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  <h2>Zak Ciredik (NPC)</h2>
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  <h3>Character Sheet</h3>
 
  <table width="100%" border="1">
  <tr>
    <th>Owned by:</th>
    <td>BGN Zak Ciredik</td>
  </tr>
  <tr>
 
    <th>Callsign:</th>
    <td>None</td>
  </tr>
  <tr>
    <th>Primary Squad:</th>
    <td>Yoda Squad</td>
  </tr>
 
  <tr>
    <th>Age:</th>
    <td>24</td>
  </tr>
  <tr>
    <th>Sex:</th>
    <td>Male</td>
 
  </tr>
  <tr>
    <th>Race:</th>
    <td>Human</td>
  </tr>
  <tr>
    <th>Template:</th>
    <td>Custom</td>
 
  </tr>
  <tr>
    <th>Height:</th>
    <td>6 foot (1.82 m)</td>
  </tr>
  <tr>
    <th>Weight:</th>
 
    <td>155 lbs (70.3 kg)</td>
  </tr>
  <tr>
    <th>Quote:</th>
    <td>Alright, who took my last Corellian ale?!?</td>
  </tr>
  <tr>
 
    <th>Description:</th>
    <td>The man before you has a depth to his eyes, an understanding of secrets thought lost through the ages by countless empires... secrets that were meant to be lost. Those dark green pools reflect an inner sadness belied by the jovial nature their owner often puts forth. Dark auburn hair is pulled back loosely behind his head in a ponytail which comes down to the middle of his back.  His features are drawn slightly taught, skinny but not malnourished, and is only recently reacquiring a tan which had been lost during long, long hours spent pouring over ancient tomes.
He is attired in jet black robes, cut in a style reminiscent of lords long</td>
  </tr>
  <tr>
    <th>Credits:</th>
    <td>1005420</td>
  </tr>
 
  <tr>
    <th>Equipment:</th>
    <td><b>Weapons</b><ul><br />
<li><b>Master Saber</b><br />
-              Mode one: 1 meter forest green blade 7D damage. <br />
- Mode two: 1 meter purple blade 6D stun<br />
<b>Modifications</b><br />
- Waterproof casing<br />
 
- Cell recognizer: Programmed for Zak and Jacob<br />
- Increased damage<br />
</li><br />
<br />
<li><b> Knight Saber</b><br />
- Mode one: 1 meter crimson blade 7D damage.<br />
- Mode two: 4 meter Sky Blue 4D stun blade. (+3D to LSD upon activation)<br />
      <b>Modifications</b><br />
- Waterproof casing<br />
 
- Submerged Operation<br />
- Cell recognizer: Programmed for Zak and Jacob<br />
- Trapped Handle: 2D shock damage<br />
- Increased damage<br />
</li><br />
<br />
<li><b> Journeyman Saber</b><br />
- Mode one: 1 meter green blade 4D damage<br />
</li><br />
<br />
 
<li> <b>E-11 blaster rifle</b> <br />
- Mode one: Ranged, single shot.  5D damage<br />
- Mode two: Ranged, automatic fire: 3D damage, 6 shots per round.<br />
- Mode three: Ranged, scope: 1 shot per round. 5D damage<br />
<b> Modifications</b><br />
- Scoped: +1D to BLASTER<br />
</li><br />
</ul><br />
 
<b>Clothing</b><ul><br />
- Street clothes<br />
- Standard brown Jedi apprentice Robes<br />
- Dark emerald green hooded cloak<br />
- Aratech speeder glasses<br />
- Sith cut black robes with red sigils lining the trim, predating the old republic (Rakatani Robes +1/+1D)<br />
</ul><br />
<b>Misc items</b><br />
<ul><br />
- <b>Pocket Computer</b> (+1D to Computer Programming) <br />
 
