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	<updated>2026-04-04T06:25:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=23342</id>
		<title>Allegiance Battle Group</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Allegiance_Battle_Group&amp;diff=23342"/>
		<updated>2012-05-19T22:19:22Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg|d6}}&lt;br /&gt;
{{Organization infobox|&lt;br /&gt;
|image=[[File:abg.gif]]&lt;br /&gt;
|name=Allegiance Battle Group&lt;br /&gt;
|founder=*[[John &amp;quot;Speedy&amp;quot; Gonzalez]]&lt;br /&gt;
*&#039;&#039;Others unknown&#039;&#039;&lt;br /&gt;
|leader=Fleet Admiral [[Michael Raven]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Bethlamore&lt;br /&gt;
|locations=Baphomet System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=6 June 2002&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=5 May 2011&lt;br /&gt;
|restored=&lt;br /&gt;
|assigned=&lt;br /&gt;
|unit=&lt;br /&gt;
|subunits=&lt;br /&gt;
|}}&lt;br /&gt;
The Allegiance Battle Group, or ABG, is the primary [[roleplaying]] group of the [[Rebel Squadrons]].  Currently led by Fleet Admiral [[Michael Raven]], the ABG uses a modified version of the [[D6 Roleplaying]] system for dice-based [[Allegiance Battle Group New Member Information#Standard Sims|simming]], but also does some [[Allegiance Battle Group New Member Information#Character Sims|freeform]]. Divisions of the ABG currently include the [[Assembly of the Force]], run by Jedi Master Killia (NPC), and the ABG proper run by Major General [[Markus Jarnhann]]. The main information for the ABG is in the [[:Category:Allegiance Battle Group|ABG category]] where you can find more in depth information.&lt;br /&gt;
&lt;br /&gt;
== In-Universe Information ==&lt;br /&gt;
The Allegiance Battle Group is a task force, led by Rear Admiral [[Tobias Alard]], of the main [[Rebel Squadrons]] fleet. Their mission is to defend the [[Baphomet system]] and the rest of Rebel Squadrons-held space from hostile incursions. They make their base out of a Golan III platform, known as &#039;&#039;[[Baphomet Command]]&#039;&#039;, which orbits over [[Bethlamore]].&lt;br /&gt;
&lt;br /&gt;
They have close ties to the [[Assembly of the Force]], which recently rejoined the New Republic after many years of being a separate entity. &lt;br /&gt;
&lt;br /&gt;
* [http://rpg.rebelsquadrons.org/ Allegiance Battle Group]: Their main website and character database&lt;br /&gt;
* [http://wiki.rebelsquadrons.org/index.php/Assembly_of_the_Force Assembly of the Force]: The Jedi division of the ABG&lt;br /&gt;
* [http://rebelsquadrons.org/forums/viewforum.php?f=16 ABG Forum]: The messaging board of the ABG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Rebel Squadrons&#039; Simulations and Role-Playing Division, once known as Allegiance Wing, has been around since the dawn of the organization. Founded a while back as the Jedi Knights, a group who simmed against various of the old Rebel Squadron&#039;s enemies, it disappeared until it resurfaced under many different titles but still under the same concept. Though several leaders has passed through the hallowed halls of the Sim Division&#039;s Comand Center, it still remains to be an intergral part of the Rebel Squadrons serving as a home to those die-hard fans of Star Wars Role-Players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fleets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleets and Divisions]]&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21791</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21791"/>
		<updated>2011-02-02T03:18:54Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg}}&lt;br /&gt;
&lt;br /&gt;
ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
First Smuggler sim to take place on Sunday February 20th at 3 EST.&lt;br /&gt;
&lt;br /&gt;
Please get a background to Sconn and Skrevski for both of your characters by February 16th. Send them to sconnrs@gmail.com and EMW1824@gmail.com.  &lt;br /&gt;
&lt;br /&gt;
New addition: All Imperial characters my add +2D total to starting Attributes. You can split up the 2D however you wish but you can not go over the 2D limit. &lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
*Scheduled Sim Times: &lt;br /&gt;
**Main Campaign: Sundays at 3 PM EST.&lt;br /&gt;
**Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  It is named after the place of the criminal syndicate&#039;s origin; the Shapani Run, a hyperroute in the Tapani Sector.  It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector.  Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments.  Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
===The Duty Free===&lt;br /&gt;
