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Line 10: |
Line 10: |
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| Single Player Campaign X-wing Alliance | | Single Player Campaign X-wing Alliance |
− | PROLOGUE: Family Business
| |
− | =========================
| |
− |
| |
− | Mission 1: Aeron's Lesson: Transport Operations
| |
− | -----------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Pick up cargo cannister Xi1
| |
− | Pick up cargo cannister Xi2
| |
− | C/C Xi1 delivered to Harlequin Station
| |
− | C/C Xi2 delivered to Harlequin Station
| |
− | Force Viraxo Thung to depart
| |
− | Coolant: Picked up by Aeron
| |
− | Fuel Cells: Picked up by Ace
| |
− | Coolant: Delivered to Azzameen Home Base
| |
− | Fuel Cells: Delivered to Azzameen Home Base
| |
− |
| |
− | * Bonus Points:
| |
− | (150) Inspect PES Enkidu
| |
− | (150) Inspect PES Gilgamesh
| |
− |
| |
− | * Opponents:
| |
− | 2 Viraxo PES (retreat when attacked)
| |
− |
| |
− | * Difficulties: None
| |
− |
| |
− | * Tips: None
| |
− |
| |
− | * Mission Souvenir: Key to Harlequin Station
| |
− |
| |
− |
| |
− | Mission 2: Emon's Lesson: Weapons
| |
− | ---------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Gold Drones: Destroyed
| |
− | Red Drones: Destroyed
| |
− | Junk Containers: All Destroyed
| |
− | Follow Emon to Dunari's Casino
| |
− | FRS Andresta: Leave Dunari's in one piece
| |
− | CORT Sabra: Leave Dunari's in one piece
| |
− |
| |
− | * Bonus Points:
| |
− | (10) Points per destroyed ship
| |
− | (100) Points for inspecting Boba Fett's Slave One
| |
− |
| |
− | * Opponents:
| |
− | 2 Viraxo Razor Fighters
| |
− |
| |
− | * Difficulties: None
| |
− |
| |
− | * Tips: None
| |
− |
| |
− | * Mission Souvenir: Drink Chit from Dunari's Casino
| |
− |
| |
− |
| |
− | Mission 3: Aeron's Error: Data Recovery
| |
− | ---------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Cargo Area 1: All Containers Inspected
| |
− | Cargo Area 2: All Containers Inspected
| |
− | Cargo Area 3: All Containers Inspected
| |
− | Raider: Force Release of Stolen Cargo
| |
− | PES: Enkidu withdrew
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Points per destroyed fighter
| |
− | (500) Points for destroying theft transports?
| |
− |
| |
− | * Opponents:
| |
− | CARG Raider
| |
− | 2 Viraxo Razor Fighters
| |
− | Viraxo PES Enkidu (enters hyperspace when attacked)
| |
− |
| |
− | * Difficulties:
| |
− | None really, maybe intercepting the CARG Raider in time?
| |
− |
| |
− | * Tips:
| |
− | You don't have to repel the cargo raider, you can also kill him ... which is much easier if
| |
− | you ask me. Make sure you first target and take out the RzR/F's before heading toward the
| |
− | PES. They pose the greatest threat in this mission, but shouldn't give you a hard time.
| |
− |
| |
− | Keep in mind that there is an error in the mission if you are playing version 1.0. The game
| |
− | states that a mission objective is complete, when you only inspected 97% of the cargo.
| |
− | Watch out for this, if you don't search the last container, you can't complete the mission!
| |
− |
| |
− | * Mission Souvenir: Space Pirate Flag
| |
− |
| |
− |
| |
− | Mission 4: Sticking it to the Viraxos: Covert Delivery
| |
− | ------------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Deliver Spice to Viraxo 54
| |
− | Viraxo Craft 25% Destroyed
| |
− | Return Home Safely
| |
− | Aeron Picked up by Andrasta
| |
− | CORT Venix: Destroy
| |
− |
| |
− | PREVENT: Correllian Transport Sabra: ID'ed by an Imperial craft
| |
− |
| |
− | * Bonus Points:
| |
− | (80) Destroy CORT Venix
| |
− | (100) Destroy PES Enkidu
| |
− | (100) Destroy 100% of CF VCF 085
| |
− | (100) Destroy 100% of CT/2 VCF 098
| |
− | (300) Destroy 100% of Stavro squadron
| |
| | | |
− | * Opponents:
| |
− | Viraxo Razor Fighter Squadron
| |
− | Viraxo PES Enkidu
| |
− | Imperial Star Destoyer II (Avoid)
| |
− | Imperial TIE-Fighter Squadrons (Avoid)
| |
− |
| |
− | * Difficulties:
| |
− | The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)
| |
− |
| |
− | * Tips:
| |
− | First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES Enkidu
| |
− | followed by the remaining RzR/F fighters (about 6 remaining). Watch out if you are taking
| |
− | on the PES. If you can trail the PES it doesn't take much effort, but take care if you are
| |
− | coming head-on with it. It can do some serious damage if you don't watch out!
| |
− |
| |
− | Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark
| |
− | if you haven't taken out all the fighters.
| |
− |
| |
− | Make sure you destroy the CORT Venix before you leave ... the first time, I forgot to do
| |
− | this, which resulted in a failure.
| |
− |
| |
− | * Mission Souvenir: Selu Nameplate
| |
− |
| |
− |
| |
− | Mission 5: Black Market Bacta: Cargo Transfer
| |
− | ---------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Arrive at cargo transfer site
| |
− | Get bacta
| |
− | Rendezvous with Smugglers
| |
− | GSP Loose Cannon: Withdrew
| |
− |
| |
− | * Opponents:
| |
− | 2 Cloakshape Fighters
| |
− | 1 Scout Craft
| |
− | 1 Xiytiar Transport
| |
− | GSP Loose Cannon
| |
− | Zero G Workers
| |
− | A few other craft ...
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Destroy ZG/U Technician [3x]
| |
− | (100) Destroy Clk Zolo 11
| |
− | (100) Destroy Clk Zolo 12
| |
− | (250) Destroy SCT Ravenno
| |
− | (400) Destroy GSP Loose Cannon
| |
− |
| |
− | * Difficulties:
| |
− | None, if you take out the GSP asap
| |
− |
| |
− | * Tips:
| |
− | You know that the pirates are going to double-cross you, so you might as well target one of
| |
− | the Clk/F ships. Once the double-cross is obvious, you can shoot him out of the air in a
| |
− | few seconds. Then go straight after the GSP, don't waste any time with the other ships.
| |
− | Once the GSP has been taken out, the Vasudra should be able to withstand all the other
| |
− | attacks.
| |
− |
| |
− | Note: Do not attack prematurely as this results in a mission failure.
| |
− |
| |
− | * Mission Souvenir: Illegal Bottle of Zairana Ale
| |
− |
| |
− |
| |
− | Mission 6: Rebel Rendezvous: Aid to the Rebellion
| |
− | -------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Deliver Bacta
| |
− | Rebel Hospital: At least 66% evacuated
| |
− | CORT Otana: Escape Imperial Ambush
| |
− | FRS Adrasta: Escape Imperial Ambush
| |
− |
| |
− | * Bonus Points:
| |
− | (50) CRV Coen escapes
| |
− | (50) CRV Raimi escapes
| |
− | (50) MTRNS Tsore escapes
| |
− | (50) MTRNS Belit escapes
| |
− | (50) MTRNS Haumia escapes
| |
− | (50) MTRNS Jowa escapes
| |
− | (50) MTRNS Seri escapes
| |
− | (50) MTRNS Mara escapes
| |
− | (50) MTRNS Kucedre escapes
| |
− | (50) MTRNS Walo escapes
| |
− | (100) CRL Shadow escapes
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II (ISD)
| |
− | 2 Lancer Frigates
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Hitting the 66% mark can pose some difficulties for some players.
| |
− |
| |
− | * Tips:
| |
− | No tips really, just keep on fighting. If there's even 1 second that you are not fighting,
| |
− | you must be doing something wrong or you are being a real chicken. I suggest you stay clear
| |
− | of the ISD. Not because it will attack you or anything, it's because it launches the TIE's.
| |
− | If you have to make an escape in case of an emergency, it's best that you are not too close
| |
− | to the source of all your troubles.
| |
− |
| |
− | First take on the T/F, but make sure you take out the T/B once they are in range, since they
| |
− | pose the biggest threat to the other ships. After the T/B are disposed off, resume picking
| |
− | off the T/F's. Retreat once you passed the 66% mark.
| |
− |
| |
− | * Mission Souvenir: Imperial TIE Debris
| |
− |
| |
− |
| |
− | Mission 7: Nowhere to go?: Escape Imperial Attack
| |
− | -------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Sabra recovers valuables
| |
− | Otana recovers warheads
| |
− | Reunite at Azzameen Home Base
| |
− | RzR/F Strelka: Destroy All
| |
− | Reach hyperbuoy to Rebel Fleet
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Victory Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− | Viraxo Razor Fighters
| |
− | Imperial Landing Craft
| |
− |
| |
− | 4 Viraxo Razor Fighters
| |
− | Imperial Star Destroyer
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Keeping your cargo intact.
| |
− |
| |
− | * Tips:
| |
− | There is one big tip for this mission: avoid combat as much as possible. Why? You will
| |
− | survive but your cargo won't and you need it to complete the mission. This includes the
| |
− | request to hold off the incoming T/F at Twin Sun Station. The Sabra can leave without any
| |
− | scratch, even without your defence. At the Azzameen home base, let Aeron take out the
| |
− | Viraxo fighters and keep your distance from the Imperial fleet once it arrives.
| |
− |
| |
− | This might be a good time to load countermeasures for the first time, since you'll probably
| |
− | get some torpedoes fired at you. Activating the turrets in defensive mode is also a big
| |
− | help.
| |
− |
| |
− | * Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | Joining the Rebellion
| |
− | =====================
| |
− |
| |
− | Mission 1: Deep Space Strike Evaluation
| |
− | ---------------------------------------
| |
− |
| |
− | * Craft: Y-Wing
| |
− | Shield Rating: 75 SBD
| |
− | Hull Rating : 40 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Cargo Containers: All Destroyed
| |
− | Imperial Convoy: At least 25% destroyed
| |
− | CRKC Sodrab: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (0) Inspect L/FRG Threat
| |
− | (0) Inspect L/FRG Peril
| |
− | (0) Destroy all of A/S Omicron
| |
− | (50) Inspect D/P Tibanna
| |
− | (50) Destroy Skipray Blastboats [2x]
| |
− | (100) Inspect CRKC Sodrab
| |
− | (100) Inspect RY/I Damorian
| |
− |
| |
− | * Opponents:
| |
− | 2 Skipray Blastboats
| |
− |
| |
− | Large Gun Emplacements
| |
− | 2 Assault Gun Boats
| |
− |
| |
− | 2 Assault Shuttles
| |
− | Some other vessels ...