- <b>Security Systems Tool Kit</b> (+1D to Security) <br />
- <b>Computer Tool Kit </b>(+1D to Computer Repair) <br />
- <b>Demolitions Tool Kit</b>(+1D to Demolitions) <br />
- <b>Jedi Training Data cards </b><br />
 
- <b>Field Med pack</b> (+1D to First Aid) <br />
- <b>Sith scroll on Inflict Pain </b><br />
- <b>Half of Jacob's Sith Amulet on a silver chain </b><br />
- <b>Sedith texts </b>written in ancient Sith <br />
- <b>Azure crystal</b> Glows when the holder is hit. 4D protection vs all. Can absorb 20D damage before destroyed<br />
 
- <b>Instructions for Sith double bladed light saber construction</b><br />
- <b>Deus Datapad</b> [The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+1 bonus to Computer Use and +1D+2 to Droid Programming; the user also receives an additional +1D to Computer Use if using the datapad for the following: decryption, slicing, and writing programs.]<br />
- <b>Luke Skywalker bobble head</b> [A bobble head in the likeness of Luke Skywalker, Jedi Master]<br />
- <b>Jetpack</b> with installed flight control systems (+1D to jetpack operations)<br />
 
</ul><br />
<b>Lab components</b><ul><br />
- <b>Deus Ex Mekina Mainframe</b> [The Deus Ex Mekina is a powerful mainframe computer from Core Mekina. Designed with the programmer/slicer in mind, the Deus Ex Mekina is fast, adaptable, and reliable computer. Using the computer provides the user with a +2D+1 bonus to Computer Use and +2D+2 to Droid Programming, the user also receives an additional +1D to Computer Use if using the computer for the following: decryption, slicing, and writing programs.]<br />
- <b>Dedicated Terminal</b> [A dedicated terminal is connected to a mainframe computer, usually somewhere in the same building or facility (and is therefore useless without the mainframe). The terminal is little more than a monitor and a control interface, with a datacard reader capable of holding up to 5 datacards.]<br />
</ul><br />
<br />
<b>Buried deep beneath the Bethlamore temple…</b><br><br />
 
<ul><br />
<li> <b>Sith battle armor created by Zak Ciredek and Jacob Messi</b><br />
<b> Modifications </b>: Extensive alchemical tampering have resulted in the following changes<br />
<ul><br />
o 3D protection vs energy, physical, and lightsaber damage.<br />
o +2D skill bonus to telekinesis and absorb/dissipate energy.<br />
o +1D skill bonus to affect mind and willpower.<br />
o -1 strength due to the encumbering nature of the armor.<br />
 
</ul><br />
<b> Mundane Modifications </b><br />
<ul><br />
o Environmentally sealed and filtered helmet. 1 hour oxygen supply outside of filterable breathable atmosphere.<br />
o Audio enhancements: +2D PERC for sound, hearing protected from harmful frequencies or decibel levels.<br />
o Military grade commlink: encrypted (DC 30), 100km Multi-frequency, 500km long range capability.<br />
o MFTAS targeting system<br />
<ul><br />
• +2D to search at ranges of 100m-1km (Macrobinocular viewplate)<br />
• +2D to PERCEPTION (passive scan)<br />
 
• +3d to PERCEPTION in low-vis, smoke, fog, ect (Active Scan)<br />
• +2D to ranged weapon skills on moving targets 10m away or more.<br />
</ul><br />
o Retractable claws on each gauntlet, 1D+STR on successful brawling attack.<br />
</ul><br />
</li><br />
<li> <b>Ancient sith battle sword (possessed)</b><br />
<ul><br />
o Damage: STR+3D<br />
o This blade is capable of blocking light sabers<br />
 
o Enchanted blade: Ancient Sith runes bestow +2D to SENSE for the purposes of combat. This bonus dice automatically applies itself to the users Melee Combat ability, regardless of whether or not he possessed Sword Combat (power).<br />
o Taint: Users of this blade must pass a willsave each sim DC 20 or receive 2 DSP, if they miss by 10 or more they are possessed by it for the remainder of the sim, or until purged.<br />
</ul></li><br />
</ul><br />
<br />
<ul><br />
Corona Transport - Nightrider<br />
Craft: Kuat Drive Yards Corona Transport "Nightrider"<br />
Type: Stock light freighter<br />
Scale: Starfighter<br />
Length: 28.4 meters<br />
 
