma Trade Route, striking out from Kal&#039;Shebbol.&lt;br /&gt;
&lt;br /&gt;
== The Opening Salvos ==&lt;br /&gt;
&lt;br /&gt;
Several months before the primary fleet invasion began, Imperial forces began probing the New Republic&#039;s defenses in the adjoining sectors by purchasing the services of privateer forces and utilizing long range TIE Scouts. They encountered Task Force Republic Shield, a specialized group created by Admiral Ackbar shortly after the Battle of Endor to protect the New Republic&#039;s southern borders, and specifically safeguard the critical Rimma Trade Route. Due to the overall New Republic&#039;s strategy of disarmament after Jakku, the Republic forces in the area were limited to a small cadre of capital ships including the Redemption, Windstorm, and Prometheus II, a large starfighter corps, and a significant battery of static and planetary defensive installations which could keep even his dreadnought at bay. Needing some way to circumvent the dug in Republic Forces, Grand Admiral Khoda ordered the fleet&#039;s intelligence division to discover some way around the Republic defenses in the area.&lt;br /&gt;
&lt;br /&gt;
Several Commando squads were dispatched covertly across Republic Shield&#039;s holdings to gather additional information and try to find a way to bypass both Republic sensor nets and defenses protecting the primary hyper routes into their space. One of the installations that the commandos managed to infiltrate was a station belonging to &#039;Division 3&#039;, a branch of New Republic Intelligence focused on internal security and the longevity of the New Republic. Division 3 used sleeper agents and conditioning to keep tabs on the Republic&#039;s compartmentalized and disarmed military to ensure that individual task forces couldn&#039;t compromise the integrity of the New Republic&#039;s much smaller navy. The commando squad discovered that a high ranking member of Republic Shield&#039;s High Command, Nicolai Ginofev, their Operations Officer, was an unwilling agent of Division 3. Discovering both his &#039;activation&#039; code phrase, and information behind his conditioning, the Imperials used Nicolai without his knowledge to obtain detailed information on Republic Shield static defenses and normal contingency plans in the event of an assault.&lt;br /&gt;
&lt;br /&gt;
Armed with this information, the Grand Admiral began a massive assault of Republic Shield holdings across both their southern and eastern flanks, focusing on occupying the small Republic fleet and their fighter corps, while striking deeply into the Aurora sector to secure as much space and infrastructure as possible. One of their first targets was the arctic world of Lithra, located deep in the Aurora sector close to its easternmost border. A world that was still occupied by the Imperial Remnant even ten years after the Battle of Endor, Titan&#039;s forces quickly ousted the occupiers and took control of both the world and its massive array of orbital shipyards to bolster their lines and allow for the quick replacement of lost vessels. Within weeks, the Titan fleet had secured nearly half of the Aurora sector, and was threatening an invasion of Bethlamore, the lynch pin of the Republic&#039;s defenses along the Rimma Trade Route, and the home base of the Allegiance Battle Group. Reeling from the swift and overwhelming force of the Imperial invasion, Republic Shield made a desperate plea to the New Republic Armed forces, while their fighter corps just barely managed to stave off the Imperial invasion by striking at supply lines to slow the inexorable advance of the Titan herself.&lt;br /&gt;
&lt;br /&gt;
== The Republic Responds ==&lt;br /&gt;
&lt;br /&gt;
Understanding the threat poised by an Executor-class Star Dreadnought, the New Republic dispatched the vast majority of their existing capital ships to the aid of Republic Shield, dramatically bolstering their ranks and allowing the defending forces critical time to regroup. The support was timely, as the Imperial forces commenced an invasion of Aurora, the capital of the similarly named Aurora sector. Reinforced by over a hundred capital ships from the Republic, along with supporting fleets from the Allegiance Battle Group and their allies, Republic Shield was able meet Titan head on. While both sides sustained heavy losses in the attack, Titan was forced for the first time to retreat without capturing their prize. Unfortunately, the victory was short lived, as Republic forces learned of Grand Admiral Khoda&#039;s plan to launch an almost immediate follow-up attack, this one spearheaded by the Titan herself. &lt;br /&gt;
&lt;br /&gt;
[[Category:Rebel Squadrons]]&lt;br /&gt;
[[Category:Logistics Office]]&lt;br /&gt;
[[Category:Tactical Operations]]&lt;br /&gt;
[[Category:Historical Office]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hellfire-class_Multi-role_Starfighter&amp;diff=25332</id>
		<title>Hellfire-class Multi-role Starfighter</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hellfire-class_Multi-role_Starfighter&amp;diff=25332"/>
		<updated>2016-07-15T16:38:06Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Minor adjustments based on changes that have occured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hellfire-class Multi-role Starfighter|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Space Superiority Fighter|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Hellfire-class Multi-role Starfighter (HLF)|&lt;br /&gt;
registry=A4-B5-G5-3821-HSF|&lt;br /&gt;
prototype=Hellfire-class Multi-role Starfighter &amp;lt;b&amp;gt;Hellfire One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=85,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=250,000 Credits|&lt;br /&gt;
btime=2 Days|&lt;br /&gt;
length=12.5 Meters|&lt;br /&gt;
width=5.2 Meters|&lt;br /&gt;
height=2.6 Meters|&lt;br /&gt;
mass=48.6 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System, limited to four jumps|&lt;br /&gt;
engines=3 Novaldex J-77 Event Horizon Engines|&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=105 MGLT|&lt;br /&gt;
tspeed=120 MGLT|&lt;br /&gt;
fspeed=145 MGLT|&lt;br /&gt;
hyperdrive=Incom GBk-585 hyperdrive unit|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=3 Gyrhil R-9X Heavy Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
3 Borstel NK-3 Medium Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/25 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 forward, 0 rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 60 Space Units/2D&lt;br /&gt;
*Search: 85 Space Units/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=2 Reinforced Chempat Shield Generator&lt;br /&gt;
*200 SBD|&lt;br /&gt;
hull=Alusteel Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=	Novaldex O4-Z cryogenic power cell rated at 50 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25331</id>
		<title>Hawk-class Fighter/Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25331"/>
		<updated>2016-07-15T16:27:12Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Shields did not have Technician bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hawk-class Fighter/Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Fighter/Interceptor Hybrid|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Hawk-class Fighter/Interceptor (HWK)|&lt;br /&gt;
registry=R8-I1-G8-1835-HWK|&lt;br /&gt;
prototype=Hawk-class Fighter/Interceptor &amp;lt;b&amp;gt;Shatterpoint One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=125,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=7.5 Meters|&lt;br /&gt;
width=4.5 Meters|&lt;br /&gt;
height=2.5 Meters|&lt;br /&gt;
mass=31.238 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=6D, 4D in Fighter Mode|&lt;br /&gt;
cspeed=150 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
tspeed=185 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
fspeed=210 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Hybrid Torpedo/Missile Launchers&lt;br /&gt;
*8 Torpedos or 12 Missiles per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*86 SBD, 130 in Fighter Mode|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=SFS I-s2d Solar Ionization Reactor rated at 40 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
The vessel may switch between a Fighter Mode and an Interceptor mode. In Interceptor Mode, the vessel is faster, more maneuverable, but deals less damage and has lower shields. &lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25330</id>
		<title>Aegis-class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25330"/>
		<updated>2016-06-23T01:17:31Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: HICB damage correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Aegis-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Aegis-class Heavy Cruiser (AHC)|&lt;br /&gt;
registry=A5-B5-G6-5754-HCV|&lt;br /&gt;
prototype=Aegis-class Heavy Cruiser &amp;lt;b&amp;gt;Aegis&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=44,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=700 Meters|&lt;br /&gt;
width=250 Meters|&lt;br /&gt;
height=110 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=7,500 Metric Tons|&lt;br /&gt;
consumables=2 Years|&lt;br /&gt;
crew=3,850 +400 personnel droids [Enhanced Automation]|&lt;br /&gt;
troop=1000 Troops|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=24 Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=2 Destroyer I Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=80 MGLT|&lt;br /&gt;
fspeed=100 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=20 XX-9 Heavy Turbolaser Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*9D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**15 forward, 8 rear, 10 Ventral, 10 Dorsal, 13 Port, 13 Starboard&lt;br /&gt;
10 NK-7 Heavy Ion Cannon Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*17 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**7 All Arcs&lt;br /&gt;
20 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
6 Assault Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 3 Ventral, 3 Dorsal, 3 Port, 3 Starboard&lt;br /&gt;
18 Turreted Gyhril 72 Twin Autoblaster Emplacements (Anti-Warhead)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
4 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 2 Ventral, 2 Dorsal, 2 Starboard, 2 Port|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 50 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Two Enhanced Delphus JC-671 projectors with a DMC Protector-Series 7 Shield Generator&lt;br /&gt;
*2450 SBD&lt;br /&gt;
*550 SBD Back-Up Shielding|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1000 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Two DMC C17X Solar Ionization Reactors|&lt;br /&gt;
}}&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Heleon Targeting System: Increases fire control for anti-fighter weapons by 1D.&lt;br /&gt;
&lt;br /&gt;
Enhanced Tactical Computer: Grants Captain +2D Tactics, offers tactical suggestions at 6D automatically.&lt;br /&gt;
&lt;br /&gt;
Offensive Shunt System: Vessel can deactivate power to weapons for two rounds in order to immedately gain 20% of the lost SBD of the ship.&lt;br /&gt;
&lt;br /&gt;
Ventral Docking Clamps, allows up to 12 Transport-class objects to be latched onto the vessel&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
Atmospheric Operations&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25309</id>
		<title>Aegis-class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25309"/>
