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	<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RS+Jarik</id>
	<title>Rebel Squadrons Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RS+Jarik"/>
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	<updated>2026-06-04T03:39:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=24210</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=24210"/>
		<updated>2012-08-16T10:09:06Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:NyineRibbons.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24158</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24158"/>
		<updated>2012-08-13T20:19:24Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: Added &amp;quot;eras&amp;quot; template that was removed previously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|hc|lo|abg}}&lt;br /&gt;
{{title|Jarik Nyine - [[Image:Jarik Nyine - Aurebesh.png|325px]]}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
[[File:JaleerDroma.jpg|thumb|Jaleer Droma]]&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the least they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
[[File:R2L7.jpg|left|thumb|R2-L7]]&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24080</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24080"/>
		<updated>2012-08-08T12:16:53Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* A new friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
[[File:JaleerDroma.jpg|thumb|Jaleer Droma]]&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the least they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
[[File:R2L7.jpg|left|thumb|R2-L7]]&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24079</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24079"/>
		<updated>2012-08-08T12:13:13Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* A new friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
[[File:JaleerDroma.jpg|thumb|Jaleer Droma]]&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
[[File:R2L7.jpg|left|thumb|R2-L7]]&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:R2L7.jpg&amp;diff=24078</id>
		<title>File:R2L7.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:R2L7.jpg&amp;diff=24078"/>
		<updated>2012-08-08T12:10:39Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24077</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=24077"/>
		<updated>2012-08-08T11:55:01Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Jarik &amp;quot;Gunner Kid&amp;quot; Nyine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
[[File:JaleerDroma.jpg|thumb|Jaleer Droma]]&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:JaleerDroma.jpg&amp;diff=24076</id>
		<title>File:JaleerDroma.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:JaleerDroma.jpg&amp;diff=24076"/>
		<updated>2012-08-08T11:54:08Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad&amp;diff=23589</id>
		<title>Jarik Nyine/Notepad</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad&amp;diff=23589"/>
		<updated>2012-07-26T11:20:42Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will be used to organize my projects and show them to those interested in tracking my activities.&lt;br /&gt;
&lt;br /&gt;
==Logistics Office==&lt;br /&gt;
&lt;br /&gt;
===Tours Wiki===&lt;br /&gt;
* [[R2F Tour 5]] - &#039;&#039;&#039;Completed&#039;&#039;&#039;&lt;br /&gt;
* [[R2F Tour 6]]&lt;br /&gt;
* [[R2F Tour 7]]&lt;br /&gt;
* [[R2F Tour 8]]&lt;br /&gt;
* [[R2F Tour 9]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Project Rebirth&#039;&#039;==&lt;br /&gt;
This is a huge change proposal that will require a lot of work and dedication to be fully operational. Right now I should focus on this one.&lt;br /&gt;
* [[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal Notepads]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23588</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23588"/>
		<updated>2012-07-26T11:16:33Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:NyineRibbons.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:Jarik_Nyine.png&amp;diff=23587</id>
		<title>File:Jarik Nyine.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:Jarik_Nyine.png&amp;diff=23587"/>
		<updated>2012-07-26T11:15:13Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:Jarik Nyine.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23586</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23586"/>
		<updated>2012-07-26T11:12:46Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23585</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23585"/>
		<updated>2012-07-26T11:10:34Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|lo|ro|to}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentpos=[[Red Dragon Squadron|Red Dragon Squadron 7]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|currentoffice=&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23584</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23584"/>
		<updated>2012-07-26T11:08:51Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:NyineRibbons.png&amp;amp;quot;: Reverted to version as of 11:07, 26 July 2012&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23583</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23583"/>
		<updated>2012-07-26T11:08:38Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:NyineRibbons.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23582</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=23582"/>
		<updated>2012-07-26T11:07:56Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;amp;quot;File:NyineRibbons.png&amp;amp;quot;: Updated with new medal design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23581</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=23581"/>
		<updated>2012-07-26T10:38:30Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|lo|ro|to}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|currentpos=[[Red Squadron|Red Squadron 9]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Romania&lt;br /&gt;
|agerl=31&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Recruiting Office&lt;br /&gt;
**Promotional videos&lt;br /&gt;
**Tracking and advertisement&lt;br /&gt;
*Medals Office&lt;br /&gt;
**Creating ribbons for medals without them.&lt;br /&gt;
*Academy&lt;br /&gt;
**Educational videos&lt;br /&gt;
**Courses&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22866</id>
		<title>Talk:Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22866"/>
		<updated>2011-10-05T13:33:04Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thoughts in no random order:&lt;br /&gt;
&lt;br /&gt;
*How much of a real life monthly salary are we getting? &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; Salary should be established depending on how much everything is going to cost. As soon as we can put a price list we should figure this out - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
*need to find out what to buy with it&lt;br /&gt;
**own freighter or smaller vessel&lt;br /&gt;
**any customization will cost you as well&lt;br /&gt;
*donation to the RS fund to buy more ships &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; I was thinking more about giving some &amp;quot;bonuses&amp;quot; to the squadron that donates most. For example, having the presence of a New Rep. Medical Frigate at their same location - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
**capital ships should be priced reasonably high, but not rediculous &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; This should be discussed with ABG guys, they should now better. Anyway, members should not be able to buy a capital ship by themselves (I plan to add the chance of capturing capital ships though, since Star Destroyers for example are not built by the New Republic) - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
***(of note a quick google search should discover something about cost of ships and military paychecks)&lt;br /&gt;
&lt;br /&gt;
More thoughts later. Also, remember to add 4 tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of your comments so we know who posted what and when. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:ThePoet444|Joshua Hawkins]] 16:25, 17 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*We&#039;ll also need to figure out what ships are currently in use for ITOD planning and such. Is the [[Order of Battle]] complete and up to date? I have no idea which parts are relevant these days. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 01:47, 18 September 2011 (EDT)&lt;br /&gt;
*I&#039;m not sure if that list is updated or not, but doesn&#039;t look like it. Last movements in RS&#039; timeline were on Cadrel Expanse and if I remember correctly for example the [[Ad Astra]] was destroyed in the Battle of Blerthmore.  &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:23, 18 September 2011 (GMT+1)&lt;br /&gt;
**No, the [[Ad Astra]] survived. Check the [[Battle of Blerthmore]] page for details. Fortunately it was well-documented, including the casualties. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:15, 18 September 2011 (EDT)&lt;br /&gt;
*** For the current order of battle, see: http://www.rebelsquadrons.org/oob/ -[[User:Licah Fox|Licah]] 13:34, 24 September 2011 (EDT)&lt;br /&gt;
**** Actually, this has the most up-to date Order of Battle: [[OOB_Work#Current_Active_ships_of_the_Rebel_Squadrons]] I just haven&#039;t had the time to try and get all of the OOB pages in sync, plus I&#039;m still working on some past OOB stuff too. - [[User:RS_David|HeavyD]] ([[User_talk:RS_David|Talk]]) 10:56, 30 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
*On the Warfare section, I&#039;m curious as to how this will work out. Will ITODs need to be tailored to all those different orders? Or are the orders limited to what&#039;s possible in an ITOD? Or is it largely about the fictional happenings of the RS? Elaborate a bit more, please. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:26, 18 September 2011 (EDT)&lt;br /&gt;
