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		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Great_Temple_of_Adhe_Zion&amp;diff=19967</id>
		<title>Great Temple of Adhe Zion</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Great_Temple_of_Adhe_Zion&amp;diff=19967"/>
		<updated>2009-08-16T19:12:03Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Temple_of_Adhe_Zion_SIDE_VIEW.JPG]]&lt;br /&gt;
&lt;br /&gt;
A temple built by Bethlamorian [[Sith Order|Sith]] warlord [[Adhe Zion]] to be the center of his kingdom, as well as a place of worship for his followers. After his death at the hands of his two sons, a tomb was constructed in the catacombs deep under the temple proper: Zion&#039;s grave is called the [[Tomb of Adhe Zion]], and is the site of a powerful Sith altar.&lt;br /&gt;
&lt;br /&gt;
The temple was converted into a Jedi base by [[Lord Hoth]]&#039;s [[Army of Light]] after the Republic invasion and liberation of Bethlamore from Sith forces during the [[Light and Darkness War]]. It was abandoned by the Jedi Order circa [[200 BBY]]; used as a [[Confederacy of Independent Systems|Seperatist]] base, and then a Republic base, during the [[Clone Wars]]; and was most recently converted into the headquarters for the [[Assembly of the Force]] and its [[Academy of the Force|Academy]].&lt;br /&gt;
&lt;br /&gt;
Currently the Temple of Adhe Zion serves as headquarters for the [[Assembly of the Force]], a refuge for various unaffiliated peoples and refugees, and a base for the independent group of smugglers, spies, and mercs, [[SkyNet]], which is headed by [[Randy Starkiller (ABG)|Randy]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The largest of the temples built on Bethlamore by the Sith, the Great Temple of Adhe Zion is a grand construction, with the main section of the temple standing 360 feet tall, with the Great Hall resting atop it, adding another 25 feet to the buildings height; its base is 1004 feet by 1004 feet, with each level recessed inwards 10 feet on each side. The temples outer walls are four feet thick, and are specially constructed from an extra-durable, [[Alchemy|alchemically-enhanced stone]]. A side view of the temple is available [[:Image:Temple of Adhe Zion SIDE VIEW.JPG|here]]&lt;br /&gt;
&lt;br /&gt;
=== External Features ===&lt;br /&gt;
*&#039;&#039;&#039;Outside stairs:&#039;&#039;&#039; These two staircases run up the center of the northwest side of the temple, allowing access into each individual floor from the outside of the temple. In between the two sets of stairs are doors on each level, allowing access to that level.&lt;br /&gt;
*&#039;&#039;&#039;Rooftop Gardens:&#039;&#039;&#039; The gardens surrounding and on top of the Great Hall. These gardens contain plants native to Bethlamore, as well as some non-native flowers. This is everyone&#039;s favorite hang-out, it seems.&lt;br /&gt;
&lt;br /&gt;
=== Internal Features ===&lt;br /&gt;
*&#039;&#039;&#039;Stairwell:&#039;&#039;&#039; At the very center of the temple is the stairwell which leads up to the 29th floor. These stairs connect to the stairs in the Grand Entrance Hall, allowing people to walk to the levels above, if they so wish.&lt;br /&gt;
*&#039;&#039;&#039;Turbolift Bank:&#039;&#039;&#039; The turbolift bank is also in the center of the temple: the main turbolift is in the center of the stairwell, riding along the temple&#039;s central axis; the two other turbolifts are on either side of the stairwell. The turbolifts only run up to the 29th floor, where you must use the stairs to get up to the rooftop or to the Great Hall. The entrance to access the main turbolift from the Grand Entrance Hall runs between the two grand marble staircases which lead up into the stairwell.&lt;br /&gt;
&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
The first floor is double the height of the other 28 floors inside the main section of the temple, rising 24 feet above ground level; the inside of this floor&#039;s walls measures 1000 feet by 1000 feet.&lt;br /&gt;
&lt;br /&gt;
The temple&#039;s main doors are set in the center of the south-eastern face of the building. Once inside the grand double doors, one finds themself in the Grand Entrance Hall, a wide, highly decorated entrance hall with doors on either side leading into the [[Jedi Library (AotF)|Jedi Library]]. At the end of the hall is the turbolift bank and two marble staircases which lead into the stairwell.&lt;br /&gt;
&lt;br /&gt;
The Jedi Library surrounds the Great Entrance Hall on three sides, and it is made up of a ground level and a second level. The second level is a wrap-around balcony which follows the walls of the Great Library, and it overlooks the Grand Entrance Hall: the border between the second level of the Jedi Library and the Great Entrance Hall are elaborate columns which lead into the entrance hall&#039;s vaulted ceiling. The Jedi Library is divided up into specific sections, and in-between sections on the ground level are tables and work desks.&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
The [[Assembly Medical Ward]], also known as the MedBay, occupies the entirety of this floor, with the staircase and the turbolift banks exiting into the waiting room. There are two bacta wards, a casualty ward, a morgue, operating rooms, rooms for examinations and recovery, et cetera on this floor. It&#039;s basically a small hospital built inside the temple.&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
Containing primarily the Mess Hall and the kitchens in the third floor. There are also several lounges, class rooms, store rooms, and the temple&#039;s laundry area. The mess hall is located near the turbolift bank and starwell, with the kitchens right next door on one side of the mess hall.&lt;br /&gt;
&lt;br /&gt;
The Mess Hall essentially stretches from the northwest wall, were there is an entrance to the outside, to well inside the temple, ending against the back of the turbolift bank. The kitchens are off to the northern side of the mess, and are large enough to house a large droid kitchen staff. The reasoning for such a large kitchen staff isn&#039;t apparent until you realize that at the temple there are usually around six thousand people to feed a day, more than that during times when the refugee population is high.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
The fourth floor houses the temple&#039;s primary physical training facilities. There are gyms, sparring chambers, locker rooms, and spas on this floor. There are also an assortment of supply closets.&lt;br /&gt;
&lt;br /&gt;
=== Fifth Floor ===&lt;br /&gt;
The first dorm level, the fifth floor is almost entirely dormitories, except for a lounge on the northern end, a fountain room on the southern end, a public bath, and a laundry area. [[Jacob Messi|Jacob]] and [[Michael Raven|Raven]] both live on this floor in dorms, and [[Cay-Qel Jade]] lives in a corner suite, directly below Randy&#039;s.&lt;br /&gt;
&lt;br /&gt;
There are roughly 3,000 small dorms on the fifth floor, and four corner suites: two 1 bedroom suites, one 2 bedroom suite, one 3 bedroom suite. Each dorm is roughly 288 square feet, while a 1-bedroom suite is 576 square feet, a 2-bedroom is 864 square feet, and a 3-bedroom is 1,152 square feet. The floor has a population of roughly 3,150 people, including the familes of administration staffers and families of refugees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fifth Floor Inhabitants:&#039;&#039;&#039;&lt;br /&gt;