The &#039;&#039;Duty Free&#039;&#039; is a modified SoroSuub Quasar Fire-class bulk cruiser, &#039;appropriated&#039; from the House Mecetti fleet just prior to the rise of Palpatine&#039;s New Order.  Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction.  The &#039;&#039;Duty Free&#039;&#039; &#039;s hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.&lt;br /&gt;
&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|name= &#039;&#039;The Duty Free&#039;&#039;&lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=|length=340 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|sensor=Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|skeleton=Impossible&lt;br /&gt;
|passengers=None&lt;br /&gt;
|capacity=100 Metric Tons&lt;br /&gt;
|consumables=4 Standard Months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=The Shapani Run Syndicate&lt;br /&gt;
|owners=Berus Kiner&lt;br /&gt;
|namedcrew=[http://abg.rebelsquadrons.org/chars/profile?id=1706 Alek Priat, bartender.]&lt;br /&gt;
|captains=Berus Kiner&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Articles===&lt;br /&gt;
Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen.  Here are the &#039;&#039;Duty Free&#039;&#039; &#039;s articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route.  These rules, considered unquestionable, are subject to change by Captain&#039;s Orders.&lt;br /&gt;
&lt;br /&gt;
#Every crew member shall have a vote, when votes are called, and equal share of provisions found.&lt;br /&gt;
#All booty shall be doled out fairly, under the watch of a group elected by the crew.  Defrauding the ship and crew shall be punished by marooning.&lt;br /&gt;
#No gambling or intoxicants while on duty.&lt;br /&gt;
#Weapons and vacuum suits to be kept clean and serviceable at all times.&lt;br /&gt;
#No minors or idle family.&lt;br /&gt;
#Desertion of one&#039;s battle station is punishable by marooning or death, at the vote of the crew.&lt;br /&gt;
#No fighting on board.  Personal disputes are to be settled planetside by duel.&lt;br /&gt;
#No retirement or disbanding until every crew member has shared 100,000 credits.  The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.&lt;br /&gt;
#The captain, engineer, and weapons officer shall receive two shares.  The other officers shall receive one and a half shares.  All other crew members shall receive one share.&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.&lt;br /&gt;
&lt;br /&gt;
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
*+2D to starting Attributes.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;br /&gt;
&lt;br /&gt;
[[Category: Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21790</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21790"/>
		<updated>2011-02-02T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg}}&lt;br /&gt;
&lt;br /&gt;
ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
First Smuggler sim to take place on Sunday February 20th at 3 EST.&lt;br /&gt;
&lt;br /&gt;
Please get a background to Sconn and Skrevski for both of your characters by February 16th. Send them to sconnrs@gmail.com and EMW1824@gmail.com.  &lt;br /&gt;
&lt;br /&gt;
New addition: All characters my add +2D total to starting Attributes. You can split up the 2D however you wish but you can not go over the 2D limit. &lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
*Scheduled Sim Times: &lt;br /&gt;
**Main Campaign: Sundays at 3 PM EST.&lt;br /&gt;
**Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  It is named after the place of the criminal syndicate&#039;s origin; the Shapani Run, a hyperroute in the Tapani Sector.  It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector.  Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments.  Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
*+2D to starting Attributes.&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
===The Duty Free===&lt;br /&gt;
The &#039;&#039;Duty Free&#039;&#039; is a modified SoroSuub Quasar Fire-class bulk cruiser, &#039;appropriated&#039; from the House Mecetti fleet just prior to the rise of Palpatine&#039;s New Order.  Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction.  The &#039;&#039;Duty Free&#039;&#039; &#039;s hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.&lt;br /&gt;