Skill: Space transports: Corona transport<br />
Crew: 1 (optional co-pilot)<br />
Crew Skill: Varies widely<br />
Passengers: 6<br />
Cargo Capacity: 80 metric tons<br />
Consumables: 2 months<br />
Cost: 105,000 (new), 27,000 (used)<br />
Hyperdrive Multiplier: x2<br />
Hyperdrive Backup: x10<br />
 
Nav Computer: Yes<br />
Maneuverability: 1D+2<br />
Space: 8<br />
Atmosphere: 280; 800 kmh<br />
Hull: 4D<br />
Shields: 1D<br />
Sensors:<br />
Passive: 10/0D<br />
Scan: 25/1D<br />
 
Search: 40/2D<br />
Focus: 2/3D<br />
<br />
Weapons:<br />
Laser Cannon<br />
Fire Arc: Turret<br />
Skill: Starship gunnery<br />
Fire Control: 2D<br />
Space Range: 1-3/12/25<br />
 
Atmosphere Range: 100-300/1.2/2.5 km<br />
Damage: 4D<br />
</ul></td>
  </tr>
  </table>
 
 
Dexterity(<b>4D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Dexterity Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
<tr><td>Blaster </td><td><b>4D+2</b></td></tr>
<tr><td>Brawling </td><td><b>5D+1</b></td></tr>
 
<tr><td>Lightsaber </td><td><b>6D+2</b></td></tr>
<tr><td>Dodge </td><td><b>5D</b></td></tr>
<tr><td>Running </td><td><b>4D</b></td></tr>
<tr><td>Acrobatics </td><td><b>6D+1</b></td></tr>
<tr><td>Thrown Weapons </td><td><b>5D+2</b></td></tr>
<tr><td>Melee Combat</td><td><b>4D</b></td></tr>
 
<tr><td>Counter</td><td><b>4D</b></td></tr>
<tr><td>Cleave</td><td><b>4D</b></td></tr>
</table><br><br>
Knowledge(<b>2D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Knowledge Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
 
<tr><td>Streetwise </td><td><b>2D</b></td></tr>
<tr><td>Planetary Systems </td><td><b>2D</b></td></tr>
<tr><td>Culture </td><td><b>2D</b></td></tr>
<tr><td>Willpower </td><td><b>6D+1</b></td></tr>
<tr><td>Scholar: Sith lore</td><td><b>7D</b></td></tr>
<tr><td>Language: Sith</td><td><b>4D</b></td></tr>
 
</table><br><br>
Mechanical(<b>2D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Mechanical Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
<tr><td>Communications </td><td><b>2D</b></td></tr>
<tr><td>Astrogation </td><td><b>4D</b></td></tr>
 
<tr><td>Starfighter Piloting </td><td><b>5D</b></td></tr>
<tr><td>Starship Gunnery </td><td><b>3D</b></td></tr>
<tr><td>Ground Vehicle Operation </td><td><b>2D</b></td></tr>
<tr><td>Powersuit Operation </td><td><b>2D</b></td></tr>
<tr><td>JetPack Operation</td><td><b>4D</b></td></tr>
<tr><td>Space Transports</td><td><b>5D</b></td></tr>
 
</table><br><br>
Perception(<b>3D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Perception Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
<tr><td>Search </td><td><b>4D+1</b></td></tr>
<tr><td>Sneak </td><td><b>3D</b></td></tr>
 
<tr><td>Forge </td><td><b>3D</b></td></tr>
<tr><td>Persuasion </td><td><b>5D</b></td></tr>
</table><br><br>
Strength(<b>4D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Strength Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
 