		<updated>2016-01-10T07:40:52Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Fixing width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Aegis-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Aegis-class Heavy Cruiser (AHC)|&lt;br /&gt;
registry=A5-B5-G6-5754-HCV|&lt;br /&gt;
prototype=Aegis-class Heavy Cruiser &amp;lt;b&amp;gt;Aegis&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=44,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=700 Meters|&lt;br /&gt;
width=250 Meters|&lt;br /&gt;
height=110 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=7,500 Metric Tons|&lt;br /&gt;
consumables=2 Years|&lt;br /&gt;
crew=3,850 +400 personnel droids [Enhanced Automation]|&lt;br /&gt;
troop=1000 Troops|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=24 Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=2 Destroyer I Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=80 MGLT|&lt;br /&gt;
fspeed=100 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=20 XX-9 Heavy Turbolaser Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*9D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**15 forward, 8 rear, 10 Ventral, 10 Dorsal, 13 Port, 13 Starboard&lt;br /&gt;
10 NK-7 Heavy Ion Cannon Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**7 All Arcs&lt;br /&gt;
20 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
6 Assault Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 3 Ventral, 3 Dorsal, 3 Port, 3 Starboard&lt;br /&gt;
18 Turreted Gyhril 72 Twin Autoblaster Emplacements (Anti-Warhead)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
4 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 2 Ventral, 2 Dorsal, 2 Starboard, 2 Port|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 50 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Two Enhanced Delphus JC-671 projectors with a DMC Protector-Series 7 Shield Generator&lt;br /&gt;
*2450 SBD&lt;br /&gt;
*550 SBD Back-Up Shielding|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1000 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Two DMC C17X Solar Ionization Reactors|&lt;br /&gt;
}}&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Heleon Targeting System: Increases fire control for anti-fighter weapons by 1D.&lt;br /&gt;
&lt;br /&gt;
Enhanced Tactical Computer: Grants Captain +2D Tactics, offers tactical suggestions at 6D automatically.&lt;br /&gt;
&lt;br /&gt;
Offensive Shunt System: Vessel can deactivate power to weapons for two rounds in order to immedately gain 20% of the lost SBD of the ship.&lt;br /&gt;
&lt;br /&gt;
Ventral Docking Clamps, allows up to 12 Transport-class objects to be latched onto the vessel&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
Atmospheric Operations&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25308</id>
		<title>Aegis-class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aegis-class_Heavy_Cruiser&amp;diff=25308"/>
		<updated>2016-01-10T07:40:25Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: New ABG Design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Aegis-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Aegis-class Heavy Cruiser (AHC)|&lt;br /&gt;
registry=A5-B5-G6-5754-HCV|&lt;br /&gt;
prototype=Aegis-class Heavy Cruiser &amp;lt;b&amp;gt;Aegis&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=44,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=700 Meters|&lt;br /&gt;
width=200 Meters|&lt;br /&gt;
height=110 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=7,500 Metric Tons|&lt;br /&gt;
consumables=2 Years|&lt;br /&gt;
crew=3,850 +400 personnel droids [Enhanced Automation]|&lt;br /&gt;
troop=1000 Troops|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=24 Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=2 Destroyer I Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=80 MGLT|&lt;br /&gt;
fspeed=100 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=20 XX-9 Heavy Turbolaser Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*9D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**15 forward, 8 rear, 10 Ventral, 10 Dorsal, 13 Port, 13 Starboard&lt;br /&gt;
10 NK-7 Heavy Ion Cannon Batteries&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*20 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**7 All Arcs&lt;br /&gt;
20 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
6 Assault Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**6 forward, 6 rear, 3 Ventral, 3 Dorsal, 3 Port, 3 Starboard&lt;br /&gt;
18 Turreted Gyhril 72 Twin Autoblaster Emplacements (Anti-Warhead)&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 All Arcs&lt;br /&gt;
4 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 2 Ventral, 2 Dorsal, 2 Starboard, 2 Port|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 50 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Two Enhanced Delphus JC-671 projectors with a DMC Protector-Series 7 Shield Generator&lt;br /&gt;
*2450 SBD&lt;br /&gt;
*550 SBD Back-Up Shielding|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1000 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Two DMC C17X Solar Ionization Reactors|&lt;br /&gt;
}}&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Heleon Targeting System: Increases fire control for anti-fighter weapons by 1D.&lt;br /&gt;
&lt;br /&gt;
Enhanced Tactical Computer: Grants Captain +2D Tactics, offers tactical suggestions at 6D automatically.&lt;br /&gt;
&lt;br /&gt;
Offensive Shunt System: Vessel can deactivate power to weapons for two rounds in order to immedately gain 20% of the lost SBD of the ship.&lt;br /&gt;
&lt;br /&gt;
Ventral Docking Clamps, allows up to 12 Transport-class objects to be latched onto the vessel&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
Atmospheric Operations&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25307</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25307"/>
		<updated>2016-01-10T07:30:42Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Correcting class.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Cruiser (SCC)|&lt;br /&gt;
registry=A9-B4-G1-2373-CCV|&lt;br /&gt;
prototype=Seraph-class Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=20,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**9 forward, 6 rear, 8 Ventral, 8 Dorsal, 9 Port, 9 Starboard&lt;br /&gt;
16 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**10 All Arcs&lt;br /&gt;
4 4-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Delphus R817 Deflector Shield Generator&lt;br /&gt;
*1400 SBD Ray/Particle/Ion&lt;br /&gt;
*1540 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*700 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class cruiser was designed by the Allegiance Battle Group&#039;s navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Missile Launchers: Each launcher may fire up to 4 warheads per round. The launcher assembly must fire at a single target, allowing the Seraph to fire four warheads each at up to four targets.&lt;br /&gt;
&lt;br /&gt;
Redundant Systems (SERAPH PROTOTYPE ONLY): Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman coolly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25306</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25306"/>
		<updated>2016-01-10T07:30:25Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Corrections to classification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Cruiser (SCC)|&lt;br /&gt;
registry=A9-B4-G1-2373-CCV|&lt;br /&gt;
prototype=Seraph-class Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=20,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**9 forward, 6 rear, 8 Ventral, 8 Dorsal, 9 Port, 9 Starboard&lt;br /&gt;
16 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**10 All Arcs&lt;br /&gt;
4 4-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Delphus R817 Deflector Shield Generator&lt;br /&gt;
*1400 SBD Ray/Particle/Ion&lt;br /&gt;
*1540 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*700 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class cruiser was designed by the Allegiance Battle Group&#039;s navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Missile Launchers: Each launcher may fire up to 4 warheads per round. The launcher assembly must fire at a single target, allowing the Seraph to fire four warheads each at up to four targets.&lt;br /&gt;
&lt;br /&gt;
Redundant Systems (SERAPH PROTOTYPE ONLY): Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman coolly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Heavy_Cruiser&amp;diff=25305</id>
		<title>Seraph-class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Heavy_Cruiser&amp;diff=25305"/>
		<updated>2016-01-10T07:29:21Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Michael Raven moved page Seraph-class Heavy Cruiser to Seraph-class Cruiser: Correct classification of the craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Seraph-class Cruiser]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25304</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25304"/>
		<updated>2016-01-10T07:29:21Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Michael Raven moved page Seraph-class Heavy Cruiser to Seraph-class Cruiser: Correct classification of the craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Heavy Cruiser (SHC)|&lt;br /&gt;
registry=A9-B4-G1-2373-HCV|&lt;br /&gt;
prototype=Seraph-class Heavy Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=20,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**9 forward, 6 rear, 8 Ventral, 8 Dorsal, 9 Port, 9 Starboard&lt;br /&gt;
16 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**10 All Arcs&lt;br /&gt;
4 4-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Delphus R817 Deflector Shield Generator&lt;br /&gt;
*1400 SBD Ray/Particle/Ion&lt;br /&gt;
*1540 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*700 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class heavy cruiser is a heavy star cruiser designed by the Allegiance Battle Group for the navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class heavy cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Missile Launchers: Each launcher may fire up to 4 warheads per round. The launcher assembly must fire at a single target, allowing the Seraph to fire four warheads each at up to four targets.&lt;br /&gt;
&lt;br /&gt;
Redundant Systems (SERAPH PROTOTYPE ONLY): Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman cooly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25303</id>
		<title>Hawk-class Fighter/Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25303"/>
		<updated>2016-01-08T22:54:16Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Laser Cannons are not Turreted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hawk-class Fighter/Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Fighter/Interceptor Hybrid|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Hawk-class Fighter/Interceptor (HWK)|&lt;br /&gt;
registry=R8-I1-G8-1835-HWK|&lt;br /&gt;
prototype=Hawk-class Fighter/Interceptor &amp;lt;b&amp;gt;Shatterpoint One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=125,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=7.5 Meters|&lt;br /&gt;
width=4.5 Meters|&lt;br /&gt;
height=2.5 Meters|&lt;br /&gt;
mass=31.238 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=6D, 4D in Fighter Mode|&lt;br /&gt;
cspeed=150 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
tspeed=185 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