** I&#039;ve been thinking on different options, like skirmishes and battles being played in custom XvT or XWA missions (easy to recreate and doesn&#039;t require mission building) and campaigns being built as missions. All these notes are just a draft and then need to have specific explanations about some parts. Anyway, it&#039;s a matter of thinking about it and getting some ideas about how to put it in practice &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 00:08, 19 September 2011 (GMT+1)&lt;br /&gt;
*** I like the skirmish idea. If a group could be assembled via advance notice, the mission could be tackled in a fun online event with a big group; assuming more than a few people are interested. Time zones will probably be a huge pain, but we&#039;re used to that. I need to tinker with the custom skirmish options in XWA and XvT so I have a better idea of what&#039;s possible. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 20:56, 20 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
*In regards to battles/campaigns/skirmishes, how do the 50%+ loss reports apply to all members? Not everyone in each squadron flies the flight sims, or is in ABG, or plays EaW, for example. [[User:HermusDogan|HermusDogan]] 01:12, 2 October 2011 (EDT)&lt;br /&gt;
== More ideas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of adding a few ideas to the economy system.  The system of [[RS-wide merits]] is surprisingly similar to this in that one earns certain numbers of points for doing certain things.  The nice part about this &amp;quot;economy&amp;quot; is that now there&#039;s a way to spend what you&#039;ve earned.&lt;br /&gt;
&lt;br /&gt;
I like the idea of fleet movements.  Trying to tie those into the RS-wide storyline will require some details from the Logistics Office (especially Heavy) that may not exist at the moment, and due to workload, may not exist for a long time.  So it&#039;s possible that part of the project would remain on hiatus while the &amp;quot;economy&amp;quot; is launched.&lt;br /&gt;
&lt;br /&gt;
I also posted on the forums about this, if you like to read it.  As for here, feel free to change my edits, they&#039;re my most direct way of suggesting things. -[[User:Licah Fox|Licah]] 17:00, 27 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now this is really good stuff! I think [[RS-wide merits]] is a REALLY good idea and definitely should be linked with this project. The salaries though look a bit unrealistic if we take them in credits. I&#039;m going to change a few stuff and now that I got the info I&#039;ll think in a way to link these two projects. Also Licah, note that in the &#039;&#039;&#039;basics&#039;&#039;&#039; section I put a limit on how much can people earn from activity. That is to prevent people getting too many salaries or exploiting the system (like playing 300 really fast matches of XvT, reporting them and getting tons of credits without doing anything). Tomorrow I&#039;ll get into it. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 01:36, 29 September 2011 (GMT+1)&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
With regards to personal quarters... I&#039;m not sure I fully understand the concept or goal of them. I think either it could use a better description, or Jarik could find me on IRC and let me know his thought processes there. [[User:RS_David|HeavyD]] ([[User_talk:RS_David|Talk]]) 14:19, 30 September 2011 (EDT)&lt;br /&gt;
The personal quarters is a matter of discussion right now... though I understand how it works, I&#039;m the only one who seems to get it. I know it needs to be explained better but it&#039;s just a minor thing that I&#039;m keeping on hold for now. More in the next paragraph &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:27, 5 October 2011 (GMT+1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, so I&#039;ve been thinking about Empire and Pirates fleets, movements and battles and I have come to the conclusion that some kind of minor AI will be needed to make it work. I know this can be hard to code, so I&#039;m going to tackle it personally. I&#039;ll install a XAMPP server on my computer and I&#039;ll see what can I do using just php. Sometimes I hate coding but this one sounds like the kind of challenge I like to deal with. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:33, 5 October 2011 (GMT+1)&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22848</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22848"/>
		<updated>2011-10-02T20:21:33Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;(Base Salary * (SP Total Activity Points + MP Total Activity points)) / 100)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;. After 25 points have been reached, you get a bonus of: &#039;&#039;Base Salary * ((SP Total Activity Points + MP Total Activity points) - 25)) / 400&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 3250 NRC/Period&lt;br /&gt;
* Major General (MGN) - 3500 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 3750 NRC/Period&lt;br /&gt;
* General (GEN) - 400 NRC/Period&lt;br /&gt;
* Commodore (COM) - 4250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 4500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 4750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 5000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 5000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22847</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22847"/>
		<updated>2011-10-02T20:20:49Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;(Base Salary * (SP Total Activity Points + MP Total Activity points)) / 100&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;. After 25 points have been reached, you get a bonus of: &#039;&#039;Base Salary * ((SP Total Activity Points + MP Total Activity points) - 25)) / 400&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 3250 NRC/Period&lt;br /&gt;
* Major General (MGN) - 3500 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 3750 NRC/Period&lt;br /&gt;
* General (GEN) - 400 NRC/Period&lt;br /&gt;
* Commodore (COM) - 4250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 4500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 4750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 5000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 5000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22846</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22846"/>
		<updated>2011-10-02T20:05:27Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;. After 25 points have been reached, you get a bonus of: &#039;&#039;Base Salary * ((SP Total Activity Points + MP Total Activity points) - 25)) / 4&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 3250 NRC/Period&lt;br /&gt;
* Major General (MGN) - 3500 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 3750 NRC/Period&lt;br /&gt;
* General (GEN) - 400 NRC/Period&lt;br /&gt;
* Commodore (COM) - 4250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 4500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 4750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 5000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 5000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22845</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22845"/>
		<updated>2011-10-02T20:04:52Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;. After 25 points have been reached, you get a bonus of &#039;&#039;Base Salary * ((SP Total Activity Points + MP Total Activity points) - 25) / 4&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 3250 NRC/Period&lt;br /&gt;
* Major General (MGN) - 3500 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 3750 NRC/Period&lt;br /&gt;
* General (GEN) - 400 NRC/Period&lt;br /&gt;
* Commodore (COM) - 4250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 4500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 4750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 5000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 5000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22844</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22844"/>
		<updated>2011-10-02T19:48:09Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Salaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 3250 NRC/Period&lt;br /&gt;
* Major General (MGN) - 3500 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 3750 NRC/Period&lt;br /&gt;
* General (GEN) - 400 NRC/Period&lt;br /&gt;
* Commodore (COM) - 4250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 4500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 4750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 5000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 5000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22841</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22841"/>
		<updated>2011-10-02T14:49:33Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: Changed some information, added new positions and templates to display them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|lo|ro|to}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=Tarsonis Command Center&lt;br /&gt;
|currentoffice=*[[Recruiting Office|Recruiting Office Assistant]]&lt;br /&gt;
*[[Logistics Office|Logistics Office Documenter]]&lt;br /&gt;
*[[Training Office|Academy Primary Instructor]]&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|currentpos=[[Red Squadron|Red Squadron 9]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=He&#039;s always doing something&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Spain&lt;br /&gt;
|agerl=30&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Recently joined the Rebel Squadrons, Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Recruiting Office&lt;br /&gt;
**Promotional videos&lt;br /&gt;
**Tracking and advertisement&lt;br /&gt;
*Medals Office&lt;br /&gt;
**Creating ribbons for medals without them.&lt;br /&gt;
*Academy&lt;br /&gt;
