EaW Units

Revision as of 19:14, 17 February 2006 by Codyman (talk | contribs) (→‎Space Units)
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Here you can find out what units the game allows you to throw on to the fields of battle. These lists tell you everything you can command in the game, as well as what strengths and weaknesses each unit possesses.

Rebel Forces

The Rebel Alliance tends to favor quick units that can't quite take as much punishment as some of the Imperial war machine. Still, although their units tend to be weaker mechanically, they often have stronger shielding technology (especially in space). Rebel units are often very quick, adept at striking fast and then fading back to the cover of safety

Space Units

Fighters

  • Z-95 Headhunter: An old fighter that works well as a scout and as cheap defense. Its lone special ability is to hunt for enemy units
  • X-Wing: A versatile dogfighter that matches up well with everything the empire can throw at it. It has the ability to lock its wings for added speed, but reduced fire
  • Y-Wing: The Alliance's bomber, can rip through shields with ion cannons, disabling ships, as well as making missile bombing runs on targets. They're sitting ducks for fighters though
  • A-Wing: The Alliance's best dogfighting option and fasted fighter. They can lure enemy fighters towards them and disrupt fighter strikes

Capital Ships

  • Corellian Corvette: An extremely fast picket ship, able to outrun most other capital ships, allowing it to break blockades. It has a special engine boost ability to make it even quicker
  • Corellian Gunship: Another quick Corellian vessel, heavily armed and able to boost its engine power to extremely fast speeds for a capital ship
  • Marauder Missile Cruiser: A space artillery unit that can launch devestating barrages of missiles on an area
  • Rebel Cruiser: The Nebulon-B frigate is heavily armed and able to boost its shield power to defend itself from attackers at the expense of speed and firepower
  • Alliance Assault Frigate: Another heavily armed Alliance vessel, also able to boost its shield power at the expense of speed and firepower
  • Mon Calamari Cruiser: The Heaviest Alliance ship, a match for any Star Destroyer in the Imperial Fleet. They also have the ability to boost shield power.

Land Units

  • Rebel Soldiers: The backbone of the Alliance, your basic, everyday soldier. They can take cover to avoid taking too much damage. They are also used to capture strategic map points and objects
  • Plex Missile Troopers: These guys carry missile launchers. When heavy imperial walkers roll in, these guys can help take them down. They can also take cover to entrench themselves better
  • Infiltrators: These stealthy infantry have deadly sniper rifles that allow them to take shots at a distance. They can also move quickly and plant thermal detonators to destroy units and buildings
  • T2-B Repulsor Tank: A highly agile scout craft, able to move quickly over land and water. They are highly effective against infantry, but the Imperial machines tend to chew them appart. They can be directed to hunt the map for enemies and are good for quick surprises
  • T4-B Heavy Tank: A heavy tank that can switch between laser fire and missile barrages. This tank can hold its own with what the Empire throws at it
  • Assault Speeder: The T-47, made famous at Hoth. It can quickly patrol and strike the battlefield, as well as brining down AT-ATs with its harpoon tow cables
  • MPTL-2A Artillery: Rebel Mobile Artillery can move quickly into the battlefield where needed. Once deployed, they release a devastating barrage of missile upon the enemy at long ranges. Up close, they are quick fragile and must be protected

Imperial Forces

Space Units

Fighters

  • Probe Droid: These droids can be deployed from the galactic map to scout out the galaxy. They can spy on enemy planets to see an enemy's defenses
  • Tie Fighter: The backbone of Imperial fighter doctrine, Tie Fighters are unshielded, quick fighter units that rely on their numbers to beat the better shielded rebel craft. They are able to hunt the map for targets and often can be found deploying from Imperial Cruisers and Heavy Capital ships
  • Tie Bomber: The Imperial bomber, they are adept at targeting and bombing enemy capital ships, but are easily destroyed by fighters. They also allow for bombing runs on the ground map when stationed over a planet
  • Tie Scout: They can scout out distant areas to reveal what lies ahead. They can ping areas with their sensors to show what might be hiding there.

Capital Ships

  • Tartan Patrol Cruiser: The Imperial match for the various Corellian vessels out there, able to boost weapons power at the cost of reduced shielding and speed. This heavy barrage of fire keeps the enemy fleets at bay
  • Broadside-Class Cruiser KDB-1: A missile cruiser, able to fire off missiles at the targered area. To be caught in such zones is near suicide
  • Acclamator: A highly armed starfighter/bomber carrying vessel. It's an old variety of Star Destroyer, but still very good and moving in the necessary fighters to conclude an operation. It can also boost weapons power at the cost of shield and speed
  • Victory-Class Star Destroyer: Another older ship that carries fighters, but still a very imposing sight on the battlefield. It also boosts weapons power to overwhelm an opponent
  • Interdictor Cruiser: Capable of opening up a field that keeps the enemy from pulling out of an engagement, they can also lay down a field that disrupts the systems of incoming missiles over a certain area
  • Imperial Star Destroyer: The backbone of Imperial Might, able to deploy fighters and bombers, as well as being a match for anything in the Rebel arsenal. They can only be build when a player controls one of the major shipyards, at Sullust, Fondor, or Mon Calamari
  • Death Star: The Empire's biggest threat, can completely destroy a planet with its axial superlaser

Land Units