Davin Ingram Kabak: Difference between revisions

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<font size=3><b>Blastech DH-17</font><br />
<font size=3><b>Blastech DH-17</font><br />
Blaster Pistol</b><br />
Blaster Pistol</b><br />
<imagemap>
Image:http://www.geocities.com/davinkabak/DH-17.jpg|DH-17 Blaster Pistol
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<img src="http://www.geocities.com/davinkabak/DH-17.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#dh-17';" style="cursor:hand;" alt="Blastech DH-17"><br />
<img src="http://www.geocities.com/davinkabak/DH-17.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#dh-17';" style="cursor:hand;" alt="Blastech DH-17"><br />

Revision as of 20:11, 5 April 2007

Dexterity(4D)
Skills:

  • Blaster
  • Blaster: Moving Targets 5D
  • Brawling
  • Dodge 5D
  • Firearms
  • Lightsaber 7D
  • (Adv.)Counter
  • (Adv.)Two Handed Fighting



Knowledge(3D+1)
Skills:

  • Alien Species
  • Business
  • Streetwise
  • Law Enforcement
  • Languages
  • Planetary Systems
  • Scholar
  • Scholar:Starship Design & Technology 4D
  • Tactics 4D
  • Value
  • Willpower (5D)



Mechanical(3D+1)
Skills:

  • Astrogation
  • Capital Ship Piloting
  • Communications
  • Repulsorlift Ops 4D
  • Sensors
  • Space Transports 5D+1
  • Space Transports: Sentinel 6D
  • Starfighter Piloting 5D+1
  • Starship Gunnery 5D
  • Starship Shields 4D



Perception(4D)
Skills:

  • Bargain
  • Command 5D+2
  • Forgery
  • Hide
  • Investigation
  • Persuasion 5D
  • Search
  • Sneak



Strength(2D)
Skills:

  • Climbing/Jumping 3D
  • Stamina 4D
  • Swimming



Technical(4D)
Skills:

  • Alchemy
  • Blaster Repair
  • Capital Starship Repair
  • Computer Programming/Repair 5D
  • Computer Use
  • Droid Programming/Repair 4D+2
  • First Aid 5D
  • Security
  • Space Transport Repair 4D+2
  • Starfighter Repair 4D+2
  • Starship Weapon Repair 4D+2
  • (Adv.) Slicing
  • (Adv.) Computer Engineering
  • (Adv.) Lightsaber Repair 5D





Skill Learning
Learning Skill from (0 sims left)


Special Abilities:

INIT(15)
Health(31)
Character Points(5)
Force Sensitive(Yes)
ForcePoints(18)
Special()
Skills:

The Force

Jedi Rank: Knight

Alignment: Light
Rank Points: 160
Alignment Score: 95

Control(4D)
Powers:

  • Enhanced Attribute
  • Jedi Martial Arts
  • Enhance Skill 5D
  • Enhance Coordination 5D
  • Magnify Senses 5D
  • Force Alchemy
  • Accelerate Healing
  • Control Breathing
  • Force of Will
  • Control Pain



Sense(4D)
Powers:

  • Life Detection
  • Life Sense
  • Danger Sense 5D
  • Lightsaber Combat 5D
  • Spacecraft Combat 5D
  • Combat Sense 5D
  • Instinctive Astrogation
  • Receptive Telepathy
  • Projective Telepathy
  • Affect Mind 5D
  • Postcognition 4D+2
  • Farseeing 4D+2



Alter(4D)
Powers:

  • Dissipate Energy 6D
  • Lesser Force Shield 6D
  • Resist Stun 6D
  • Kinetic Release 6D
  • Warp Matter 6D
  • Telekinesis (Finesse)
  • Jedi Acrobatics
  • Imbue Weaopn




EQUIPMENT

Personal Equipment that may be equipped at any time, for specific uses.


Blastech DH-17
Blaster Pistol

<imagemap> Image:http://www.geocities.com/davinkabak/DH-17.jpg%7CDH-17 Blaster Pistol poly 131 45 213 41 210 110 127 109 Display poly 104 126 105 171 269 162 267 124 Keyboard rect 15 95 94 176 Foo type A

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circle 57 57 20 Foo type B desc bottom-left </imagemap>

<img src="http://www.geocities.com/davinkabak/DH-17.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#dh-17';" style="cursor:hand;" alt="Blastech DH-17">
Ammunition: 100
Range: 10 / 20 / 120
Damage: 4D (Kill or Stun)
Scope: No




Heraali PP7
Slug Pistol

<img src="http://www.geocities.com/davinkabak/PP7.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#pp7';" style="cursor:hand;" alt="Heraali PP7">
Ammunition: 7 + 1 (Chambered)
Range: 10 / 40 / 120
Damage: 3D+2 Physical
Concealable: +1D HIDE (vs detection)




BlasTech E-11
Blaster Rifle (With Scope)