&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|name= &#039;&#039;The Duty Free&#039;&#039;&lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=|length=340 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|sensor=Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|skeleton=Impossible&lt;br /&gt;
|passengers=None&lt;br /&gt;
|capacity=100 Metric Tons&lt;br /&gt;
|consumables=4 Standard Months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=The Shapani Run Syndicate&lt;br /&gt;
|owners=Berus Kiner&lt;br /&gt;
|namedcrew=[http://abg.rebelsquadrons.org/chars/profile?id=1706 Alek Priat, bartender.]&lt;br /&gt;
|captains=Berus Kiner&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Articles===&lt;br /&gt;
Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen.  Here are the &#039;&#039;Duty Free&#039;&#039; &#039;s articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route.  These rules, considered unquestionable, are subject to change by Captain&#039;s Orders.&lt;br /&gt;
&lt;br /&gt;
#Every crew member shall have a vote, when votes are called, and equal share of provisions found.&lt;br /&gt;
#All booty shall be doled out fairly, under the watch of a group elected by the crew.  Defrauding the ship and crew shall be punished by marooning.&lt;br /&gt;
#No gambling or intoxicants while on duty.&lt;br /&gt;
#Weapons and vacuum suits to be kept clean and serviceable at all times.&lt;br /&gt;
#No minors or idle family.&lt;br /&gt;
#Desertion of one&#039;s battle station is punishable by marooning or death, at the vote of the crew.&lt;br /&gt;
#No fighting on board.  Personal disputes are to be settled planetside by duel.&lt;br /&gt;
#No retirement or disbanding until every crew member has shared 100,000 credits.  The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.&lt;br /&gt;
#The captain, engineer, and weapons officer shall receive two shares.  The other officers shall receive one and a half shares.  All other crew members shall receive one share.&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.&lt;br /&gt;
&lt;br /&gt;
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
*+2D to starting Attributes.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;br /&gt;
&lt;br /&gt;
[[Category: Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21789</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21789"/>
		<updated>2011-02-01T05:06:51Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg}}&lt;br /&gt;
&lt;br /&gt;
ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
First Smuggler sim to take place on Sunday February 20th at 3 EST.&lt;br /&gt;
&lt;br /&gt;
Please get a background to Sconn and Skrevski for both of your characters by February 16th. Send them to sconnrs@gmail.com and EMW1824@gmail.com.  &lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
*Scheduled Sim Times: &lt;br /&gt;
**Main Campaign: Sundays at 3 PM EST.&lt;br /&gt;
**Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  It is named after the place of the criminal syndicate&#039;s origin; the Shapani Run, a hyperroute in the Tapani Sector.  It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector.  Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments.  Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
===The Duty Free===&lt;br /&gt;
The &#039;&#039;Duty Free&#039;&#039; is a modified SoroSuub Quasar Fire-class bulk cruiser, &#039;appropriated&#039; from the House Mecetti fleet just prior to the rise of Palpatine&#039;s New Order.  Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction.  The &#039;&#039;Duty Free&#039;&#039; &#039;s hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.&lt;br /&gt;
&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|name= &#039;&#039;The Duty Free&#039;&#039;&lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=|length=340 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|sensor=Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|skeleton=Impossible&lt;br /&gt;
|passengers=None&lt;br /&gt;
|capacity=100 Metric Tons&lt;br /&gt;
|consumables=4 Standard Months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=The Shapani Run Syndicate&lt;br /&gt;
|owners=Berus Kiner&lt;br /&gt;
|namedcrew=[http://abg.rebelsquadrons.org/chars/profile?id=1706 Alek Priat, bartender.]&lt;br /&gt;
|captains=Berus Kiner&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Articles===&lt;br /&gt;
Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen.  Here are the &#039;&#039;Duty Free&#039;&#039; &#039;s articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route.  These rules, considered unquestionable, are subject to change by Captain&#039;s Orders.&lt;br /&gt;