| |
− |
| |
− | * Difficulties:
| |
− | Not getting blown away by the escort of the convoy
| |
− |
| |
− | * Tips:
| |
− | To destroy the cargo containers swiftly, it's best to destroy a few (8-12) of the containers
| |
− | (to do some blast damage to the space station) and then star shooting at the space station.
| |
− | Once it explodes all of the remaining cargo containers will explode too, this will save you
| |
− | a lot of time.
| |
− |
| |
− | Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the way you
| |
− | came in. This way you'll avoid the gun emplacements, which can do some serious damage to
| |
− | your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the defiance to
| |
− | reload)
| |
− |
| |
− | This is the hardest part. The A/S can do some serious damage and can blow your Y-Wing out
| |
− | of there in no time. I try to avoid them, if possible ... you can reach the 25% mark
| |
− | without paying attention to the A/S.
| |
− |
| |
− |
| |
− | Mission 2: Starfighter Superiority Evaluation
| |
− | ---------------------------------------------
| |
− |
| |
− | * Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Alpha Squadron: All Destroyed
| |
− | Beta Squadron: All Destroyed
| |
− | Gamma Squadron: All Destroyed
| |
− | VSD Marut Fighter Wing: All withdrawn or destroyed
| |
− | VSDII: Withdrawn
| |
− |
| |
− | PREVENT: X-W Green Destroy
| |
− | PREVENT: CRS Defiance Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (0) Destroy 100% of Delta Squadron
| |
− | (0) Destroy 100% of Eta Squadron
| |
− | (50) Inspect G/1 718
| |
− | (100) Inspect G/2 2112
| |
− | (150) Inspect G/3 311
| |
− | (300) Destroy VDS Marut
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Fighters
| |
− | Imperial TIE-Interceptors
| |
− | Imperial TIE-Bombers
| |
− |
| |
− | * Difficulties:
| |
− | Maybe 4-1 situations for some players?
| |
− |
| |
− | * Tips:
| |
− | Don't ever fly head to head with any of your opponents. This causes too much shield loss/
| |
− | damage to your fighter. You can try it once, but it's better to do evasive manoeuvers and
| |
− | pull back once you've passed them ... that way you can get a clear shot from the rear and
| |
− | since we are dealing with TIE's here, we don't have to worry to much about hitting them 100
| |
− | times before they die.
| |
− |
| |
− | Also make sure you have at least that Pentium 200 they were talking about. I have a Pentium
| |
− | 133 and the framerate was dropping like hell once I got in the mass dog fight between the
| |
− | squadrons of X-Wings and TIE's. So if anybody whishes to buy a new computer for me so I can
| |
− | finish writing this guide ... :)
| |
− |
| |
− | One more tip: don't listen to what they say during the mission. It will get you killed,
| |
− | just fly the way you usually fly your fighter craft.
| |
− |
| |
− |
| |
− | BATTLE 1: Clearing the Way
| |
− | ==========================
| |
− |
| |
− | Mission 1: Convoy Attack
| |
− | ------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Destroy Imperial convoy (100%)
| |
− |
| |
− | Secondary objective: Determine contents
| |
− |
| |
− | * Bonus Points:
| |
− | (750) Destroy STRKC Scythe
| |
− |
| |
− | * Opponents:
| |
− | Strike Cruiser
| |
− | Imperial TIE-Fighters
| |
− | Convoy (laser fire)
| |
− |
| |
− | * Difficulties:
| |
− | None, but try to stay clear of the Strike Cruiser. It isn't deadly, but I wouldn't
| |
− | recommend doing some sight-seeing around that starship, unless you want the bonus points of
| |
− | course.
| |
− |
| |
− | * Tips:
| |
− | First take out the TIE's, then start hitting the convoy.
| |
− |
| |
− | Don't waste any torpedoes on the STRKC, you can finish the mission without attacking it!
| |
− |
| |
− | * Mission Souvenir: Tauntaun Splash-On Cologne
| |
− |
| |
− |
| |
− | Mission 2: Rescue Uncle Antan (Family mission)
| |
− | ----------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | PLT/5: Viraxo Industries: Board
| |
− | Transfer Uncle Antan to the Andrasta
| |
− |
| |
− | PREVENT: FRS Andrasta: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Inspect SHU V-Tech
| |
− | (50) Inspect 100% of CN/L Viraxo Designs [2x]
| |
− | (50) Inspect 100% of CN/J Viraxo Designs [2x]
| |
− | (50) Inspect CNVYR Viraxo Freight [2x]
| |
− | (75) Inspect 100% of MOB Viraxo Technologies
| |
− | (75) Destroy 100%of MOB Viraxo Technologies
| |
− | (100) Destroy SHU V-Tech
| |
− | (100) Destroy 100% of CN/L Viraxo Designs [2x]
| |
− | (100) Destroy 100% of CN/J Viraxo Designs [2x]
| |
− | (500) All Destroyed [2x]
| |
− | (500) Destroy PLT/5 Viraxo Industries
| |
− | (1000) Destroy VSD Condemnation
| |
− |
| |
− | * Opponents:
| |
− | 15 Planetary Fighters (in groups of 3)
| |
− | Victory Star Destroyer (Avoidable)
| |
− | Imperial TIE-Fighters (Avoidable)
| |
− |
| |
− | * Difficulties:
| |
− | Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation
| |
− | buoy afterwards.
| |
− |
| |
− | * Tips:
| |
− | Help Emon take out the planetary fighters. Make sure you take them out quickly enough,
| |
− | since Emon will hyper out when he has too much damage to his ship and you'll need him later
| |
− | on to give cover.
| |
− |
| |
− | After you have taken out the planetary fighters (12 ships) you should board (=Docking) the
| |
− | platform. Make sure your shields are strong enough to withstand enemy fire, since you
| |
− | have to wait for quite a while on top of the platform. 3 Planetary fighters will start to
| |
− | fire at you, Emon's cover should give you one less opponent ... your shields have to hold
| |
− | off the other 2. After that, take out at least 2 of the 3 remaining ships. Then rush to
| |
− | the buoy since you'll have a squadron of TIE's following you and that's something you can
| |
− | miss after absorbing such a load of enemy fire.
| |
− |
| |
− | * Mission Souvenir: Antan's Jar'Kai Duelling Swords
| |
− |
| |
− |
| |
− | Mission 3: Reconnaissance of Imperial Task Force
| |
− | ------------------------------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Imperial Search Group: All Inspected
| |
− | Probe Group Oracle: 100% destroyed
| |
− | Probe Group Diviner: 100% destroyed
| |
− | Probe Group Seer: 100% destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (500) Destroy CRV Badlands
| |
− | (1000) Destroy DREAD Vigilance
| |
− | (1000) Destroy B/CRS Cerberus
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II
| |
− | Bulk Cruiser
| |
− | Modified Corvette
| |
− | 2 Corellian Corvettes
| |
− | Dreadnaught
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | You are heavily outnumbered and outgunned, so you can expect some heavy enemy fire.
| |
− |
| |
− | * Tips:
| |
− | Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and
| |
− | level 2 charging of shields).
| |
− |
| |
− | The Star Destroyer should be the last ship to inspect, but before you do, take out some of
| |
− | the TIE's which are trailing you. This makes the job easier for your wingmate and therefore
| |
− | it will take longer before she's heavily damaged. During the dog fight with the TIE's you
| |
− | probably inspected the ISDII.
| |
− |
| |
− | After you ID'ed all the craft the ISDII will launch some probes. Don't go straight after
| |
− | them, since they pass too close to the engine wash and you'll get damaged if you do so.
| |
− | Instead, take on some more TIE's. Once you've taken out all/the majority of them, go after
| |
− | the probes. Once you've taken them all out, it should be easy to use a missile lock in
| |
− | order to destroy them from a distance (otherwise you would be under fire and therefore you
| |
− | would not be able to fly straight for a long period of time). Once you get in close, use
| |
− | your laser to finish them off (don't forget to increase the recharge rate in time).
| |
− |
| |
− | Be sure you take out the probes fast enough. If you are too slow in destroying them, they
| |
− | will either escape or some groups might not be launched from the ISDII.
| |
− |
| |
− | Once you've taken out all the probes, head on out of there. New squadrons of TIE's will
| |
− | be launched by now and they are not trailing you to have a nice, little chat with you. So,
| |
− | keep doing evasive manoeuvers while you are heading for the buoy.
| |
− |
| |
− |
| |
− | Mission 4: Rescue Echo Base Prisoners
| |
− | -------------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Rescue Rebel Prisoners
| |
− | Storm Unit: Mission Complete
| |
− |
| |
− | PREVENT: ATR Storm Unit to be destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (25) Inspect Pr/TK TGR01
| |
− | (25) Inspect Pr/TK TGR02
| |
− | (25) Inspect Pr/TK TGR03
| |
− | (25) Inspect Pr/TK TGR04
| |
− | (50) Inspect PLT/2 BundiL II
| |
− | (50) Inspect M/FRG Archon
| |
− | (50) Inspect DREAD VTR/LX
| |
− | (100) Destroy 100% of Pr/TK TGR01
| |
− | (100) Destroy 100% of Pr/TK TGR02
| |
− | (100) Destroy 100% of Pr/TK TGR03
| |
− | (100) Destroy 100% of Pr/TK TGR04
| |
− | (150) Destroy 100% of T/I Delta Group [2x]
| |
− | (500) Destroy 100% of Alpha Squadron
| |
− | (500) Destroy 100% of Beta Squadron
| |
− | (500) Destroy 100% of Eta Squadron
| |
− |
| |
− | * Opponents:
| |
− | Dreadnaught
| |
− | Gun Boats
| |
− | 2 E/S
| |
− |
| |
− | Imperial TIE-Fighter Squadron
| |
− | Imperial TIE-Interceptor Squadron
| |
− | Imperial TIE-Bomber Squadron
| |
− |
| |
− | Nebulon-B Class Frigate (avoidable)
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Just do your regular dog fight routines and you'll be fine.
| |
− |
| |
− | Make sure the T/B don't get too close to the ATR, but normally you should be able to take
| |
− | them out quite easily and fast.