<img src="http://www.geocities.com/davinkabak/E-11.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#e-11';" style="cursor:hand;" alt="Blastech E-11">
Ammunition: 100
Range: 30 / 100 / 300
Damage: 5D (Kill or Stun Coil)
Scope: +1D BLASTER (Optical)




KNIGHT LIGHTSABER
<img src="http://www.geocities.com/davinkabak/Davins_Saber_3.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#knight_lightsabre';" style="cursor:hand;" alt="Knight Lightsabre"></img>

Blade Phase 1:
Forest Green
Damage: 6D Energy

Blade Phase 2:
Green
Damage: 6D Stun

DEMP/STUN Emitter:
Blue Ionic Projectile

Range: 10 / 25 / 50
Damage: 6D Ion+Stun (Non-Painful)

Grappling Gun:
Range: 30 / 70 / 100
Damage: 3D Physical, Fuses to target

Options Installed:
- Dual-Phase Blade (Button: Tap/Double-Tap/Hold-Deactivate)
- DEMP/Stun Emitter (Upper Twist-Select)
- Grappling Gun (Lower Twist-Select)
- Waterproof Casing
- Underwater Operation
- Cell Recognizer (Button: Davin Ingram Kabak)
- Selectable Call Beacon (M/SLC "Siren", M/Delta-7 "Typhon")
- +1D Enhanced Damage Module (6D Total)
- High-Quality Handmade construction, throughout




JOURNEYMAN LIGHTSABER
<img src="http://www.geocities.com/davinkabak/Davins_Saber_2.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#journeyman_lightsabre';" style="cursor:hand;" alt="Journeyman Lightsabre"></img>
Blade Phase 1:
Orange

Damage: 4D Energy

Blade Phase 2:
Yellow
Damage: 4D Stun

DEMP/STUN Emitter:
Blue Ionic Projectile
Range: 10 / 25 / 50
Damage: 4D Ion+Stun (Painful)


Grappling Gun:
Range: 30 / 70 / 100
Damage: 3D Physical, Fuses to target

Options Installed:
- Dual-Phase Blade (Button: Tap/Double-Tap/Hold-Deactivate)
- DEMP/Stun Emitter (Upper Twist-Select)
- Grappling Gun (Lower Twist-Select)
- Waterproof Casing
- Underwater Operation
- Cell Recognizer (Button: Davin Ingram Kabak)
- High-Quality customized parts, throughout




"TALONCLAW"

Ceremonial Lightsaber (Master Level)


A gift from eldest brother, Corran Ingram Kabak


Seldom carried or used. It is a symbol of the Family's devotion to the Force.
The casing of this lightsaber is in the form of the Kabak Family Crest, a Falcon.

<img src="http://www.geocities.com/davinkabak/KabakCrest.jpg"></img>
The Kabak Family Crest

The Pommel is exquisitely detailed as the falcon's head, with precious Corusca gemstones within the eyes. The body of the falcon forms the hilt, and forms the shape of the Falcon's feathery torso, with the soft black grip sections outlined in its Illyrium mounts. Illyrium is a semi-hard metal with a silver hue known to diffuse light in a peculiar way, giving it slight Gold highlights, when it is viewed in bright light. Illyrium is known to react to strong concentrations of Force energy, giving this hilt the effect of conforming to the hand of a force-sensitive individual very comfortably. (+1D if force-sensitive wielder does not have The Lightsaber dexterity skill). The feet of the falcon form handguards around the emitter, with the talons being intricutely faceted Corusca gems.

The Estimated value of this lightsaber is in excess of 50,000 credits, and is kept onboard the Siren in it's own secure, retracting display case of transparent durasteel.

Blade Phase 1:
Dark Royal Blue
Damage: 6D Energy

Blade Phase 2:
Lighter Royal Blue
Damage: 6D Stun

Options Installed:
- Waterproof Casing
- Underwater Operation
- Cell Recognizer (Each member of the Kabak Family is programmed)
- High-quality & Custom parts throughout




"Siren"
Modified Sentinel-class Landing Craft

<img src="http://www.geocities.com/davinkabak/implandingcraft.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/ModSentinelDeckLabel.jpg';" style="cursor:hand;" alt="Siren">
Click Image for Deckplan

<a href="http://www.geocities.com/davinkabak/index.htm#sentinel">Click Here to View Detailed Specs</a>


Top Speed: 110 MGLT (11 Space)
Manuverability: 2D+1
Hull Rating: 32 RU
Cargo Capacity: 19 Metric Tons
Troop Capacity: 18 - 54 Troops or more
Hyperdrive: 0.6x Cygnus HD-7 Hyperdrive (Custom Corellian Re-Built)
2x Reserve Power

Flight Avionics Computer Upgrades:
- Immersive 360x360 Holographic HUD
- Subpro MH-7 Flight Avionics Computer
+1D to SPACE TRANSPORTS:Sentinel (If Pilot has specialization)

Dual-Phase Shield Upgrades:
- (4) Novaldex 4K7 Shield Generators
- (2) Chempat Shield Generators (Y-Wing)