fspeed=210 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Hybrid Torpedo/Missile Launchers&lt;br /&gt;
*8 Torpedos or 12 Missiles per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*80 SBD, 120 in Fighter Mode|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=SFS I-s2d Solar Ionization Reactor rated at 40 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
The vessel may switch between a Fighter Mode and an Interceptor mode. In Interceptor Mode, the vessel is faster, more maneuverable, but deals less damage and has lower shields. &lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25300</id>
		<title>Lightning-class Medium Bomber</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25300"/>
		<updated>2015-12-15T00:32:08Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Fixed Damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Lightning-class Medium Bomber|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Medium Bomber|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Lightning-class Medium Bomber (LMB)|&lt;br /&gt;
registry=R5-I2-G5-5789-LMB|&lt;br /&gt;
prototype=Lightning-class Medium Bomber &amp;lt;b&amp;gt;Neutralizer One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=75,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=150,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=9 Meters|&lt;br /&gt;
width=5.75 Meters|&lt;br /&gt;
height=2.9 Meters|&lt;br /&gt;
mass=47.918 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=2 (Pilot, Gunner)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=100 MGLT|&lt;br /&gt;
tspeed=120 MGLT|&lt;br /&gt;
fspeed=135 MGLT|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Turreted Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 2 Rear, 1 Ventral, 1 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
4 Proton Torpedo Launchers&lt;br /&gt;
*12 Torpedos per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*150 SBD|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=Two MPS Bpr-99 fusion reactors rated at 50 PU, combined|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25299</id>
		<title>Hawk-class Fighter/Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25299"/>
		<updated>2015-12-15T00:31:37Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Fixing weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hawk-class Fighter/Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Fighter/Interceptor Hybrid|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Hawk-class Fighter/Interceptor (HWK)|&lt;br /&gt;
registry=R8-I1-G8-1835-HWK|&lt;br /&gt;
prototype=Hawk-class Fighter/Interceptor &amp;lt;b&amp;gt;Shatterpoint One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=125,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=7.5 Meters|&lt;br /&gt;
width=4.5 Meters|&lt;br /&gt;
height=2.5 Meters|&lt;br /&gt;
mass=31.238 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=6D, 4D in Fighter Mode|&lt;br /&gt;
cspeed=150 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
tspeed=185 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
fspeed=210 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Turreted Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Hybrid Torpedo/Missile Launchers&lt;br /&gt;
*8 Torpedos or 12 Missiles per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*80 SBD, 120 in Fighter Mode|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=SFS I-s2d Solar Ionization Reactor rated at 40 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
The vessel may switch between a Fighter Mode and an Interceptor mode. In Interceptor Mode, the vessel is faster, more maneuverable, but deals less damage and has lower shields. &lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25298</id>
		<title>Vulture-class Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25298"/>
		<updated>2015-12-15T00:31:13Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Fixing damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Vulture-class Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Long Range Inteceptor|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Deep Peek, Phase 2|&lt;br /&gt;
design=Vulture-class Interceptor (VLT)|&lt;br /&gt;
registry=R8-IZ-G9-9184-VLT|&lt;br /&gt;
prototype=Vulture-class Interceptor &amp;lt;b&amp;gt;Vulture One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=175,000 Credits|&lt;br /&gt;
btime=1.5 Days|&lt;br /&gt;
length=10 Meters|&lt;br /&gt;
width=6.1 Meters|&lt;br /&gt;
height=2.8 Meters|&lt;br /&gt;
mass=44.1 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 SFS P-sz9.7 Ion Engines|&lt;br /&gt;
maneuver=6D|&lt;br /&gt;
cspeed=135 MGLT|&lt;br /&gt;
tspeed=160 MGLT|&lt;br /&gt;
fspeed=185 MGLT|&lt;br /&gt;
hyperdrive=SFS ND9 Hyperdrive Generator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=2 Gyrhil R-8X Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+1 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/15 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
1 Turreted Phylon-2a Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
5D Damage, 20 meters of towing&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Forward, 1 Rear, 1 Ventral, 0 Dorsal, 1 Port, 1 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*132 SBD|&lt;br /&gt;
hull=Quadanium Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=SFS I-s4d Solar Ionization Reactor rated at 55 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25297</id>
		<title>Hawk-class Fighter/Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25297"/>
		<updated>2015-12-15T00:18:42Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Hawk-class Fighter/Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Fighter/Interceptor Hybrid|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Hawk-class Fighter/Interceptor (HWK)|&lt;br /&gt;
registry=R8-I1-G8-1835-HWK|&lt;br /&gt;
prototype=Hawk-class Fighter/Interceptor &amp;lt;b&amp;gt;Shatterpoint One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=125,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=7.5 Meters|&lt;br /&gt;
width=4.5 Meters|&lt;br /&gt;
height=2.5 Meters|&lt;br /&gt;
mass=31.238 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=6D, 4D in Fighter Mode|&lt;br /&gt;
cspeed=150 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
tspeed=185 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
fspeed=210 MGLT, Reduced by 60 MGLT in Fighter Mode|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Turreted Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage, +1D in Fighter Mode&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Hybrid Torpedo/Missile Launchers&lt;br /&gt;
*8 Torpedos or 12 Missiles per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*80 SBD, 120 in Fighter Mode|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=SFS I-s2d Solar Ionization Reactor rated at 40 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
The vessel may switch between a Fighter Mode and an Interceptor mode. In Interceptor Mode, the vessel is faster, more maneuverable, but deals less damage and has lower shields. &lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25296</id>
		<title>Lightning-class Medium Bomber</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25296"/>
		<updated>2015-12-15T00:13:34Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Lightning-class Medium Bomber|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Medium Bomber|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Lightning-class Medium Bomber (LMB)|&lt;br /&gt;
registry=R5-I2-G5-5789-LMB|&lt;br /&gt;
prototype=Lightning-class Medium Bomber &amp;lt;b&amp;gt;Neutralizer One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=75,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=150,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=9 Meters|&lt;br /&gt;
width=5.75 Meters|&lt;br /&gt;
height=2.9 Meters|&lt;br /&gt;
mass=47.918 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=2 (Pilot, Gunner)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 Slayn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=100 MGLT|&lt;br /&gt;
tspeed=120 MGLT|&lt;br /&gt;
fspeed=135 MGLT|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Turreted Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 2 Rear, 1 Ventral, 1 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
4 Proton Torpedo Launchers&lt;br /&gt;
*12 Torpedos per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*150 SBD|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=Two MPS Bpr-99 fusion reactors rated at 50 PU, combined|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25295</id>
		<title>Lightning-class Medium Bomber</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25295"/>
		<updated>2015-12-14T23:41:41Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Lightning-class Medium Bomber|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Medium Bomber|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Reconstruction|&lt;br /&gt;
design=Lightning-class Medium Bomber (LMB)|&lt;br /&gt;
registry=R5-I2-G5-5789-LMB|&lt;br /&gt;
prototype=Lightning-class Medium Bomber &amp;lt;b&amp;gt;Neutralizer One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=75,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=150,000 Credits|&lt;br /&gt;
btime=1 Days|&lt;br /&gt;
length=9 Meters|&lt;br /&gt;
width=5.75 Meters|&lt;br /&gt;
height=2.9 Meters|&lt;br /&gt;
mass=47.918 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=2 (Pilot, Gunner)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 layn &amp;amp; Korpil JZ-5 Fusial Thrust Engines|&lt;br /&gt;
maneuver=4D|&lt;br /&gt;
cspeed=100 MGLT|&lt;br /&gt;
tspeed=120 MGLT|&lt;br /&gt;
fspeed=135 MGLT|&lt;br /&gt;
hyperdrive=|&lt;br /&gt;
hdrating=|&lt;br /&gt;
backuphd=SFS ND6 Hyperdrive Generator|&lt;br /&gt;
burating=x7|&lt;br /&gt;
weapon=2 Turreted Gyrhil R-8X Laser Cannons&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 2 Rear, 1 Ventral, 1 Dorsal, 2 Port, 2 Starboard&lt;br /&gt;
4 Proton Torpedo Launchers&lt;br /&gt;
*12 Torpedos per Launcher&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/12 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*150 SBD|&lt;br /&gt;
hull=Titanium Reinforced Durasteel Hull Plating&lt;br /&gt;
*25 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=50 SU|&lt;br /&gt;
power=Two MPS Bpr-99 fusion reactors rated at 50 PU, combined|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s hyperdrive is for emergencies only, and can only store two jumps.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25294</id>
		<title>Lightning-class Medium Bomber</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Lightning-class_Medium_Bomber&amp;diff=25294"/>
		<updated>2015-12-14T05:10:27Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25293</id>
		<title>Hawk-class Fighter/Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Hawk-class_Fighter/Interceptor&amp;diff=25293"/>
		<updated>2015-12-14T05:06:50Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25292</id>
		<title>Vulture-class Interceptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Vulture-class_Interceptor&amp;diff=25292"/>
		<updated>2015-12-08T06:31:03Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Player ability nerfed, making adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Vulture-class Interceptor|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Raven Industries, Inc.|&lt;br /&gt;
manufacturer=Raven Industries, Inc.|&lt;br /&gt;
combatdes=Long Range Inteceptor|&lt;br /&gt;