**Educational videos&lt;br /&gt;
**Courses&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22840</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22840"/>
		<updated>2011-10-02T14:26:40Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;quot;File:NyineRibbons.png&amp;quot;:&amp;amp;#32;Reverted to version as of 14:25, 2 October 2011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22839</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22839"/>
		<updated>2011-10-02T14:26:27Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;quot;File:NyineRibbons.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22838</id>
		<title>File:NyineRibbons.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=File:NyineRibbons.png&amp;diff=22838"/>
		<updated>2011-10-02T14:25:36Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: uploaded a new version of &amp;quot;File:NyineRibbons.png&amp;quot;:&amp;amp;#32;Updated medal case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarik Nyine&#039;s Ribbons&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22820</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22820"/>
		<updated>2011-09-29T21:46:48Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22819</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22819"/>
		<updated>2011-09-29T21:46:22Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* New Republic Funds level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Cruisers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the INT has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the INT destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
* Fighter Squadrons (6 each):&lt;br /&gt;
** A-Wing -&lt;br /&gt;
** B-Wing -&lt;br /&gt;
** X-Wing -&lt;br /&gt;
** Y-Wing -&lt;br /&gt;
** Z-95 Headhunter:&lt;br /&gt;
&lt;br /&gt;
* Transports:&lt;br /&gt;
** Assault Transport -&lt;br /&gt;
** Freighter - &lt;br /&gt;
&lt;br /&gt;
* Minor Capital Ships:&lt;br /&gt;
**Corellian Corvette - &lt;br /&gt;
**Modified Corvette - &lt;br /&gt;
&lt;br /&gt;
*Major Capital Ships&lt;br /&gt;
** Nebulon-B Frigate -&lt;br /&gt;
** Modified Frigate -&lt;br /&gt;
** Carrack Cruiser -&lt;br /&gt;
** Strike Cruiser -&lt;br /&gt;
** Escort Carrier -&lt;br /&gt;
** Dreadnaught -&lt;br /&gt;
** Mon Calamari Cruiser (MC80) -&lt;br /&gt;
** Mon Calamari Light Cruiser (MC40)-&lt;br /&gt;
&lt;br /&gt;
* Space Facilities&lt;br /&gt;
** Platform -&lt;br /&gt;
** Shipyard -&lt;br /&gt;
&lt;br /&gt;
* Ground Facilities&lt;br /&gt;
** Spaceport -&lt;br /&gt;
** Command Center -&lt;br /&gt;
** Academy -&lt;br /&gt;
** Mining Resource Facility -&lt;br /&gt;
** Planetary Shields -&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22817</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22817"/>
		<updated>2011-09-29T20:59:00Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the ISD has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the ISD destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons without pilots (AI controlled) have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22816</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22816"/>
		<updated>2011-09-29T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the ISD has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the ISD destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). If all squadrons are considered destroyed, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). In this situation, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22815</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22815"/>
		<updated>2011-09-29T20:57:18Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the ISD has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the ISD destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). In this situation, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well. Any other squadrons involved follow the same procedure.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). In this situation, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22814</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22814"/>
		<updated>2011-09-29T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
There is one combat situation for each kind of movement. For squadron movements, skirmishes, for capital ship movements, battles, and for fleet movements, campaigns. Below are the details of how each of them are solved.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
A skirmish is initiated after a squadron has reached a planet. Once they have arrived, the Squadron CO or XO will get displayed a list of forces orbiting the planet and can choose either to retreat back to the mothership or initiate a skirmish. Note that if there is an Interdictor Star Destroyer the only option will be initiate the skirmish.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are played on X-Wing: Alliance game, in Combat Simulator, and can be either single player or multiplayer. On the Republic side, there will be one wave of as many fighters the squadron has. In the enemy side there will be the forces displayed with an AI randomized and displayed together with the list of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Once a player or players have finished the game, they&#039;ll submit a report checking the enemy forces destroyed as well as the friendly forces lost. This can be done only &#039;&#039;&#039;once&#039;&#039;&#039; per pilot.&lt;br /&gt;
&lt;br /&gt;
The result of the skirmish will be the average of all the reports from the pilots in that squadron. The Squadron CO or XO can decide to terminate a skirmish period of reporting at anytime.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
A battle starts after a capital ship movement has been done and the capital ship or minor capital ships find an opposing force. The procedure is almost the same than with skirmishes, with the only exception that more than one squadron can be involved. All the player in those squadrons can report until the officer in command of the capital ship or minor capital ships ends the battle. This can be, like in skirmishes, anytime.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A campaign is a major battle between two or more major capital ships and are initiated after a fleet movement. If the fleet finds opposing forces in its destination, a campaign battle starts.&lt;br /&gt;
&lt;br /&gt;
This can be played on any platform and the missions are custom built with all the forces involved. The officer who ordered the fleet movement is the one who decides the goals of the mission and has to communicate them to the mission builders to get the mission built.&lt;br /&gt;
&lt;br /&gt;
The mission is reported in the same way than skirmishes and battles, but this time pilots have to mark if the mission has been completed or not. The campaign will finish after 15 days of the mission release date.&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
This section explain different special situations that can happen during skirmishes, battles or campaigns.&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
On a campaign an officer can set in the fleet objectives to capture one or more of the capital ships of the enemy. This is the only way to adquire Empire capital ships, like Star Destroyers. When the campaign is complete, an overall score of 50% or more successes indicates that the capital or capital ships of the enemy have been captured and they are added to the fleet of the officer in command of the campaign.&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
A medical frigate is a special type of ship that does not enter in combat and is only destroyed if its fleet is destroyed. The Medical Frigates allow the pilots in its fleet to report any amount of missions that has been &#039;&#039;lost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mission is considered &#039;&#039;lost&#039;&#039; when a pilot reports to have been destroyed. In absence of a medical frigate, superior quarters can allow the pilot to fly in more combats, but only a limited number of times (determined by the quality of the quarters).&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
When an interdictor is present in any combat situation, the enemy forces &#039;&#039;&#039;cannot&#039;&#039;&#039; retreat unless the ISD has been disabled, captured or destroyed. In a skirmish or battle, this means that if more of 50% of the reports don&#039;t have the ISD destroyed, &#039;&#039;&#039;all&#039;&#039;&#039; friendly forces are considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
When a planet has a mining operations facility, 4 freighters will be added to battles and campaigns on the side which they belong. If these frigates are reported as destroyed in more than 50% of the reports, the owner of the planet won&#039;t get any resources during the period.&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
How many ships are lost during each type of combat situation.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships).&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). In this situation, there is a 30% of probabilities that the capital ship or each minor capital ships have been destroyed as well.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
If more than 50% of the reports indicate that the pilot has been destroyed, the whole squadron has been destroyed. The squadron pilots will be reasigned to another squadron (as ships). In this situation, there is a 10% of probabilities that each capital ships or minor capital ships have been destroyed as well. Also, other squadrons have a 40% of probabilities of have been destroyed.&lt;br /&gt;
Any allied capital ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
Any enemy ship that has been reported by more of 50% of the reports as destroyed, will be considered destroyed.&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
A list can also be viewed at [http://www.rebelsquadrons.org/pay/index.php http://www.rebelsquadrons.org/pay/index.php]&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22812</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22812"/>