*Jacob Messi - dorm&lt;br /&gt;
*Michael Raven - dorm&lt;br /&gt;
*Cay-Qel Jade and [[Jade Family|family]] ([[Ker Jade]], [[Liana Jade]], [[Alexander Jade]]) - 3 bedroom suite&lt;br /&gt;
*[[Sienn Sconn (ABG)|Sienn Sconn]] - dorm&lt;br /&gt;
*[[Los Lessia]] - dorm&lt;br /&gt;
*[[Garrett Famwa]] - dorm&lt;br /&gt;
*[[Zak Ciredik]] - dorm&lt;br /&gt;
*[[Borsk Kun]] - dorm&lt;br /&gt;
*[[Draconis Chastine]] - dorm&lt;br /&gt;
*[[Jinn Azeti]] - dorm&lt;br /&gt;
*[[Lance Flame]] - dorm&lt;br /&gt;
*[[Owain Antilles]] - dorm&lt;br /&gt;
*[[Toran Celd]] - dorm&lt;br /&gt;
*[[Wes Belden]] aka &amp;quot;Gizmo&amp;quot; - dorm&lt;br /&gt;
*[[Keith Starkiller]] - dorm&lt;br /&gt;
*[[Tydhae Re&#039;kla]] - dorm&lt;br /&gt;
*[[Syrk Fortuna]] - dorm&lt;br /&gt;
*[[Darsha Raven]] - dorm&lt;br /&gt;
*&#039;&#039;Unnamed [[Combat Instructor (AotF)|Combat Instructor]]&#039;&#039; - dorm&lt;br /&gt;
*&#039;&#039;52 Assembly administration staffers&#039;&#039;&lt;br /&gt;
*&#039;&#039;403 Assembly support staffers&#039;&#039;&lt;br /&gt;
*&#039;&#039;247 [[Assembly Medical Ward|Medbay]] staffers&#039;&#039;&lt;br /&gt;
*&#039;&#039;SkyNet defenders&#039; families&#039;&#039; - 302 dorms&lt;br /&gt;
*&#039;&#039;51 Unnamed [[Jedi Orphans|Jedi orphans]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;187 Orphans&#039;&#039;&lt;br /&gt;
*&#039;&#039;Refugees&#039;&#039; - 957 dorms occupied&lt;br /&gt;
&lt;br /&gt;
=== Sixth Floor ===&lt;br /&gt;
Another dormitory level, the sixth floor is a mixture of dormitories, suites, personal offices, a public bath, and a lounge. Randy&#039;s apartment suite is on this floor, as is his office.&lt;br /&gt;
&lt;br /&gt;
The sixth floor contains over 2,000 dormatories and four corner suites: one 1 bedroom suites, two 2 bedroom suites, one 3 bedroom suite. Almost 1,730 people live on the sixth floor.&lt;br /&gt;
&lt;br /&gt;
Randy&#039;s apartment is a corner suite on the eastern corner of the temple, while Randy&#039;s office is near the turbolift bank, and lacks an outside view. Instead, it has artificial viewports which can be set to a certain view take from one of the cameras placed on the temples exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sixth Floor Inhabitants:&#039;&#039;&#039;&lt;br /&gt;
*Randy Starkiller and [[Starkiller Family|family]] ([[Akima Itso-Starkiller]], [[Randall Itso Starkiller]], [[Erin Starkiller]]) - 3 bedroom suite&lt;br /&gt;
*[[Kenni Jeth]] - dorm&lt;br /&gt;
*[[Vason Semnic]] - dorm, across from [[Aelanna]]&lt;br /&gt;
*[[Kyle Tobarn]] - dorm&lt;br /&gt;
*Aelanna - dorm, across from Vason&lt;br /&gt;
*[[Graxe]] - dorm&lt;br /&gt;
*[[Davin Ingram Kabak]] - dorm&lt;br /&gt;
*[[Jagged Drayson]] - dorm&lt;br /&gt;
*[[Jazon Neal]] - dorm&lt;br /&gt;
*[[Kailen]] - dorm&lt;br /&gt;
*[[Meloria]] - dorm&lt;br /&gt;
*[[Kevin Pryde (ABG)|Kevin Pryde]] - dorm&lt;br /&gt;
*[[Kim]] - dorm&lt;br /&gt;
*[[Rak Slayr]] - dorm&lt;br /&gt;
*[[Robert Jensen]] - dorm&lt;br /&gt;
*[[Tobain &amp;quot;Beany&amp;quot; Kentaas]] - dorm&lt;br /&gt;
*[[Triani Sovak]] - dorm&lt;br /&gt;
*[[Weed]] - dorm&lt;br /&gt;
*[[Taro Tess]] - dorm&lt;br /&gt;
*[[Jessa Radiian]] - dorm&lt;br /&gt;
*[[Lori Star]] - dorm&lt;br /&gt;
*&#039;&#039;Refugees&#039;&#039; - 1012 dorms occupied, 3 suites&lt;br /&gt;
*&#039;&#039;12 Researchers&#039;&#039;&lt;br /&gt;
*&#039;&#039;16 Teachers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Seventh Floor ===&lt;br /&gt;
The seventh floor is also a dormitory level, containing dorms, suites, personal offices, meditation chambers, a lounge, and a public bath. [[Eric Skrevski]] lives here in an apartment suite directly above Randy&#039;s.&lt;br /&gt;
&lt;br /&gt;
This floor also contains 2,000 dorms, one 1 bedroom suites, two 2 bedroom suites, one 3 bedroom suite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seventh Floor Inhabitants:&#039;&#039;&#039; (&#039;&#039;incomplete&#039;&#039;)&lt;br /&gt;
*Eric Skrevski and [[Skrevski Family|family]] ([[Sera Starkiller-Skrevski]], [[Kayla Famwa]], [[Alexander Skrevski]], [[Elizabeth Skrevski]]) - 3 bedroom suite&lt;br /&gt;
*[[Tethran Cotec]] - dorm&lt;br /&gt;
*[[Toka]] - dorm&lt;br /&gt;
*[[Renan Darillia]] - dorm&lt;br /&gt;
*[[Markus Jarnhann]] - dorm&lt;br /&gt;
*[[SKF-1971 &amp;quot;Arcane&amp;quot;]] - dorm&lt;br /&gt;
*[[Cyrel Vandroth]] - dorm&lt;br /&gt;
*[[Eric Reagan]] - dorm&lt;br /&gt;
*[[Garith Tannis]] - dorm&lt;br /&gt;
*[[Hawke Grix]] - dorm&lt;br /&gt;
*[[Leo Kincaid]] - dorm&lt;br /&gt;
*[[Nicolai Ginovef]] - dorm&lt;br /&gt;
*[[Torin &amp;quot;Cody&amp;quot; Qel-Droma]] - dorm&lt;br /&gt;
*[[Nal&#039;Kar]] - dorm&lt;br /&gt;
*[[Kyrt Saxton]] - dorm&lt;br /&gt;
*[[Syntax Stax]] - dorm&lt;br /&gt;
&lt;br /&gt;
=== Eighth Floor ===&lt;br /&gt;
The eighth floor holds the Communications Center, the [[Computer Banks (AotF)|Computer Banks]], workshops, and labs.&lt;br /&gt;
&lt;br /&gt;
=== Ninth Floor ===&lt;br /&gt;
The ninth floor is a pleasant mixture of class rooms, workshops, labs, nurseries, and indoor gardens. There is also a teacher&#039;s lounge and a fountain room.&lt;br /&gt;
&lt;br /&gt;
=== Tenth Floor ===&lt;br /&gt;
The tenth floor contains the Administration Level and is a mixture of offices, lounges, store rooms, briefing rooms, and conference rooms. There is a public refresher as well.&lt;br /&gt;
&lt;br /&gt;
=== Eleventh Floor ===&lt;br /&gt;
The eleventh floor houses workshops, labs, scattered lounges, meditation chambers, and some class rooms.&lt;br /&gt;
&lt;br /&gt;
=== Twelfth Floor ===&lt;br /&gt;
The twelth floor contains 1,500 dorms, 4 corner suites (three 1 bedroom suites, one 2 bedroom suite), and personal offices, in addition to indoor gardens, a public bath, a lounge, and a laundry area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twelfth Floor Inhabitants:&#039;&#039;&#039; (&#039;&#039;incomplete&#039;&#039;)&lt;br /&gt;
*[[Mic&#039;hai&#039;nuruodo]] - dorm&lt;br /&gt;
*[[Aeterna Slayr]] - dorm&lt;br /&gt;
*[[Joshua Hawkins (ABG)|Joshua Hawkins]] (deceased)- dorm&lt;br /&gt;
*[[Brock Sampson]] - 1 bedroom suite&lt;br /&gt;
*[[Corran Falt]] - dorm&lt;br /&gt;
&lt;br /&gt;
=== Thirteenth Floor ===&lt;br /&gt;
The thirteenth floor is a purely dormitory level in the style of the fifth floor. All rooms on this floor are dormitories except for a lounge on the northern end, a fountain room on the southern end, a public bath, and a laundry area.&lt;br /&gt;
&lt;br /&gt;
This floor contains 2,500 dorms, and 4 corner suites: two 1 bedroom suites, one 2 bedroom suite, one 3 bedroom suite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirteenth Floor Inhabitants:&#039;&#039;&#039; (&#039;&#039;incomplete&#039;&#039;)&lt;br /&gt;
*Dr. [[Andria Girlfriend]] - dorm&lt;br /&gt;
*[[Aleksandr Asmodeus]] - dorm&lt;br /&gt;
*[[Rhuryc]] - dorm&lt;br /&gt;
&lt;br /&gt;
=== Fourteenth Floor ===&lt;br /&gt;
The fourteenth floor holds a mixture of dormitories, suites, personal offices, a public bath, and a lounge. &lt;br /&gt;
&lt;br /&gt;
In terms of residential space, it has 2000 dorms, two 1 bedroom suites, two 2 bedroom suites&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourteenth Floor Inhabitants:&#039;&#039;&#039; (&#039;&#039;incomplete&#039;&#039;)&lt;br /&gt;
*[[Malik Kantis]] - dorm&lt;br /&gt;
*[[Stalker]] - dorm&lt;br /&gt;
&lt;br /&gt;
=== Fifteenth Floor ===&lt;br /&gt;
