Jarik Nyine/Notepad/Project Rebirth

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Project Rebirth is the name I used to codename a whole new system that should support Rebel Squadrons in different ways, creating more activity, attention, fun and cooperation for and between members. A lot of work needs to be done and I'm sure that several changed will be made on the way until the system gets everyone satisfied, so every member of Rebel Squadrons is invited to edite, comment or add their own ideas or thoughts.

Economy

Basics

  • Every member of Rebel Squadrons will have an indivual salary that will receive monthly, plus a bonus from their activities, this way: Base Salary * (SP Total Activity Points + MP Total Activity points), up to a maximum of 25.
  • Every month Rebel Squadrons will receive a determinate amount of credits from the New Republic that will be used for construction of starfighters, starships, space stations, shipyards and ground facilities (including mining operation centers).
  • New Republic Funds and mining resources will be controlled either by the FC and will be allocated to high ranked members so they can use them for the above mentioned purposes.

Personal Income

New Republic Credits received by members can be used, initially, in these ways:

  • Personal Equipment - This would be linked to ABG and their characters, and any purchase done this way should be approved according to ABG rules and under their GMs supervision.
  • Personal Quarters - In four levels, being the first one basic free quarters. These will help to be able to fly missions after "losing" them.
    • Basic Quarters - Free quarters, shared with other members. Don't give any benefits.
    • Improved Quarters - Single, private but small quarters. Allows the pilot to keep flying after one "lose" report.
    • Veteran Quarters - Large quarters, generally for veteran officers or high ranked ones. Allows the pilot to keep flying after two "lose" reports.
    • Officers' Quarters - The largest quarters, used generally by the highest ranked members aboard the ship. Allows the pilot to keep flying after three "lose" reports.
  • Ship Customization - This, though won't report any bonus during missions, wll allow the pilots to customize their own starships.
  • Personal Transports - A member can save enough money to buy their personal non-military transport, like shuttles, corellian transports, etc.
  • Gambling - Pazaak anyone? Using pure pazaak's program, members can use their credits to gamble with other members. (Sidenote: Pure Pazaak is a MP app where you can play pazaak card game from KOTOR 1 and 2)
  • Courses - Post graduate courses (but mission building ones) will require an entry fee.
  • Fleet donation - Any member can gives part of their earnings back to the fleet. Benefits from this are to be discussed.

New Republic Funds

New Republic Credits from the New Republic can be used in different ways:

  • To buy new fighter squadrons
  • To buy new starhips
  • To buy new space stations
  • To buy new shipyards
  • To buy ground facilities
    • Mining operation centers - Generate an amount of resources that can be used either to obtain more credits or to reduce production costs of ships in shipyards.
    • Medical centers - Any member in a fleet orbiting a planet with this facility can keep flying after one more "lose" report. (For a total of five reports/month with the best quarters).
    • Academies - In order to participate in a course, a member's fleet or squadron has to be orbiting a planet with this facility.
    • Command centers - Provides ground defenses against attacks.
    • Planetary shield generators - Protect ground faclities from orbital bombing.

Building ships

Ships can be obtained in two ways:

  • Buying them straight from the New Republic at full price.
    • Any number of ships can be adquired this way.
    • The ships enter in service in the base planet in the actual sector.
  • Building them on shipyards (25% reduced price).
    • If the determined amount of mining resources are allocated to the production of a ship, its prize will be reduced 50% more, for a total of 75% discount in the base price.
    • Only one starship or two squadrons can be built in a shipyard. Building time will last one month.

Warfare

This section will include everything concerning movement of fleets, space combat, sector, system and planet control, etc.

Fleet movements

There are thee different levels of movement that can be performed. Squadrons are either one or two squadron of starfighters. A single major capital ship or up to three minor capital ships can move with their assigned squadrons. Fleets are a combination of multiple minor and major capital ships with their squadrons.

Squadrons movement

Squadron level movements can be ordered by squadron leaders (COs and XOs). In this level of movement, one or two squadrons formed by 2 to 6 starfighters can move to a planet within the same system than their mothership and initiate a skirmish battle. Once the squadron has scouted the planet or solved its skirmirh, they return to their homeships.

This movement can be done only once a period (one month) and before the squadron mothership has moved.

Capital ships movement

Capital ship level movement can be order by captains of those starships. In these cases, either one major capital ship or up to three minor capital ships can move to a planet within the system or travel one system away with their starfighter complements. Once the movement is done, they can either scout the place, start a battle or initiate a resources interdiction operation. After they have finished they can choose to stay in their position or return to the fleet.

This movement can be done only once a period (one month) and before the fleet has moved. If the fleet which the capital ships belong to moves away, the only movement allowed to those capitals ships in the next period is to return to the fleet.

Fleets movement

A fleet is a combination of two or more major capital ships and any number of minor capital ships. This is the most important level of movement, since only fleets can start campaigns, which can lead to the capture of planets or systems.

A fleet can move to any system and planet within the sector once a period and all the capital ships that belong to that fleet, but those who moved to a nearby system and chose to stay, will move with it. This is a very risky movement if you jump to an unexplored system, since you could end outnumbered and destroyed in a campaign battle.

Once a fleet has reached its destination can initiate resources interdiction, a campaign battle or, in case that the planet does not have enemies orbiting, planet conquer ("liberation" in New Republic's terms). After the action has been finished, the fleet can either decide to stay or move to an already controlled system. A fleet cannot do another jump to unexplored or enemy systems after their first movement.

Sector movement

Only the Fleet Commander can order a fleet to move to a different sector. At the end of each period, the FC will decide if any fleet is going to move to a different sector, choosing its destination system as well. When the new period begins, the fleets assigned to a new sector will move to the target destination with the same options than a fleet level movement. A fleet cannot leave a sector unless the Fleet Commander allows it.

Space combat

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Skirmishes

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Battles

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Campaigns

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Operations

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Capturing capital ships

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Capturing a planet

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Medical Frigates

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Interdictor Star Destroyers

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Resources interdiction

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Casualties

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Planetary conquer

This section will include everything concerning conquering planets who own a command center. (ABG staff probably will have a lot to say in this one)

Orbital attacks

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Planetary shields

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Command Center capture

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Local authorities

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Galactic Empire and Pirates

This section will include specific rules about Empire and Pirates movement, engagement and planetary capture.

Galactic Empire

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Movement

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Engagement and retreat

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Planetary conquer

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Pirates

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Movement

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Engagement and retreat

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Bases of operations

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Salaries, New Republic Funds, Resources and Prices

This section will include all the numbers related to the system. To be done after everything else has been written, since it'll require a lot of fine tuning.

Salaries

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New Republic Funds

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Resources

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Prices

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Personal level prices

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New Republic Funds level

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Comments, thoughts and ideas

Please use the Talk page for comments, thoughts and ideas