		<updated>2011-09-29T15:51:00Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22811</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22811"/>
		<updated>2011-09-29T15:27:37Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Salaries, New Republic Funds, Resources and Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
=== Specific bonuses from accomplishments ===&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22810</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22810"/>
		<updated>2011-09-29T15:25:56Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Personal level prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== Specific bonuses from accomplishments ====&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
&lt;br /&gt;
*Personal Quarters&lt;br /&gt;
** Basic Quarters - 0 NRC/Period (Free)&lt;br /&gt;
** Improved Quarters - 200 NRC/Period&lt;br /&gt;
** Veteran Quarters - 500 NRC/Period&lt;br /&gt;
** Officers&#039; Quarters - 1000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
* Ship Customization - 1000 NRC/Modification&lt;br /&gt;
&lt;br /&gt;
*Personal Transports&lt;br /&gt;
**CEC YT-1300 = 100.000 NRC/ 25.000 NRC (used)&lt;br /&gt;
**KSE Firespray-31 = 120.000 NRC/ 30.000 NRC (used)&lt;br /&gt;
**CEC YT-2000 = 150.000 NRC/ 45.000 NRC (used)&lt;br /&gt;
**CEC YT-2400 = 130.000 NRC/32.000 NRC (used)&lt;br /&gt;
**Lambda-class T-4a shuttle = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**MI Muurian Transport = 240.000 NRC/ 60.000 NRC (used)&lt;br /&gt;
**SoroSuub Luxury Yacht 3000  = 250.000 NRC/ 150.000 NRC (used)&lt;br /&gt;
&lt;br /&gt;
*Gambling - Initial bet of 100 NRC&lt;br /&gt;
&lt;br /&gt;
*Courses - 250 NRC * Course Level&lt;br /&gt;
&lt;br /&gt;
*Fleet donation - Any amount&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22809</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22809"/>
		<updated>2011-09-29T14:46:35Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== Specific bonuses from accomplishments ====&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22808</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22808"/>
		<updated>2011-09-29T14:45:09Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Salaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== Specific bonuses from accomplishments ====&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22807</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22807"/>
		<updated>2011-09-29T14:44:47Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22806</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22806"/>
		<updated>2011-09-29T14:43:32Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Specific bonuses from accomplishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
==== Base salaries ====&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== Specific bonuses from accomplishments ====&lt;br /&gt;
* Mission built and submitted (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22802</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22802"/>
		<updated>2011-09-29T00:03:30Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
==== Base salaries ====&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== Specific bonuses from accomplishments ====&lt;br /&gt;
* Mission built and submitted - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Course passed - 250 NRC (max. 4/Period)&lt;br /&gt;
* Recruiting a new member that reached 2LT - 1000 NRC (max. 2/Period)&lt;br /&gt;
* Improving a subdomain of RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Creating a set of images/artist design/etc. for RS (approved by IO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Documenting a historical ITOD in RS-Wiki (approved by LO) - 1000 NRC (max. 1/Period)&lt;br /&gt;
* Obtaining a RS-Wide medal - 500 NRC (max. 2/Period)&lt;br /&gt;
* Other contributions not listed here (approved by Offices&#039; COs) - Between 250 and 500 NRC/Period (max. 2/Period)&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22797</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22797"/>
		<updated>2011-09-28T23:51:28Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
(Incorporate ideas from [[RS-wide merits]])&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an individual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
Lists of ways in which to earn income.  All numbers are speculative, subject to testing of the system.&lt;br /&gt;
&lt;br /&gt;
==== Base salaries ====&lt;br /&gt;
Listed in New Republic Credits (NRC)&lt;br /&gt;
&lt;br /&gt;
* Cadet (CDT) - 200 NRC/Period&lt;br /&gt;
* Lieutenant Junior (LJG) - 400 NRC/Period&lt;br /&gt;
* Second Lieutenant (2LT) - 1000 NRC/Period&lt;br /&gt;
* First Lieutenant (1LT) - 1250 NRC/Period&lt;br /&gt;
* Captain (CPT) - 1500 NRC/Period&lt;br /&gt;
* Major (MAJ) - 2000 NRC/Period&lt;br /&gt;
* Lieutenant Commander (LCM) - 2250 NRC/Period&lt;br /&gt;
* Commander (CMDR) - 2500 NRC/Period&lt;br /&gt;
* Lieutenant Colonel (LCL) - 2750 NRC/Period&lt;br /&gt;
* Colonel (COL) - 3000 NRC/Period&lt;br /&gt;
* Brigadier General (BGN) - 4000 NRC/Period&lt;br /&gt;
* Major General (MGN) - 4250 NRC/Period&lt;br /&gt;
* Lieutenant General (LGN) - 4500 NRC/Period&lt;br /&gt;
* General (GEN) - 5000 NRC/Period&lt;br /&gt;
* Commodore (COM) - 5250 NRC/Period&lt;br /&gt;
* Rear Admiral (RA) - 5500 NRC/Period&lt;br /&gt;
* Vice Admiral (VA) - 5750 NRC/Period&lt;br /&gt;
* Admiral (ADM) - 6000 NRC/Period&lt;br /&gt;
* Fleet Admiral (FA) - 6000 NRC/Period&lt;br /&gt;
&lt;br /&gt;
==== From RS-Wide Merits System ====&lt;br /&gt;
&lt;br /&gt;
NB: months do not match up precisely with activity periods ... perhaps good to separate these two.&lt;br /&gt;
&lt;br /&gt;
Josh: Perhaps at the start or end of every activity month, we can get &amp;quot;paid&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Per month ...&lt;br /&gt;
&lt;br /&gt;
Base salaries:&lt;br /&gt;
* 2, LJG-1LT&lt;br /&gt;
* 4, CPT-MAJ&lt;br /&gt;
* 6, LCM-CMDR&lt;br /&gt;
* 8, LCL-COL&lt;br /&gt;
* 12, BGN-LGN&lt;br /&gt;
* 16, GEN-COM&lt;br /&gt;
* 20, RA-ADM&lt;br /&gt;
* 24, FA&lt;br /&gt;
&lt;br /&gt;
Itemized salaries&lt;br /&gt;
* 3: per mission built and submitted to mission database (max 9 total)  +1 per mission if deemed &amp;quot;high quality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Per activity period ...&lt;br /&gt;
* SP activity points + MP activity points ... translate directly into credits&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: [[Pure Pazaak]] is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses will require an entry fee.  Mission building course entry fees will be negated by the earnings from submitting successful missions to the database.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in one of the few specially marked advanced courses, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.  Members may participate in most of the regular courses via holonet from anywhere in NR-controlled space, with a personal fee.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
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====Skirmishes====&lt;br /&gt;
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====Battles====&lt;br /&gt;
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====Campaigns====&lt;br /&gt;
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===Operations===&lt;br /&gt;
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====Capturing capital ships====&lt;br /&gt;
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====Capturing a planet====&lt;br /&gt;
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====Medical Frigates====&lt;br /&gt;
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====Interdictor Star Destroyers====&lt;br /&gt;
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====Resources interdiction====&lt;br /&gt;
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===Casualties===&lt;br /&gt;
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==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
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===Orbital attacks===&lt;br /&gt;
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===Planetary shields===&lt;br /&gt;
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===Command Center capture===&lt;br /&gt;
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===Local authorities===&lt;br /&gt;
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==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
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===Galactic Empire===&lt;br /&gt;
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====Movement====&lt;br /&gt;
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====Engagement and retreat====&lt;br /&gt;
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====Planetary conquer====&lt;br /&gt;
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===Pirates===&lt;br /&gt;
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====Movement====&lt;br /&gt;
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====Engagement and retreat====&lt;br /&gt;
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====Bases of operations====&lt;br /&gt;
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==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
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===New Republic Funds===&lt;br /&gt;
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===Resources===&lt;br /&gt;
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===Prices===&lt;br /&gt;
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====Personal level prices====&lt;br /&gt;
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====New Republic Funds level====&lt;br /&gt;
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==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22795</id>
		<title>Talk:Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22795"/>
		<updated>2011-09-28T23:36:43Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thoughts in no random order:&lt;br /&gt;