role=Starfighter|&lt;br /&gt;
codename=Deep Peek, Phase 2|&lt;br /&gt;
design=Vulture-class Interceptor (VLT)|&lt;br /&gt;
registry=R8-IZ-G9-9184-VLT|&lt;br /&gt;
prototype=Vulture-class Interceptor &amp;lt;b&amp;gt;Vulture One&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=60,000 Credits|&lt;br /&gt;
devtime=1 Month|&lt;br /&gt;
bcost=175,000 Credits|&lt;br /&gt;
btime=1.5 Days|&lt;br /&gt;
length=10 Meters|&lt;br /&gt;
width=6.1 Meters|&lt;br /&gt;
height=2.8 Meters|&lt;br /&gt;
mass=44.1 Metric Tons|&lt;br /&gt;
cargo=110 Kilograms|&lt;br /&gt;
consumables=1 Week|&lt;br /&gt;
crew=1 (Pilot)|&lt;br /&gt;
troop=|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=|&lt;br /&gt;
craft=|&lt;br /&gt;
navigation=SFS N-s6 Navcon System|&lt;br /&gt;
engines=3 SFS P-sz9.7 Ion Engines|&lt;br /&gt;
maneuver=6D|&lt;br /&gt;
cspeed=135 MGLT|&lt;br /&gt;
tspeed=160 MGLT|&lt;br /&gt;
fspeed=185 MGLT|&lt;br /&gt;
hyperdrive=SFS ND9 Hyperdrive Generator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=|&lt;br /&gt;
burating=|&lt;br /&gt;
weapon=2 Gyrhil R-8X Laser Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Borstel NK-3 Ion Cannons&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
*6D+2 Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
2 Universal Warhead Launchers&lt;br /&gt;
*2 Space Bombs or 4 HSRs or 6 Torpedos or 8 Missiles per launcher.&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/6/15 Space Units&lt;br /&gt;
*100 meters/600 meters/1.2 km in Atmosphere&lt;br /&gt;
*Varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Forward, 0 Rear, 0 Ventral, 0 Dorsal, 0 Port, 0 Starboard&lt;br /&gt;
1 Turreted Phylon-2a Tractor Beam Projector&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-4/15/30 Space Units&lt;br /&gt;
*100-400/1.5/2.7 km in Atmosphere&lt;br /&gt;
5D Damage, 20 meters of towing&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**1 Forward, 1 Rear, 1 Ventral, 0 Dorsal, 1 Port, 1 Starboard|&lt;br /&gt;
sensor=Fabritech ANs-5d full-spectrum transceiver&lt;br /&gt;
&lt;br /&gt;
PA-9r long range phased tachyon detection array&lt;br /&gt;
&lt;br /&gt;
PG-7u short range primary threat analysis grid&lt;br /&gt;
*Passive: 33 Space Units/1D&lt;br /&gt;
*Scan: 66 Space Units/2D&lt;br /&gt;
*Search: 93 Space Units/3D&lt;br /&gt;
*Focus: 5 Space Units/4D|&lt;br /&gt;
shields=Sirplex Zr-41 Shield Generator&lt;br /&gt;
*132 SBD|&lt;br /&gt;
hull=Quadanium Hull Plating&lt;br /&gt;
*40 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=80 SU|&lt;br /&gt;
power=SFS I-s4d Solar Ionization Reactor rated at 55 PU|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design currently sees active service as part of Raven Industries, Inc.&#039;s merchant marine fleet.&lt;br /&gt;
&lt;br /&gt;
==Other Systems==&lt;br /&gt;
&lt;br /&gt;
Encrypted Systems&lt;br /&gt;
&lt;br /&gt;
Zero Engine Emissions&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25291</id>
		<title>Seraph-class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Seraph-class_Cruiser&amp;diff=25291"/>
		<updated>2015-12-08T02:11:42Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Update of cost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Seraph-class Heavy Cruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Heavy Cruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Seraph-class Heavy Cruiser (SHC)|&lt;br /&gt;
registry=A9-B4-G1-2373-HCV|&lt;br /&gt;
prototype=Seraph-class Heavy Cruiser &amp;lt;b&amp;gt;Seraph&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=500,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=20,500,000 Credits|&lt;br /&gt;
btime=1 Week|&lt;br /&gt;
length=400 Meters|&lt;br /&gt;
width=210 Meters|&lt;br /&gt;
height=120 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=2,100 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=600 Biologicals, 600 Droids, 30 Gunners|&lt;br /&gt;
troop=100 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=6 Starfighters|&lt;br /&gt;
craft=4 Transport-class Craft|&lt;br /&gt;
navigation=LpL-90 Navicomputer|&lt;br /&gt;
engines=7 Kuat Galaxy-15 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=85 MGLT|&lt;br /&gt;
tspeed=94 MGLT|&lt;br /&gt;
fspeed=108 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=12 Modified XX-9 Rotary Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Capital Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**9 forward, 6 rear, 8 Ventral, 8 Dorsal, 9 Port, 9 Starboard&lt;br /&gt;
16 CEC AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1-3/12/25 Space Units&lt;br /&gt;
*100-300m/1.2km/2.5km in Atmosphere&lt;br /&gt;
*8D Starfighter Scale&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**10 All Arcs&lt;br /&gt;
4 4-rack Tube Fed Universal Warhead Launchers&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range varies depending on payload&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 forward, 4 rear, 2 Ventral, 2 Dorsal, 4 Port except within 100m of the hull, 4 Starboard except within 100m of the hull.&lt;br /&gt;
24 Turreted Anti-Warhead Autoblaster Emplacements&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**12 forward, 12 rear, 12 Ventral, 12 Dorsal, 12 Port, 12 Starboard&lt;br /&gt;
*Fires at 12D vs incoming warheads&lt;br /&gt;
2 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**2 Front, 2 Rear, 1 Ventral, 1 Dorsal, 2 Starboard, 2 Port&lt;br /&gt;
Ventral Bomb Bay, holds 100 metric tons of ordinance|&lt;br /&gt;
sensor=Fabritech ANs-9.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Delphus R817 Deflector Shield Generator&lt;br /&gt;
*1400 SBD Ray/Particle/Ion&lt;br /&gt;
*1540 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*700 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
The Seraph-class heavy cruiser is a heavy star cruiser designed by the Allegiance Battle Group for the navy as a general-purpose vessel capable of interception, heavy combat, and heavy escort mission profiles. More expensive than normal vessels of its size, the Seraph-class heavy cruiser was designed to engage and defeat much larger vessels.&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
Advanced Holographic Tactical Display: +1D to Tactics for space combat&lt;br /&gt;
&lt;br /&gt;
Medbay: +1D to Medicine checks performed in the bay, when utilizing equipment&lt;br /&gt;
&lt;br /&gt;
Machine Shop: +1D to Crafting and Repair Checks&lt;br /&gt;
&lt;br /&gt;
Brig: Standard Four Cell Arrangement, with room for additional Modular Security Modifications later.&lt;br /&gt;
&lt;br /&gt;
Interior Defenses: Automated Autoblasters in engineering, Computer Core, and Bridge, as well as down Main Corridors; Keycarded Blast Doors and Security Stations in said locations as well&lt;br /&gt;
&lt;br /&gt;
Missile Launchers: Each launcher may fire up to 4 warheads per round. The launcher assembly must fire at a single target, allowing the Seraph to fire four warheads each at up to four targets.&lt;br /&gt;
&lt;br /&gt;
Redundant Systems (SERAPH PROTOTYPE ONLY): Ship is 50% resistant to ION damage, and recovers 50% faster from it.&lt;br /&gt;
&lt;br /&gt;
Force Alchemy effect (SERAPH PROTOTYPE ONLY): Helm has been imbued such that anyone who utilizes the navicomputer has access to the ability Instinctive Astrogation regardless of their SENSE or PERCEPTION score at 9D.&lt;br /&gt;
&lt;br /&gt;
Odd effect (SERAPH PROTOTYPE ONLY): Whenever the hyperdrive is engaged, an English actor pretending to be a Frenchman cooly declares &#039;Engage.&#039; This is heard throughout the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=25290</id>
		<title>Phoenix-class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=25290"/>
		<updated>2015-11-20T20:48:43Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Phoenix-class Battlecruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Battlecruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Phoenix-class Battlecruiser (PHX)|&lt;br /&gt;
registry=A3-B5-G6-7382-BAC|&lt;br /&gt;
prototype=Phoenix-class Battlecruiser &amp;lt;b&amp;gt;Phoenix&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=2 Months|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=3 Weeks|&lt;br /&gt;
length=1000 Meters|&lt;br /&gt;
width=400 Meters|&lt;br /&gt;
height=200 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=20,000 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=3,400 Biologicals, 1,800 Droids, 140 Gunners|&lt;br /&gt;
troop=600 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=36 Starfighters|&lt;br /&gt;
craft=12 Transport-class Craft|&lt;br /&gt;
navigation=LpL-44 Navigation System|&lt;br /&gt;
engines=2 Destroyer One Ion Engines, 4 Gemon-3 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=75 MGLT|&lt;br /&gt;
fspeed=95 MGLT|&lt;br /&gt;
hyperdrive=Kuat Destroyer One Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=40 XX-9 Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
40 NK-9 Heavy Ion Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/50 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*11 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
4 Heavy Weapon Emplacement Hardpoints&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range depends on loadout&lt;br /&gt;
*Damage depends on loadout&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Forward, 4 Rear, 2 Ventral, 2 Dorsal, 4 Port, 4 Starboard&lt;br /&gt;
6 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port&lt;br /&gt;
48 Anti-Warhead Autoblasters&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/3/7 Space Units&lt;br /&gt;
*1/5/10km in Atmosphere&lt;br /&gt;
*2D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**36 All Arcs&lt;br /&gt;
1 Gravimetric Vortex Projector&lt;br /&gt;
*Gravity well generator with fire modes&lt;br /&gt;
*Mode 1&lt;br /&gt;
**50 Space Unit radius Gravity Well, centered on the vessel&lt;br /&gt;
*Mode 2&lt;br /&gt;
**Projects two gravity wells with a 30 Space Unit radius, 200 Space Unit range&lt;br /&gt;
*Mode 3&lt;br /&gt;
**Disrupts all gravity wells targeted on your vessel, permanently damages the unit and removes this mode.&lt;br /&gt;
*All Fire Arcs|&lt;br /&gt;
sensor=Fabritech ANs-10.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Serridge SEAL Shielding System&lt;br /&gt;
*3600 SBD Ray/Particle/Ion&lt;br /&gt;
*3960 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1600 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*450 RU|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Experimental X-10a Hypermatter Annihilation Reactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
Gravimetric Vortex Projector - When active, this system only requires the re-route of 1 system to power it, no matter which mode. It has no other negative effects on the vessel. This is an experimental/unique part.&lt;br /&gt;
&lt;br /&gt;
It takes two rounds to charge the gravity well, and two rounds to route power from the gravity wells back to another system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=25289</id>
		<title>Phoenix-class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Phoenix-class_Battlecruiser&amp;diff=25289"/>
		<updated>2015-11-20T20:48:08Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Correcting weapon damage, adding autoblasters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Phoenix-class Battlecruiser|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Battlecruiser|&lt;br /&gt;
role=Combat Vessel|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Phoenix-class Battlecruiser (PHX)|&lt;br /&gt;