| |
− |
| |
− |
| |
− | Mission 5: Recover Imperial Probe (Family mission)
| |
− | --------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Retrieve Probe Droid and bring it to Aeron
| |
− |
| |
− | PREVENT: PCap Probe: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (500) Pirate Craft 100% Destroyed
| |
− |
| |
− | * Opponents:
| |
− | 6 R-41 Starchasers
| |
− | Muurian Transport
| |
− |
| |
− | 6 Pirate Y-Wings
| |
− |
| |
− | * Difficulties:
| |
− | Let the MUTR release the probe without destroying it.
| |
− | Keeping the probe in one piece when you are being fired at with torpedoes.
| |
− |
| |
− | * Tips:
| |
− | Normally I wouldn't recommend this but take the R-41 head-on. They do minimal damage (maybe
| |
− | a few % shield damage) and you can take them out in pairs with just one pass, if you fly
| |
− | head-to-head.
| |
− |
| |
− | If the MUTR has docked with the probe, make sure you attack it from above. Otherwise you
| |
− | are going to destroy the probe.
| |
− |
| |
− | At customs, fly straight for the buoy. Once the pirates arrive and start firing some
| |
− | torpedoes at you, activate the automatic turret targeting (by pressing the F-key). This
| |
− | should take out the torpedoes in time. Make sure you always have enough laser power though,
| |
− | there's nothing more frustrating than a torpedo hitting you if you only have 1 more km to
| |
− | go.
| |
− |
| |
− | * Mission Souvenir: Probe Droid Desk Toy
| |
− |
| |
− |
| |
− | Mission 6: Stop Resupply of ISD Corrupter
| |
− | -----------------------------------------
| |
− |
| |
− | * Craft: B-Wing
| |
− | Shield Rating: 100 SBD
| |
− | Hull Rating : 60 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Imperial Technicians: 100% destroyed
| |
− | Imperial Convoy: 100% Destroyed
| |
− |
| |
− | PREVENT: Do not allow any technicians to reach the Corrupter
| |
− |
| |
− | * Bonus Points:
| |
− | (25) Inspect MOB Tendo
| |
− | (25) Inspect MOB Togri
| |
− | (25) Inspect Xiy/T Kalif
| |
− | (25) Inspect CTRNS Vo
| |
− | (1000) Destroy FRG Monitor
| |
− |
| |
− | * Opponents:
| |
− | Gun Boats
| |
− | Xiytiar Transports
| |
− | Nebulon-B Class Frigate
| |
− | Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)
| |
− |
| |
− | Imperial Star Destroyer II Corrupter
| |
− | Imperial TIE-Fighter Squadron
| |
− | Imperial TIE-Interceptor Squadron
| |
− | Imperial TIE-Bomber Squadron
| |
− |
| |
− | * Difficulties:
| |
− | Watch out for enemy fire (especially the T/B at the end of the mission which launch
| |
− | concussion missiles).
| |
− |
| |
− | * Tips:
| |
− | Try to take out as many craft of the convoy as you possibly can BEFORE they make the
| |
− | hyperjump to the ISDII Corruptor. You can do this by destroying them, but also don't forget
| |
− | your ion cannons. You can disable your targets faster than you can destroy them, so it is
| |
− | a good option.
| |
− |
| |
− | Also make sure you have some torpedoes left once you do the hyperjump. Some of the bigger
| |
− | starships probably have escaped and in order to take them down easily, you'll need the
| |
− | torpedoes (unless you want to shoot with your laser for 1/2 hour).
| |
− |
| |
− | Once the shuttles are launched, go immediatly after them. The bigger ships of the convoy
| |
− | aren't going anywhere.
| |
− |
| |
− |
| |
− | Mission 7: Destroy Imperial Sensor Net
| |
− | --------------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Control Station and Main Sensor Array: Destroyed
| |
− |
| |
− | PREVENT: ATR Group Cloak: 100% destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Destroy 100% of Sat/2 Sat Array 01
| |
− | (50) Destroy 100% of Sat/2 Sat Array 02
| |
− | (50) Destroy 100% of Sat/2 Sat Array 03
| |
− | (50) Destroy 100% of Sat/2 Sat Array 04
| |
− | (500) Destroy 100% of SHU Jev
| |
− |
| |
− | * Opponents:
| |
− | 4 Large Gun/Warhead Emplacements
| |
− | Imperial TIE-Fighter Squadron
| |
− | Imperial TIE-Interceptor Squadron
| |
− | Imperial TIE-Bomber Squadron
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Take out the GW/P's first, they pose the biggest threat at the beginning of the mission
| |
− | since none of the TIE's have been lauched at that time. After you finished them off, go
| |
− | after the TIE's.
| |
− |
| |
− | Also don't forget to take out the shuttle. One of your commanders will warn you once it is
| |
− | launched. After that, pick of the remaining TIE's (if any).
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | BATTLE 2: Secret Weapons of the Empire
| |
− | ======================================
| |
− |
| |
− | Mission 1: Flight Staff Transfer
| |
− | --------------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Depart with staff
| |
− | Escort until further orders
| |
− | Investigate distress call
| |
− | Eliminate fighter attack
| |
− | Kupala arrive at Liberty
| |
− | Staff rendezvous with the Liberty
| |
− | A-Wing Blue rendezvous with the Liberty
| |
− |
| |
− | * Bonus Points:
| |
− | (100) Destroy ETR Suluk
| |
− | (250) Destroy all enemy starfighters.
| |
− | (500) Inspect ETR Suluk
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Experimental M1 Squadrons
| |
− | Escort Transport
| |
− |
| |
− | * Difficulties:
| |
− | A-Wing is not a good craft to start attacking an ETR
| |
− | Keeping at least 50% of the convoy alive.
| |
− |
| |
− | * Tips:
| |
− | Do not engage the ETR, he'll shred your A-Wing to pieces.
| |
− |
| |
− | About the T/e1, just take them out with your regular dog fight routines. Make sure you
| |
− | always attack a TIE which is attacking the convoy, since you have to save at least 50% of
| |
− | the convoy. There may be a few TIE's trailing you, but when they are attacking you, they
| |
− | aren't attacking the convoy! Take them out later on or once they really become an
| |
− | annoyance.
| |
− |
| |
− |
| |
− | Mission 2: Ensnare Imperial Prototypes
| |
− | --------------------------------------
| |
− |
| |
− | * Craft: Z-95 Headhunter
| |
− | Shield Rating: 20 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Capture one of each craft encountered
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Experimental M2 Squadrons
| |
− | Imperial TIE-Experimental M3 Squadrons
| |
− | Escort Transports
| |
− |
| |
− | * Difficulties:
| |
− | Disabling the one of the ETR's is quite challenging with a weak ship like the Z-95.
| |
− |
| |
− | * Tips:
| |
− | First disable/destroy a few of the experimental TIE's. You can destroy a few of them since
| |
− | you'll only need one of each. I suggest that you keep your Ion Pulse warheads for the ETR.
| |
− |
| |
− | Once this is done, give your squadron the order to disable (not attack) one of the ETR's and
| |
− | help them doing this. Don't attack the ETR alone! The Z-95 has mediocre shielding and hull
| |
− | ratings, so you'll get shot down pretty easy if you try to do this, even if you have your
| |
− | shields at 200%. Also keep in mind that most of your companions are low on Ion Pulse
| |
− | Warheads, so you are probably the one who has to disable it. You'll need a few warheads to
| |
− | accomplish this, so don't start firing them at long range, which enables the ETR to shoot
| |
− | them out of the sky. Once one of the ETR's is disabled, the mission is as good as finished.
| |
− |
| |
− | Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE's.
| |
− |
| |
− |
| |
− | Mission 3: Kill K'Armyn Viraxo (Family mission)
| |
− | -----------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Avoid being detained by the Authorities
| |
− | LT 3000: Highroller: Inspect
| |
− |
| |
− | PREVENT: FRS Andrasta: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (250) All destroyed
| |
− | (500) Destroy LT3000 Highroller
| |
− |
| |
− | * Opponents:
| |
− | 6 R-41 Starchasers
| |
− | Luxury Yacht 3000
| |
− |
| |
− | Z-95 Headhunters
| |
− | 2 Muurian Transports
| |
− | Gun Boats (later on)
| |
− |
| |
− | * Difficulties:
| |
− | Escaping into hyperspace can pose a problem.
| |
− |
| |
− | * Tips:
| |
− | The R-41 are once again no match for your YT-2000. Once they are blown out of the sky,
| |
− | inspect and shoot down the LT 3000 for a nice bonus.
| |
− |
| |
− | Now it's time to head out of there, so start flying towards the hyperbuoy. You'll have to
| |
− | tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don't have to
| |
− | destroy them all in order to complete the mission. Take out the Z-95's, that way you'll get
| |
− | the break you need in order to reach the buoy. If you feel up to it, you can also take
| |
− | out the MUTR, but keep in mind that gun boats might arrive at any given time.
| |
− |
| |
− | * Mission Souvenir: Ornamental Ship's Wheel
| |
− |
| |
− |
| |
− | Mission 4: Raid Production Facility
| |
− | -----------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | C/F1 Bretie Facility: Board
| |
− | ATR Storm Unit: Dock
| |
− |
| |
− | PREVENT: ATR Storm Unit: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (25) Inspect 100% of CN/L Codec [4x]
| |
− | (25) Inspect 100% of Pr/Tk Nuro [4x]
| |
− | (50) Inspect Xiy/T Vrexlir
| |
− | (50) Inspect Xiy/T Dandi
| |
− | (50) Destroy 100% of Pr/Tk Nuro [4x]
| |
− | (50) Destroy 100% of CN/L Codec [4x]
| |
− | (150) Destroy CN/Hgr Hangar 01
| |
− | (150) Destroy CN/Hgr Hangar 02
| |
− | (250) Destroy 100% of T/D Shadow [2x]
| |
− | (250) Destroy Xiy/T Vrexlir
| |
− | (250) Destroy Xiy/T Dandi
| |
− |
| |
− | * Opponents:
| |
− | 2 Gun Emplacements
| |
− | 2 Large Gun Emplacements
| |
− | Imperial TIE-Fighter Squadron
| |
− | Imperial TIE-Experimental M1 Squadron
| |
− | Imperial TIE-Experimental M3 Squadron
| |
− | Imperial TIE-Defenders (at the end of the mission)
| |
− | Some unharmful vessels like CN/Hgr, CN, Pr/Tk
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Take out the TIE's first, not the static defences. The TIE's reach you earlier than you can
| |
− | reach the gun emplacements. They pose the biggest threat and therefore should be targeted
| |
− | first. Take out the static defences once you have the opportunity to do so.