&lt;br /&gt;
*How much of a real life monthly salary are we getting? &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; Salary should be established depending on how much everything is going to cost. As soon as we can put a price list we should figure this out - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
*need to find out what to buy with it&lt;br /&gt;
**own freighter or smaller vessel&lt;br /&gt;
**any customization will cost you as well&lt;br /&gt;
*donation to the RS fund to buy more ships &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; I was thinking more about giving some &amp;quot;bonuses&amp;quot; to the squadron that donates most. For example, having the presence of a New Rep. Medical Frigate at their same location - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
**capital ships should be priced reasonably high, but not rediculous &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; This should be discussed with ABG guys, they should now better. Anyway, members should not be able to buy a capital ship by themselves (I plan to add the chance of capturing capital ships though, since Star Destroyers for example are not built by the New Republic) - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
***(of note a quick google search should discover something about cost of ships and military paychecks)&lt;br /&gt;
&lt;br /&gt;
More thoughts later. Also, remember to add 4 tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of your comments so we know who posted what and when. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:ThePoet444|Joshua Hawkins]] 16:25, 17 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*We&#039;ll also need to figure out what ships are currently in use for ITOD planning and such. Is the [[Order of Battle]] complete and up to date? I have no idea which parts are relevant these days. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 01:47, 18 September 2011 (EDT)&lt;br /&gt;
*I&#039;m not sure if that list is updated or not, but doesn&#039;t look like it. Last movements in RS&#039; timeline were on Cadrel Expanse and if I remember correctly for example the [[Ad Astra]] was destroyed in the Battle of Blerthmore.  &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:23, 18 September 2011 (GMT+1)&lt;br /&gt;
**No, the [[Ad Astra]] survived. Check the [[Battle of Blerthmore]] page for details. Fortunately it was well-documented, including the casualties. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:15, 18 September 2011 (EDT)&lt;br /&gt;
*** For the current order of battle, see: http://www.rebelsquadrons.org/oob/ -[[User:Licah Fox|Licah]] 13:34, 24 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
*On the Warfare section, I&#039;m curious as to how this will work out. Will ITODs need to be tailored to all those different orders? Or are the orders limited to what&#039;s possible in an ITOD? Or is it largely about the fictional happenings of the RS? Elaborate a bit more, please. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:26, 18 September 2011 (EDT)&lt;br /&gt;
** I&#039;ve been thinking on different options, like skirmishes and battles being played in custom XvT or XWA missions (easy to recreate and doesn&#039;t require mission building) and campaigns being built as missions. All these notes are just a draft and then need to have specific explanations about some parts. Anyway, it&#039;s a matter of thinking about it and getting some ideas about how to put it in practice &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 00:08, 19 September 2011 (GMT+1)&lt;br /&gt;
*** I like the skirmish idea. If a group could be assembled via advance notice, the mission could be tackled in a fun online event with a big group; assuming more than a few people are interested. Time zones will probably be a huge pain, but we&#039;re used to that. I need to tinker with the custom skirmish options in XWA and XvT so I have a better idea of what&#039;s possible. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 20:56, 20 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More ideas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of adding a few ideas to the economy system.  The system of [[RS-wide merits]] is surprisingly similar to this in that one earns certain numbers of points for doing certain things.  The nice part about this &amp;quot;economy&amp;quot; is that now there&#039;s a way to spend what you&#039;ve earned.&lt;br /&gt;
&lt;br /&gt;
I like the idea of fleet movements.  Trying to tie those into the RS-wide storyline will require some details from the Logistics Office (especially Heavy) that may not exist at the moment, and due to workload, may not exist for a long time.  So it&#039;s possible that part of the project would remain on hiatus while the &amp;quot;economy&amp;quot; is launched.&lt;br /&gt;
&lt;br /&gt;
I also posted on the forums about this, if you like to read it.  As for here, feel free to change my edits, they&#039;re my most direct way of suggesting things. -[[User:Licah Fox|Licah]] 17:00, 27 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now this is really good stuff! I think [[RS-wide merits]] is a REALLY good idea and definitely should be linked with this project. The salaries though look a bit unrealistic if we take them in credits. I&#039;m going to change a few stuff and now that I got the info I&#039;ll think in a way to link these two projects. Also Licah, note that in the &#039;&#039;&#039;basics&#039;&#039;&#039; section I put a limit on how much can people earn from activity. That is to prevent people getting too many salaries or exploiting the system (like playing 300 really fast matches of XvT, reporting them and getting tons of credits without doing anything). Tomorrow I&#039;ll get into it. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 01:36, 29 September 2011 (GMT+1)&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22766</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22766"/>
		<updated>2011-09-22T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Current Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=&lt;br /&gt;
|currentoffice=*[[Recruiting Office|Recruiting Office Assistant]]&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|currentpos=[[Red Squadron|Red Squadron 9]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=Uses to be smiling all the time&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Spain&lt;br /&gt;
|agerl=30&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Recently joined the Rebel Squadrons, Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Recruiting Office&lt;br /&gt;
**Promotional videos&lt;br /&gt;
**Tracking and advertisement&lt;br /&gt;
*Medals Office&lt;br /&gt;
**Creating ribbons for medals without them.&lt;br /&gt;
*Academy&lt;br /&gt;
**Educational videos&lt;br /&gt;
**Courses&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22763</id>
		<title>Talk:Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22763"/>
		<updated>2011-09-18T22:09:06Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thoughts in no random order:&lt;br /&gt;
&lt;br /&gt;
*How much of a real life monthly salary are we getting? &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; Salary should be established depending on how much everything is going to cost. As soon as we can put a price list we should figure this out - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
*need to find out what to buy with it&lt;br /&gt;
**own freighter or smaller vessel&lt;br /&gt;
**any customization will cost you as well&lt;br /&gt;
*donation to the RS fund to buy more ships &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; I was thinking more about giving some &amp;quot;bonuses&amp;quot; to the squadron that donates most. For example, having the presence of a New Rep. Medical Frigate at their same location - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
**capital ships should be priced reasonably high, but not rediculous &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; This should be discussed with ABG guys, they should now better. Anyway, members should not be able to buy a capital ship by themselves (I plan to add the chance of capturing capital ships though, since Star Destroyers for example are not built by the New Republic) - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
***(of note a quick google search should discover something about cost of ships and military paychecks)&lt;br /&gt;
&lt;br /&gt;
More thoughts later. Also, remember to add 4 tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of your comments so we know who posted what and when. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:ThePoet444|Joshua Hawkins]] 16:25, 17 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*We&#039;ll also need to figure out what ships are currently in use for ITOD planning and such. Is the [[Order of Battle]] complete and up to date? I have no idea which parts are relevant these days. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 01:47, 18 September 2011 (EDT)&lt;br /&gt;
*I&#039;m not sure if that list is updated or not, but doesn&#039;t look like it. Last movements in RS&#039; timeline were on Cadrel Expanse and if I remember correctly for example the [[Ad Astra]] was destroyed in the Battle of Blerthmore.  &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:23, 18 September 2011 (GMT+1)&lt;br /&gt;
**No, the [[Ad Astra]] survived. Check the [[Battle of Blerthmore]] page for details. Fortunately it was well-documented, including the casualties. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:15, 18 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
*On the Warfare section, I&#039;m curious as to how this will work out. Will ITODs need to be tailored to all those different orders? Or are the orders limited to what&#039;s possible in an ITOD? Or is it largely about the fictional happenings of the RS? Elaborate a bit more, please. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 11:26, 18 September 2011 (EDT)&lt;br /&gt;