registry=A3-B5-G6-7382-BAC|&lt;br /&gt;
prototype=Phoenix-class Battlecruiser &amp;lt;b&amp;gt;Phoenix&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=1,500,000 Credits|&lt;br /&gt;
devtime=2 Months|&lt;br /&gt;
bcost=85,000,000 Credits|&lt;br /&gt;
btime=3 Weeks|&lt;br /&gt;
length=1000 Meters|&lt;br /&gt;
width=400 Meters|&lt;br /&gt;
height=200 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=20,000 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=3,400 Biologicals, 1,800 Droids, 140 Gunners|&lt;br /&gt;
troop=600 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=12 Starfighters|&lt;br /&gt;
craft=12 Transport-class Craft|&lt;br /&gt;
navigation=LpL-44 Navigation System|&lt;br /&gt;
engines=2 Destroyer One Ion Engines, 4 Gemon-3 Ion Engines|&lt;br /&gt;
maneuver=2D|&lt;br /&gt;
cspeed=65 MGLT|&lt;br /&gt;
tspeed=75 MGLT|&lt;br /&gt;
fspeed=95 MGLT|&lt;br /&gt;
hyperdrive=Kuat Destroyer One Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=40 XX-9 Heavy Turbolaser Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*14 SBD/RU Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
40 NK-9 Heavy Ion Cannon Turrets&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/50 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*11 SBD/SYS Damage&lt;br /&gt;
*8D Damage, Capital, Transport, and Starfighter Scale selectable&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**30 forward, 20 rear, 20 Ventral, 20 Dorsal, 30 Port, 30 Starboard&lt;br /&gt;
4 Heavy Weapon Emplacement Hardpoints&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*Range depends on loadout&lt;br /&gt;
*Damage depends on loadout&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Forward, 4 Rear, 2 Ventral, 2 Dorsal, 4 Port, 4 Starboard&lt;br /&gt;
6 Phylon II Tractor Beam Projectors&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port&lt;br /&gt;
48 Anti-Warhead Autoblasters&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*1/3/7 Space Units&lt;br /&gt;
*1/5/10km in Atmosphere&lt;br /&gt;
*2D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**36 All Arcs&lt;br /&gt;
1 Gravimetric Vortex Projector&lt;br /&gt;
*Gravity well generator with fire modes&lt;br /&gt;
*Mode 1&lt;br /&gt;
**50 Space Unit radius Gravity Well, centered on the vessel&lt;br /&gt;
*Mode 2&lt;br /&gt;
**Projects two gravity wells with a 30 Space Unit radius, 200 Space Unit range&lt;br /&gt;
*Mode 3&lt;br /&gt;
**Disrupts all gravity wells targeted on your vessel, permanently damages the unit and removes this mode.&lt;br /&gt;
*All Fire Arcs|&lt;br /&gt;
sensor=Fabritech ANs-10.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 75 Space Units/3D&lt;br /&gt;
*Search: 100 Space Unit/4D&lt;br /&gt;
*Focus: 4 Space Units/5D|&lt;br /&gt;
shields=Serridge SEAL Shielding System&lt;br /&gt;
*3600 SBD Ray/Particle/Ion&lt;br /&gt;
*3960 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*1600 RU|&lt;br /&gt;
armor=Quadanium armor secondary Hull&lt;br /&gt;
*450 RU|&lt;br /&gt;
sysrating=2000 SU|&lt;br /&gt;
power=Experimental X-10a Hypermatter Annihilation Reactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design entered service in (February 2013, needs SWified). It currently sees active service as part of the [[ABG_Order_of_Battle| ABG Order of Battle]].&lt;br /&gt;
&lt;br /&gt;
Gravimetric Vortex Projector - When active, this system only requires the re-route of 1 system to power it, no matter which mode. It has no other negative effects on the vessel. This is an experimental/unique part.&lt;br /&gt;
&lt;br /&gt;
It takes two rounds to charge the gravity well, and two rounds to route power from the gravity wells back to another system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Iconoclast-class_Light_Carrier&amp;diff=25288</id>
		<title>Iconoclast-class Light Carrier</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Iconoclast-class_Light_Carrier&amp;diff=25288"/>
		<updated>2015-11-15T15:25:31Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: New Shield Concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ship_NR|&lt;br /&gt;
name=Iconoclast-class Light Carrier|&lt;br /&gt;
image=|&lt;br /&gt;
designer=Allegiance Battle Group|&lt;br /&gt;
manufacturer=Allegiance Battle Group|&lt;br /&gt;
combatdes=Light Carrier|&lt;br /&gt;
role=Carrier|&lt;br /&gt;
codename=|&lt;br /&gt;
design=Iconoclast-class Light Carrier (ILC)|&lt;br /&gt;
registry=A4-B2-G2-7842-LCV|&lt;br /&gt;
prototype=Iconoclast-class Light Carrier &amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;|&lt;br /&gt;
devcost=400,000 Credits|&lt;br /&gt;
devtime=1 Week|&lt;br /&gt;
bcost=7,000,000 Credits|&lt;br /&gt;
btime=1.5 Weeks|&lt;br /&gt;
length=350 Meters|&lt;br /&gt;
width=200 Meters|&lt;br /&gt;
height=150 Meters|&lt;br /&gt;
mass=|&lt;br /&gt;
cargo=15,000 Metric Tons|&lt;br /&gt;
consumables=3 Years|&lt;br /&gt;
crew=400 Biologicals, 400 Droids, 24 Gunners|&lt;br /&gt;
troop=50 Commandos|&lt;br /&gt;
vehicle=|&lt;br /&gt;
fighter=3 Squadrons of Starfighters|&lt;br /&gt;
craft=6 Transport-class Craft|&lt;br /&gt;
navigation=Corellian Chain Management NavCom Unit|&lt;br /&gt;
engines=2 Alderaan Royal Engineers LF9 Ion Engines|&lt;br /&gt;
maneuver=1D|&lt;br /&gt;
cspeed=60 MGLT|&lt;br /&gt;
tspeed=75 MGLT|&lt;br /&gt;
fspeed=85 MGLT|&lt;br /&gt;
hyperdrive=Kuat Galnav-10 Hyperdrive Motivator|&lt;br /&gt;
hdrating=x1|&lt;br /&gt;
backuphd=Kuat Galnav-15 Hyperdrive Motivator|&lt;br /&gt;
burating=x10|&lt;br /&gt;
weapon=24 High Speed AG-2G Quad Laser Cannon Turrets&lt;br /&gt;
*4D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*Capital Scale: 4 SBD/RU Damage&lt;br /&gt;
*7D Starfighter Scale Damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**16 forward, 16 rear, 16 Ventral, 16 Dorsal, 16 Port, 16 Starboard&lt;br /&gt;
6 Phylon II Tractor Beams&lt;br /&gt;
*3D Fire Control&lt;br /&gt;
*3-15/35/75 Space Units&lt;br /&gt;
*6-30/70/150km in Atmosphere&lt;br /&gt;
*8D Tractor beam damage&lt;br /&gt;
*Fire Arcs&lt;br /&gt;
**4 Front, 4 Rear, 3 Ventral, 3 Dorsal, 4 Starboard, 4 Port|&lt;br /&gt;
sensor=Fabritech ANs-8.5w wide range sensor system&lt;br /&gt;
*Passive: 30 Space Units/1D&lt;br /&gt;
*Scan: 50 Space Units/2D&lt;br /&gt;
*Search: 75 Space Unit/3D&lt;br /&gt;
*Focus: 4 Space Units/4D|&lt;br /&gt;
shields=Enhanced Delphus JC-671 Shield Projectors&lt;br /&gt;
*1200 SBD Ray/Particle/Ion&lt;br /&gt;
*1260 for ABG Produced versions|&lt;br /&gt;
hull=Quadanium reinforced Alusteel Hull&lt;br /&gt;
*520 RU|&lt;br /&gt;
armor=|&lt;br /&gt;
sysrating=800 SU|&lt;br /&gt;
power=Generations III Self-Contained Power Generator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;br /&gt;
[[Category:ABG Order of Battle]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Michael_Raven&amp;diff=25216</id>
		<title>Michael Raven</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Michael_Raven&amp;diff=25216"/>
		<updated>2015-02-19T23:37:51Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Deleted all the old useless story stuff now that the timelines are correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{New Republic character infobox|&lt;br /&gt;
|name=Michael Raven&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=TBD&lt;br /&gt;
|death=&lt;br /&gt;
|family=&lt;br /&gt;
|species=Human, Lorrdian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=1.8542 meters&lt;br /&gt;
|weight=79.3787 kilograms&lt;br /&gt;
|hair=Dark Brown&lt;br /&gt;
|eyes=Naturally blue&lt;br /&gt;
|features=Multi-colored eyes.&lt;br /&gt;
|era=Post-Thrawn Rebel Squadrons&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=General (Fictionally), Fleet Admiral &lt;br /&gt;
|titles=Rebel Squadrons [[Logistics Officer]]&lt;br /&gt;
}}&lt;br /&gt;
Fleet Admiral &#039;&#039;&#039;Michael Raven&#039;&#039;&#039; is the current [[Allegiance Battle Group]] [[Commanding Officer]] and has served in the RS since Aug 15, 2002.  He currently holds active positions in the [[Logistics Office]] and [[ABG]].  He is a two-time former [[Rebel Squadrons Fleet Commander]] (RSFC).&lt;br /&gt;
&lt;br /&gt;
== Character and Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-fictional RS Service ==&lt;br /&gt;
&lt;br /&gt;
Raven has been a member of the RS since around August, 2002. He first joined under the advice of long time friend Davin Ingram Kabak; as they used to play a different Star Wars sim in old AOL chat rooms. For the first four years of his time here in the RS he remained in the ABG. After becoming ABG CO in 2006, he started to branch out to the other regions of the RS, first joining RID to play Empire at War, then the VSG after flying and beating the &#039;T&#039; mission with a score of over 1,000,000. While this was going on, he encountered then-Logistics Officer Vaughan a few times in the B&amp;amp;G; with him asking about a bunch of technical questions that Raven was able answer. This quickly went from questions-in-passing to full fledged discussions on the universe; and eventually a very healthy working relationship between the.&lt;br /&gt;
&lt;br /&gt;
He quickly started getting more involved in the RS, including running for FC once Spokes resigned and losing to Licah. Afterwards, he ran again when Licah resigned due to RL issues. When Dave was elected he offered the position of RSXO to me. Accepting, he and Dave became a rather effective duo; bringing the unified ITOD to the RS, and successfully running ORW III. While RSXO he continued to serve as ABG CO after it had reattained Fleet status, and continue to do so to this day.&lt;br /&gt;
&lt;br /&gt;
He ran for FC after Dave&#039;s resignation, and successfully attained the position of Fleet Commander. After RL issues caused him to step down, he again took up the mantle about two years later, before resigning after getting the RS to a comfortable place. He continues to serve in the RS to this day.&lt;br /&gt;
&lt;br /&gt;
== Current Positions ==&lt;br /&gt;
&lt;br /&gt;
* Rebel Squadrons Logistics Officer&lt;br /&gt;
* Rebel Squadrons [[Arbitrator]]&lt;br /&gt;
* [[Allegiance Battle Group]] Commanding Officer&lt;br /&gt;
* Rebel Squadrons Site Administrator&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Former Positions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rebel Squadrons [[Fleet Commander]] (July 31st, 2007 to April 1st, 2008)&lt;br /&gt;
* Rebel Squadrons [[Executive Officer]] (October, 2006 to July 31st, 2007)&lt;br /&gt;
* Allegiance Battle Group Wing Commanding Officer&lt;br /&gt;
* Allegiance Battle Group Wing Executive Officer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Michael_Raven&amp;diff=25215</id>
		<title>Michael Raven</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Michael_Raven&amp;diff=25215"/>
		<updated>2015-02-19T23:36:38Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Prepping page for rework.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{New Republic character infobox|&lt;br /&gt;
|name=Michael Raven&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=TBD&lt;br /&gt;
|death=&lt;br /&gt;
|family=&lt;br /&gt;
|species=Human, Lorrdian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=1.8542 meters&lt;br /&gt;
|weight=79.3787 kilograms&lt;br /&gt;
|hair=Dark Brown&lt;br /&gt;
|eyes=Naturally blue&lt;br /&gt;
|features=Multi-colored eyes.&lt;br /&gt;
|era=Post-Thrawn Rebel Squadrons&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=General (Fictionally), Fleet Admiral &lt;br /&gt;