| |
− |
| |
− | Once the mission is complete, get out of there. TIE Defenders are bound to arrive/be
| |
− | lauched shortly and they pose a serious threat to your X-Wing (unless you fancy a
| |
− | challanging dog fight).
| |
− |
| |
− |
| |
− | Mission 5: Defend CRS Liberty
| |
− | -----------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Imperial Starfighters: All Destroyed
| |
− | Imperial Controller Craft: Destroyed
| |
− |
| |
− | PREVENT: CRS Liberty: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Inspect ETR Suluk [10x]
| |
− | (400) All destroyed
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Experimental M3 Squadrons
| |
− | Imperial TIE-Experimental M4 Squadrons
| |
− | Imperial TIE-Experimental M5 Squadrons
| |
− | Several ETR's
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the CRS Liberty and yourself in one piece.
| |
− |
| |
− | * Tips:
| |
− | You are heaviliy outnumbered, making this the most challenging mission up till now. I had
| |
− | to replay this mission several times before I succeeded in all my mission goals.
| |
− |
| |
− | The biggest problem are the T/e4 fighters assigned to the Beta squadron, since they are
| |
− | kamikaze fighters, which are always heading on a collision course with the CRS Liberty.
| |
− | Somebody should take them out, but not you. Assign your squadron to take them out, you
| |
− | can't possibly do it all by yourself.
| |
− |
| |
− | More importantly to take out, are the ETR's. They should be your primary target. Also
| |
− | don't forget to call for backup. The more fighters that attack the ETR, the more efficient
| |
− | your attack will be. So, let your wingmates assist you in between their trips to take out
| |
− | the beta squadron.
| |
− |
| |
− | Don't forget the other TIE's though! Having a few of them behind you isn't very healthy.
| |
− | It's imperative that you back-up from the ETR attacks from time to time to take out the
| |
− | TIE's that are trailing you. This guarantees not only the survival of the CRS Liberty, but
| |
− | also your own.
| |
− |
| |
− |
| |
− | Mission 6: Destroy Imperial Research Facility
| |
− | ---------------------------------------------
| |
− |
| |
− | * Craft: B-Wing
| |
− | Shield Rating: 100 SBD
| |
− | Hull Rating : 60 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Locate the Research base
| |
− | PLT/1 Obsidian: destroy
| |
− | SRS Sardis: destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (50) Destroy ETR Suluk [4x]
| |
− | (100) Destroy TRN Tasson
| |
− | (150) Destroy CN/Hgr A-1
| |
− | (150) Destroy CN/Hgr A-2
| |
− | (150) Destroy CN/Hgr A-3
| |
− | (150) Destroy CN/Hgr A-4
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Defender Squadrons
| |
− | Imperial TIE-Experimental M1 Squadrons
| |
− | Imperial TIE-Experimental M2 Squadrons
| |
− | Imperial TIE-Experimental M3 Squadrons
| |
− | Several ETR's
| |
− | XQ1 Platform
| |
− | Some TRN's, CN/Hgr's
| |
− |
| |
− | * Difficulties:
| |
− | The attack of TIE's combined with the platform defences?
| |
− |
| |
− | * Tips:
| |
− | I found this mission to be fairly easy, I handled it like this:
| |
− | Fire 2 torpedoes at every hanger (4 in total), this should make it easy to destroy them with
| |
− | laser fire later on. Head straight for the hangers, should you be attacked by any TIE's,
| |
− | retaliate. If you take out the hangers, a significant number of experimental TIE's will not
| |
− | launch. All you have to do after this is make sure you don't get shot down by any of the
| |
− | remaining TIE's.
| |
− |
| |
− | Take out the platform and the SRS Sardis ... mission complete.
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | BATTLE 3: Over the Fence
| |
− | ========================
| |
− |
| |
− | Mission 1: Liberate Slave Convoy
| |
− | --------------------------------
| |
− |
| |
− | * Craft: Y-Wing
| |
− | Shield Rating: 75 SBD
| |
− | Hull Rating : 40 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Convoy: Inspect all
| |
− | All slave ships must be boarded
| |
− | Assault Trans Tango: Return to CRS Liberty
| |
− |
| |
− | PREVENT: ATR Tango: any from being destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of Convoy Craft
| |
− | (250) Destroy G/1 Golan 1
| |
− | (500) Destroy ISDII Goliath
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Golan One
| |
− |
| |
− | Imperial Landing Craft
| |
− |
| |
− | * Difficulties:
| |
− | The Golan One platform is a big problem if you disable the L/C's too late.
| |
− |
| |
− | * Tips:
| |
− | Make sure you only disable the L/C's with slaves on them. You have several L/C's with
| |
− | another cargo load and you don't want to waste your time disabling them. It's very
| |
− | important that you disable them quickly, if they are disabled too late, they will be too
| |
− | close to the G/1. This is not a big problem for you but it is for the ATR's that have to
| |
− | pick up the slaves.
| |
− |
| |
− | Once you disabled all L/C's concentrate on not getting shot down by TIE's and you might try
| |
− | to take some of them out yourself, although the Y-Wing isn't really fit to do some serious
| |
− | dog fighting.
| |
− |
| |
− |
| |
− | Mission 2: Supply Rebels with Warheads (Family mission)
| |
− | -------------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Containers: Inspect
| |
− | Azzameen ships: arrive at rendezvous
| |
− |
| |
− | PREVENT: Azzameen ships any destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (125) Destroy B/CRS XTS-673
| |
− | (125) Destroy PLT/3
| |
− | (250) Inspect B/CRS XTS-673
| |
− | (500) Destroy 100% of Black Sun Fighters.
| |
− |
| |
− | * Opponents:
| |
− | 12 Viraxo Razor Fighters (in groups of 3)
| |
− | 2 Gun Emplacements
| |
− | XQ3 Platform (no defenses)
| |
− |
| |
− | Black Sun Supa Fighters
| |
− |
| |
− | * Difficulties:
| |
− | The Sup/F in the end pose the biggest problem. They are slow, but very sturdy and they can
| |
− | do some serious damage.
| |
− |
| |
− | * Tips:
| |
− | Forget about the Rzr/F at first, just put your turret on defensive fire and don't recharge
| |
− | your lasers. This will allow you to inspect all the containers at a high speed and the
| |
− | Rzr/F won't bother you while you are doing it. Once you inspected them all, start
| |
− | recharging your lasers and let the turret autofire at your target. The fighters and the
| |
− | GPLT will be taken out in no time.
| |
− |
| |
− | By the time you finish up with them, the Black Sun suppa fighters will have arrived. Attack
| |
− | them, but don't go head-to-head with them or it'll cost you dearly. Like I already said:
| |
− | they are reasonably slow, but dangerous none the less. If you would happen to get into
| |
− | trouble with them, but you notice that most of the other Azzameen ships have already entered
| |
− | hyperspace, do the same. The convoy will probably make it and you'll be safe too.
| |
− |
| |
− | * Mission Souvenir: Alliance Civilian Battle Award
| |
− |
| |
− |
| |
− | Mission 3: Recon Imperial Research Facility
| |
− | -------------------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | IRC Kuat Facility: Inspect
| |
− | Sat/1 Comm Alpha: Destroy
| |
− | Sat/2 Comm Beta: Destroy
| |
− | IRC Kuat Facility: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (500) Destroy 100% of Assault Gunboats
| |
− | (500) Destroy ISD Juggernaut
| |
− |
| |
− | * Opponents:
| |
− | Gun Emplacements
| |
− | Gun Boat Squadrons
| |
− |
| |
− | Imperial Star Destroyer
| |
− | Imperial TIE-Fighter Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Flying through the blast door of the IRC Kuat?
| |
− |
| |
− | * Tips:
| |
− | Just do what is told. First take out the satellites. While you are flying at them, you
| |
− | might want to target the research station and fire 4 torpedoes at it. Then take out the Sat
| |
− | with your laser. You'll have some spare time at your hands now, use it to take out some gun
| |
− | boats and to reduce the shields of the IRC a little further.
| |
− |
| |
− | Once your wingmates are finished taking out the GPLT's, they fire there torpedoes at the
| |
− | station. Check how low the shields are and reduce them further to 0. Now target the hatch
| |
− | (IRC Kuat component) and shoot it out with laser fire. (If you are bothered by some TIE's,
| |
− | just take them out) Now fly through it (make sure you fly in horizontally) and fire your 2
| |
− | remaining torpedoes at the reactor. If necessary, finish it off with laser fire and get the
| |
− | hell out of the station through the blast door before the station explodes.
| |
− |
| |
− |
| |
− | Mission 4: Investigate Imperial Communications Array
| |
− | ----------------------------------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | All satellites must be inspected
| |
− | M/CRV Python: Return to fleet
| |
− | C/RLY Comm Center: Inspect
| |
− | C/RLY Comm Center: Board
| |
− |
| |
− | * Bonus Points:
| |
− | (100) Destroy CN/Hgr Xi
| |
− | (400) Destroy 100% of Imperial Starfighters
| |
− | (500) Destroy IESC Halberd
| |
− |
| |
− | * Opponents:
| |
− | Mines
| |
− | Imperial TIE-Fighter Squadron
| |
− |
| |
− | Escort Carrier
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the M/CRV Python alive?
| |
− |
| |
− | * Tips:
| |
− | First inspect the C/RLY comm center and the satellites. Once you have done this take out
| |
− | the mines and any of the remaining TIE's. Once you've done this, take out the CN/Hgr.
| |
− |
| |
− | After a while the ESC Halberd will arrive and it will launch T/F and T/I squadrons at first.
| |
− | Try to take out as many as possible at this time, once the T/B are launched you should
| |
− | divert all your attention to them, since they pose the biggest threat to the M/CRV.
| |
− |
| |
− | You can try to take out the ESC afterwards, but that isn't advisable without the help of
| |
− | your wingmates.
| |
− |
| |
− |
| |
− | Mission 5: Plant Listening Device (Family mission)
| |
− | --------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Locate suitable satellite
| |
− | Return to the Liberty
| |
− | ZG/U Aeron: complete mission
| |
− |
| |
− | PREVENT: ZG/U Aeron: Inspect
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy ETR Minelayer
| |
− | (500) Destroy A/S Omicron
| |
− |
| |
− | * Opponents:
| |
− | Mines
| |
− | 2 Gun Boats
| |
− | Escort Transport (hypers out pretty fast)
| |
− |
| |
− | Assault Shuttle
| |
− | Zero-G Stormtroopers
| |
− | Imperial TIE-Fighter Squadron
| |
− |
| |
− | * Difficulties:
| |
− | The ZG/S are a real pain in the @ss. They are small and therefore hard to hit. On top of
| |
− | that, they can pack quite a punch if you are not careful.