&lt;br /&gt;
#Every crew member shall have a vote, when votes are called, and equal share of provisions found.&lt;br /&gt;
#All booty shall be doled out fairly, under the watch of a group elected by the crew.  Defrauding the ship and crew shall be punished by marooning.&lt;br /&gt;
#No gambling or intoxicants while on duty.&lt;br /&gt;
#Weapons and vacuum suits to be kept clean and serviceable at all times.&lt;br /&gt;
#No minors or idle family.&lt;br /&gt;
#Desertion of one&#039;s battle station is punishable by marooning or death, at the vote of the crew.&lt;br /&gt;
#No fighting on board.  Personal disputes are to be settled planetside by duel.&lt;br /&gt;
#No retirement or disbanding until every crew member has shared 100,000 credits.  The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.&lt;br /&gt;
#The captain, engineer, and weapons officer shall receive two shares.  The other officers shall receive one and a half shares.  All other crew members shall receive one share.&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.&lt;br /&gt;
&lt;br /&gt;
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
*10D to add to Skills instead of 7D.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;br /&gt;
&lt;br /&gt;
[[Category: Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21788</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21788"/>
		<updated>2011-02-01T04:44:18Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|abg}}&lt;br /&gt;
&lt;br /&gt;
ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
First Smuggler sim to take place on Sunday February 20th at 3 EST.&lt;br /&gt;
&lt;br /&gt;
Please get a background to Sconn and Skrevski for both of your characters by February 16th. Send them to sconnrs@gmail.com and EMW1824@gmail.com.  &lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
*Scheduled Sim Times: &lt;br /&gt;
**Main Campaign: Sundays at 3 PM EST.&lt;br /&gt;
**Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  It is named after the place of the criminal syndicate&#039;s origin; the Shapani Run, a hyperroute in the Tapani Sector.  It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector.  Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments.  Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
===The Duty Free===&lt;br /&gt;
The &#039;&#039;Duty Free&#039;&#039; is a modified SoroSuub Quasar Fire-class bulk cruiser, &#039;appropriated&#039; from the House Mecetti fleet just prior to the rise of Palpatine&#039;s New Order.  Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction.  The &#039;&#039;Duty Free&#039;&#039; &#039;s hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.&lt;br /&gt;
&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|name= &#039;&#039;The Duty Free&#039;&#039;&lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=|length=340 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|sensor=Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|skeleton=Impossible&lt;br /&gt;
|passengers=None&lt;br /&gt;
|capacity=100 Metric Tons&lt;br /&gt;
|consumables=4 Standard Months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=The Shapani Run Syndicate&lt;br /&gt;
|owners=Berus Kiner&lt;br /&gt;
|namedcrew=[http://abg.rebelsquadrons.org/chars/profile?id=1706 Alek Priat, bartender.]&lt;br /&gt;
|captains=Berus Kiner&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Articles===&lt;br /&gt;
Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen.  Here are the &#039;&#039;Duty Free&#039;&#039; &#039;s articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route.  These rules, considered unquestionable, are subject to change by Captain&#039;s Orders.&lt;br /&gt;
&lt;br /&gt;
#Every crew member shall have a vote, when votes are called, and equal share of provisions found.&lt;br /&gt;
#All booty shall be doled out fairly, under the watch of a group elected by the crew.  Defrauding the ship and crew shall be punished by marooning.&lt;br /&gt;
#No gambling or intoxicants while on duty.&lt;br /&gt;
#Weapons and vacuum suits to be kept clean and serviceable at all times.&lt;br /&gt;
#No minors or idle family.&lt;br /&gt;
#Desertion of one&#039;s battle station is punishable by marooning or death, at the vote of the crew.&lt;br /&gt;
#No fighting on board.  Personal disputes are to be settled planetside by duel.&lt;br /&gt;
