Difference between revisions of "Jarik Nyine/Notepad/Project Rebirth"

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==Warfare==
 
==Warfare==
 
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.
 
This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.
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===Fleet movements===
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====Squadrons movement====
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====Capital ships movement====
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====Fleets movement====
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====Sector movement====
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===Space combat===
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====Skirmishes====
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====Battles====
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====Campaigns====
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===Operations===
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====Capturing capital ships====
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====Capturing a planet====
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====Medical Frigates====
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====Resources interdiction====
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===Casualties===
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==Planetary conquer==
 
==Planetary conquer==

Revision as of 08:25, 18 September 2011

Project Rebirth is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I'm sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.

Economy

Basics

  • Every member of Rebel Squadrons will have an indivual salary that will receive monthly, plus a bonus from their activities, this way: Base Salary * (SP Total Activity Points + MP Total Activity points), up to a maximum of 25.
  • Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).
  • New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.

Personal Income

New Republic Credits received by members can be used, initially, in these ways:

  • Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.
  • Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after "losing" them.
    • Basic Quarters - Free quarters, shared with other members. Don't give any benefits.
    • Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one "lose" report.
    • Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two "lose" reports.
    • Officers' Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three "lose" reports.
  • Ship Customization - This, though won't report any bonus during missions, wll allow the pilots to customize their own starships.
  • Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.
  • Gambling - Pazaak anyone? Using pure pazaak's program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)
  • Courses - Post graduate courses (but mission building ones) will require an entry fee.
  • Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.

New Republic Funds

New Republic Credits from the New Republic can be used in different ways:

  • To buy new fighter squadrons
  • To buy new starhips
  • To buy new space stations
  • To buy new shipyards
  • To buy ground facilities
    • Mining operation centers - Generate an amount of resources that can be used either to obtain more credits or to reduce production costs of ships in shipyards.
    • Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more "lose" report. (For a total of five reports/month with the best quarters).
    • Academies - In order to participate in a course, a member's fleet or squadron has to be orbiting a planet with this facility.
    • Command centers - Provides ground defenses against attacks.
    • Planetary shield generators - Protect ground faclities from orbital bombing.

Building ships

Ships can be obtained in two ways:

  • Buying them straight from the New Republic at full price.
    • Any number of ships can be adquired this way.
    • The ships enter in service in the base planet in the actual sector.
  • Building them on shipyards (25% reduced price).
    • If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.
    • Only one starship or two squadrons can be built in a shipyard. Building time will last one month.

Warfare

This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.

Fleet movements

Placeholder

Squadrons movement

Placeholder

Capital ships movement

Placeholder

Fleets movement

Placeholder

Sector movement

Placeholder

Space combat

Placeholder

Skirmishes

Placeholder

Battles

Placeholder

Campaigns

Placeholder

Operations

Placeholder

Capturing capital ships

Placeholder

Capturing a planet

Placeholder

Medical Frigates

Placeholder

Resources interdiction

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Casualties

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Planetary conquer

This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)

Comments, thoughts and ideas

Please use the Talk page for comments, thoughts and ideas