Holy Sheet: Difference between revisions

Jump to navigation Jump to search
intangibles
No edit summary
Line 1: Line 1:
Combine with [[Rank and File]]
== what can you "use" it for? ==
== what can you "use" it for? ==
* metagaming - the sheer joy of having unlimited possibilities of scoring "points"
* metagaming - the sheer joy of having unlimited possibilities of scoring "points"
Line 8: Line 10:


In the end, we can offer only intangibles.  I suppose that's all the RS is though....
In the end, we can offer only intangibles.  I suppose that's all the RS is though....
== what can you improve? ==
Physical abilities:
Mental abilities:
* Charisma
* Intelligence
* Wisdom
* Perception
Knowledge:
* variety of SW categories
* Military strategies
* RS history
Force abilities:
* a wide bevy.  hit up ABG
Piloting:
* Reflexes (quickness of response)
* Precision (aim)
* Strategic mind (ability to make choices)
* Specific ships each have a rating?
== how can you improve it? ==


ITOD:
ITOD:
Line 30: Line 57:
Zealot:
Zealot:


.....
RS-Wide competitions:

Revision as of 17:18, 13 January 2009

Combine with Rank and File

what can you "use" it for?

  • metagaming - the sheer joy of having unlimited possibilities of scoring "points"
  • Bragging rights / pride: part of current motivator for things like rank/promotions. For this, sheets need to be displayed publicly (like ABG).
  • ABG - Crossover w/entire system? Would be ideal... need to work out D system. However, likely too much for CS to handle. Need to confer.
  • Zealot/narratives - Should work out well as quantification, except for characters that wish to be more advanced than they're allowed to start out.
  • Bonus points on ITOD, etc.? - but this has not been given for rank, and perhaps should not for any other non-gaming modifier.
  • Ranks, medals, merits - or these could work the opposite way, enabling extra points for attributes.

In the end, we can offer only intangibles. I suppose that's all the RS is though....

what can you improve?

Physical abilities:

Mental abilities:

  • Charisma
  • Intelligence
  • Wisdom
  • Perception

Knowledge:

  • variety of SW categories
  • Military strategies
  • RS history

Force abilities:

  • a wide bevy. hit up ABG

Piloting:

  • Reflexes (quickness of response)
  • Precision (aim)
  • Strategic mind (ability to make choices)
  • Specific ships each have a rating?

how can you improve it?

ITOD:

  • Every kill (use standard system - parts can be changed in specific instances) helps contribute to something
  • Mission outcome (varies per mission; 2 results: all MCs receive same, and all MFs receive same)
  • Narratives:
    • length? e.g. 1-100: +1, 101-500: +2 -1, 501-1000: +3 -1, 1000+: +5 -2; increase numbers if appropriate to overall system
    • quality of prose: could range from -2 to +3.
    • either: CS awards specific attributes based on narrative (more work for CS), or CS only needs to judge quality (less work) and person can choose pts (raises possibility of not corresponding to narrative - less preferable but does allow much freedom).
  • Zero reports can earn a +1, or some other minimal amount
  • Top performers earn special rewards? (e.g. Top Gun, Top Narrative)
  • Squadron bonuses need to apply as well with personal boosts to all involved

MP (non-ITOD): TBD

The Simulators (i.e. Missions Database): TBD

ABG:

Zealot:

RS-Wide competitions: