Common ITOD

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Note: This page is from October 2004, and does not represent the current (February 2006) structure changes proposal. That proposal involves only the flying fleets; contact Joshua Hawkins or Himm El-Syna for more information.

Overview

As part of the structure changes, the squadrons in the combined flying unit will all participate in the same storyline. This may mean that they are all on the same battlefield in a mission, or are carrying out different orders in different areas, all related to a central storyline.

Storyline

Adam "Stump" Fene, formerly known as Vender, has excellent plans for the storyline, and he will be designing it. If he makes his way here, he can elaborate further on the subject. (Now known as "Jay Collins")


- Finally, to 'elaborate'.

In the last year I've seen many different ideas, and have thought of many ways for a Storyline to go. However, the best thing I heard came from Kaz, which already exists within AF.

Simply, they create their own "bad guys" and have to play as them too. I'm thinking this is where R2W comes in, possibly XvT as well.

There are two sides to every story. One bad, One good. I'm thinking that our talented TIE pilots can play the "bad guy" role, and the X-wing pilots play the "good guy" role.

This way they can see both sides of the story if they choose to fly the platforms using those roles. This I think can put a refreshing spin on our ITODs.

---

-- On the story itself --

Every group in the storyline will have its own seperate task, it's own story, that ties into the larger story. I.E. Each Wing will be given their own direction on where to take their stories, so that the members will be informed what they are doing within the story.

This will later correspond to the overall Storyline, released in the Fleet Newsletter.

Recap. - Main Storyline, relased by Fleet. It basically shows what every Wing is doing, what they've written up in their part of the universe. - Wing Storylines, you only know the Wing storyline until the Main Storyline is released. No one will know what the other wings will be up to.

- *****Note****** The Wing Commanders are responsible themselves for creating the actual story. They will be informed by the Fleet Commander where they will be outposted, and what the conflict is about along with any other details concerning their part in the story. The rest is up to the Wing.


--- Word of Warning ---

For the first year, things will probably look choppy. The only way to smooth it out, is for it to be worked out. The Fleet Commander and/or person planning the ITOD will plan out details for missions as follows: - Where It is (i.e. Corellia) - The Enemy and anything complimenting it (i.e. Pirates using Z-95's) - The actual conflict (i.e. Pirate want to rip off cargo) - Platform (i.e. XWA, for this P.O.V.) - Base Story (Further details behind conflict)

The base story basically gives the Wing a head start on creating the rest of the story, which will be pasted together with all the other Wing Stories in seperate Where/When's.

Games

Missions will be designed for each game. The pilot in each game will have a different perspective, and it's possible that multiple perspectives can be released for any game for each ITOD mission. Pilots may fly any or all of the missions; the minimum expectation for flying is one mission for one game.

Competition

Merits

Squadrons will compete using merits. This will be earned in clear ways, like our current system; however, a squadron's final standing will be determined by the number of merits its pilots have gotten, as well as a few other bonuses. The official scoreboard will be essentially a merits listing; click on the number, and the site will list each way the pilot earned the merits.

Merits are awarded in the following way:

Flying

  • 10 - One completed report on the mission (any game)
  • 5 - Second completed report on the mission (second game)
  • 2 - Each subsequent completed report on the mission (each other game)
  • 5 - One failed report on the mission (any game, as with completed reports)
  • 2 - Second failed report
  • 1 - Each subsequent failed report
  • 5 - First place in game
  • 4 - Second place in game, and so on to 5th
  • 1 - Per each simulator database mission flown during the ITOD mission; limit 3

Writing

  • Points judged by Command Staff
  • 1-6 - Personal narrative for mission
  • 0-3 - Posts in any run-ons (max 12 pts)

Other competitions

  • Varies with each mission

Squadron Bonuses

  • 4 times # participating members - 100% participation
  • 3 times # participating members - 80%-99% participation
  • 2 times # participating members - 60%-79% participation
  • 1 times # participating members - 40%-59% participation
  • 10 - First place in a game
  • 5 - Second place in a game
  • 2 - Third place in a game

Killboards

Killboards will still be used like they are for the current setup, but these are for the purposes of earning merits. The top scorer for each game will earn his or her squadron a bonus, for example.

Medals

New medals may be needed. The current fleet medals are not very condensed, so a tighter version is needed. We need to keep a "Top Gun" medal for each game and it could be as simple as "Top Ace - XvT" (or XWA, TIE, X-Wing).

Benefits

  • Every squadron will be directly working with the other squadrons. As it is, it's somewhat hard to keep up with four separate storylines, if one is in four separate fleets.
  • This will allow for all the squadrons to write narratives for each other.

Transition

The existing flying units will need to end their current storylines in order to start a new one. This is a prime time to do so, as each unit is near the end of a tour, as follows:

  • PBF: Mission 12 of 12
  • R2W: Mission 8 of ?
  • RgF: Mission 11 of 12
  • IBG: Mission 1 of ?