** I&#039;ve been thinking on different options, like skirmishes and battles being played in custom XvT or XWA missions (easy to recreate and doesn&#039;t require mission building) and campaigns being built as missions. All these notes are just a draft and then need to have specific explanations about some parts. Anyway, it&#039;s a matter of thinking about it and getting some ideas about how to put it in practice &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 00:08, 19 September 2011 (GMT+1)&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22759</id>
		<title>Talk:Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Talk:Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22759"/>
		<updated>2011-09-18T13:24:10Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thoughts in no random order:&lt;br /&gt;
&lt;br /&gt;
*How much of a real life monthly salary are we getting? &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; Salary should be established depending on how much everything is going to cost. As soon as we can put a price list we should figure this out - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
*need to find out what to buy with it&lt;br /&gt;
**own freighter or smaller vessel&lt;br /&gt;
**any customization will cost you as well&lt;br /&gt;
*donation to the RS fund to buy more ships &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; I was thinking more about giving some &amp;quot;bonuses&amp;quot; to the squadron that donates most. For example, having the presence of a New Rep. Medical Frigate at their same location - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
**capital ships should be priced reasonably high, but not rediculous &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; This should be discussed with ABG guys, they should now better. Anyway, members should not be able to buy a capital ship by themselves (I plan to add the chance of capturing capital ships though, since Star Destroyers for example are not built by the New Republic) - [[Jarik Nyine]] 22:41, 17 September 2011 (GMT+1)&lt;br /&gt;
***(of note a quick google search should discover something about cost of ships and military paychecks)&lt;br /&gt;
&lt;br /&gt;
More thoughts later. Also, remember to add 4 tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of your comments so we know who posted what and when. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:ThePoet444|Joshua Hawkins]] 16:25, 17 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*We&#039;ll also need to figure out what ships are currently in use for ITOD planning and such. Is the [[Order of Battle]] complete and up to date? I have no idea which parts are relevant these days. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Hermus Dogan]] 01:47, 18 September 2011 (EDT)&lt;br /&gt;
*I&#039;m not sure if that list is updated or not, but doesn&#039;t look like it. Last movements in RS&#039; timeline were on Cadrel Expanse and if I remember correctly for example the [[Ad Astra]] was destroyed in the Battle of Blerthmore.  &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[Jarik Nyine]] 15:23, 18 September 2011 (GMT+1)&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22758</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22758"/>
		<updated>2011-09-18T09:47:03Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an indivual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses (but mission building ones) will require an entry fee.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in a course, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
===Orbital attacks===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Planetary shields===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Command Center capture===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Local authorities===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Galactic Empire and Pirates==&lt;br /&gt;
This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.&lt;br /&gt;
&lt;br /&gt;
===Galactic Empire===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Planetary conquer====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Engagement and retreat====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Bases of operations====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Salaries, New Republic Funds, Resources and Prices==&lt;br /&gt;
This section will include all the numbers related to the system. To be done after everything else has been written, since it&#039;ll require a lot of fine tuning.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Prices===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Personal level prices====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====New Republic Funds level====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22757</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22757"/>
		<updated>2011-09-18T09:31:01Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an indivual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses (but mission building ones) will require an entry fee.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in a course, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Interdictor Star Destroyers====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22756</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22756"/>
		<updated>2011-09-18T09:19:33Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an indivual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses (but mission building ones) will require an entry fee.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in a course, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the squadron mothership has moved.&lt;br /&gt;
&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Capital ship level movement can be order by captains of those starships. In these cases, either &#039;&#039;&#039;one&#039;&#039;&#039; major capital ship or &#039;&#039;&#039;up to three&#039;&#039;&#039; minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.&lt;br /&gt;
&lt;br /&gt;
This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start &#039;&#039;campaigns&#039;&#039;, which can lead to the capture of planets or systems.&lt;br /&gt;
&lt;br /&gt;
A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.&lt;br /&gt;
&lt;br /&gt;
Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer (&amp;quot;liberation&amp;quot; in New Republic&#039;s terms). After the action has been finished, the fleet can either decide to stay or move to an &#039;&#039;&#039;already controlled&#039;&#039;&#039; system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22755</id>
		<title>Jarik Nyine/Notepad/Project Rebirth</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine/Notepad/Project_Rebirth&amp;diff=22755"/>
		<updated>2011-09-18T08:25:43Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Project Rebirth&#039;&#039; is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I&#039;m sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* Every member of Rebel Squadrons will have an indivual salary that will receive &#039;&#039;&#039;monthly&#039;&#039;&#039;, plus a bonus from their activities, this way: &#039;&#039;Base Salary * (SP Total Activity Points + MP Total Activity points)&#039;&#039;, &#039;&#039;&#039;up to a maximum of 25&#039;&#039;&#039;.&lt;br /&gt;
* Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).&lt;br /&gt;
* New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.&lt;br /&gt;
&lt;br /&gt;
===Personal Income===&lt;br /&gt;
New Republic Credits received by members can be used, initially, in these ways:&lt;br /&gt;
&lt;br /&gt;
* Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.&lt;br /&gt;
* Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after &amp;quot;losing&amp;quot; them.&lt;br /&gt;
** Basic Quarters - Free quarters, shared with other members. Don&#039;t give any benefits.&lt;br /&gt;
** Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one &amp;quot;lose&amp;quot; report.&lt;br /&gt;
** Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
** Officers&#039; Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three &amp;quot;lose&amp;quot; reports.&lt;br /&gt;
* Ship Customization - This, though won&#039;t report any bonus during missions, wll allow the pilots to customize their own starships.&lt;br /&gt;
* Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.&lt;br /&gt;
* Gambling - Pazaak anyone? Using pure pazaak&#039;s program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)&lt;br /&gt;
* Courses - Post graduate courses (but mission building ones) will require an entry fee.&lt;br /&gt;
* Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.&lt;br /&gt;
&lt;br /&gt;
===New Republic Funds===&lt;br /&gt;
New Republic Credits from the New Republic can be used in different ways:&lt;br /&gt;
&lt;br /&gt;
* To buy new fighter squadrons&lt;br /&gt;
* To buy new starhips&lt;br /&gt;
* To buy new space stations&lt;br /&gt;
* To buy new shipyards&lt;br /&gt;
* To buy ground facilities&lt;br /&gt;
** Mining operation centers - Generate an amount of &#039;&#039;resources&#039;&#039; that can be used either to obtain more credits or to reduce production costs of ships in shipyards.&lt;br /&gt;
** Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more &amp;quot;lose&amp;quot; report. (For a total of five reports/month with the best quarters).&lt;br /&gt;
** Academies - In order to participate in a course, a member&#039;s fleet or squadron has to be orbiting a planet with this facility.&lt;br /&gt;
** Command centers - Provides ground defenses against attacks.&lt;br /&gt;
** Planetary shield generators - Protect ground faclities from orbital bombing.&lt;br /&gt;
&lt;br /&gt;
===Building ships===&lt;br /&gt;
Ships can be obtained in two ways:&lt;br /&gt;
&lt;br /&gt;
* Buying them straight from the New Republic at full price.&lt;br /&gt;
