RS Ladder

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The RS Ladder is a proposed system that will be available for all multiplayer games and be essentially a more advanced version of Leagues of Interpersonal Competition.

Principles

  • Activity is always rewarded.
  • Winning is rewarded more than tying, which is rewarded more than losing.
  • An all-time version should exist along with a shorter-duration version (proposed: one month).
  • The system should be flexible enough to allow for special awards/certificates/competitions.

Games (13 total)

Flight:

  • XvT - X-Wing vs. TIE Fighter
  • XWA - X-Wing Alliance

Ground:

  • BF - Battlefront
  • BF2 - Battlefront II
  • RC - Republic Commando
  • JK - Jedi Knight
  • JO - Jedi Outcast
  • JA - Jedi Academy

Strategic:

  • EaW - Empire at War
  • FC - Force Commander
  • GB - Galactic Battlegrounds
  • Reb - Rebellion

Simulators:

  • SMK - Super Mario Kart

Groundwork

Special awards

Versatility

  • Certificate of Versatility: 1 victory in each of the three major genres (flight, ground, strategic)
  • Medal of Versatility: 10 victories in each genre
  • Champion of Versatility: 25 victories in each genre
  • Legend of Versatility: 100 victories in each genre

Renaissance

  • Officer of the Renaissance: 1 victory in eight different games
  • Master of the Renaissance: 3 victories in every game (including simulators) - we will provide "temporary" copies of rare games
  • Legend of the Renaissance: 20 victories in every game

Individual game victory awards (substitute appropriate game title for any of these)

  • Pilot of X-Wing vs. TIE Fighter: 5 victories
  • Warrior of X-Wing vs. TIE Fighter: 20 victories
  • Champion of X-Wing vs. TIE Fighter: 50 victories
  • Legend of X-Wing vs. TIE Fighter: 120 victories

Individual accolades (substitute as appropriate)

  • Rebel Squadrons Top Ace/Commando/General (XvT/BF2/EaW): > 80% win percentage, 12 victories against 4 different opponents, rating above 70 - names change for different genres

Ratings

"Rating" denotes the value that determines a player's position on the Main Ladder.

See RS Ladder/Ratings examples


2v2 should be included with the ladder, aye? But how?

Challenges

To prevent people "sitting" on ratings, implement Challenges system.

  • 10 days to answer challenge
  • lose 0.5 rating if not answered
  • max 3 challenges per month
  • person must be within 25 rating to challenge; can only do so once per month

Monthly activities

  • Tie in perfect 100 or 0 rating to monthly requirements
  • Award "Top Performer" and "Most Participation" each month, given a certain minimum of activity (5 victories or 5 matches)


Miscellaneous

Rules

  • Scores must be reported within 48 hours of the match's completion.
  • Screenshots must be provided for the scores to be accepted.

Arranging matches

  • In the spirit of encouraging participation, no restrictions on setting up matches will be established in the beginning.
  • Later, we could require MrBot signups, available in any IRC channel.

Other clubs

This is planned to be an internal-only system. Its goal is to promote members playing with other members, which is all but nonexistent currently. It is projected that, if this were encouraged with other clubs, they would dominate participation and negate many potential gains for the RS.

At a later date, this system could be expanded to include other clubs, such as DB, EH, and GE. It would mesh nicely with ICTE and other competitions. But this is not the current focus of the project.

Additions

Things that could be added after the initial system is working:

  • Fictional writing-based competitions (similar to DB's ACC)
  • D6 or D20 roleplaying competitions
  • SWG
  • Any console or computer game
  • 3v3, 4v4, 1v1v1, or any other combination of participants

Special events

Occur monthly. See SMK

Super Mario Kart

Examples:

  • Time Trial / Bowser / Rainbow Road
  • Water Battle / Mario vs Luigi
  • 150cc GP / Special Cup / most GP earned (45) - (best times tiebreaker?) - include all cups?
  • Specific match race (Donut Plains 2) / Yoshi vs Princess

Game details

Figure out how this works into the system.

X-Wing vs. TIE Fighter:

Ships:
TIE Fighter
TIE Interceptor
TIE Bomber
TIE Advanced
Assault Gunboat
X-Wing
A-Wing
Y-Wing
B-Wing
Z-95 Headhunter

Arenas:
Standard melee (w/one nav buoy)
Asteroids
...

X-Wing Alliance:

Ships:
X-Wing
A-Wing
Y-Wing
...
(lots more)

Arenas:
Skirmish only?

Super Mario Kart:

Mario
Luigi
Princess
Yoshi
Bowser
Donkey Kong Jr.
Koopa Troopa
Toad

Mario Circuit 1
Donut Plains 1
Ghost Valley 1
Bowser Castle 1
Mario Circuit 2
Choco Island 1
.....