| |
− |
| |
− | * Tips:
| |
− | First take out the 2 GUN's and the mines afterwards. Once this easy task has been done
| |
− | (don't forget the autofire option on this ship), start searching for a suitable Satellite
| |
− | (n° 6).
| |
− |
| |
− | After a while the A/S should arrive and launch some ZG/S'. The ones attacking you, should
| |
− | be left alone, since they do not endanger the mission directly. Concentrate on the ones
| |
− | that attack Aeron or Satellite-6. After that's done, the mission shouldn't be that hard to
| |
− | finish.
| |
− |
| |
− | * Mission Souvenir: Satellite Ceiling Fan
| |
− |
| |
− |
| |
− | Mission 6: Rendezvous with Defector
| |
− | -----------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | FRG Redemption: Return to fleet
| |
− | Locate Imperial defector
| |
− |
| |
− | PREVENT: FRG Redemtion: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of Imperial Starfighters
| |
− | (250) Destroy PLT/6 Outpost DX-11a
| |
− | (500) Destroy ISDII Subjugator
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Bulk Cruiser
| |
− | XQ6 Platform (no defenses)
| |
− | Other non-threatning ships like CTRNS, SHU
| |
− |
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− | Imperial TIE-Advanced Squadrons
| |
− | Imperial Star Destroyer II
| |
− | Imperial Interdictor
| |
− |
| |
− | * Difficulties:
| |
− | Large numbers of TIE's?
| |
− |
| |
− | * Tips:
| |
− | First attack the T/F's and then proceed with the PLT/6. Once the shuttles depart, go ID
| |
− | them at once! If you find the defector too late, he will hyper out of the area.
| |
− |
| |
− | Once you are back at the frigate the ambush will be launched. Engage in the dog fights and
| |
− | keep an eye out on those T/B, who are the biggest threat to the FRG. Don't stare yourself
| |
− | blind on them either, you got to make sure you survive the attacks of the other TIE's, so
| |
− | divert your fire power to them (if necessary).
| |
− |
| |
− | The INT Restrainer should be taken out as quickly as possible. Reload your torpedoes on
| |
− | board of the CRS Liberty, if necessary. Once the INT has been destroyed, you can
| |
− | concentrate fully on the dog fights with the other TIE's. The T/A should have launched by
| |
− | now too. They are harder to take out since they have shields.
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | Mission 7: Scramble!
| |
− | --------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Storm Unit: Return with shuttle AA-23
| |
− | SHU AA-23: Inspect
| |
− | SHU AA-23: Seized
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Homing Mines
| |
− | Gun boat squadrons
| |
− | Imperial Star Destroyer
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | The homing mines are hard to take out and are lethal at first contact.
| |
− | Keeping the ATR alive.
| |
− |
| |
− | * Tips:
| |
− | Head after the shuttle at full speed while firing 4 missiles at it, that way you'll only
| |
− | need to hit it once with your laser in order to make it stop. The faster you can make it
| |
− | stop, the shorter the distance the ATR has to travel in order to seize it. At that point
| |
− | you should have 3 homing mines behind your tail. Order your wingmate to take them out.
| |
− | You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!
| |
− |
| |
− | Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR
| |
− | (especially the T/B's and GUN's). Once the ATR is out of the area, increase your speed by
| |
− | turning off the laser recharge rate and head for the buoy.
| |
− |
| |
− |
| |
− | BATTLE 4: The Bothan Connection
| |
− | ===============================
| |
− |
| |
− | Mission 1: Shipment to Mining Colony (Family mission)
| |
− | -----------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Rendezvous with Azzameen freighters
| |
− | Azzameen freighters arrive at Vergesso Asteroids
| |
− | Board Vergesso Base to drop off Aeron
| |
− |
| |
− | PREVENT: Azzameen freighters: any from being destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (0) Destroy 100% of CF XTS-A
| |
− | (50) Destroy 100% of CN/I Chi [2x]
| |
− | (50) Destroy 100% of CN/E Pi [3x]
| |
− | (1000) Destroy FAC/2 VXO-33274
| |
− |
| |
− | * Opponents:
| |
− | System Patrol Craft
| |
− | Black Sun Supa Fighter Squadrons
| |
− | Viraxo Razor Fighter Squadron
| |
− | Marauder Corvette
| |
− |
| |
− | Black Sun Supa Fighters
| |
− |
| |
− | * Difficulties:
| |
− | The supa fighters might give some players a hard time?
| |
− |
| |
− | * Tips:
| |
− | This mission is fairly easy if you just remember two words: autofire mode. With your
| |
− | turrets turned on in this mode you should be able to take out a lot of ships at a very high
| |
− | frequency. Just target the nearest enemy and engage.
| |
− |
| |
− | Once the job is done, go for some bonus points. No other ships will arrive in the area any
| |
− | more, so you don't have to worry about a thing. Just make sure you have your shields
| |
− | recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are
| |
− | waiting for you there. Once they are taken out of commission, dock with the base ...
| |
− | mission completed.
| |
− |
| |
− | * Mission Souvenir: Black Sun Insignia
| |
− |
| |
− |
| |
− | Mission 2: Reconnaissance of Imperial Convoy
| |
− | --------------------------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Convoy: Inspect All
| |
− | Return with collected Data
| |
− |
| |
− | * Bonus Points:
| |
− | (25) Destroy 100% of CN/I CON-I
| |
− | (25) Destroy 100% of CT [2x]
| |
− | (25) Destroy 100% of CN/F CON-F
| |
− | (25) Destroy 100% of CF
| |
− | (25) Destroy 100% of Pr/Tk Tank
| |
− | (25) Destroy 100% of CN/C Tube
| |
− | (25) Destroy 100% of MOB XTS-A [2x]
| |
− | (25) Destroy 100% of CF XTS-B
| |
− |
| |
− | * Opponents:
| |
− | 2 Imperial Victory Star Destroyers II
| |
− | 2 Imperial Lancer Frigates
| |
− | Imperial TIE-Advanced Fighters
| |
− | Imperial Convoy
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Once the convoy arrives, 2 T/A will be launched. You have 2 options: you use your charged
| |
− | laser power to take them out or you leave them alone and you use the power to recharge your
| |
− | shields if necessary.
| |
− |
| |
− | Anyway, once they are destroyed (if you decide to take them on) you should start inspecting
| |
− | the convoy. Set the laser recharge level to 0, that way you can inspect the convoy at the
| |
− | nice speed of 150. Normally, you shouldn't experience any more trouble. You might take a
| |
− | bit of fire while you are heading back to the hyperbuoy, but nothing serious if you do
| |
− | evasive manoeuvers.
| |
− |
| |
− |
| |
− | Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
| |
− | -------------------------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | SHPYD Vergesso Base: Board
| |
− | Return to Liberty
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of T/B Zeta group [2x]
| |
− | (250) Destroy 100% of T/F Alpha group [2x]
| |
− |
| |
− | * Opponents:
| |
− | Super Star Destroyer
| |
− | Imperial Star Destroyer
| |
− | Imperial Victory Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− | Imperial TIE-Advanced Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Getting Aeron off the base without dying.
| |
− |
| |
− | * Tips:
| |
− | I wonder if any tips would help here, because a part of this mission has to do with luck.
| |
− | Anyway, I'll tell you how I managed to get through, but I can't guarantee it works for
| |
− | everybody.
| |
− |
| |
− | First of all, put your laser turret on defensive mode. That way it will target incoming
| |
− | fighters, but also incoming torpedoes. Now divert all laser power to the engines (maintain
| |
− | shields). Once the TIE's engage, don't hang around too long, just head straight for the
| |
− | base, the defensive laser fire might even kill a few.
| |
− |
| |
− | By the time you arrive at the base, you should have a bit of time to dock, without being
| |
− | annoyed by enemy fire. Once you started the docking procedure make sure you set the
| |
− | recharge levels of the shields and the lasers at full! In the meantime you can also switch
| |
− | back to your rear gun turret (press G once) and target any incoming fighters. Remember,
| |
− | it's more important to target the closest fighter that has targeted you, than it is to
| |
− | target the closest enemy in general (which might be engaging some X-Wings). Try to shoot
| |
− | them out of the sky as quickly as possible, because more are inbound. Keep on fighting them
| |
− | off until Aeron has boarded the ship. With a bit of luck, you'll still have your shields at
| |
− | a reasonable percentage (more than 100%).
| |
− |
| |
− | Divert all the laser energy to your engines and maintain your shields. Remember to put the
| |
− | turret back in defensive mode. It will provide cover while you are heading for the
| |
− | hyperbuoy. With some fancy flying and a bit of luck you'll be hypering home in no time.
| |
− |
| |
− | * Mission Souvenir: Picture of Aeron
| |
− |
| |
− |
| |
− | Mission 4: Capture the Freighter Suprosa
| |
− | ----------------------------------------
| |
− |
| |
− | * Craft: Y-Wing
| |
− | Shield Rating: 75 SBD
| |
− | Hull Rating : 40 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | YT-2400 Outrider: Arrive at Kothlis
| |
− | CORT Outrider: dock
| |
− | MOB Suprosa: Inspect
| |
− |
| |
− | PREVENT: MOB Suprosa: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of T/B Deta group [2x]
| |
− | (250) Destroy 100% of GUN Tau group
| |
− | (250) Destroy INT Claw
| |
− | (500) Destroy VSD Hunter
| |
− |
| |
− | * Opponents:
| |
− | Homing Mine
| |
− |
| |
− | Imperial Victory Star Destroyer
| |
− | Imperial Interdictor
| |
− | Imperial Gun Boat Squadrons
| |
− | Imperial TIE-Fighter Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | No big obstacles in this mission, maybe the INT gives some people a headache.
| |
− |
| |
− | * Tips:
| |
− | This is one of those slow paced missions again, because of the Y-WING (you might have
| |
− | noticed that I'm not so fond of flying an Y-WING). Disabling the MOB shouldn't be a
| |
− | problem. Just make sure you stop firing in time, since your wingmates will continue to fire
| |
− | at the MOB for a while and that might destroy it.
| |
− |
| |
− | Once you made the jump, head for the interdictor. This is your responsibility! Your
| |
− | wingmates do little or nothing. Link your ion cannons and laser weapons and make attack
| |
− | runs with intervals in between them to recharge your shields. I usually attack the weapons
| |
− | systems on an interdictor, that way I will encounter fewer defensive laser fire in later
| |
− | attack runs and I do the damage I need to do. If you happen to be attacked by a GUN or T/F,
| |
− | take them out first, then proceed with the INT. Once it's shields are down, it'll make a
| |
− | run for it.