** Any number of ships can be adquired this way.&lt;br /&gt;
** The ships enter in service in the base planet in the actual sector.&lt;br /&gt;
* Building them on shipyards (25% reduced price).&lt;br /&gt;
** If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.&lt;br /&gt;
** Only one starship or two squadrons can be built in a shipyard. Building time will last one month.&lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.&lt;br /&gt;
&lt;br /&gt;
===Fleet movements===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Squadrons movement====&lt;br /&gt;
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&lt;br /&gt;
====Capital ships movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Fleets movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Sector movement====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Space combat===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing capital ships====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Capturing a planet====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Medical Frigates====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Resources interdiction====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
===Casualties===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Planetary conquer==&lt;br /&gt;
This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)&lt;br /&gt;
&lt;br /&gt;
==Comments, thoughts and ideas==&lt;br /&gt;
Please use the [[Talk:Jarik_Nyine/Notepad/Project_Rebirth|Talk page]] for comments, thoughts and ideas&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22753</id>
		<title>Jarik Nyine</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Jarik_Nyine&amp;diff=22753"/>
		<updated>2011-09-17T21:04:02Z</updated>

		<summary type="html">&lt;p&gt;RS Jarik: /* Biography (Fictional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Member infobox|&lt;br /&gt;
|name=Jarik Nyine&lt;br /&gt;
|image=[[Image:Jarik Nyine.png]]&lt;br /&gt;
|callsign=Belevorn&lt;br /&gt;
|fullname=Jarik Nyine&lt;br /&gt;
|aka=Hyper&lt;br /&gt;
|rank=[[First Lieutenant]]&lt;br /&gt;
|join=August 2011&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=&lt;br /&gt;
|currentoffice=*[[Recruiting Office|Recruiting Office Assistant]]&lt;br /&gt;
|currentcmd=&lt;br /&gt;
|currentpos=[[Red Squadron|Red Squadron 9]]&lt;br /&gt;
|pastpos=&lt;br /&gt;
|recruit=&lt;br /&gt;
|era=New Republic Era&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|height=1.82 meters&lt;br /&gt;
|weight=83 kg&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown/Green&lt;br /&gt;
|features=Uses to be smiling all the time&lt;br /&gt;
|namerl=Daniel&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=Spain&lt;br /&gt;
|agerl=30&lt;br /&gt;
|occupation=IT/Administration&lt;br /&gt;
}}&lt;br /&gt;
Recently joined the Rebel Squadrons, Jarik Nyine works hard every day to be recognized as a full member of [[Red Squadron]].&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
==Early Days==&lt;br /&gt;
Jarik Nynie was born in a humble family in Coruscant 21 years BBY, just in the middle of the Clone Wars. Living in the lower districts was never a problem for him or his family, though his mother Leela, always wanted to belong to the elite families. Jarik Senior, his father, worked all day long to give home as many credits as he could, but that was never enough for Leela Nyine.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Republic and the Rise of the Empire, Leela Nyine saw an opportunity for the Nyine family to rise up through the ranks of the society and convinced Jarik&#039;s father to join the Empire Navy.&lt;br /&gt;
&lt;br /&gt;
Jarik Nyine was 10 years old when his father left for first time Coruscant as a recruit of the Empire Navy. Even now, in the present, Jarik can remember the sad smile of his father saying goodbye to him. &amp;quot;A man has to do whatever is on its hands to give its family the best, young one, even if that forces you to do things that you think are wrong.&amp;quot; With these words, Jarik Nyine Sr. left the young Jarik with his mother, Leela, looking for a better future.&lt;br /&gt;
&lt;br /&gt;
Soon the credits started flowing to Nyine&#039;s family and Leela&#039;s dreams were fulfilled. With the Imperial salary, they were able to move away from the lower districts to a modest house with certain luxuries. No messages from Jarik&#039;s father were sent to the family though, just the credits, and Leela looked fine with that. But the young Nyine still used to spend most of the time on the streets and he started to realize that the Empire was not as good as his mother wanted to make him believe. The Imperial propaganda was not for his ears, and sometimes from the windows of his house he stared at the windows to the ruins of the Jedi Temple. &amp;quot;Traitors&amp;quot;, was the word on the street. But some people looked to other side when asked about the fallen Jedi Order.&lt;br /&gt;
&lt;br /&gt;
Clones started taking common people from their homes, people who badmouthed the Emperor and his Empire, taken away not to be seen anymore. Clearly something was wrong.&lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, the Empire called at his house&#039;s doors. Two stormtroopers were there to deliver a message. His father had become a traitor by declining to obey orders from a superior and trying to escape in a shuttle, which was destroyed, killing him instantly. Now... the family of a traitor were traitors too, and Jarik and his mother were sentenced to death as well by Emperor&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
Leela Nyine waved her arms at them yelling that she was a loyal citizen of the Empire. Jarik managed to escape, not feeling too much sorrow when he looked back to see her mother being shooted to death by the stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Jarik offered his services in a cargo vessel and escaped Coruscant, decided to find out the truth about his father. His story was just about to begin, a story that would uncover more than he would have liked to know.&lt;br /&gt;
&lt;br /&gt;
==Jarik &amp;quot;Gunner Kid&amp;quot; Nyine==&lt;br /&gt;
Jarik&#039;s escape from Coruscant was thanks to Jaleer Droma, a female twi&#039;lek captain of the corellian transport &amp;quot;Long Runner&amp;quot;. She found Jarik at the docks hiding from an imperial patrol and after helping him out of curiosity, she asked Jarik about his plans.&lt;br /&gt;
&lt;br /&gt;
- So the Empire wants you, huh? What have you done, tried to assassinate the Emperor? - she laughed.&lt;br /&gt;
&lt;br /&gt;
- They did that to my mother, I guess that&#039;s what they have in mind for me as well - he replied with cold eyes.&lt;br /&gt;
Jaleer crosses her arms and smiled at the young boy, studying him. - Well, I&#039;m not an Empire friend either, where are you heading, kid? - she said.&lt;br /&gt;
&lt;br /&gt;
- Anywhere, and I&#039;m not a kid, why don&#039;t just let me alone? - answered Jarik, getting annoyed. After the news of his father&#039;s dead and watching the stormtroopers murdering his mother, he was not in mood for jokes.&lt;br /&gt;
&lt;br /&gt;
- Anywhere? - smiled Jaleer - I don&#039;t know of &amp;quot;anywhere&amp;quot; but I&#039;m heading to the Outer Rim and that is far away from those stormtroopers and the Empire. Would you like to come?&lt;br /&gt;
&lt;br /&gt;
Jarik blinked twice, surprised by the twi&#039;lek offer and raised an eyebrow. - So you offer me to take me on your ship? What&#039;s the catch? - he answered suspicious.&lt;br /&gt;
&lt;br /&gt;
- I may just need an extra pair of hands and you need to get out of here soon. Just follow my instructions on board and I&#039;ll consider your trip paid, deal? - said her offering a hand to him.&lt;br /&gt;
&lt;br /&gt;
- Deal - smiled Jarik shaking her hand.&lt;br /&gt;
&lt;br /&gt;
Jarik had to accept the only option he had, become a Long Runner&#039;s crew member, or better said, the errand boy of Jaleer. It didn&#039;t take long for him to realize that she was a smuggler who inherited the ship from his father. Though she always tried to look in control of everything Jarik also noticed that she was a lousy smuggler, though an excellent pilot. More than once Jarik got impressed on Jaleer&#039;s skills to evade imperial ships, though she never allowed him to put a hand on the controls of her &amp;quot;baby&amp;quot;, as she called the Long Runner.&lt;br /&gt;
&lt;br /&gt;
Jarik got used to his first job very fast, and started negotiating better deals for Jaleer when he was running her errands. Jaleer was really happy about him and she mentioned once that &amp;quot;feeding the kid was even cheaper than taking care of a protocol droid, and it was also way funnier.&amp;quot; Jarik always was arguing with her about the &amp;quot;kid&amp;quot; nickname that she loved to use for him, though he knew that she really got to appretiate him.&lt;br /&gt;
&lt;br /&gt;
Two years after his first travel aboard the Long Runner, Jarik got his first opportunity to prove his worth to Jaleer. They were leaving Nar&#039;Shadaa in a supposedly easy mission when the ship got ambushed by an imperial battleship and several fighters. This time it was too much for Jaleer to handle and she didn&#039;t take long in yell to Jarik &amp;quot;run for the turrets and use one of them before we both die here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t need to yell twice. Running for his life (and Jaleer&#039;s), Jarik ran to one of the turrets and taking the controls started shooting away at everything around the ship. The imperial fighters were way better than those he fought in simulators and it was impossible to land a hit on them. From the cockpit Jarik could hear the curses that Jaleer was yelling everytime the ship shaked with an impact. All seemed lost at that moment...&lt;br /&gt;
&lt;br /&gt;
