Difference between revisions of "Zealot Special Operations"
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Revision as of 12:52, 3 March 2009
Zealot Special Operations Unit is a wing in Redemption Fleet that is the home of fiction writing in the era of the RS-wide storyline. Fictionally, Zealot is attached to the Frigate Unforgiven in the Subterrel Strike Force. Zealot is a multi-purpose special ops unit, similar to the Wraith Squadron of X-Wing book fame.
- CO: Cody Qel-Droma
- XO: (None)
- SO: (None)
1 - You are not a Jedi. No lightsaber, no magic powers. You're a soldier, and you might be damn lucky. Some years down the road Luke might show up and say "Hey, all that luck. Guess what? You're actually a Jedi!" But, not anytime soon.
2 - You're not a God. You might be a Hero, which means you have a leg up on Joe Random Rebelguy. You're still a human (or assorted alien). You can't take on the entire Empire by yourself, you can't destroy a SSD single-handedly. You *can* Die. If you write yourself into a corner, we're certainly willing to let you be a token lesson. So, don't go getting any delusions of grandeur.
3 - Our unit will be tasked with a certain objective based on the RS's current Tour of Duty. We're players in the overall campaign, so try and stay in the area of operations. On a mission, there might be a time where certain members will be required to complete tasks away from the others, but we've got to be focused on accomplishing certain goals. In the downtime, feel free to visit Corellia, Rori, wherever, but in the middle of the mission you won't be running off to Corellia unless it's part of the mission. We want you to be together as much as possible because we're a team.
4 - If your character is a member of another fleet participating in the RS ITOD, you may have to create another character for use within this writing group. Can't have you running around in two places.
5 - You are allowed one character to begin with. After a while you can approach the Zealot Squad command staff for consideration on being allowed a second PC. Those decisions will be on a case by case basis.
6 - Respect another player's character. If you want them to be in your post, approach the person whom the character belongs to. Give them a heads up, a rundown of what you plan on doing and them saying. Feel free to email them your post before-hand and let them get a little input. Better yet, use AIM/MSN/IRC/Phone/Whatever and do a joint post. Decide who is going to do all the narrative and then roleplay out your post. Copy/Paste/Edit.
The only time I would be comfortable with someone writing someone else's character without any input is if they know each other's characters well enough and are the other person is comfortable with saying "Yeah, just write me whatever" to the other person.
7 - Familiarize yourself with our current situation by pouring over the wiki. We're in the Subterrel Strike Force. Read about our current situation, what ships make up the force, etc, etc, etc. A good start is here: Subterrel_Strike_Force
8 - We are a special operations unit. We're going to be doing a little bit of everything. You'll get to fly, you'll get to ground pound, you'll even get to go covert. You'll drink in the bar. We're a jack-of-all-trades unit.
9 - If you want to play something outside the 'norm', feel free to contact the Command Staff prior to writing and we'll give you a decision. We don't want a bunch of Noghri Assassins running around in our unit, same as we don't want a million Verpine Slicers. Twi'lek, Bothan, Human is fine. As long as people don't go overboard, Mon Cal, Trandoshan, Rodian, etc is fine too. Gungans need not apply.
10 - We're gonna try and keep the writing PG-13ish. A little swearing is good, it's colorful. But no graphic sex, sexual descriptions/depictions, racism (except against Gungans, Ewoks, Hutts, etc). Keep in mind that we might have some younger PCs.
Initial Background Context Briefing
[ . . . ]
I guess I'd best start with an introduction. I am General David Vaughan, the Logistics Officer of Task Force Republic Shield. My job is to make sure that the entire task force, from the central territories of the Greeop Sector through to expeditionary forces such as yourself in the Subterrel Strike Force are as well-supplied as physically possible. I must extend my thanks to those of you who helped distract enemy forces during the most recent convoy shipment to your region.
Unfortunately another Imperial force ambushed the convoy near the sector border before it arrived in the Fersto system, so not all of the supplies made it, but if you hadn't helped Vigilance Starfighter Group forces in distracting that patrol force, then, well . . . the entire convoy would have certainly been lost. As it is, your efforts ensured that the most crucial of the supplies arrived safely. But enough of that for now; I'm sure you've been thoroughly debriefed about that mission by your unit commander. As I was saying, I am the Logistics Officer for the RS, so if you have any specific equipment needs, please provide them to Commander Ocopaqui for her to pass on to me.
However I am also in charge of managing many other types of strategic and tactical data, which is why I'm speaking with you today. Right now my job is to help bring you up to speed on events that have been happening recently. It is important to make sure you are all informed because these events are what has caused this unit's creation, and is the reason why so many of you have been reactivated from retirement, or transferred from other units. Those of you who have transferred from other units in the task force will be already acquainted with this information, so this is mostly directed at those of you who are new to the Republic Shield.
Many of you fought in the time of the Rebellion, and not all of you have flown under the colours of the New Republic; other than the hit-and-fade mission you undertook a few days ago, of course. While the services of the Alliance veterans among you were crucial during some of the darkest times of the galaxy, you are needed again to help drive the remnants of the Empire to oblivion.
You might still be wondering why you have been activated for duty and placed in this unit, and I'll get to that shortly. I understand that there seems to be a consensus that the Galactic Civil War is over. Some people classify it as ending with the Emperor's death, or the formation of the New Republic, or even the capitulation of Coruscant to the New Republic. These notions seem to be carried by civilians to make themselves feel more secure, or politicians to help gain supporters, but I have heard this idea being propagated by members of the New Republic Defence Force, too. In short, anyone who believes the civil war to be over is wrong.