The fifteenth floor is used primarily for storage, with some workshops, labs, and a few sparring chambers scattered about.&lt;br /&gt;
&lt;br /&gt;
=== Sixteenth Floor ===&lt;br /&gt;
The sixteenth floor contains the Command Center, the [[Assembly Armoy|Armory]], briefing rooms, offices, labs, and a barrack.&lt;br /&gt;
&lt;br /&gt;
=== Seventeenth Floor ===&lt;br /&gt;
This floor is entirely made up of indoor gardens, and contains many rare species of flora, and some fauna, from dozens of worlds. One of the favorite hangout spots on this floor are the koi ponds.&lt;br /&gt;
&lt;br /&gt;
=== Eighteenth Floor ===&lt;br /&gt;
This is the newly created [[Commerce Level]] of the temple, and it contains many small shops operated by temple inhabitants. Some of the businesses are owned by temple denizens, some by the temple itself, and the rest belong to outside companies. One can find affordable clothing, including Jedi and [[SkyNet]] uniforms, groceries, electronics, cleaning supplies, et cetera. It basically functions as a mini-mall inside the temple, and one can even get services such as their taxes filed for them, their hair styled, their clothes tailored, their equipment repaired, and more.&lt;br /&gt;
&lt;br /&gt;
=== Nineteenth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists after the Clone Wars. There is an unused barrack and some workshops on this level.&lt;br /&gt;
&lt;br /&gt;
=== Twentieth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists after the Clone Wars.&lt;br /&gt;
&lt;br /&gt;
Recently, Zak has permitted Markus free reign of the floor to begin construction of an demolitions workshop.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-first Floor ===&lt;br /&gt;
This floor was commandeered by Zak Ciredik, temple artificer and Sith connoisseur. The original decorum of this level has been restored with painstaking effort to its pre-Republic condition and functionality. From the main turbolift shaft, a visitor to this level must weave through a meandering, switchback hallway to reach the entrance to Zakâ€™s lab. Various nefarious security measures have been installed along this hallway which has been copied or flat out taken from other Sith archeological sites on Bethlamore. These precautions are justified as Zakâ€™s lab doubles as a repository for most of the lesser artifacts and potentially dangerous trinkets brought back from the templeâ€™s expeditions to various sites as well as serving as a storehouse for some of the Templeâ€™s miscellaneous [[lightsaber]] components.  Students wishing to learnâ€¦ uniqueâ€¦ techniques of lightsaber construction can often find the artificer a willing instructor in his workshop.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-second Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-third Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-fourth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-fifth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-sixth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists.&lt;br /&gt;
&lt;br /&gt;
=== Twenty-seventh Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Republic and Seperatists, as well as destroyed equipment left by the Jedi Order.&lt;br /&gt;
&lt;br /&gt;
=== Twnety-eighth Floor ===&lt;br /&gt;
This floor is primarily unused, containing forgotten equipment left by the Jedi Order before they withdrew from Bethlamore. Much of the equipment left on this level, a dormitory level, has been vandalized by the Empire during the [[Great Jedi Purge|Purges]].&lt;br /&gt;
&lt;br /&gt;
=== Twenty-ninth Floor ===&lt;br /&gt;
The twenty ninth floor contains the Council Chamber and indoor gardens, fountains, and meditation chambers.&lt;br /&gt;
&lt;br /&gt;
The Council Chamber is on the southeastern face of the temple, along the southeastern wall. The other three walls of the chamber are decorated with murals.&lt;br /&gt;
&lt;br /&gt;
There were also three staircases leading upwards: one into the Great Hall, and the other two leading to the rooftop.&lt;br /&gt;
&lt;br /&gt;
=== Great Hall ===&lt;br /&gt;
Sitting atop the temple, the Great Hall does not follow the normal architectural structure of the rest of the temple: it is 500 feet long by 200 feet wide. Around the walls of the Great Hall are the Rooftop Gardens. The Great Hall was used for ceremonies and special occasions.&lt;br /&gt;
&lt;br /&gt;
The interior of the hall... Well, one could imagine a church, only the pews have been replaced with stone benches and the stained glass with statues. Large, 2.5 meter high statues lined the walls of the Great Hall, each of them depicting a different Knight or Master that has served the Assembly of the Force in some capacity or another.&lt;br /&gt;
&lt;br /&gt;
At the far end from the door, where one might imagine the pulpit to be, is a raised platform roughly 1 meter off of the ground, with stairs leading up to it along either wall. The platform took up the back 20 feet of the hall, and itself had eight statues on it, all arranged in a semi-circle facing the Hall: A heavilly hooded figure that likely represented Master Ciredik, a stunning representation of Master Sconn, a statue of Markus, unhelmeted, in his recently deceased armor, and four other statues. One of which looks like it was also in the process of depicting another armored figure, but was left half undone, possibly intentionally, as it only represented the bottom half of the suit. The remaining statues were left blank, their unformed faces also turned towards the assembly.&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
The basement houses ancient artifacts and texts that belong to the library; many of these are accessable by most of the temple&#039;s denizens, but some are limited to [[Force-Sensitive]] Assembly members only, some are forbidden to be accessed by students, and the most dangerous require the highest clearances to access. There is storage of materials such as excess food down here as well.&lt;br /&gt;
&lt;br /&gt;
=== Sub-Basement ===&lt;br /&gt;
The sub-basement is pretty much excess storage, and contains random pieces of Clone Wars-era material cleared out of the upper floors when the temple was being refurbished for use by the Assembly. It also contains the upper maintainence levels for the temple&#039;s two buried reactors, as well as access stairs down into the [[Subterranian Lake (AotF)|underground lake]] and [[Temple Catacombs|the catacombs]], which eventually lead down to the [[Tomb of Adhe Zion]].There are also heavier munitions here than in the temple&#039;s upper levels, and this heavy munitions armory is very secure, and contains few explosives.&lt;br /&gt;
&lt;br /&gt;
In the northeast corner of the sub-basement is an access hatch down into a shielded bunker designed to defend the temple&#039;s citizenry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northwest Reactor:&#039;&#039;&#039; The secondary reactor, this reactor is just as large and powerful as the temple&#039;s main reactor. All of the secondary reactor&#039;s power is sold to the government of Bethlamore as excess energy. Located under the courtyard and heavily shielded against assault.&lt;br /&gt;
*&#039;&#039;&#039;Southeast Reactor:&#039;&#039;&#039; The primary reactor, the southeast reactor powers the entire temple and most of the Assembly Complex. A margin of this reactor&#039;s excess energy is sold to the Bethlamorian government. Like the secondary, this reactor is under the courtyard and is heavily shielded.&lt;br /&gt;