|titles=Commanding officer of the &#039;&#039;Subterrel Strike Force&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Fleet Admiral &#039;&#039;&#039;Michael Raven&#039;&#039;&#039; is the current [[Allegiance Battle Group]] [[Commanding Officer]] and has served in the RS since Aug 15, 2002.  He currently holds active positions in the [[Logistics Office]] and [[ABG]].  He is a two-time former [[Rebel Squadrons Fleet Commander]] (RSFC).&lt;br /&gt;
&lt;br /&gt;
== Fictional Continuity ==&lt;br /&gt;
&lt;br /&gt;
My character was originally created for the [[Allegiance Battle Group]], but due to involvement with the rest of the RS mainstream, including the [[Vigilance Starfighter Group]] and [[Righteous Indignation Division]]; I had to &#039;tweak&#039; my back story so that the fictional times would sync up properly. Therefore, there are two separate histories below for the same character; if the ABG and RS ever sync up their story lines (a virtual impossibility at this time) these issues will be resolved. Essentially, the only thing changed is a bit of back story; the personality traits and normal behavior between the two &#039;versions&#039; of the character are identical. It is more of a point of annoyance than anything, but, for now, I suck it up and deal with it. ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Traits and Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-fictional RS Service ==&lt;br /&gt;
&lt;br /&gt;
Raven has been a member of the RS since around August, 2002. He first joined under the advice of long time friend Davin Ingram Kabak; as they used to play a different Star Wars sim in old AOL chat rooms. For the first four years of his time here in the RS he remained in the ABG. After becoming ABG CO in 2006, he started to branch out to the other regions of the RS, first joining RID to play Empire at War, then the VSG after flying and beating the &#039;T&#039; mission with a score of over 1,000,000. While this was going on, he encountered then-Logistics Officer Vaughan a few times in the B&amp;amp;G; with him asking about a bunch of technical questions that Raven was able answer. This quickly went from questions-in-passing to full fledged discussions on the universe; and eventually a very healthy working relationship between the.&lt;br /&gt;
&lt;br /&gt;
He quickly started getting more involved in the RS, including running for FC once Spokes resigned and losing to Licah. Afterwards, he ran again when Licah resigned due to RL issues. When Dave was elected he offered the position of RSXO to me. Accepting, he and Dave became a rather effective duo; bringing the unified ITOD to the RS, and successfully running ORW III. While RSXO he continued to serve as ABG CO after it had reattained Fleet status, and continue to do so to this day.&lt;br /&gt;
&lt;br /&gt;
He ran for FC after Dave&#039;s resignation, and successfully attained the position of Fleet Commander. After RL issues caused him to step down, he again took up the mantle about two years later, before resigning after getting the RS to a comfortable place. He continues to serve in the RS to this day.&lt;br /&gt;
&lt;br /&gt;
== Current Positions ==&lt;br /&gt;
&lt;br /&gt;
* Rebel Squadrons [[Logistics Officer]]&lt;br /&gt;
* Rebel Squadrons [[Arbitrator]]&lt;br /&gt;
* [[Allegiance Battle Group]] Commanding Officer&lt;br /&gt;
* Rebel Squadrons Site Administrator&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Former Positions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rebel Squadrons [[Fleet Commander]] (July 31st, 2007 to April 1st, 2008)&lt;br /&gt;
* Rebel Squadrons [[Executive Officer]] (October, 2006 to July 31st, 2007)&lt;br /&gt;
* Allegiance Battle Group Wing Commanding Officer&lt;br /&gt;
* Allegiance Battle Group Wing Executive Officer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Logistics_Office&amp;diff=25214</id>
		<title>Logistics Office</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Logistics_Office&amp;diff=25214"/>
		<updated>2015-02-19T23:30:49Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|lo}}&lt;br /&gt;
{{Office infobox|&lt;br /&gt;
|image=&lt;br /&gt;
|name=Logistics Office&lt;br /&gt;
|founder=&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|head=FA [[Michael Raven]]&lt;br /&gt;
|assistant=&lt;br /&gt;
|notable=[[David Vaughan]]&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=October/November 2006 (by David Vaughan)&lt;br /&gt;
|unit=&lt;br /&gt;
|subunits=&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;Logistics Office&#039;&#039;&#039; oversees the fictional aspects of the Rebel Squadrons. The current Logistics Officer is Fleet Admiral [[Michael Raven]]. He is assisted by a [[Logistics Office#Members of the Logistics Office|team of personnel]] who work together to document the organisation&#039;s fictional past, work on improving the current campaigns and storylines, and help plan for the fictional future.&lt;br /&gt;
&lt;br /&gt;
== Logistics Projects ==&lt;br /&gt;
The office has undertaking many [[Logistics Projects]], having completed a great many already in the initial year of the office&#039;s reopening. The primary priorities of the office are to document past campaigns and storylines, advise current mission builders, and work with campaign designers to create a unified, cohesive continuity.&lt;br /&gt;
&lt;br /&gt;
Logistics has completely revamped the RS OOB, planetary holdings, and is currently guiding the unified ITOD in advancing the RS&#039; storyline.&lt;br /&gt;
&lt;br /&gt;
== Members of the Logistics Office == &lt;br /&gt;
:&#039;&#039;&#039;Logistics Officer&#039;&#039;&#039;: [[Michael Raven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Executive Offices]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25211</id>
		<title>Aslinn</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25211"/>
		<updated>2015-02-16T11:53:51Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Minor physical changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=[[22GrS#22:5:15|22:5:15]] (28 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Unknown&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.727 metres&lt;br /&gt;
|weight=64 kilograms&lt;br /&gt;
|hair=Black, shoulder length&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|features=Pale complexion, subdued appearance.&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=Sentinel Company&lt;br /&gt;
|ranks=Private&lt;br /&gt;
|titles=Doctor of Medicine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Task Force Republic Shield Intelligence Biographical Report RS-82635-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Aslinn&lt;br /&gt;
&lt;br /&gt;
Aslinn was born to unknown parents on an unknown star system. Attempts to ascertain family background information have been rebuffed by the Allegiance Battle Group Intelligence Officer on the grounds that it is &#039;sensitive material&#039;. Due to the shortage of trained medics, and the fact that her remaining background information and credentials check out completely, RS intelligence is not going to push the matter. After graduating from the medical program at Tarsonis University with exceptional marks, she immediately enlisted at an Allegiance Battle Group recruiting station on Eden. She was accepted immediately, and put through an accelerated training regimen, and was quickly transferred to Sentinel Company, as Fifth Platoon&#039;s previous medic had been lost in combat shortly before her recruitment. She has been assigned to Fifth Platoon&#039;s Besh Squadron, under Sergeant [[Tychus]]. Her medical record since arriving at Fifth Platoon&#039;s facilities has been impeccable, and though she has not overly distinguished herself by saving anyone who wasn&#039;t expected to die, she has performed at or slightly above expectations.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Training Day===&lt;br /&gt;
&lt;br /&gt;
During Aurek and Besh fire team trials under Sergeant Tychus, Aslinn performed adequately, neither exceeding or falling short of expectations. As the Squadron Medic, she will likely be assigned to either fire team. She has not been chosen for a fire team leadership position, and it is highly doubtful that she will be offered one in the near future. Sentinel Company tends to keep their medics separate from leadership roles in order to maintain their professional bias. Sergeant Tychus has made notes that she seems to be attempting to acclimate herself to the group quickly and emphasize her niche as the group&#039;s attached medical professional. It is expected that she will attempt to &#039;make friends&#039; with everyone in the two fire teams in order to both improve the care she is giving, and improve her chances of being protected in battle. Sergeant Tychus believes that she does legitimately wish to serve the Company, but has an individual motivation to protect her own skin. He sees no issue with this as long as it does not adversely affect her performance.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
&lt;br /&gt;
During fire team Aurek&#039;s first deployment, Aslinn has been tasked with being the medical attache for what should be a simple humanitarian and guard mission. It is expected that there will be no difficulties in Sentinel&#039;s first deployment, and this is being used as an opportunity to get the company&#039;s &#039;feet wet&#039; with a relatively calm mission. Increased pirate activity is being monitored throughout the local sector, though this is not expected to affect Sentinel&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it is made available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Sentinel Training Day]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25210</id>
		<title>Aslinn</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25210"/>
		<updated>2015-02-16T11:51:12Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=[[22GrS#22:5:15|22:5:15]] (28 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Unknown&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.727 metres&lt;br /&gt;
|weight=64 kilograms&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=Sentinel Company&lt;br /&gt;
|ranks=Private&lt;br /&gt;
|titles=Doctor of Medicine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Task Force Republic Shield Intelligence Biographical Report RS-82635-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Aslinn&lt;br /&gt;
&lt;br /&gt;
Aslinn was born to unknown parents on an unknown star system. Attempts to ascertain family background information have been rebuffed by the Allegiance Battle Group Intelligence Officer on the grounds that it is &#039;sensitive material&#039;. Due to the shortage of trained medics, and the fact that her remaining background information and credentials check out completely, RS intelligence is not going to push the matter. After graduating from the medical program at Tarsonis University with exceptional marks, she immediately enlisted at an Allegiance Battle Group recruiting station on Eden. She was accepted immediately, and put through an accelerated training regimen, and was quickly transferred to Sentinel Company, as Fifth Platoon&#039;s previous medic had been lost in combat shortly before her recruitment. She has been assigned to Fifth Platoon&#039;s Besh Squadron, under Sergeant [[Tychus]]. Her medical record since arriving at Fifth Platoon&#039;s facilities has been impeccable, and though she has not overly distinguished herself by saving anyone who wasn&#039;t expected to die, she has performed at or slightly above expectations.&lt;br /&gt;