| |
− |
| |
− |
| |
− | Mission 5: Abandon Rebel Base at Kothlis
| |
− | ----------------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | CRV Razor: complete mission
| |
− | CRS Liberty must escape Kothlis
| |
− | SHU Fey'lya's Pride: complete mission
| |
− |
| |
− | PREVENT: CRV Razor: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of ATR Talon group
| |
− | (250) Destroy ISDII Avenger
| |
− | (500) Destroy VSD Hunter
| |
− | (1000) Destroy 100% of Imperial Starfighers
| |
− |
| |
− | * Opponents:
| |
− | Imperial Super Star Destroyer
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− | 6 Imperial Assault Transports
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the CRV Razor alive and well.
| |
− |
| |
− | * Tips:
| |
− | I must say that the Rebellion has a lack of brain cells from time to time. If I had to lead
| |
− | this mission, I would let the SHU land on the Liberty in the first place and head out of
| |
− | there (without all the base transfer nonsense). Now you've got to defend the CRV also,
| |
− | which isn't an easy task.
| |
− |
| |
− | The key to succes in this mission is to take out the ATR's in time. They pose the biggest
| |
− | threat to the CRV and must be taken out immediatly. Once this job is done, return to your
| |
− | dogfights with the TIE's. Make sure the CRV keeps clear of T/B fire. After the CRV has
| |
− | left the area, the mission is as good as done. The CRS Liberty shouldn't have such a hard
| |
− | time escaping.
| |
− |
| |
− |
| |
− | Mission 6: Protect Imperial Computer
| |
− | ------------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | CRS Independance: complete mission
| |
− | Protect Imperial Computer
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy 100% of Imperial Starfighters
| |
− | (1000) Destroy ISDII Avenger
| |
− |
| |
− | * Opponents:
| |
− | Imperial Gun Boats
| |
− | Imperial Super Star Destroyer
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Once you arrive at the CRV, take on the GUN's immediatly. While you are dogfighting with
| |
− | them, the ISDII Avenger should arrive and launch some TIE's. The ISDII can be taken out,
| |
− | but not before it has boarded the CRV, so concentrate your fire on the TIE's for now.
| |
− |
| |
− | Make sure the E-POD isn't destroyed and follow the other craft into hyperspace. The ISDII
| |
− | will follow and the SDS Executor will join the battle. Engage the TIE's and in your spare
| |
− | time you can take down the ISDII. Handle it like you would handle any other ISD: take out
| |
− | both shield generators first and then shred it into little pieces.
| |
− |
| |
− | If you have difficulties comleting this mission, I suggest flying the B-Wing instead of the
| |
− | X-Wing. It has greater fire power, a bigger torpedo/missile load and is an excellent dog-
| |
− | fighter. The ion cannons that are installed on this baby might also come in handy if you
| |
− | want to disable the ISDII.
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | BATTLE 5: Mustering the Fleet
| |
− | =============================
| |
− |
| |
− | Mission 1: Protect Alliance-Smuggler Meeting
| |
− | --------------------------------------------
| |
− |
| |
− | * Craft: Z-95 Headhunters
| |
− | Shield Rating: 20 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Saloon: mission complete
| |
− | LT 3000 Raw Deal: Board
| |
− |
| |
− | PREV: MUTR Saloon: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (500) Destroy M/CRV Vulture
| |
− |
| |
− | * Opponents:
| |
− | Marauder Corvette
| |
− | Toscan Fighters
| |
− | Y-Wings
| |
− |
| |
− | Gun Boats
| |
− | Scout Craft
| |
− |
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Interceptors
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | I repeat: do not go head-to-head with the Z-95, since it's an extremely weak craft. The
| |
− | success of this mission depends on your dogfighting skills. If you do experience
| |
− | difficulties completing this mission, spend some more time in the combat simulator.
| |
− |
| |
− |
| |
− | Mission 2: Attack Imperial Convoy
| |
− | ---------------------------------
| |
− |
| |
− | * Craft: Y-Wing
| |
− | Shield Rating: 75 SBD
| |
− | Hull Rating : 40 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Capture Convoy's Cargo
| |
− |
| |
− | PREV: Minimize the loss of civilian life
| |
− |
| |
− | * Bonus Points:
| |
− | (25) Inspect FRT Toburik Haulers [2x]
| |
− | (25) Inspect CTRNS Toburik Haulers
| |
− | (25) Inspect Xiy/T Toburik Haulers [2x]
| |
− | (750) Captured 100% of the Cargo
| |
− |
| |
− | * Opponents:
| |
− | 2 Xiytiar Transports and the rest of the convoy
| |
− | 8 Hurrim Preybird Fighters
| |
− |
| |
− | 2 Skipray Blastboats
| |
− | Imperial TIE-Interceptors
| |
− |
| |
− | * Difficulties:
| |
− | Frustrating mission, since you need to have a bit of luck.
| |
− |
| |
− | * Tips:
| |
− | The mission itself isn't that hard, you can easily kill every opponent with your Y-Wing.
| |
− | The frustrating thing is that you seem to be the only one fighting. I once killed 7 of
| |
− | the Pry/F but the 8th one managed to destroy another craft of the convoy. What are your
| |
− | wingmates doing? Sightseeing?
| |
− |
| |
− | Once you've stopped the Pry/F you will still experience the same frustration when engaging
| |
− | the T/I's. Ok, so you can order your wingmates to engage your target, but they don't seem
| |
− | to listen. So, once again it's all up to you. The downpart is that the Y-Wing isn't
| |
− | terribly fast and you can't be everywhere at the same time, so ... let's hope you have some
| |
− | luck.
| |
− |
| |
− |
| |
− | Mission 3: Break Emon Out of Brig (Family mission)
| |
− | --------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Search the containers for the bomb
| |
− | Rescue Emon
| |
− | Return to Dunari's Casino
| |
− |
| |
− | PREVENT: MUTR Deadman's Hand: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Fighter Squadron
| |
− |
| |
− | Large Gun Emplacements
| |
− | Imperial TIE-Fighter Squadron
| |
− | Imperial Gun Boats
| |
− | 1 System Patrol Craft
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Once you arrive at the first station, start taking out the T/F. They shouldn't be too much
| |
− | a problem. Once they are taken out, start inspecting the containers. The bomb is in one
| |
− | of the Pr/Tk's, so check them out first! After you made the pick-up head for the base where
| |
− | Emon is located.
| |
− |
| |
− | Move in closer and drop the cargo between 1 and 1,5 clicks from the base. Don't be alerted
| |
− | by the presence of the T/F's or G/P's, they won't attack until the bomb has exploded. Once
| |
− | the bomb explodes engage every craft that poses a threat to the MUTR. These will be the
| |
− | TIE's and the G/P's in the beginning and later on some GUN's. You can take the SPC out in
| |
− | your spare time.
| |
− |
| |
− | Most of your adversaries are a lot weaker than the Otana, so you shouldn't experience any
| |
− | problems. If you do, change your dogfighting tactics with the Otana.
| |
− |
| |
− | * Mission Souvenir: Dunari's Casino Luxury Pass
| |
− |
| |
− |
| |
− | Mission 4: Protect Smuggler Retreat
| |
− | -----------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Casino Personnel: 100% Escaped
| |
− |
| |
− | PREVENT: CAS Dunari's Rest: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | (100) Inspect ISDII Corruptor
| |
− | (100) Inspect M/FRG Cerebus
| |
− | (1000) Destroy STRKC Lament
| |
− |
| |
− | * Opponents:
| |
− | Imperial Gun Boats
| |
− | Imperial Star Destroyer II
| |
− | Imperial Strike Cruiser
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Escorting the shuttles and other transport craft of the personnel.
| |
− |
| |
− | * Tips:
| |
− | First take out all the gun boats. By the time you are finished with them, the TIE's should
| |
− | be well underway to intercept the escaping personnel, so head for the ones that pose the
| |
− | biggest threat to them. Once these threats have been eliminated, several more fighters will
| |
− | come your way. Just hold them off, in the meantime the B-Wings should have destroyed the
| |
− | STRKC. At a certain point the waves of fighters just come to a stop, that means that you've
| |
− | completed the mission succesfully.
| |
− |
| |
− |
| |
− | Mission 5: Rescue Smugglers
| |
− | ---------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Escort the shuttle to safety
| |
− |
| |
− | PREVENT: SHU Merte: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Hurrim Prey Fighters
| |
− | Hurrim Muurian Transport
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the shuttle in one piece.
| |
− |
| |
− | * Tips:
| |
− | This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or something)
| |
− | and you have little time to protect a weak craft like a SHU. The key is not to engage
| |
− | every Pry/F until he's completely destroyed. You'll have to engage multiple craft at once
| |
− | in order for them to break off their attack on the SHU (and to draw some of their attention
| |
− | towards you ... gulp!). Also don't wander off, don't let any of the Pry/F lure you away
| |
− | from the SHU or you'll have to restart the mission.
| |
− |
| |
− | Once the shuttle enters hyperspace, follow it. Once in the asteroid field, it'll stop for
| |
− | a moment in order to disable a homing device. The Hurrim will attack one last time. The
| |
− | best way to handle the situation is by drawing all of the attention to you, by attack the
| |
− | MUTR. This should give the shuttle a chance to flee.
| |
− |
| |
− |
| |
− | Mission 6: Recover Family Data Core (Family mission)
| |
− | ----------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Search Containers for Datacore
| |
− | Emkay must retrieve the Datacore
| |
− | Retrieved Datacore: 100%
| |
− | Return to the Liberty
| |
− | Transfer the Datacore to Emon
| |
− |
| |
− | PREVENT: MK-09 Emkay: Destroy
| |
− | PREVENT: FRS Andrasta: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Raider T-Wings
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the Andrasta or Emkay alive and even that is easy.
| |
− |
| |
− | * Tips:
| |
− | Search for the datacore in one of the CN/K's and drop of Emkay. T-Wings should arrive
| |
− | shortly after you dropped him off. Engage the T-W's at once. Take out as many targets as
| |
− | fast as you can, but be on the lookout for fighters which attack the FRS Andrasta or Emkay.
| |
− | Your own shields can take a beating, they can't!
| |
− |
| |
− | My experience with this mission learned me that most fighters go after the Andrasta, I
| |
− | haven't seen a single T-W go after Emkay. Which is kind off weird since he has the weakest
| |
− | defence. The T-Wings aren't a match for the shielding and firepower of the Otana on top of
| |
− | that, they are the only fighters that'll oppose you in this very easy mission.