<tr><td>Stamina </td><td><b>4D</b></td></tr>
<tr><td>Climbing/Jumping </td><td><b>4D</b></td></tr>
</table><br><br>
Technical(<b>4D</b>)<br>Skills: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Technical Skills</th></tr>
<tr><th>Skill</th><th>Dice Roll</th></tr>
 
<tr><td>Computer Programming/Repair </td><td><b>4D</b></td></tr>
<tr><td>Lightsaber Repair </td><td><b>6D</b></td></tr>
<tr><td>Security </td><td><b>4D</b></td></tr>
<tr><td>Demolitions</td><td><b>4D</b></td></tr>
<tr><td>First Aid</td><td><b>4D+2</b></td></tr>
<tr><td>Alchemy</td><td><b>6D+2</b></td></tr>
 
<tr><td>Armor Repair</td><td><b>5D+2</b></td></tr>
<tr><td>Droid Repair</td><td><b>4D</b></td></tr>
<tr><td>Droid Engineer</td><td><b>4D</b></td></tr>
<tr><td>Blaster repair </td><td><B>4D</b></td></tr>
</table>
</b><br><br>
<hr width=100%>
<br><b>Skill Learning</b><br> Learning Skill <b>Force Link</b> from <b>self</b> (<b>9</b> sims left)<br>
 
<br>Special Abilities:<br><br>
INIT(</b>11)<br>
Health(41)<br>
Character Points(10 (10 Lifetime CP count started 10-17-05))<br>
Force Sensitive(Yes)<br>
ForcePoints(8)<br>Special()<br>Skills: <br /><em>Training Bond with Jacob:</em> The apprentice has a training bond with his (former) master. This allows him +1D to all See Force (Life Detect, Life Sense, and Sense Force), Force Track, Force Link, Sense Weakness, Empathy, Telepathy, Transfer Force, and Sense Truth checks made against his master. This also penalizes him -1D to all Block Force Sense, Hide Force Sensitivity, Inflict Pain, and Masquarade checks made against his master. Also, the training bond lets the apprentice know when his master is in pain or dying/dead.<br /><em>Training Bond with Jinn:</em> The master has a training bond with his (former) apprentice. This allows him +1D to all See Force (Life Detect, Life Sense, and Sense Force), Force Track, Force Link, Sense Weakness, Empathy, Telepathy, Transfer Force, and Sense Truth checks made against his apprentice. This also penalizes him -1D to all Block Force Sense, Hide Force Sensitivity, Inflict Pain, and Masquarade checks made against his apprentice. Also, the training bond lets the master know when his apprentice is in pain or dying/dead.<br /><em>Fluency:</em> Basic and Sith<br><br>
 
<b>The Force</b><br><br>
Jedi Rank: Master<br>
Alignment: Grey<br>
Rank Points: 248<br>
Alignment Score: +4<br><br>
Control(<b>4D</b>)<br>
Powers:
<table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Control Powers</th></tr>
 
<tr><th>Power</th><th>Dice Roll</th></tr>
<tr><td>Absorb/Dissipate Energy</td><td><b>7D</b></td></tr>
<tr><td>Channel Energy</td><td><b>7D</b></td></tr>
<tr><td>Bolt of Hatred</td><td><b>7D</b></td></tr>
<tr><td>Force Lightning</td><td><b>7D</b></td></tr>
<tr><td>Drain Life Energy</td><td><b>7D</b></td></tr>
 
<tr><td>Drain Life Essence</td><td><b>7D</b></td></tr>
<tr><td>Lesser Force Shield</td><td><b>7D</b></td></tr>
<tr><td>Greater Force Shield</td><td><b>7D</b></td></tr>
<tr><td>Accel. Healing</td><td><b>4D</b></td></tr>
<tr><td>Accelerate Another's Healing</td><td><b>4D</b></td></tr>
<tr><td>Control Pain</td><td><b>4D</b></td></tr>
 