&lt;br /&gt;
===Sentinel Training Day===&lt;br /&gt;
&lt;br /&gt;
During Aurek and Besh fire team trials under Sergeant Tychus, Aslinn performed adequately, neither exceeding or falling short of expectations. As the Squadron Medic, she will likely be assigned to either fire team. She has not been chosen for a fire team leadership position, and it is highly doubtful that she will be offered one in the near future. Sentinel Company tends to keep their medics separate from leadership roles in order to maintain their professional bias. Sergeant Tychus has made notes that she seems to be attempting to acclimate herself to the group quickly and emphasize her niche as the group&#039;s attached medical professional. It is expected that she will attempt to &#039;make friends&#039; with everyone in the two fire teams in order to both improve the care she is giving, and improve her chances of being protected in battle. Sergeant Tychus believes that she does legitimately wish to serve the Company, but has an individual motivation to protect her own skin. He sees no issue with this as long as it does not adversely affect her performance.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
&lt;br /&gt;
During fire team Aurek&#039;s first deployment, Aslinn has been tasked with being the medical attache for what should be a simple humanitarian and guard mission. It is expected that there will be no difficulties in Sentinel&#039;s first deployment, and this is being used as an opportunity to get the company&#039;s &#039;feet wet&#039; with a relatively calm mission. Increased pirate activity is being monitored throughout the local sector, though this is not expected to affect Sentinel&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it is made available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Sentinel Training Day]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25209</id>
		<title>Aslinn</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Aslinn&amp;diff=25209"/>
		<updated>2015-02-16T11:11:52Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Created page with &amp;quot;{{eras|rf}} {{New Republic character infobox| |name=Human |image= |homeworld=Unknown |birth=22:5:15 (28 years old) |death= |family=Unknown |species=Human |ge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=[[22GrS#22:5:15|22:5:15]] (28 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Unknown&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.727 metres&lt;br /&gt;
|weight=64 kilograms&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=Sentinel Company&lt;br /&gt;
|ranks=Private&lt;br /&gt;
|titles=Doctor of Medicine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-82635-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Aslinn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Sentinel Training Day]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25034</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=25034"/>
		<updated>2014-08-01T19:19:03Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.742 metres&lt;br /&gt;
|weight=62.73 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Hunter Green&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces Specialist, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. She was flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year; most waived due to the &#039;educational&#039; nature of the violations. Enlisted into the New Republic Academy when eligible, after being offered a &#039;clean slate&#039; for service within Spec Ops. During her freshman year, she caused a security breach when she created an IED; which she then promptly used to demonstrate field-improvisation. Due to causing one point two million credits in damage to the training facility with the device, she was nearly evicted from the academy until a recruiter for Task Force Republic Shield caught wind of the event. Finding her actions, quote: &#039;unique&#039;, she was enlisted into Republic Shield for service in their special operations division.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]], where her explosives testing could be done on the desolate surface of the planet; rather than a classroom. She graduated with honors, and was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. During the battle, she utilized field tools and random weapons picked up during the mission to create improvised explosives device; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with &#039;liberated&#039; explosive devices; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned elsewhere; to become a part of an infiltration company that tragically lost their demolitions officer when his pack was sabotaged. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. Information on these two tours is highly classified, but it has been noted that Specialist Anderson&#039;s personality and behavior changed dramatically upon the completion of the second tour. She received new transfer orders to the [[Subterrel Strike Force]] when it was formed, and served on board the [[Frigate|Nebulon B-class Escort Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039; as a part of [[Zealot]] Squadron. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of manic depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, and due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. She undergoes periodic monitoring for medical reasons, and is forced to undergo psychiatric evaluation on a regular basis due to her continued status as a demolitions officer. Her psychiatric evaluations seem to be rubber stamped by a high ranking officer within Zealot who believes she has potential -- as she has not passed a single evaluation in four years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This file will be continuously updated as more information is made available to NRI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Amplifier&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Blast Vest (Underneath Fatigues)&lt;br /&gt;
:*Multi-Pocketed Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt (Liberated)&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Multi-Pocket Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with â€˜liberatedâ€™ items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Backpack) (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives and other large things that go boom; along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24982</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24982"/>
		<updated>2014-07-07T03:03:31Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.742 metres&lt;br /&gt;
|weight=62.73 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces Specialist, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. She was flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year; most waived due to the &#039;educational&#039; nature of the violations. Enlisted into the New Republic Academy when eligible, after being offered a &#039;clean slate&#039; for service within Spec Ops. During her freshman year, she caused a security breach when she created an IED; which she then promptly used to demonstrate field-improvisation. Due to causing one point two million credits in damage to the training facility with the device, she was nearly evicted from the academy until a recruiter for Task Force Republic Shield caught wind of the event. Finding her actions, quote: &#039;unique&#039;, she was enlisted into Republic Shield for service in their special operations division.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]], where her explosives testing could be done on the desolate surface of the planet; rather than a classroom. She graduated with honors, and was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. During the battle, she utilized field tools and random weapons picked up during the mission to create improvised explosives device; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with &#039;liberated&#039; explosive devices; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned elsewhere; to become a part of an infiltration company that tragically lost their demolitions officer when his pack was sabotaged. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. Information on these two tours is highly classified, but it has been noted that Specialist Anderson&#039;s personality and behavior changed dramatically upon the completion of the second tour. She received new transfer orders to the [[Subterrel Strike Force]] when it was formed, and served on board the [[Frigate|Nebulon B-class Escort Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039; as a part of [[Zealot]] Squadron. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of manic depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, and due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. She undergoes periodic monitoring for medical reasons, and is forced to undergo psychiatric evaluation on a regular basis due to her continued status as a demolitions officer. Her psychiatric evaluations seem to be rubber stamped by a high ranking officer within Zealot who believes she has potential -- as she has not passed a single evaluation in four years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This file will be continuously updated as more information is made available to NRI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Amplifier&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Blast Vest (Underneath Fatigues)&lt;br /&gt;
:*Multi-Pocketed Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt (Liberated)&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Multi-Pocket Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with â€˜liberatedâ€™ items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Backpack) (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives and other large things that go boom; along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24981</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24981"/>
		<updated>2014-07-07T03:02:21Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.742 metres&lt;br /&gt;