| |
− |
| |
− | After you jump back to the liberty, remember to dock with the Andrasta to transfer the
| |
− | Datacore.
| |
− |
| |
− | * Mission Souvenir: Bothan Spynet Honorary Membership
| |
− |
| |
− |
| |
− | Mission 7: Attack Pirate Base
| |
− | -----------------------------
| |
− |
| |
− | * Craft: B-Wing
| |
− | Shield Rating: 100 SBD
| |
− | Hull Rating : 60 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Destroy the Static Defences
| |
− | The FRG Jericho must return to the Liberty
| |
− | Rescue Advisory Board Members
| |
− | Golov Nakhym Captured
| |
− |
| |
− | * Bonus Points:
| |
− | (0) 100% of MOB Vemmer has been boarded
| |
− | (250) Destroy PLT/1 Hurrim Base
| |
− | (850) Destroy ISDII Corrupter
| |
− |
| |
− | * Opponents:
| |
− | Laser Batteries
| |
− | Warhead Launcher
| |
− | Hurrim Prey Fighters
| |
− | Hurrim Marauder Corvettes
| |
− | Hurrim XQ1 Platform
| |
− |
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the FRG alive if you don't take out the M-CRV's in time.
| |
− |
| |
− | * Tips:
| |
− | Let your wingmates attack both M-CRV while you take out the static defences. Most of the
| |
− | statics don't pose a real threat as long as you aim for the turrets which are on top of the
| |
− | asteroid. Keep an eye on your wingmates' progress with the attack on the M-CRV's, so you
| |
− | can dispatch them to attack the second one.
| |
− |
| |
− | Once you've taken out the statics, concentrate on the Pry/F. Attack the base once the
| |
− | fighters don't pose a threat to you any more. I suggest you aim for the laser turrets
| |
− | first, but don't use your torpedoes just yet. You should be able to disable the base
| |
− | without using them. In the meantime, the Imperial forces should have arrived, but don't
| |
− | worry too much about them just yet. Keep an eye on the shuttle that leaves the base. You
| |
− | should ID it and disable it as soon as possible, because some of the other fighters shoot at
| |
− | it with regular laser fire. If you are too late, there is a fair chance that the shuttle is
| |
− | destroyed.
| |
− |
| |
− | Once all that is done, you should head for the ISDII, the TIE's won't give you a hard time
| |
− | and if they do, kill them. Target the shield generators with your torpedoes and finish the
| |
− | job with some ion/laser fire. Once the shields are down, you shouldn't have any more
| |
− | troubles. Attack it with all you've got (remember to use your ion cannons in this situation
| |
− | too, you can disable an ISD II faster than you can destroy it). Once you are heading back
| |
− | home, you can take out the platform as well.
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | BATTLE 6: The Darkest Hour
| |
− | ==========================
| |
− |
| |
− | Mission 1: Meet with Bothan Delegation
| |
− | --------------------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Drive off any hostile forces
| |
− | DREAD Tal'cara: complete mission
| |
− | SHU Jade: complete mission
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy M-CRV Intruder
| |
− | (750) Destroy 100% of Mercenary Starfighters
| |
− |
| |
− | * Opponents:
| |
− | Skipray blastboats
| |
− | Marauder Corvette
| |
− | Authority IRD's
| |
− |
| |
− | * Difficulties:
| |
− | Nothing in particular, it's just that something always tends to go wrong the first few
| |
− | times. If you are on time for this, you are too late for that, ...
| |
− |
| |
− | * Tips:
| |
− | Once you entered the mission area, do a 90° turn, that's were the DREAD and his escorts will
| |
− | arive. Once they launch the shuttle, store it in one of the target presets (eg. Shift-F5).
| |
− | Engage the S/B's once they arrive. Before you can attack the S/B's themselves, try to take
| |
− | out a few of the torpedoes launched at the DREAD. It does take most of them out himself,
| |
− | but this will make the task at hand easier.
| |
− |
| |
− | Because off the limited offensive capabilities of the A-Wing, you won't be able to take out
| |
− | many S/B's before you have to divert your attention to some incoming IRD's, which go after
| |
− | the shuttle. Once the M-CRV arrives, you should start heading for the shuttle, that way
| |
− | you can intercept the IRD's in time. In the meantime, you should let your wingmate attack
| |
− | the M-CRV, since his turbolasers do a lot of damage to the FRG.
| |
− |
| |
− | Once the IRD's are taken out, head back toward the FRG and start attacking the M-CRV. This
| |
− | is not easy because of the specific weaknesses of the A-Wing. Evasive manoeuvering is
| |
− | essential and even then the task at hand is difficult. Once the M-CRV has been taken out
| |
− | go and inspect the E-POD. Make sure the S/B doesn't pick it up, once it's inspected you
| |
− | should start defending the SHU Jade (the meeting should be over by now) but also the SHU
| |
− | Compassion. You should definetly be spending more time defending the Compassions, since
| |
− | more fighters seem to engage it!
| |
− |
| |
− |
| |
− | Mission 2: Locate Mercenary Base (Family mission)
| |
− | -------------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Fly to Mercenary Base for reconnaissance
| |
− | Return to the Liberty with coordinates
| |
− | B/CRS Redhawk: Board
| |
− | Inspect Mercenary Base
| |
− |
| |
− | * Bonus Points:
| |
− | (1000) Destroy 100% of Mercenary Starfighters
| |
− |
| |
− | * Opponents:
| |
− | Bulk Cruiser (Does not attack)
| |
− | Mercenary Prey Fighters
| |
− |
| |
− | 2 Imperial Star Destroyers
| |
− | 2 Imperial Star Destroyers II
| |
− | Imperial TIE-Fighters
| |
− | Imperial TIE-Interceptors
| |
− |
| |
− | Authority IRDs
| |
− |
| |
− | Mercenary Authority IRDs
| |
− |
| |
− | * Difficulties:
| |
− | Defending your ship when docked.
| |
− |
| |
− | * Tips:
| |
− | You should know the drill by now. Fly in and dock with the B/CRS and put your shields and
| |
− | laser at full recharge rates. Once the Pry/F arrive you should go to the rear gun turret
| |
− | and attack them. Just do enough damage so the fighters will break of their attack, then
| |
− | switch to another target which is still firing at you! Once Aeron has downloaded the
| |
− | transport logs, head out of there with shields at maintenance level and lasers at an
| |
− | increased recharge rate. Now that you are in mid-air (eeuh, space) you can easily take out
| |
− | all the Pry/F.
| |
− |
| |
− | Once you make the jump into hyperspace, you'll arrive at an Imperial "target-practice". Put
| |
− | your lasers on defensive fire mode and start flying toward the ISD's in the back, because
| |
− | that's where the re-calculated nav buoy will appear.
| |
− |
| |
− | Once you are back, dock with the platform ... same story as above. There is one big
| |
− | advantage though. The IRD are much more fragile than the Pry/F, and therefore should be
| |
− | easier to take out.
| |
− |
| |
− | Now you can hyper to the mercenary base ... which once was the Azzameen home base. The
| |
− | mercenary IRDs shouldn't be too much of a problem. Remember that ships that are leaving
| |
− | the hangar, don't engage the enemy yet. That way, you can take out all the IRDs before they
| |
− | even managed to fire a single shot at you.
| |
− |
| |
− | * Mission Souvenir: Mercenary Pilot's Jacket
| |
− |
| |
− |
| |
− | Mission 3: Raid Mercenary Base
| |
− | ------------------------------
| |
− |
| |
− | * Craft: B-Wing
| |
− | Shield Rating: 100 SBD
| |
− | Hull Rating : 60 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Destroy all Mercenary Fighters
| |
− | ATR Storm: dock
| |
− | Azzameen Home: must be secured
| |
− |
| |
− | * Bonus Points:
| |
− | (200) Inspect SHU Soro-Suul
| |
− | (800) Destroy 100% of Mercenary Starfighters
| |
− | (800) Destroy M-CRV Plague
| |
− |
| |
− | * Opponents:
| |
− | Mercenary Gun Emplacements
| |
− | Mercenary Bulk Cruiser
| |
− | Mercenary Cloakshape Fighters
| |
− | Mercenary Prey Fighters
| |
− | Mercenary Authority IRDs
| |
− | Mercenary Marauder Corvette
| |
− | Maybe some other thay I may have missed
| |
− |
| |
− | * Difficulties:
| |
− | Making sure the Otana doesn't get shot during the docking procedure.
| |
− |
| |
− | * Tips:
| |
− | Once you arrive at the base, let your squadron take out the GPLT's, while you take on the
| |
− | fighters together with the X-Wings. Once that is done, let them engage the B/CRS, go and
| |
− | help them if you get the chance (but don't waste all your torpedoes on it). The ATR Storm
| |
− | should arrive right about now, so engage any fighter that poses a threat.
| |
− |
| |
− | After a while the M-CRV should arrive, let your squadron, except the Otana, attack it.
| |
− | Aeron needs to disarm the bomb on the base, so letting her engage the M-CRV is not such a
| |
− | good idea. After this job is done, engage the remaining fighters.
| |
− |
| |
− | You must make sure that the Otana does not get hit by enemy fire during the docking
| |
− | procedure. If this happens, it will cancel the docking and start shooting at the base.
| |
− | Since the bomb won't be disarmed, you know you will lose the mission. Restart.
| |
− |
| |
− | * Mission Souvenir: Azzameen Family Crest
| |
− |
| |
− |
| |
− | Mission 4: Rescue Bothan Spies
| |
− | ------------------------------
| |
− |
| |
− | * Craft: X-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 20 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | All Bothans must be located
| |
− | One Bothan ship must escape
| |
− | INT Grappler: must be driven off
| |
− |
| |
− | * Bonus Points:
| |
− | (250) Destroy INT Grappler
| |
− | (250) Destroy ISII Accuser
| |
− | (500) All Bothans escape to Alliance territory
| |
− |
| |
− | * Opponents:
| |
− | Imperial Interdictor
| |
− | Imperial Star Destroyers II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Getting the Bothans out of the region.
| |
− |
| |
− | * Tips:
| |
− | Once you arrive, start IDing the convoy immediatly. Once that is done, head for the INT and
| |
− | engage it (don't worry too much about the TIE's, unless one of them is giving you a hard
| |
− | time). Once you've managed to destroy or drive off the INT, concentrate on the remaining
| |
− | TIE's, especially the T/B are a big threat for the convoy. If you don't let any slip
| |
− | through, you should be able to complete this mission with relative ease.
| |
− |
| |
− |
| |
− | Mission 5: Steal Imperial Shuttle
| |
− | ---------------------------------
| |
− |
| |
− | * Craft: Corellian YT-1300 Transport
| |
− | Shield Rating: 120 SBD
| |
− | Hull Rating : 76 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Shuttle Tyderium must be located
| |
− | SC/2 Outpost: Board
| |
− | Shuttle Tyderium must be captured
| |
− |
| |
− | PREVENT: CORT Sabra from being ID'd.
