EaW Units

Revision as of 18:30, 17 February 2006 by Codyman (talk | contribs) (→‎Space Units)
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Here you can find out what units the game allows you to throw on to the fields of battle. These lists tell you everything you can command in the game, as well as what strengths and weaknesses each unit possesses.

Rebel Forces

Space Units

Fighters

  • Z-95 Headhunter: An old fighter that works well as a scout and as cheap defense. Its lone special ability is to hunt for enemy units
  • X-Wing: A versatile dogfighter that matches up well with everything the empire can throw at it. It has the ability to lock its wings for added speed, but reduced fire
  • Y-Wing: The Alliance's bomber, can rip through shields with ion cannons, disabling ships, as well as making missile bombing runs on targets. They're sitting ducks for fighters though
  • A-Wing: The Alliance's best dogfighting option and fasted fighter. They can lure enemy fighters towards them and disrupt fighter strikes

Capital Ships

  • Corellian Corvette: An extremely fast picket ship, able to outrun most other capital ships, allowing it to break blockades. It has a special engine boost ability to make it even quicker
  • Corellian Gunship: Another quick Corellian vessel, heavily armed and able to boost its engine power to extremely fast speeds for a capital ship
  • Marauder Missile Cruiser: A space artillery unit that can launch devestating barrages of missiles on an area
  • Rebel Cruiser: The Nebulon-B frigate is heavily armed and able to boost its shield power to defend itself from attackers at the expense of speed and firepower
  • Alliance Assault Frigate: Another heavily armed Alliance vessel, also able to boost its shield power at the expense of speed and firepower
  • Mon Calamari Cruiser: The Heaviest Alliance ship, a match for any Star Destroyer in the Imperial Fleet. They also have the ability to boost shield power.

Land Units

Imperial Forces

Space Units

Land Units