<tr><td>Control Another's Pain</td><td><b>4D </b></td></tr>
<tr><td>Remove Fatigue</td><td><b>4D</b></td></tr>
<tr><td>Detoxify Poison</td><td><b>5D<b></td></tr>
<tr><td>Remain Concious</td><td><b>4D</b></td></tr>
<tr><td>Enhance Attribute</td><td><b>4D</b></td></tr>
<tr><td>Magnify Senses</td><td><b>4D</b></td></tr>
 
<tr><td>Force Alchemy</td><td><b>5D</b></td></tr>
<tr><td>Sith Alchemy</td><td><b>5D</b></td></tr>
<tr><td>Concentration</td><td><b>5D</b></td></tr>
<tr><td>Hibernation Trance</td><td><b>5D</b></td></tr>
<tr><td>Rage</td><td><b>5D</b></td></tr>
<tr><td>Feed on the Darkside</td><td><b>5D</b></td></tr>
 
<tr><td>Transfer Force</td><td><b>5D+2</b></td></tr>
<tr><td>Force Charged Strike</td><td><b>5D<b></td></tr>
<tr><td>Hammerhand</td><td><b>5D<b></td></tr>
</table>
<br><br>
 
 
 
 
Sense(<b>5D+2</b>)<br>
Powers:
<table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Sense Powers</th></tr>
 
<tr><th>Power</th><th>Dice Roll</th></tr>
<tr><td>Life Detection</td><td><b>5D+2</b></td></tr>
<tr><td>LightsaberCombat(Master)</td><td><b>5D+2</b></td></tr>
<tr><td>Life Sense</td><td><b>5D+2</b></td></tr>
<tr><td>Sense Force</td><td><b>5D+2</b></td></tr>
<tr><td>Post Cognition</td><td><b>5d+2</b></td></tr>
 
<tr><td>Farseeing</td><td><b>5D+2</b></td></tr>
<tr><td>Danger Sense</td><td><b>5D+2</b></td></tr>
<tr><td>Combat Sense</td><td><b>5D+2</b></td></tr>
<tr><td>Spacecraft Combat</td><td><b>5D+2</b></td></tr>
<tr><td>Sense Weakness</td><td><b>5D+2</b></td></tr>
<tr><td>Receptive Telepathy</td><td><b>7D</b></td></tr>
 
<tr><td>Affect Mind</td><td><b>7D</b></td></tr>
<tr><td>Dim Others' Senses</td><td><b>7D</b></td></tr>
<tr><td>Inflict Pain</td><td><b>7D</b></td></tr>
<tr><td>Masquerade</td><td><b>7D</b></td></tr>
<tr><td>Control Mind</td><td><b>7D</b></td></tr>
<tr><td>Projective Telepathy</td><td><b>7D</b></td></tr>
 
</table>
<br><Br>
Alter(<b>5D</b>)<br>Powers: <table border=1 cellpadding=0  width=70%>
<tr><th colspan=4>Alter Powers</th></tr>
<tr><th>Power</th><th>Dice Roll</th></tr>
<tr><td>Telekinesis</td><td><b>7D+2</b></td></tr>
<tr><td>Telekinetic Kill</td><td><b>7D+2</b></td></tr>
 
<tr><td>Thermalkinesis</td><td><b>7D+2</b></td></tr>
<tr><td>Thermalkinetic Kill</td><td><b>7D+2</b></td></tr>
<tr><td>Jedi Acrobatics</td><td><b>7D+2</b></td></tr>
<tr><td>Force Throw</td><td><b>7D+2</b></td></tr>
<tr><td>WarpMatter</td><td><b>7D+2</b></td></tr>
<tr><td>Jedi Martial Arts</td><td><b>7D+2</b></td></tr>
 
</table><br><br>

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