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Keeping the shuttle in one piece.
| |
− |
| |
− | * Tips:
| |
− | The first part of the mission is easy, just always target the closest enemy fighter/ship and
| |
− | avoid it. After you have jumped into hyperspace, fly around the station to determine the
| |
− | location of the SHU. Now dock with the space colony (and bump into a ship or 2). Once the
| |
− | SHU has been captured, call for reinforcements. There are a lot of TIE's out there and you
| |
− | can't handle them all by yourself. You must make sure that the T/B don't destroy the SHU.
| |
− | After that's done, you shouldn't experience any more troubles.
| |
− |
| |
− | - Alternative method of completing the mission -
| |
− | Instead of docking with the station, pick up the shuttle (like you pick up cargo) then fly
| |
− | out of the station at full speed (dumping all shields and laser power) ... that way you can
| |
− | stay clear of the bombers. Once you are in range of the jump point, drop the shuttle and
| |
− | continue to fly forward at full speed.
| |
− | Once you are about 20km away from the station turn around (but fly AROUND the bombers or
| |
− | you'll be ID'ed). Then dock with the station (in order to complete the mission objective)
| |
− | while you are docked, recharge cannons and shields to full. Once that is done, head out of
| |
− | there (again at full speed, dumping all energy to the engines).
| |
− | With some fancy flying you should easily make it to the jump point.
| |
− |
| |
− |
| |
− | Mission 6: Escort Rebel Fleet
| |
− | -----------------------------
| |
− |
| |
− | * Craft: A-Wing
| |
− | Shield Rating: 50 SBD
| |
− | Hull Rating : 14 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Defiance Task Group: Arrive at Sullust
| |
− | Independence Task Group: Arrive at Sullust
| |
− |
| |
− | PREVENT: Defiance Task Group: Any destroyed
| |
− | PREVENT: Indepedence Task Group: Any destroyed
| |
− |
| |
− | * Bonus Points:
| |
− | (100) Destroy CRKC Nexus
| |
− | (100) Destroy CRKC Xerxes
| |
− | (200) Destroy VSD Vagrant
| |
− | (250) Destroy VSDII Protector
| |
− | (500) Destroy ISDII Immortal
| |
− |
| |
− | * Opponents:
| |
− | 2 Imperial Carrack Cruisers
| |
− | Imperial Victory Star Destroyer
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− | Imperial Gun Boats
| |
− |
| |
− | 2 Imperial Victory Star Destroyers II
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− | Imperial TIE-Bomber Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Getting the Independence home.
| |
− |
| |
− | * Tips:
| |
− | The key to this mission is taking out all craft carrying warheads. This means: T/B and
| |
− | GUNs. Concentrate all your fire on them.
| |
− |
| |
− | The first part of the mission, defending the Defiance, is pretty easy. You have some
| |
− | fighter resistance, but all the T/B are easy to take out. Once the GUNs arrive, take them
| |
− | out as well. Around this time, the CRS Defiance should be hypering out of there. Once it's
| |
− | out of there, do the same.
| |
− |
| |
− | Reload you warheads on the CRS Liberty and continue the mission.
| |
− |
| |
− | This is the more difficult part of the mission. The Independence is already in pretty bad
| |
− | shape and under heavy attack. The problem is that you can't concentrate on the T/B (not
| |
− | even with your missiles), if you do, you'll get shot down by incoming T/F and T/I. Once
| |
− | the first wave of fighters has passed, things get a little easier. You can take out the T/B
| |
− | from a certain range from the CRS, before the pose a threat. The downpart is that on one
| |
− | point or another you'll get fighters behind you, leaving you with a difficult choice:
| |
− | should I continue my pursuit/interception of the T/B, securing the safety of the CRS or
| |
− | should I engage my attackers and leave the T/B on an intercept course with the Independence?
| |
− | Even I can't answer that one ... it's a difficult choice.
| |
− |
| |
− | Remember that you can fly in for repairs and reloads, but you have little time in between
| |
− | the waves, so make sure you don't compromise the mission by doing so.
| |
− |
| |
− |
| |
− | Mission 7: Family Reunion (Family mission)
| |
− | ------------------------------------------
| |
− |
| |
− | * Craft: Corellian YT-2000 Transport
| |
− | Shield Rating: 320 SBD
| |
− | Hull Rating : 114 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Rendezvous at Azzameen Home
| |
− | Meet with Uncle Antan
| |
− | Kessel Station: Must be boarded
| |
− | Locate Tomaas and Galin
| |
− | Fly to Kessel
| |
− | Escape back to the Liberty
| |
− |
| |
− | PREVENT: FRS Andrasta: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | Imperial TIE-Advanced Squadrons
| |
− | Laser Batteries
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | I guess it's pretty obvious we're dealing with a trap here. Once you are on the Kessel
| |
− | station the ISD II should arrive and launch some TIE's. All you have to do is go through
| |
− | your regular dogfighting routines until Dunari arrives. Once he arrives, head for the nav
| |
− | buoy, putting your laser turret on defensive mode (or you can keep it in autofire mode, as
| |
− | you prefer).
| |
− |
| |
− | Once you made the jump, you'll be in an asteroid field with some LAS/BAT's. The ISD II will
| |
− | continue pursuit, so you'll get some more TIE's after you (incl. T/A's). Just dump all your
| |
− | laser power to the engines and head for the buoy. The pursuing TIE's and the LAS/BAT aren't
| |
− | a real threat any more!
| |
− |
| |
− | This is the last family mission in X-Wing Alliance, which is a shame actually. One extra
| |
− | mission would have been nice (pay-back time for dear uncle Antan).
| |
− |
| |
− | * Mission Souvenir: Liquid Galaxies
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | BATTLE 7: The Battle of Endor
| |
− | =============================
| |
− |
| |
− | Mission 1: Battle of Endor
| |
− | --------------------------
| |
− |
| |
− | * Craft: Millenium Falcon
| |
− | Shield Rating: 264 SBD
| |
− | Hull Rating : 102 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Imperial Starfighters: First wave destroyed
| |
− |
| |
− | PREVENT: CRS Independence: Destroy
| |
− | PREVENT: FRG Redemption: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Again, all you have to do is some dogfighting. That's something you'll have to do for
| |
− | yourself. Basically, all you have to do is target the closest enemy craft and start
| |
− | shooting at it (make sure you use the laser turret, it's there for something).
| |
− |
| |
− | Keep in mind that there is a time limit on this mission!
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | Mission 2: That Thing's Operational
| |
− | -----------------------------------
| |
− |
| |
− | * Craft: Millenium Falcon
| |
− | Shield Rating: 264 SBD
| |
− | Hull Rating : 102 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | SSD Executor: Bridge tower knocked out
| |
− |
| |
− | PREVENT: CRS Independence: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial Super Star Destroyer
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | None
| |
− |
| |
− | * Tips:
| |
− | Don't mind the TIE's too much, but don't neglect them either. Attack them if they attack
| |
− | you, otherwise keep focused on the shield generators of the SSD. Order all your wingmates
| |
− | to attack the shield generators too. Once they are knocked out, the SSD will go down!
| |
− |
| |
− | Keep in mind that there is a time limit on this mission!
| |
− |
| |
− | Note: If you are playing version 2.01 you could have difficulties completing the mission
| |
− | because the Independance gets shot down every time, try playing a different version of the
| |
− | game. If you play with version 1.0 (the version I played), you won't experience this
| |
− | problem.
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | Mission 3: The Shield is Down
| |
− | -----------------------------
| |
− |
| |
− | * Craft: Millenium Falcon
| |
− | Shield Rating: 264 SBD
| |
− | Hull Rating : 102 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Death Star fighter screen: cleared
| |
− | Reach rally point
| |
− | ISD II Vehement: Destroy
| |
− |
| |
− | * Bonus Points:
| |
− | None
| |
− |
| |
− | * Opponents:
| |
− | Imperial Star Destroyer II
| |
− | Imperial TIE-Fighter Squadrons
| |
− | Imperial TIE-Interceptor Squadrons
| |
− |
| |
− | * Difficulties:
| |
− | Reaching the rally time might be a problem
| |
− |
| |
− | * Tips:
| |
− | The first time I played this mission, I didn't reach the rally point. So the time limit is
| |
− | the real problem in this mission. I suggest you concentrate your fire on the TIE's. The
| |
− | ISD II will be taken out eventually by Y-Wings, they don't need your help. Don't forget to
| |
− | rerout the energy from the lasers & shields to the engines if you have to engage an enemy
| |
− | which is further away or need to reach the rally point and you don't have much time left.
| |
− |
| |
− | Keep in mind that there is a time limit on this mission!
| |
− |
| |
− |
| |
− | <CUTSCENE>
| |
− |
| |
− |
| |
− | Mission 4: Death Star Tunnel Run
| |
− | --------------------------------
| |
− |
| |
− | * Craft: Millenium Falcon
| |
− | Shield Rating: 264 SBD
| |
− | Hull Rating : 102 RU
| |
− |
| |
− | * Mission Objectives:
| |
− | Escape Death Star's Destruction
| |
− | Destroy Reactor Core
| |
− |
| |
− | * Bonus Points:
| |
− | (1000) Destroy superlaser lens
| |
− |
| |
− | * Opponents:
| |
− | Imperial TIE-Fighters
| |
− | Imperial TIE-Interceptors
| |
− | Imperial Zero-G Stormtroopers
| |
− |
| |
− | * Difficulties:
| |
− | Flying through the Death Star will give you a headache for sure!
| |
− |
| |
− | * Tips:
| |
− | The fighters which are trailing you aren't really the problem. It's the flying itself that
| |
− | poses the problem. Lot's of obstacles which can be hard to dodge or destroyed in time.
| |
− | This mission will have to be played over ... and over ... and over again.
| |
− |
| |
− | It may be a good tactic to destroy a lot of the obstacles on the primary escape route BEFORE
| |
− | you enter the reaction core. That way, you'll have less difficulties escaping in time.
| |
− | Once you reach the reactor, shoot 2 missiles at the power regulator (just for fun) and head
| |
− | back the way you came in ... this will give you some slack while escaping.
| |
| | | |
| == Links == | | == Links == |