*&#039;&#039;&#039;Heavy Munitions Armory:&#039;&#039;&#039; This baby contains heavy weapons such as repeating blaster rifles, blaster cannons, artillery units, et cetera. Located in the southwest corner of the sub-basement, this is technically under the courtyard and not the temple; this armory is also heavily shielded.&lt;br /&gt;
&lt;br /&gt;
=== Underground Bunker ===&lt;br /&gt;
A two level 600 foot by 500 foot bunker buried under the northeast corner of the temple&#039;s sub-basement. It is heavily shielded and has room enough for roughly 6,000+ individuals. It was designed to protect the denizens of the temple from aerial and orbital assault.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bethlamore]]&lt;br /&gt;
[[Category:Allegiance Battle Group]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Zealot_Special_Operations&amp;diff=11684</id>
		<title>Zealot Special Operations</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Zealot_Special_Operations&amp;diff=11684"/>
		<updated>2007-09-10T23:35:18Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zealot Special Operations Unit&#039;&#039;&#039; is a wing in [[Redemption Fleet]] that is the home of fiction writing in the era of the RS-wide storyline.  Fictionally, Zealot is attached to the Frigate &#039;&#039;[[Unforgiven]]&#039;&#039; in the [[Subterrel Strike Force]].  Zealot is a multi-purpose special ops unit, similar to the Wraith Squadron of X-Wing book fame.&lt;br /&gt;
&lt;br /&gt;
==Command Staff==&lt;br /&gt;
*CO: [[Codyman]]&lt;br /&gt;
*XO: [[Markus]]&lt;br /&gt;
*SO: [[Sarriah]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1 - You are not a Jedi. No lightsaber, no magic powers. You&#039;re a soldier, and you might be damn lucky. Some years down the road Luke might show up and say &amp;quot;Hey, all that luck. Guess what? You&#039;re actually a Jedi!&amp;quot; But, not anytime soon.&lt;br /&gt;
&lt;br /&gt;
2 - You&#039;re not a God. You might be a Hero, which means you have a leg up on Joe Random Rebelguy. You&#039;re still a human (or assorted alien). You can&#039;t take on the entire Empire by yourself, you can&#039;t destroy a SSD single-handedly. You *can* Die. If you write yourself into a corner, we&#039;re certainly willing to let you be a token lesson. So, don&#039;t go getting any delusions of grandeur.&lt;br /&gt;
&lt;br /&gt;
3 - Our unit will be tasked with a certain objective based on the RS&#039;s current Tour of Duty. We&#039;re players in the overall campaign, so try and stay in the area of operations. On a mission, there might be a time where certain members will be required to complete tasks away from the others, but we&#039;ve got to be focused on accomplishing certain goals. In the downtime, feel free to visit Corellia, Rori, wherever, but in the middle of the mission you won&#039;t be running off to Corellia unless it&#039;s part of the mission. We want you to be together as much as possible because we&#039;re a team.&lt;br /&gt;
&lt;br /&gt;
4 - If your character is a member of another fleet participating in the RS ITOD, you may have to create another character for use within this writing group. Can&#039;t have you running around in two places.&lt;br /&gt;
  &lt;br /&gt;
5 - You are allowed one character to begin with. After a while you can approach the Zealot Squad command staff for consideration on being allowed a second PC. Those decisions will be on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
6 - Respect another player&#039;s character. If you want them to be in your post, approach the person whom the character belongs to. Give them a heads up, a rundown of what you plan on doing and them saying. Feel free to email them your post before-hand and let them get a little input. Better yet, use AIM/MSN/IRC/Phone/Whatever and do a joint post. Decide who is going to do all the narrative and then roleplay out your post. Copy/Paste/Edit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only time I would be comfortable with someone writing someone else&#039;s character without any input is if they know each other&#039;s characters well enough and are the other person is comfortable with saying &amp;quot;Yeah, just write me whatever&amp;quot; to the other person. &lt;br /&gt;
&lt;br /&gt;
7 - Familiarize yourself with our current situation by pouring over the wiki. We&#039;re in the Subterrel Strike Force. Read about our current situation, what ships make up the force, etc, etc, etc. A good start is here: [[Subterrel_Strike_Force]]&lt;br /&gt;
&lt;br /&gt;
8 - We are a special operations unit. We&#039;re going to be doing a little bit of everything. You&#039;ll get to fly, you&#039;ll get to ground pound, you&#039;ll even get to go covert. You&#039;ll drink in the bar. We&#039;re a jack-of-all-trades unit.&lt;br /&gt;
&lt;br /&gt;
9 - If you want to play something outside the &#039;norm&#039;, feel free to contact the Command Staff prior to  writing and we&#039;ll give you a decision. We don&#039;t want a bunch of Noghri Assassins running around in our unit, same as we don&#039;t want a million Verpine Slicers. Twi&#039;lek, Bothan, Human is fine. As long as people don&#039;t go overboard, Mon Cal, Trandoshan, Rodian, etc is fine too. Gungans need not apply.&lt;br /&gt;
&lt;br /&gt;
10 - We&#039;re gonna try and keep the writing PG-13ish. A little swearing is good, it&#039;s colorful. But no graphic sex, sexual descriptions/depictions, racism (except against Gungans, Ewoks, Hutts, etc). Keep in mind that we might have some younger PCs.&lt;br /&gt;
&lt;br /&gt;
==Initial Background Context Briefing==&lt;br /&gt;
Extract from context briefing presented by General [[Vaughan]] via HoloNet on 44:4:14 to members of the newly activated Zealot Unit, onboard the [[Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[ . . . ]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I guess I&#039;d best start with an introduction. I am General David Vaughan, the Logistics Officer of Task Force Republic Shield. My job is to make sure that the entire task force, from the central territories of the Greeop Sector through to expeditionary forces such as yourself in the Subterrel Strike Force are as well-supplied as physically possible. I must extend my thanks to those of you who helped distract enemy forces during the most recent convoy shipment to your region.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Unfortunately another Imperial force ambushed the convoy near the sector border before it arrived in the Fersto system, so not all of the supplies made it, but if you hadn&#039;t helped [[Vigilance Starfighter Group]] forces in distracting that patrol force, then, well . . . the entire convoy would have certainly been lost. As it is, your efforts ensured that the most crucial of the supplies arrived safely. But enough of that for now; I&#039;m sure you&#039;ve been thoroughly debriefed about that mission by your unit commander. As I was saying, I am the Logistics Officer for the RS, so if you have any specific equipment needs, please provide them to Commander Ocopaqui for her to pass on to me.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