#No retirement or disbanding until every crew member has shared 100,000 credits.  The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.&lt;br /&gt;
#The captain, engineer, and weapons officer shall receive two shares.  The other officers shall receive one and a half shares.  All other crew members shall receive one share.&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.&lt;br /&gt;
&lt;br /&gt;
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;br /&gt;
&lt;br /&gt;
[[Category: Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21777</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21777"/>
		<updated>2011-01-28T20:03:08Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
*Scheduled Sim Times: &lt;br /&gt;
**Main Campaign: Sundays at 3 PM EST.&lt;br /&gt;
**Mid Week Sims: At the moment Wednesdays either 6 or 8 PM EST.&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  It is named after the place of the criminal syndicate&#039;s origin; the Shapani Run, a hyperroute in the Tapani Sector.  It originated in Pelagia Province and was the fastest route to Cadriaan space that contained the Shapani Bypass, a spur of the longer Rimma Trade Route. The Shapani Run Syndicate is a criminal organization formed within the outskirts of the Pelagia Province in the Tapani Sector.  Formed 10 years BBY by Berus Kiner, an exiled Knight of House Pelagia, the Shapani Run Syndicate dabbles in a little bit of everything criminal: mostly spice rackets and general goods smuggling, but the syndicate has also been known to rig racing events and gambling tournaments.  Shaped loosely on the traditional morals of its founder and captain, the Shapani Run Syndicate has never been involved in slaving or prostitution, but has carved out its own niche within the Tapani Sector with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
===The Duty Free===&lt;br /&gt;
The &#039;&#039;Duty Free&#039;&#039; is a modified SoroSuub Quasar Fire-class bulk cruiser, &#039;appropriated&#039; from the House Mecetti fleet just prior to the rise of Palpatine&#039;s New Order.  Admittedly, the ship has seen better days, and is prone to electrical failures, systems outages, and random acts of malfunction.  The &#039;&#039;Duty Free&#039;&#039; &#039;s hold has been modified to an expansive hangar, housing a modest fighter screen composed primarily of uglies, and a handful of small support vessels.&lt;br /&gt;
&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|name= &#039;&#039;The Duty Free&#039;&#039;&lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=|length=340 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|sensor=Passive: 60/1D Scan: 70/1D+2 Search: 100/3D Focus: 4/3D&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|skeleton=Impossible&lt;br /&gt;
|passengers=None&lt;br /&gt;
|capacity=100 Metric Tons&lt;br /&gt;
|consumables=4 Standard Months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=The Shapani Run Syndicate&lt;br /&gt;
|owners=Berus Kiner&lt;br /&gt;
|namedcrew=[http://abg.rebelsquadrons.org/chars/profile?id=1706 Alek Priat, bartender.]&lt;br /&gt;
|captains=Berus Kiner&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Articles===&lt;br /&gt;
Most pirate and privateer ships are governed by a simple set of rules, agreed upon by all crewmen.  Here are the &#039;&#039;Duty Free&#039;&#039; &#039;s articles set down by Captain Berus Kiner, in his early days as a pirate captain raiding the Nanthri Route.  These rules, considered unquestionable, are subject to change by Captain&#039;s Orders.&lt;br /&gt;
&lt;br /&gt;
#Every crew member shall have a vote, when votes are called, and equal share of provisions found.&lt;br /&gt;
#All booty shall be doled out fairly, under the watch of a group elected by the crew.  Defrauding the ship and crew shall be punished by marooning.&lt;br /&gt;
#No gambling or intoxicants while on duty.&lt;br /&gt;
#Weapons and vacuum suits to be kept clean and serviceable at all times.&lt;br /&gt;
#No minors or idle family.&lt;br /&gt;
#Desertion of one&#039;s battle station is punishable by marooning or death, at the vote of the crew.&lt;br /&gt;
#No fighting on board.  Personal disputes are to be settled planetside by duel.&lt;br /&gt;
#No retirement or disbanding until every crew member has shared 100,000 credits.  The crippled shall receive 80,000 credits out of the public stock, and for lesser wounds proportionately.&lt;br /&gt;