|weight=62.73 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces Specialist, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. She was flagged early by Special Operations due to repeated school experiments involving explosives wherein more common materials and equipment were used to create class B and A explosive devices. Records show thirty two citations for illegal explosives use during her senior year; most waived due to the &#039;educational&#039; nature of the violations. Enlisted into the New Republic Academy when eligible, after being offered a &#039;clean slate&#039; for service within Spec Ops. During her freshman year, she caused a security breach when she created an IED; which she then promptly used to demonstrate field-improvisation. Due to causing one point two million credits in damage to the training facility with the device, she was nearly evicted from the academy until a recruiter for Task Force Republic Shield caught wind of the event. Finding her actions, quote: &#039;unique&#039;, she was enlisted into Republic Shield for service in their special operations division.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]], where her explosives testing could be done on the desolate surface of the planet; rather than a classroom. She graduated with honors, and was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. During the battle, she utilized field tools and random weapons picked up during the mission to create improvised explosives device; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with &#039;liberated&#039; explosive devices; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served on board the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned elsewhere; to become a part of an infiltration company that tragically lost their demolitions officer when his pack was sabotaged. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in frequently haphazard situations. She received new transfer orders to the [[Subterrel Strike Force]] when it was formed, and served on board the [[Frigate|Nebulon B-class Escort Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039; as a part of [[Zealot]] Squadron. During the Subterrel conflict, subject seemed to slip in and out of &#039;episodes&#039; of manic depression followed by intense euphoria during missions, which led to her being stripped of her commission and confined to the medical bay on board the &#039;&#039;[[Unforgiven]]&#039;&#039;. There seems to have been no medical explanation for her episodes, and due to mounting losses to Zealot during the Subterrel Conflict, she was reinstated on special orders. Subject became a recluse, and did not talk to anyone in the unit, but performed her duties with diligence; and on more than one occasion risked life and limb to rescue a member of Zealot.&lt;br /&gt;
&lt;br /&gt;
After the Subterrel Conflict, subject remained in Zealot as they transferred to their new command ship, the &#039;&#039;[[Zealot]]&#039;&#039;, a modified Liberator-class Cruiser, and were dispatched to the Aurora sector after the defection of the Aurora fleet. She undergoes periodic monitoring for medical reasons, and is forced to undergo psychiatric evaluation on a regular basis due to her continued status as a demolitions officer. Her psychiatric evaluations seem to be rubber stamped by a high ranking officer within Zealot who believes she has potential -- as she has not passed a single evaluation in four years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This file will be continuously updated as more information is made available to NRI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Amplifier&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Blast Vest (Underneath Fatigues)&lt;br /&gt;
:*Multi-Pocketed Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt (Liberated)&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Multi-Pocket Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with â€˜liberatedâ€™ items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Backpack) (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives and other large things that go boom; along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24980</id>
		<title>Kaitlyn Marie Anderson</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Kaitlyn_Marie_Anderson&amp;diff=24980"/>
		<updated>2014-07-07T02:33:26Z</updated>

		<summary type="html">&lt;p&gt;Michael Raven: Equipment Adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rf}}&lt;br /&gt;
{{New Republic character infobox|&lt;br /&gt;
|name=Kaitlyn Marie Anderson&lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Lorrd&lt;br /&gt;
|birth=[[22GrS#22:1:12|22:1:12]] (27 years old)&lt;br /&gt;
|death=&lt;br /&gt;
|family=Lara (mother), Dav (father)&lt;br /&gt;
|species=Human (Lorrdian)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=1.742 metres&lt;br /&gt;
|weight=62.73 kilograms&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|features=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=New Republic&lt;br /&gt;
|associations=&lt;br /&gt;
|ranks=&lt;br /&gt;
|titles=Rebel Squadrons&#039; Special Forces, Demolitions Expert&lt;br /&gt;
}}&lt;br /&gt;
==Standard Mission Load-out by Location==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Body:&#039;&#039;&#039;&lt;br /&gt;
:*Black two-piece adaptive-climate controlled body glove&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Head:&#039;&#039;&#039;&lt;br /&gt;
:*Polarized Combat Headset&lt;br /&gt;
:**Combat HUD Overlay&lt;br /&gt;
:**Infrared Scanner&lt;br /&gt;
:**Ultraviolet Scanner&lt;br /&gt;
:**Visual Magnification Amplifier&lt;br /&gt;
:*Right/Left Ear Piece Buds&lt;br /&gt;
:**Linked to Herzfall Corporation DH107 Comlink in combat fatigues&lt;br /&gt;
:**Linked to mobile audio player in combat fatigues (MP3 player :P)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chest/Stomach/Torso:&#039;&#039;&#039;&lt;br /&gt;
:*Blast Vest (Underneath Fatigues)&lt;br /&gt;
:*Multi-Pocketed Combat Fatigues, pocket contents include:&lt;br /&gt;
:**DH107 Comlink (Right Breast pocket)&lt;br /&gt;
:**Mobile audio player (Right Breast pocket)&lt;br /&gt;
:**Fusion Cutter (Left Breast pocket)&lt;br /&gt;
:**Multitool Knife (Left Breast pocket)&lt;br /&gt;
:**Tube of Thermite Gel (Left Flank pocket)&lt;br /&gt;
:**Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Remote Blasting Caps (10) (Left Flank pocket)&lt;br /&gt;
:**Timed Detonators (3) (Left Flank pocket)&lt;br /&gt;
:**Demolitions Wire (Right Flank pocket)&lt;br /&gt;
:**Demolitions Tape (Right Flank pocket)&lt;br /&gt;
:**Remote Detonator (Right Flank pocket)&lt;br /&gt;
:**Defuse/Wiring Kit (Stomach Pocket)&lt;br /&gt;
:**One Centimeter Cube of Detonite (10) (Stomach Pocket)&lt;br /&gt;
:**Blaster Cleaning Kit (Stomach Pocket)&lt;br /&gt;
:*Black Stormtrooper Belt (Liberated)&lt;br /&gt;
:**Four Spare Power Packs&lt;br /&gt;
:**New Republic Identification&lt;br /&gt;
:**Backup Comlink (ISTC Issue)&lt;br /&gt;
:**Filtering Vaporator Canteen (1000 mL)&lt;br /&gt;
:**Four Packs of Emergency Rations &lt;br /&gt;
:**SyntheRope Dispenser (60 meters)&lt;br /&gt;
:**Folding Grapple Hook&lt;br /&gt;
:**Two Mini Ion Flares&lt;br /&gt;
:**Mini Thermal Flare&lt;br /&gt;
:**Mini Glow Rod&lt;br /&gt;
:**Fragmentation Grenade (Clipped, right hip, in front of holster)&lt;br /&gt;
:**Fragmentation Grenade (Clipped, left hip, in front of holster)&lt;br /&gt;
:*Right Hip Primary Holster&lt;br /&gt;
:**BlasTech E-11/F Blaster Rifle&lt;br /&gt;
:*Left Hip Secondary Holster&lt;br /&gt;
:**BlasTech DL-18 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arms:&#039;&#039;&#039;&lt;br /&gt;
:*Light Composite Plate Armor (Biceps, Forearms)&lt;br /&gt;
:&#039;&#039;&#039;Hands:&#039;&#039;&#039;&lt;br /&gt;
:*Black Syntheleather Gloves&lt;br /&gt;
:&#039;&#039;&#039;Legs:&#039;&#039;&#039;&lt;br /&gt;
:*Multi-Pocket Combat Fatigues&lt;br /&gt;
:**Spare Datacards (4) (Right Hip pocket)&lt;br /&gt;
:**Otherwise Empty, usually filled with â€˜liberatedâ€™ items mid-mission&lt;br /&gt;
:*Light Composite Plate Armor (Shins, Knees)&lt;br /&gt;
:&#039;&#039;&#039;Feet:&#039;&#039;&#039;&lt;br /&gt;
:*Magnetic Gripton Combat Boots&lt;br /&gt;
:**Anti-Shock Padding&lt;br /&gt;
:**Anti-Slip Tread&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Back:&#039;&#039;&#039;&lt;br /&gt;
:*Black Combat Pack (Backpack) (Used on Missions)&lt;br /&gt;
:**Proton Grenades (4)&lt;br /&gt;
:**Concussion Grenades (2)&lt;br /&gt;
:**Fragmentation Grenades (4)&lt;br /&gt;
:**Thermal Detonators (Class D) (2)&lt;br /&gt;
:**Ion Grenades (2)&lt;br /&gt;
:**Five Cubic Centimeter block of Detonite&lt;br /&gt;
:**Anti-Personnel Proximity Mines (2)&lt;br /&gt;
:**Heavy Breaching Charge (2)&lt;br /&gt;
:**Medium Breaching Charge (4)&lt;br /&gt;
:**Light Breaching Charge (8)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
:*Large Black Duffel Bag&lt;br /&gt;
:**When off duty, contains her explosives and other large things that go boom; along with her personal effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Republic Intelligence Biographical Report RS-28173-FA==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Kaitlyn Marie Anderson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject born in Lorrd City on [[22GrS#22:1:12|22:1:12]] to parents Lara and Dav. She was flagged early by Special Operations due to repeated school experiments involving explosives; wherein more common materials and equipments were used to create class B and A devices. Records show thirty two citations for illegal explosives use during her senior year; most waived due to the &#039;educational&#039; nature of the violations. Enlisted into the New Republic Academy when eligible, after being offered a &#039;clean slate&#039; for service within Spec Ops. During her freshman year, she caused a level three security breach when she used a few power packs and wire to make an explosive device; which she then promptly used to demonstrate field-improvisation. After causing one point two million credits in damage, she was nearly evicted from the academy until a recruiter for Task Force Republic Shield caught wind of the event. Finding her actions, quote: &#039;unique&#039;, she was enlisted into Republic Shield for service in their special operations division.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subject went through two years of training on [[Blerthmore]], where her explosives testing could be done on the desolate surface of the planet; rather than a classroom. She graduated with honors, and was outfitted with a field pack custom chosen for her normal mission needs. Republic Shield records show that her first mission for the task force was on the closing day of the Cadrel Expanse conflict in 42:3:25; wherein she was part of a commando force sent to sabotage an Imperial &#039;&#039;Dreadnaught&#039;&#039;-class heavy cruiser attempting to flee the battle area. During the battle, she utilized field tools and random weapons picked up during the mission to create improvised explosives device; since her own had already been expended in breaching the cruiser&#039;s hull. After successfully sabotaging the engines of the vessel with &#039;liberated&#039; explosive devices; the team made their way off the cruiser and back to friendly starships. She received a commendation for her tactics; and was reassigned to Grim Scythe company, 7th platoon, 2nd squad, onboard the &#039;&#039;Imperial&#039;&#039;-class Star Destroyer &#039;&#039;[[Redemption (ISD)|Redemption]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She served onboard the &#039;&#039;Redemption&#039;&#039; for two tours before being reassigned elsewhere; to become a part of an infiltration company that tragically lost their demolitions officer when his pack was sabotaged. In the ensuing months, she has distinguished herself with use of high explosive and improvised weaponry in order to complete her missions. She has been decorated, and reprimanded on several occasions for her use of such devices in sometimes haphazard situations. As of this time she has received new transfer orders to the [[Subterrel Strike Force]]; where she will serve onboard the [[Frigate|Nebulon B-class Escort Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039; as a part of [[Zealot]] Squadron.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This file will be continuously updated as more information is made available to NRI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Biographical Report.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Skirmish at Relin (104)]]&lt;br /&gt;
*[[The Mission to Selaris (105)]]&lt;br /&gt;
*[[Evacuation of Aphene (108)]]&lt;br /&gt;
*[[Occupation of Aphene (109)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Members of Zealot SpecOps Unit]]&lt;/div&gt;</summary>
		<author><name>Michael Raven</name></author>
	</entry>
</feed>