But Jarik remembered his past, the memories of his father and how he was killed by naval pilots like the ones he was fighting right now. Concentrating, he focused in forgetting everything he knew and aimed ahead his targets movements. A minute later, two of the fighters were down and the Long Runner was escaping the ambush and jumping into hyperspace.&lt;br /&gt;
&lt;br /&gt;
Going down from the turret, Jarik found the twi&#039;lek captain smiling at him. - Not bad for a rookie, not bad at all. It seems you are a gunner, Nyiner. I&#039;ll call you &#039;Gunner Kid&#039; from now on, what do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- I&#039;d rather be just called Jarik... - he started arguing.&lt;br /&gt;
&lt;br /&gt;
Jaleer bursted into laughs interrupting him as she tapped his shoulder playfully - So be it, &amp;quot;Gunner Kid&amp;quot;! - she said.&lt;br /&gt;
&lt;br /&gt;
==A new friend==&lt;br /&gt;
Jaleer and Jarik started making a reputation in the Core Worlds thanks to the exceptional piloting skills of her and the gunnery skills of him, but still they had some problems: they lacked a proper navigation console. More than once Jarik had to help the Long Runner&#039;s computer with the astrogation in order to escape from an Imperial patrol or just an angry client that was not too pleased with the deal he had made with them.&lt;br /&gt;
&lt;br /&gt;
They were obtaining a good amount of money from their &amp;quot;trades&amp;quot; so they decided to make some upgrades to the Long Runner. Amongst them, they decided to adquire an astromech droid to help the aged computer of the ship. So in one of their trips to Nubia, in the Nubus System, they moved to look for a cheap droid.&lt;br /&gt;
&lt;br /&gt;
The shops they looked into weren&#039;t too great and most of the R series that they saw were just some bad replicas of the R5 series, which was what they wanted to get for a start. They only found a real R5 in one of the droids&#039; shop, and the owner was not very happy about having known smugglers in his place.&lt;br /&gt;
&lt;br /&gt;
- Look, you pile of bantha shit, I&#039;m going to buy that R5 unit or I&#039;ll get really angry, and when I mean really angry I mean that someone could get hurt, are we clear? - stated Jaleer tapping her blaster pistol with one hand.&lt;br /&gt;
&lt;br /&gt;
- Um... excuse her temper sir, but I think that my friend means that we&#039;d be very honored if you made us the favor of giving us a price for your droid. - added Jarik more calmly. Jaleer was not in her best mood.&lt;br /&gt;
&lt;br /&gt;
- Come on Jarik! You know that we have enough credits to buy his damn family if we wanted and he&#039;s just trying to get the hell out of us!&lt;br /&gt;
&lt;br /&gt;
- I said that the unit is not for sale and I won&#039;t sell it, now leave before I call the authorities - threatened the owner.&lt;br /&gt;
&lt;br /&gt;
Jarik knew well enough that the leas they wanted was to be greeted by the authorities, so he took Jaleer by one arm and started pulling from her out of the shop. - It&#039;s enough Jaleer, there&#039;s no deal here - he was telling her while she was dragged away.&lt;br /&gt;
&lt;br /&gt;
- I&#039;ll come back for you later, coward! I&#039;ve seen hutts that were easier to make business with, and jawas that were also more intelligent! - laughed her as they got out from the shop.&lt;br /&gt;
&lt;br /&gt;
Once outside, Jarik sighed, took a deep breath and turned to Jaleer. &lt;br /&gt;
&lt;br /&gt;
- Well, that was the last one, and we&#039;re still without that droid, thanks to your &amp;quot;diplomatic&amp;quot; skills. Any brilliant idea to get a droid before the owner of that shop sends a patrol looking for us? - he inquired.&lt;br /&gt;
&lt;br /&gt;
- Of course, it was just a tactic, you see? While you were trying to calm him down, I was checking something and I know exactly what to do. Just wait in the Long Runner and prep it for getting out of here, ok? - replied Jaleer with a smile and a wink.&lt;br /&gt;
&lt;br /&gt;
- As you wish, but don&#039;t call me again to rescue you, you owe me a few ones already, Jaleer. - joked Jarik as he turned giving she his back and walking to the ship.&lt;br /&gt;
&lt;br /&gt;
The Long Runner was in excellent conditions. They improved the hyperspace engine, removed some unnecesary commodities and added ion lasers to the sides of the transport. After getting the droid, the next step was to improve the hull of the ship, something that probably would be way more expensive that all the previous modifications together.&lt;br /&gt;
&lt;br /&gt;
Jarik didn&#039;t have to wait long until Jaleer entered running up the board ramp with some crates and with a worried face. Looking up, she just yelled: &amp;quot;Let&#039;s get out of here!&amp;quot; In a second, the Long Runner&#039;s engines were at maximum at they were leaving the orbit of the planet. No space persecutions this time, but as always, another planet they wouldn&#039;t visit in a long time...&lt;br /&gt;
&lt;br /&gt;
When they jumped into hyperspace, Jarik moved away from the controls of the ship and looked curiously at the crates. - So that&#039;s our R5 - he asked.&lt;br /&gt;
&lt;br /&gt;
- Yeah! I got it &amp;quot;borrowed&amp;quot; from the owner of that shop. Can you believe it? He had two R5s! - answered Jaleer cheerfuly.&lt;br /&gt;
&lt;br /&gt;
When Jarik opened the crates and saw the serial number of the droid, he turned to stare at his friend. - Jaleer... this is not a new droid... and for the record, this one is neither a R5, it&#039;s just a R2 unit, and for how it looks, a broken one. - said Jarik slightly annoyed.&lt;br /&gt;
&lt;br /&gt;
- A R2 you say? Bah! Who cares? R5, R2... it&#039;s just a number! And if it&#039;s broken I&#039;m sure you can figure out how to fix it! - replied Jaleer without looking away from the lines of stars outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
- Do you think I have any idea about droid or how to repair them? I don&#039;t even know where goes each part of it!&lt;br /&gt;
&lt;br /&gt;
- Well, we have plenty of time so you should start learning as soon as possible, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
- Sure, anytime sweetie - answered Jarik bitterly.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t call me sweetie!! - yelled Jaleer - I&#039;m two years older than you! I could be your mother!&lt;br /&gt;
&lt;br /&gt;
- And I could be the Emperor&#039;s son and be planning to conquer the galaxy... - replied Jarik grabbing the crates and going to the cargo comparments.&lt;br /&gt;
&lt;br /&gt;
Jarik spent the next weeks studying datapads and holorecords about droid&#039;s mechanics, specially the astromech ones. At the beginning it made less sense than a drunk wookie trying to explain how cities are built in Kashyyyk, but with patience, the studies became less and less complicated until he felt confident enough to repair and reassemble the R2 unit.&lt;br /&gt;
&lt;br /&gt;
Over a few days, Jarik worked for long hours on the broken unit while Jaleer used to observe and joke about how he looked like a gamorrean trying to decipher Imperial codes, but she also became interested after some time in Jarik&#039;s work, admiting that he could even repair the droid.&lt;br /&gt;
&lt;br /&gt;
When Jarik finished, he and Jaleer looked together at the droid wondering if it would work.&lt;br /&gt;
&lt;br /&gt;
- Let&#039;s get it on and see what have you done to my droid - said Jaleer.&lt;br /&gt;
&lt;br /&gt;
Without bothering to discuss about the droid&#039;s property, Jarik initiated the droid&#039;s main functions and the droid&#039;s head started to spin around non-stop while it was emiting a sound that was like if it was screaming.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s broken, turn it off! - Jaleer&#039;s voice was barely heard with all the noise.&lt;br /&gt;
&lt;br /&gt;
Jarik made some last modifications in the circuits without paying attention to Jaleer and the droid&#039;s head stopped spinning and moved slowly, studying its surroundings while emited some low beeps.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s working, though I don&#039;t get what is he saying - admitted Jarik.&lt;br /&gt;
&lt;br /&gt;
- Connect it to the ship&#039;s computer and we&#039;ll see - replied Jaleer arching an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once plugged to the computer, the droid was able to communicate with the tripulation of the Long Runner.&lt;br /&gt;
&lt;br /&gt;
- He identifies himself as the astromech droid R2-L7 from Industrial Automaton and thanks us for fixing him. - readed Jarik on the computer.&lt;br /&gt;
&lt;br /&gt;
- And? Something else? - asked Jaleer curiously.&lt;br /&gt;
&lt;br /&gt;
Jarik blushed and looked from a corner of an eye at Jaleer. - He wants to know who was the &amp;quot;broken&amp;quot; repair droid that installed his movement engines in his head instead on his base, and wonders if someone intelligent could place them properly so he can actually move from one place to another - whispered Jarik.&lt;br /&gt;
&lt;br /&gt;
Probably the laughs that came from Jaleer after that statement are still echoing in the space.&lt;br /&gt;
&lt;br /&gt;
==Work in Progress==&lt;br /&gt;
This story is still under development and will be updated as more information is added to Jarik Nyine&#039;s career and biography.&lt;br /&gt;
&lt;br /&gt;
=Medals and Merits=&lt;br /&gt;
&lt;br /&gt;
[[Image:NyineRibbons.png]]&lt;br /&gt;
&lt;br /&gt;
For a current list, go [http://www.rebelsquadrons.org/medals/personal.php?pin=2394 here].&lt;br /&gt;
&lt;br /&gt;
=Current Projects=&lt;br /&gt;
&lt;br /&gt;
*Logistics Office&lt;br /&gt;
**R2F Tours Wiki&lt;br /&gt;
**Mission Building&lt;br /&gt;
*Recruit Office&lt;br /&gt;
**Promotional videos&lt;br /&gt;
**Tracking and advertisement&lt;br /&gt;
*Academy&lt;br /&gt;
**Educational videos&lt;br /&gt;
**Courses&lt;br /&gt;
*Project Rebirth&lt;br /&gt;
&lt;br /&gt;
=Personal links=&lt;br /&gt;
*[[Jarik_Nyine/Notepad|Notepad]]&lt;br /&gt;
*[[Jarik_Nyine/Notepad/Project Rebirth|Project Rebirth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>RS Jarik</name></author>
	</entry>
</feed>