#The captain, engineer, and weapons officer shall receive two shares.  The other officers shall receive one and a half shares.  All other crew members shall receive one share.&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU) has been based in the Tapani Sector since the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down company made of up six squads of ISB agents along with two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned, and takes orders from Moff Laird Gustavu and Imperial authorities back on Coruscant.&lt;br /&gt;
&lt;br /&gt;
The Tactical Unit is also equipped with a pool of small spaceships for use on covert missions; outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known pirates and Rebel sympathizers and launched a large raid to destroy the threat once and for all. What they did not know was that the information was planted and that the unit was walking into a trap. Once they arrived at the base, a large yield explosive device was set off, catching two-thirds of the unit in the blast, out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now undergoing a complete reorganization as well as breaking in a new commanding officer, Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21755</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21755"/>
		<updated>2011-01-28T05:25:30Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
Filler Text For Rules goes here&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
====Shapani Run Syndicate Background====&lt;br /&gt;
&lt;br /&gt;
=====The Duty Free=====&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|name=&#039;&#039;Duty Free&#039;&#039;&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|length=340 meters&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|shields=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|Maneuverability=1D&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|bays=One main hangar&lt;br /&gt;
|escapepods=Enough, but barely.&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|crewskill=Capital ship gunnery 2D+2, capital ship shields 4D, fighter support 3D&lt;br /&gt;
|skeleton=Impossible.&lt;br /&gt;
|passengers=None.&lt;br /&gt;
|capacity=100 metric tons&lt;br /&gt;
|cargohandling=Droids and manual labor&lt;br /&gt;
|consumables=4 months&lt;br /&gt;
|lifesupport=Enabled&lt;br /&gt;
|affiliation=Shapani Run Syndicate&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (Imperial)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU)has been based in the Tapani Sector sense the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down Company made of up Six squads of ISB agents along with Two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned and takes orders from Moff Moff Laird Gustavu and Imperial authorities back on Corusaunt. &lt;br /&gt;
&lt;br /&gt;
The Tactical unit is also equipped with a pool of small spaceships for use on covert missions, outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of Six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known Pirates and Rebel Sympathizers and launched a large raid to destroy the threat once and for all. What they did not know is that the information was planted and that the unit was walking into a trap. Once they arrived on the base a large yield explosive device was set off, catching two-thirds of the unit in the blast with it out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now under going a complete reorganization as well as breaking in a new commanding officer; Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed Squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21754</id>
		<title>Rebellion-Era Simming</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Rebellion-Era_Simming&amp;diff=21754"/>
		<updated>2011-01-28T05:24:17Z</updated>

		<summary type="html">&lt;p&gt;Skrevski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ABG: Rebellion Era Simming&lt;br /&gt;
&lt;br /&gt;
==Timeline and Setting Information==&lt;br /&gt;
Filler Text for Timeline&lt;br /&gt;
&lt;br /&gt;
===Tapani Sector===&lt;br /&gt;
Filler Text for Tapani Sector&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
Filler Text For Rules goes here&lt;br /&gt;
&lt;br /&gt;
==The Shapani Run Syndicate==&lt;br /&gt;
The &#039;&#039;Shapani Run Syndicate&#039;&#039; is a lesser-known criminal organization operating out of the Tapani Sector during the Rebellion Era.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the Shapani Run Syndicate follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*6 Extra Basic Skills&lt;br /&gt;
*2 Advanced Skills&lt;br /&gt;