However I am also in charge of managing many other types of strategic and tactical data, which is why I&#039;m speaking with you today. Right now my job is to help bring you up to speed on events that have been happening recently. It is important to make sure you are all informed because these events are what has caused this unit&#039;s creation, and is the reason why so many of you have been reactivated from retirement, or transferred from other units. Those of you who have transferred from other units in the task force will be already acquainted with this information, so this is mostly directed at those of you who are new to the Republic Shield.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Many of you fought in the time of the Rebellion, and not all of you have flown under the colours of the New Republic; other than the hit-and-fade mission you undertook a few days ago, of course. While the services of the Alliance veterans among you were crucial during some of the darkest times of the galaxy, you are needed again to help drive the remnants of the Empire to oblivion.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You might still be wondering why you have been activated for duty and placed in this unit, and I&#039;ll get to that shortly. I understand that there seems to be a consensus that the Galactic Civil War is over. Some people classify it as ending with the Emperor&#039;s death, or the formation of the New Republic, or even the capitulation of Coruscant to the New Republic. These notions seem to be carried by civilians to make themselves feel more secure, or politicians to help gain supporters, but I have heard this idea being propagated by members of the New Republic Defence Force, too. In short, anyone who believes the civil war to be over is wrong.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For any of us fighting the remnants of the Empire out on the fringes, it is only all too apparent that the war is not over. The galactic situation might not be as dire as it was during the time of the Rebellion, but if we falter in our duty to crush the remains of the Imperial forces then the Empire will surely re-establish itself. Many of you have probably heard the rumours of a new Imperial commander rallying the warlords and remnants of the fragmented Imperial military into a more serious threat; into something that has more of a chance of standing against the New Republic. These rumours can be considered confirmed, especially with the loss of an entire New Republic task group of four Assault Frigates and three wings of X-wings to a lone Star Destroyer near Obroa-skai a few weeks ago. The Emperor is dead, and Coruscant is ours, but the Empire is still a grave concern.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As of two months ago our task force suffered the worst attack in its history. A massive Imperial fleet entered the Greeop Sector and laid waste to the RS capital of Blerthmore, ruining the surface command centre, devastating our primary shipyards, and decimating our operational fleet. Over forty thousand New Republic personnel lost their lives in this attack. They gave their lives to ensure that the Imperial force was repulsed, and to ensure that we did not yield our territory to Imperial tyranny.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In direct response to this attack, most of the task force has been consolidated into the Subterrel Strike Force, and in the past month Admiral Raven has led the strike force from RS territory to the Subterrel Sector, and battled the Imperial forces holding the region. However the situation has revealed itself to be . . . a little more complicated than anticipated.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Four years ago, almost to the day, Task Force Republic Shield was established here in the Outer Rim, charged with the duty of keeping the Imperial forces of the region in check and preventing them from advancing along the trade routes and striking at more populous New Republic worlds. And during this time we have done so successfully, halting Imperial advances through the Minos Cluster and Cadrel Expanse, and even driving them back from their forward bases in the Binaural Sector to the point where they were mostly contained in the Aurora Sector.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
However it seems we have not been fighting a wholly unified foe. As far as Intel can determine, the Imperial forces in the region have suffered a major split at some point in the last year or so. Why? We have no idea, and isn&#039;t really as important as the tactical advantage it gives us. All we really know is that Imperial forces are concentrated in this region of space, and are being torn apart by internal strife. Even if they hadn&#039;t brought us into this conflict with the bloody assault on Blerthmore, it would be in our best interests to hit them while they&#039;re divided. And divided they are: there are two Imperial fleets in the sector, and they fight each other with as much ferocity as they do us.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now, we don&#039;t know what the Imperial battle groups are so fanatically fighting over out here. The Subterrel Sector is not exactly a treasure trove, or location of any particular strategic value. In fact, all that seems to be of interest in this sector are archeological digs on Polis Massa and mining ventures on Subterrel; neither of which the Imperial forces seem particularly interested in. This sector is mostly uninhabited by spacefaring civilisation, and the few populated worlds are being largely ignored by the Imperial invasion forces. It is possible that this location itself is incidental, and these two Imperial groups are only interesting in wiping each other out. We don&#039;t really know; Intel have been working extensively to determine what is going on out here and don&#039;t seem to really have a clue.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All we really know is that to achieve our prime directives of keeping the Imperial forces out here on the Rim occupied, and to prevent them threatening coreward parts of the New Republic we are to take advantage of their division and try to cause them as much damage as possible.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now this is where Zealot comes in. Admiral Raven has been doing an admirable job in leading the Subterrel Strike Force in its campaign against the enemy forces. However, both Imperial fleets outnumber the strike force drastically. Current estimates are about three to one, against. Meaning that either one of the Imperial fleets outnumber us three to one, and if they ever decided to ally themselves against us, it would be six to one. And while I am sure the Admiral would never willingly admit it, as far as a stand up fight goes, this is not one that we can win easily. In fact, the only thing we can be grateful for is that they seem to hate each other as much as they hate us. If they considered the SSF to be more of a threat to their plans, we would expect them to ally themselves against us. They have not, and we must push this advantage. By the time they realise what a dire threat the strike force is, we need them to be incapacitated so much that all they can do is regret their previous lack of action against us.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You have been assembled to fulfil our needs for a special operations division that can infiltrate enemy lines and undertake black-ops missions, sabotaging and maiming the enemy from within. While Admiral Raven will be leading the Subterrel Strike Force in a direct military campaign against our enemies, you will be the hidden and lethal force that erodes them from within, weakening them sufficiently for the strike force to defeat in open battle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