For any of us fighting the remnants of the Empire out on the fringes, it is only all too apparent that the war is not over. The galactic situation might not be as dire as it was during the time of the Rebellion, but if we falter in our duty to crush the remains of the Imperial forces then the Empire will surely re-establish itself. Many of you have probably heard the rumours of a new Imperial commander rallying the warlords and remnants of the fragmented Imperial military into a more serious threat; into something that has more of a chance of standing against the New Republic. These rumours can be considered confirmed, especially with the loss of an entire New Republic task group of four Assault Frigates and three wings of X-wings to a lone Star Destroyer near Obroa-skai a few weeks ago. The Emperor is dead, and Coruscant is ours, but the Empire is still a grave concern.
As of two months ago our task force suffered the worst attack in its history. A massive Imperial fleet entered the Greeop Sector and laid waste to the RS capital of Blerthmore, ruining the surface command centre, devastating our primary shipyards, and decimating our operational fleet. Over forty thousand New Republic personnel lost their lives in this attack. They gave their lives to ensure that the Imperial force was repulsed, and to ensure that we did not yield our territory to Imperial tyranny.
In direct response to this attack, most of the task force has been consolidated into the Subterrel Strike Force, and in the past month Admiral Raven has led the strike force from RS territory to the Subterrel Sector, and battled the Imperial forces holding the region. However the situation has revealed itself to be . . . a little more complicated than anticipated.
Four years ago, almost to the day, Task Force Republic Shield was established here in the Outer Rim, charged with the duty of keeping the Imperial forces of the region in check and preventing them from advancing along the trade routes and striking at more populous New Republic worlds. And during this time we have done so successfully, halting Imperial advances through the Minos Cluster and Cadrel Expanse, and even driving them back from their forward bases in the Binaural Sector to the point where they were mostly contained in the Aurora Sector.
However it seems we have not been fighting a wholly unified foe. As far as Intel can determine, the Imperial forces in the region have suffered a major split at some point in the last year or so. Why? We have no idea, and isn't really as important as the tactical advantage it gives us. All we really know is that Imperial forces are concentrated in this region of space, and are being torn apart by internal strife. Even if they hadn't brought us into this conflict with the bloody assault on Blerthmore, it would be in our best interests to hit them while they're divided. And divided they are: there are two Imperial fleets in the sector, and they fight each other with as much ferocity as they do us.
Now, we don't know what the Imperial battle groups are so fanatically fighting over out here. The Subterrel Sector is not exactly a treasure trove, or location of any particular strategic value. In fact, all that seems to be of interest in this sector are archeological digs on Polis Massa and mining ventures on Subterrel; neither of which the Imperial forces seem particularly interested in. This sector is mostly uninhabited by spacefaring civilisation, and the few populated worlds are being largely ignored by the Imperial invasion forces. It is possible that this location itself is incidental, and these two Imperial groups are only interesting in wiping each other out. We don't really know; Intel have been working extensively to determine what is going on out here and don't seem to really have a clue.
All we really know is that to achieve our prime directives of keeping the Imperial forces out here on the Rim occupied, and to prevent them threatening coreward parts of the New Republic we are to take advantage of their division and try to cause them as much damage as possible.
Now this is where Zealot comes in. Admiral Raven has been doing an admirable job in leading the Subterrel Strike Force in its campaign against the enemy forces. However, both Imperial fleets outnumber the strike force drastically. Current estimates are about three to one, against. Meaning that either one of the Imperial fleets outnumber us three to one, and if they ever decided to ally themselves against us, it would be six to one. And while I am sure the Admiral would never willingly admit it, as far as a stand up fight goes, this is not one that we can win easily. In fact, the only thing we can be grateful for is that they seem to hate each other as much as they hate us. If they considered the SSF to be more of a threat to their plans, we would expect them to ally themselves against us. They have not, and we must push this advantage. By the time they realise what a dire threat the strike force is, we need them to be incapacitated so much that all they can do is regret their previous lack of action against us.
You have been assembled to fulfil our needs for a special operations division that can infiltrate enemy lines and undertake black-ops missions, sabotaging and maiming the enemy from within. While Admiral Raven will be leading the Subterrel Strike Force in a direct military campaign against our enemies, you will be the hidden and lethal force that erodes them from within, weakening them sufficiently for the strike force to defeat in open battle.
These are the operational objectives for the unit, and you will find that you have a much greater deal of flexibility regarding how you achieve these outcomes compared to other units in the New Republic. And you won't necessarily always be operating covertly, even though it is our intention for you to do so normally. I am sure that the amount of explosions and hell-raising you'll be causing will definitely involve you in some of the largest up-front battles in the campaign. So if any of you are feeling particularly bloodthirsty, fear not: you will have more than enough opportunity to cause your own dose of hurt to these Imperial bastards.
[ . . . ]
- Zealot's Beginnings (Pre-104)
- The Skirmish at Relin (104)
- The Mission to Selaris (105)
- The Battle of Rebano (106)
- Sightseeing on Naboo (107)
- Evacuation of Aphene (108)
- Occupation of Aphene (109)
- The Battle of the Maxite Belt (110)
- Infiltrate Penumbra (111)