*One DC 25 Item from any ABG Creation System, except for Starships/Fighters.&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*The more unique or unknown your race is; the more likely you will be to attract unwanted attention!&lt;br /&gt;
*Force-Sensitivity is permitted; however, due to the timeline and setting, advancement will be &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; slow.&lt;br /&gt;
&lt;br /&gt;
====Shapani Run Syndicate Background====&lt;br /&gt;
&lt;br /&gt;
=====The Duty Free=====&lt;br /&gt;
{{Individual_ship|&lt;br /&gt;
|name=&#039;&#039;Duty Free&#039;&#039;&lt;br /&gt;
|image=[[File:Qfire.JPG]]&lt;br /&gt;
|manufacturer= SoroSuub Corporation&lt;br /&gt;
|model=Quasar Fire-class bulk cruiser &lt;br /&gt;
|class=Bulk Cruiser&lt;br /&gt;
|length=340 meters&lt;br /&gt;
|engine=Modified&lt;br /&gt;
|hyperdrive=Modified&lt;br /&gt;
|hdsystem=Custom&lt;br /&gt;
|poweroutput=Boosted to an unsafe level.&lt;br /&gt;
|shields=1020 SBD&lt;br /&gt;
|hull=510 RU&lt;br /&gt;
|Maneuverability=1D&lt;br /&gt;
|armament=2 Turbolaser Cannons; 4 Tractor Beam Emitters; 2 Warhead Launchers&lt;br /&gt;
|bays=One main hangar&lt;br /&gt;
|escapepods=Enough, but barely.&lt;br /&gt;
|crew=250, 4 gunners&lt;br /&gt;
|crewskill=Capital ship gunnery 2D+2, capital ship shields 4D, fighter support 3D&lt;br /&gt;
|skeleton=Impossible.&lt;br /&gt;
|passengers=None.&lt;br /&gt;
|capacity=100 metric tons&lt;br /&gt;
|cargohandling=Droids and manual labor&lt;br /&gt;
|consumables=4 months&lt;br /&gt;
|lifesupport=Enabled&lt;br /&gt;
|affiliation=Shapani Run Syndicate&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Tapani Tactical Action Unit (TTAU)==&lt;br /&gt;
The Tapani Tactical Action Unit (TTAU)has been based in the Tapani Sector sense the formation of the Empire. It is tasked with the protection of Imperial Assets in the Tapani Sector as well as tracking and hunting down any and all threats to the security of the Empire.&lt;br /&gt;
&lt;br /&gt;
The unit is based on a trumped down Company made of up Six squads of ISB agents along with Two squads of Imperial Security Bureau stormtroopers drawn from COMPNOR&#039;s own cadres. It is a self-contained command with its own droids and intelligence support staff assigned and takes orders from Moff Moff Laird Gustavu and Imperial authorities back on Corusaunt. &lt;br /&gt;
&lt;br /&gt;
The Tactical unit is also equipped with a pool of small spaceships for use on covert missions, outwardly nondescript, but in fact extensively upgraded with high-tech equipment, arsenals of military hardware, and infiltration equipment. These ships include an old space yacht, several outmoded troop transports, a number of light freighters,and a small squadron of Six TIE/Interceptors for tactical defense. &lt;br /&gt;
&lt;br /&gt;
=== Recent History of the Tapani Tactical Action Unit ===&lt;br /&gt;
&lt;br /&gt;
The Tapani Tactical Action Unit recently received information on a major hideout of known Pirates and Rebel Sympathizers and launched a large raid to destroy the threat once and for all. What they did not know is that the information was planted and that the unit was walking into a trap. Once they arrived on the base a large yield explosive device was set off, catching two-thirds of the unit in the blast with it out right killing them. The Pirates/Rebels were able to make a clean escape with their whereabouts unknown at this time. &lt;br /&gt;
&lt;br /&gt;
The TTAU is now under going a complete reorganization as well as breaking in a new commanding officer; Colonel Samuel Dreks. The unit was recently deemed combat ready with one mixed Squad of soldiers and intelligence staff being directed to locate the Pirates and Rebels who were responsible for the ambush on Don II in the Freeworlds Region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
Character creation for the &amp;quot;Imperial&amp;quot; group follows [http://abg.rebelsquadrons.org/manual/guide.php?id=1 Standard ABG Character Creation Rules], with the following exceptions.  Characters start with:&lt;br /&gt;
*32 Basic Skills total&lt;br /&gt;
*3 Advanced Skills&lt;br /&gt;
&lt;br /&gt;
Characters in this unit have the following restrictions:&lt;br /&gt;
*&#039;&#039;&#039;NO&#039;&#039;&#039; Force-Sensitive Characters&lt;br /&gt;
*Races are restricted to &#039;&#039;&#039;Human&#039;&#039;&#039; or &#039;&#039;&#039;Near-Human&#039;&#039;&#039; only.&lt;br /&gt;
*Gear will be assigned based on role in the unit.&lt;/div&gt;</summary>
		<author><name>Skrevski</name></author>
	</entry>
</feed>