These are the operational objectives for the unit, and you will find that you have a much greater deal of flexibility regarding how you achieve these outcomes compared to other units in the New Republic. And you won&#039;t necessarily always be operating covertly, even though it is our intention for you to do so normally. I am sure that the amount of explosions and hell-raising you&#039;ll be causing will definitely involve you in some of the largest up-front battles in the campaign. So if any of you are feeling particularly bloodthirsty, fear not: you will have more than enough opportunity to cause your own dose of hurt to these Imperial bastards.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[ . . . ]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.rebelsquadrons.org/roster/wing?id=852 Roster]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wings]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Zealot_Special_Operations&amp;diff=11683</id>
		<title>Zealot Special Operations</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Zealot_Special_Operations&amp;diff=11683"/>
		<updated>2007-09-10T23:27:55Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zealot Special Operations Unit&#039;&#039;&#039; is a wing in [[Redemption Fleet]] that is the home of fiction writing in the era of the RS-wide storyline.  Fictionally, Zealot is attached to the Frigate &#039;&#039;[[Unforgiven]]&#039;&#039; in the [[Subterrel Strike Force]].  Zealot is a multi-purpose special ops unit, similar to the Wraith Squadron of X-Wing book fame.&lt;br /&gt;
&lt;br /&gt;
==Command Staff==&lt;br /&gt;
*CO: [[Codyman]]&lt;br /&gt;
*XO: [[Markus]&lt;br /&gt;
*SO: [[Sarriah]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1 - You are not a Jedi. No lightsaber, no magic powers. You&#039;re a soldier, and you might be damn lucky. Some years down the road Luke might show up and say &amp;quot;Hey, all that luck. Guess what? You&#039;re actually a Jedi!&amp;quot; But, not anytime soon.&lt;br /&gt;
&lt;br /&gt;
2 - You&#039;re not a God. You might be a Hero, which means you have a leg up on Joe Random Rebelguy. You&#039;re still a human (or assorted alien). You can&#039;t take on the entire Empire by yourself, you can&#039;t destroy a SSD single-handedly. You *can* Die. If you write yourself into a corner, we&#039;re certainly willing to let you be a token lesson. So, don&#039;t go getting any delusions of grandeur.&lt;br /&gt;
&lt;br /&gt;
3 - Our unit will be tasked with a certain objective based on the RS&#039;s current Tour of Duty. We&#039;re players in the overall campaign, so try and stay in the area of operations. On a mission, there might be a time where certain members will be required to complete tasks away from the others, but we&#039;ve got to be focused on accomplishing certain goals. In the downtime, feel free to visit Corellia, Rori, wherever, but in the middle of the mission you won&#039;t be running off to Corellia unless it&#039;s part of the mission. We want you to be together as much as possible because we&#039;re a team.&lt;br /&gt;
&lt;br /&gt;
4 - If your character is a member of another fleet participating in the RS ITOD, you may have to create another character for use within this writing group. Can&#039;t have you running around in two places.&lt;br /&gt;
  &lt;br /&gt;
5 - You are allowed one character to begin with. After a while you can approach the Zealot Squad command staff for consideration on being allowed a second PC. Those decisions will be on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
6 - Respect another player&#039;s character. If you want them to be in your post, approach the person whom the character belongs to. Give them a heads up, a rundown of what you plan on doing and them saying. Feel free to email them your post before-hand and let them get a little input. Better yet, use AIM/MSN/IRC/Phone/Whatever and do a joint post. Decide who is going to do all the narrative and then roleplay out your post. Copy/Paste/Edit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only time I would be comfortable with someone writing someone else&#039;s character without any input is if they know each other&#039;s characters well enough and are the other person is comfortable with saying &amp;quot;Yeah, just write me whatever&amp;quot; to the other person. &lt;br /&gt;
&lt;br /&gt;
7 - Familiarize yourself with our current situation by pouring over the wiki. We&#039;re in the Subterrel Strike Force. Read about our current situation, what ships make up the force, etc, etc, etc. A good start is here: [[Subterrel_Strike_Force]]&lt;br /&gt;
&lt;br /&gt;
8 - We are a special operations unit. We&#039;re going to be doing a little bit of everything. You&#039;ll get to fly, you&#039;ll get to ground pound, you&#039;ll even get to go covert. You&#039;ll drink in the bar. We&#039;re a jack-of-all-trades unit.&lt;br /&gt;
&lt;br /&gt;
9 - If you want to play something outside the &#039;norm&#039;, feel free to contact the Command Staff prior to  writing and we&#039;ll give you a decision. We don&#039;t want a bunch of Noghri Assassins running around in our unit, same as we don&#039;t want a million Verpine Slicers. Twi&#039;lek, Bothan, Human is fine. As long as people don&#039;t go overboard, Mon Cal, Trandoshan, Rodian, etc is fine too. Gungans need not apply.&lt;br /&gt;
&lt;br /&gt;
10 - We&#039;re gonna try and keep the writing PG-13ish. A little swearing is good, it&#039;s colorful. But no graphic sex, sexual descriptions/depictions, racism (except against Gungans, Ewoks, Hutts, etc). Keep in mind that we might have some younger PCs.&lt;br /&gt;
&lt;br /&gt;
==Initial Background Context Briefing==&lt;br /&gt;
Extract from context briefing presented by General [[Vaughan]] via HoloNet on 44:4:14 to members of the newly activated Zealot Unit, onboard the [[Frigate]] &#039;&#039;[[Unforgiven]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[ . . . ]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I guess I&#039;d best start with an introduction. I am General David Vaughan, the Logistics Officer of Task Force Republic Shield. My job is to make sure that the entire task force, from the central territories of the Greeop Sector through to expeditionary forces such as yourself in the Subterrel Strike Force are as well-supplied as physically possible. I must extend my thanks to those of you who helped distract enemy forces during the most recent convoy shipment to your region.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Unfortunately another Imperial force ambushed the convoy near the sector border before it arrived in the Fersto system, so not all of the supplies made it, but if you hadn&#039;t helped [[Vigilance Starfighter Group]] forces in distracting that patrol force, then, well . . . the entire convoy would have certainly been lost. As it is, your efforts ensured that the most crucial of the supplies arrived safely. But enough of that for now; I&#039;m sure you&#039;ve been thoroughly debriefed about that mission by your unit commander. As I was saying, I am the Logistics Officer for the RS, so if you have any specific equipment needs, please provide them to Commander Ocopaqui for her to pass on to me.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
However I am also in charge of managing many other types of strategic and tactical data, which is why I&#039;m speaking with you today. Right now my job is to help bring you up to speed on events that have been happening recently. It is important to make sure you are all informed because these events are what has caused this unit&#039;s creation, and is the reason why so many of you have been reactivated from retirement, or transferred from other units. Those of you who have transferred from other units in the task force will be already acquainted with this information, so this is mostly directed at those of you who are new to the Republic Shield.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Many of you fought in the time of the Rebellion, and not all of you have flown under the colours of the New Republic; other than the hit-and-fade mission you undertook a few days ago, of course. While the services of the Alliance veterans among you were crucial during some of the darkest times of the galaxy, you are needed again to help drive the remnants of the Empire to oblivion.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You might still be wondering why you have been activated for duty and placed in this unit, and I&#039;ll get to that shortly. I understand that there seems to be a consensus that the Galactic Civil War is over. Some people classify it as ending with the Emperor&#039;s death, or the formation of the New Republic, or even the capitulation of Coruscant to the New Republic. These notions seem to be carried by civilians to make themselves feel more secure, or politicians to help gain supporters, but I have heard this idea being propagated by members of the New Republic Defence Force, too. In short, anyone who believes the civil war to be over is wrong.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For any of us fighting the remnants of the Empire out on the fringes, it is only all too apparent that the war is not over. The galactic situation might not be as dire as it was during the time of the Rebellion, but if we falter in our duty to crush the remains of the Imperial forces then the Empire will surely re-establish itself. Many of you have probably heard the rumours of a new Imperial commander rallying the warlords and remnants of the fragmented Imperial military into a more serious threat; into something that has more of a chance of standing against the New Republic. These rumours can be considered confirmed, especially with the loss of an entire New Republic task group of four Assault Frigates and three wings of X-wings to a lone Star Destroyer near Obroa-skai a few weeks ago. The Emperor is dead, and Coruscant is ours, but the Empire is still a grave concern.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As of two months ago our task force suffered the worst attack in its history. A massive Imperial fleet entered the Greeop Sector and laid waste to the RS capital of Blerthmore, ruining the surface command centre, devastating our primary shipyards, and decimating our operational fleet. Over forty thousand New Republic personnel lost their lives in this attack. They gave their lives to ensure that the Imperial force was repulsed, and to ensure that we did not yield our territory to Imperial tyranny.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In direct response to this attack, most of the task force has been consolidated into the Subterrel Strike Force, and in the past month Admiral Raven has led the strike force from RS territory to the Subterrel Sector, and battled the Imperial forces holding the region. However the situation has revealed itself to be . . . a little more complicated than anticipated.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Four years ago, almost to the day, Task Force Republic Shield was established here in the Outer Rim, charged with the duty of keeping the Imperial forces of the region in check and preventing them from advancing along the trade routes and striking at more populous New Republic worlds. And during this time we have done so successfully, halting Imperial advances through the Minos Cluster and Cadrel Expanse, and even driving them back from their forward bases in the Binaural Sector to the point where they were mostly contained in the Aurora Sector.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
However it seems we have not been fighting a wholly unified foe. As far as Intel can determine, the Imperial forces in the region have suffered a major split at some point in the last year or so. Why? We have no idea, and isn&#039;t really as important as the tactical advantage it gives us. All we really know is that Imperial forces are concentrated in this region of space, and are being torn apart by internal strife. Even if they hadn&#039;t brought us into this conflict with the bloody assault on Blerthmore, it would be in our best interests to hit them while they&#039;re divided. And divided they are: there are two Imperial fleets in the sector, and they fight each other with as much ferocity as they do us.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now, we don&#039;t know what the Imperial battle groups are so fanatically fighting over out here. The Subterrel Sector is not exactly a treasure trove, or location of any particular strategic value. In fact, all that seems to be of interest in this sector are archeological digs on Polis Massa and mining ventures on Subterrel; neither of which the Imperial forces seem particularly interested in. This sector is mostly uninhabited by spacefaring civilisation, and the few populated worlds are being largely ignored by the Imperial invasion forces. It is possible that this location itself is incidental, and these two Imperial groups are only interesting in wiping each other out. We don&#039;t really know; Intel have been working extensively to determine what is going on out here and don&#039;t seem to really have a clue.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All we really know is that to achieve our prime directives of keeping the Imperial forces out here on the Rim occupied, and to prevent them threatening coreward parts of the New Republic we are to take advantage of their division and try to cause them as much damage as possible.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now this is where Zealot comes in. Admiral Raven has been doing an admirable job in leading the Subterrel Strike Force in its campaign against the enemy forces. However, both Imperial fleets outnumber the strike force drastically. Current estimates are about three to one, against. Meaning that either one of the Imperial fleets outnumber us three to one, and if they ever decided to ally themselves against us, it would be six to one. And while I am sure the Admiral would never willingly admit it, as far as a stand up fight goes, this is not one that we can win easily. In fact, the only thing we can be grateful for is that they seem to hate each other as much as they hate us. If they considered the SSF to be more of a threat to their plans, we would expect them to ally themselves against us. They have not, and we must push this advantage. By the time they realise what a dire threat the strike force is, we need them to be incapacitated so much that all they can do is regret their previous lack of action against us.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You have been assembled to fulfil our needs for a special operations division that can infiltrate enemy lines and undertake black-ops missions, sabotaging and maiming the enemy from within. While Admiral Raven will be leading the Subterrel Strike Force in a direct military campaign against our enemies, you will be the hidden and lethal force that erodes them from within, weakening them sufficiently for the strike force to defeat in open battle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
These are the operational objectives for the unit, and you will find that you have a much greater deal of flexibility regarding how you achieve these outcomes compared to other units in the New Republic. And you won&#039;t necessarily always be operating covertly, even though it is our intention for you to do so normally. I am sure that the amount of explosions and hell-raising you&#039;ll be causing will definitely involve you in some of the largest up-front battles in the campaign. So if any of you are feeling particularly bloodthirsty, fear not: you will have more than enough opportunity to cause your own dose of hurt to these Imperial bastards.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[ . . . ]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.rebelsquadrons.org/roster/wing?id=852 Roster]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wings]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Am_Sconn&amp;diff=11464</id>
		<title>Am Sconn</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Am_Sconn&amp;diff=11464"/>
		<updated>2007-08-26T03:43:03Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General facts about [[Sienn Sconn]]:&lt;br /&gt;
&lt;br /&gt;
-Sienn Sconn can make a watched pot boil.&lt;br /&gt;
&lt;br /&gt;
-Sienn Sconn can turn the most hardcore of lesbians straight.&lt;br /&gt;
&lt;br /&gt;
-Sienn Sconn has to poop so bad.&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Tethran_Cotec&amp;diff=11218</id>
		<title>Tethran Cotec</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Tethran_Cotec&amp;diff=11218"/>
		<updated>2007-08-08T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Tethran Cotec&lt;br /&gt;
|image=&lt;br /&gt;
|callsign=&lt;br /&gt;
|fullname=[http://www.rebelsquadrons.org/profiles/426 Tethran Cotec]&lt;br /&gt;
|aka=&#039;&#039;&#039;&#039;&lt;br /&gt;
|rank=Commander&lt;br /&gt;
|join=&#039;&#039;Long enough ago to have forgotten when&#039;&#039;&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=&lt;br /&gt;
|currentoffice=&#039;&#039;none&#039;&#039;&lt;br /&gt;
|currentcmd=&#039;&#039;none&#039;&#039;&lt;br /&gt;
|currentpos=Second Generation 3 [[AF]],&amp;lt;br&amp;gt;Task Force Shochu 2 [[RF]],&amp;lt;br&amp;gt;Citadel 6 [[ABG]],&amp;lt;br&amp;gt;Alter 7 [[ABG]],&amp;lt;br&amp;gt;CSDB Access 13 [[ABG]]&lt;br /&gt;
|pastpos=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|recruit=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|era=&lt;br /&gt;
|homeworld=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=20&lt;br /&gt;
|height=&#039;&#039;tdb&#039;&#039;&lt;br /&gt;
|weight=&lt;br /&gt;
|hair=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|eyes=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|features=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|namerl=&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=England&lt;br /&gt;
|agerl=20&lt;br /&gt;
|occupation=&#039;&#039;not disclosed&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tethran Cotec&#039;&#039;&#039; is signed up with [[RID]], [[ABG]] and the [[AF]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Tethran_Cotec&amp;diff=11217</id>
		<title>Tethran Cotec</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Tethran_Cotec&amp;diff=11217"/>
		<updated>2007-08-08T20:34:44Z</updated>

		<summary type="html">&lt;p&gt;Tethran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
{{Member infobox|&lt;br /&gt;
|name=Tethran Cotec&lt;br /&gt;
|image=&lt;br /&gt;
|callsign=&lt;br /&gt;
|fullname=[http://www.rebelsquadrons.org/profiles/426 Tethran Cotec]&lt;br /&gt;
|rank=Commander&lt;br /&gt;
|join=&#039;&#039;Long enough ago to have forgotten when&#039;&#039;&lt;br /&gt;
|currentstatus=Active&lt;br /&gt;
|currentstation=&lt;br /&gt;
|currentoffice=&#039;&#039;none&#039;&#039;&lt;br /&gt;
|currentcmd=&#039;&#039;none&#039;&#039;&lt;br /&gt;
|currentpos=Second Generation 3 [[AF]],&amp;lt;br&amp;gt;Task Force Shochu 2 [[RF]],&amp;lt;br&amp;gt;Citadel 6 [[ABG]],&amp;lt;br&amp;gt;Alter 7 [[ABG]],&amp;lt;br&amp;gt;CSDB Access 13 [[ABG]]&lt;br /&gt;
|pastpos=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|recruit=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|era=&lt;br /&gt;
|homeworld=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=20&lt;br /&gt;
|height=&#039;&#039;tdb&#039;&#039;&lt;br /&gt;
|weight=&lt;br /&gt;
|hair=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|eyes=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|features=&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
|namerl=&lt;br /&gt;
|genderrl=Male&lt;br /&gt;
|location=England&lt;br /&gt;
|agerl=20&lt;br /&gt;
|occupation=&#039;&#039;not disclosed&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tethran Cotec&#039;&#039;&#039; is signed up with [[RID]], [[ABG]] and the [[AF]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
	<entry>
		<id>http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Empire_at_War&amp;diff=4518</id>
		<title>Empire at War</title>
		<link rel="alternate" type="text/html" href="http://wiki.rebelsquadrons.org/mediawiki-1.43.1/index.php?title=Empire_at_War&amp;diff=4518"/>
		<updated>2006-08-07T16:55:32Z</updated>

		<summary type="html">&lt;p&gt;Tethran: Reverting to previous version by Licah Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Empire at War is the latest game to be added to the [http://www.rebelsquadrons.org Rebel Squadrons]. An epic strategy game of conquest within the Star Wars galaxy, Empire at War puts you in command of the fate of the entire galaxy. Any members wishing to play the game within the RS can join [[Righteous Indignation Division]] to begin their journey in beating back the Imperial Forces. Below, you can find our information portal to help you with making the most of your gaming experience&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Information on Empire at War]] -What kind of game is Empire at War? What can you expect from it? Here is a general overview.&lt;br /&gt;
* [[EaW Screenshots and Video]] - A wide array of pictures showing off the game engine&lt;br /&gt;
* [[EaW Tech support]] - Having trouble getting things running or need the latest &#039;&#039;&#039;patch&#039;&#039;&#039;?&lt;br /&gt;
* [[EaW Strategy]] - Your fleets getting turned into space dust? Did you muster an army only to have the Death Star blow up the planet it was on?&lt;br /&gt;
* [[EaW Custom Maps]] - Are you bored with the same old maps? Find more here.&lt;br /&gt;
* [[EaW Mods]] - Find the latest custom mods here, as well as total conversions for the game.&lt;br /&gt;
* [[EaW Links]] - Here you can find even more sites to expand your gaming experience&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire at War]]&lt;/div&gt;</summary>
		<author><name>Tethran</name></author>
	</entry>
</feed>