Normal Mode: 292 SBD (7D)
Dual-Phase Mode: 222 SBD (5D) Particle/Ray + 70 SBD (2D) Ion

Fire Control Computers (w/ Upgrades):
- Laser Cannons: +5D Fire Control
- Ion Cannon: +3D+2 Fire Control
- Concussion Missiles: +3D+2 Fire Control
- Nose Repeating Blasters: +5D Fire Control


Sensors:
Stock Sensor Suite + Fabritech ANs-5D Binocular Sensor Suite

Passive: 50 Km / +1D+2
Scan: 100 Km / +2D+2
Search: 200 Km / +4D
Focus: 6 Km / +5D

Other Modifications:

- 1 Holonet Transciever Mini-Dish & Decoder
- 2 Mag-Con Sealed Starfighter Launch Bays (Port & Starboard Roof)
- (4) Mounted E-Web Heavy Repeating Blasters (Port and Starboard Gang Ramps)




"Typhon"

Delta-7a Aethersprite Advanced Light Interceptor
<img src="http://www.geocities.com/davinkabak/delta-7.jpg"></img>

-Internal Hyperdrive: Class x1 (Nubian Monarc C-4)
-Top Speed: 125 MGLT
-Manuverability: 3D+2
-Shields: 50 SBD (1D)
-Astrogation: Modified Droid socket for 'Gordo' (replaces R4-P Astromech)


Weapons:

(4) Multi-Mode Cannon Systems
-Selectable Modes: Laser , Ion
-Fire Control: 2D
-Laser-Mode Damage: 6D ENERGY (Starfighter Scale)
-Ion-Mode Damage: 3D+2 ION (Starfighter Scale)




"Gordo"
Custom Rebuilt MSE-6 Mouse Droid

<img src="http://www.geocities.com/davinkabak/GORDO.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#gordo';" style="cursor:hand;" alt="Knight Lightsabre">
Click Image for Detailed Specs

-MerenData B2-X Positronic Processor Brain
    8D Computer Programming/Repair
    8D Computer Use
    8D Slicing

    8D Forgery: Computers
    +3D Willpower
    Flighty and Willful nature, cannot be wiped completely

-Various Sensors, Tools, and Interface Ports
-Omnidirectional Repulsorlift System
-A-Frame Suspension Tread Wheels (Mag-Grapple Enabled)
-Sublight Ion Drives
-Retractable OmniDirectional Sensor Turret (Dorsal Port)

-Internal Blaster Attachment for Sensor Turret
- - Can only load onto turret while retracted
- - Blaster Pack can eject from rear port, for quick reloading
- - Onboard Ammunition: 100
- - Fire Control: 1D
- - Damage: 3D+2 (Kill or Stun Bolt)
- - Fire Arc: Omnidirectional (Except Ventral)


Hit Points: 15
Top Speed: 20 MGLT Space / 250 KPH Atmospheric
Manuverability: 2D+2

Skill Set:
DEXTERITY: 4D


  • 4D+1 DODGE (Module Download)
  • 4D+1 BLASTER:Turret (Module Download)
  • 4D+1 Melee Parry (Module Download)



STRENGTH: 1D


  • 2D+1 Lifting (4-Digit Manipulators)



PERCEPTION: 3D


  • 3D Forgery (B2-X Brain)
  • 8D Forgery:Computers (B2-X Brain)
  • 5D+1 Investigation (B2-X Brain)
  • 5D+1 SEARCH (Module Download)
  • 3D+1 SNEAK (Module Download)



KNOWLEDGE: 1D


  • 4D Willpower (B2-X Brain)



MECHANICAL: 3D


  • 3D+1 Astrogation (Module Download)
  • 3D+1 Space Transports Piloting (Module Download)
  • 3D+1 Starship Gunnery (Module Download)
  • 3D+1 Starship Shields (Module Download)
  • 3D+1 Repulsorlift Operation (Module Download)
  • 3D+1 Space Piloting: Droid (Module Download)



TECHNICAL: 4D


  • 8D Computer Programming/Repair (B2-X Brain)
  • 8D Computer Use (B2-X Brain)
  • 8D Slicing (B2-X Brain)
  • 4D+1 Space Transports Repair (Module Download)
  • 4D+1 Repulsorlift Repair (Module Download)






PERSONAL ARMOR

<img src="http://www.geocities.com/davinkabak/Davin_Armor.jpg" onclick="Javascript: document.location.href ='http://www.geocities.com/davinkabak/index.htm#armor';" style="cursor:hand;" alt="Davin in Armor">
Click Image for Detailed Specs

Davin rarely uses his personal armor.
He will wear it only when the mission is extremely hazardous (even for a Jedi), or calls for heavy combat action.
This armor is usually worn under the cloak, between the inner and outer robes.

18 Piece Impervium Anti-Blaster Cocoon Armour Shell worn over a black two piece Climate-Controlled Body Glove.
Note that Impervium is a brand-name Plasteel.
The armour itself is made up of four layers.
1. Impervium
2. Anti-Laser Mesh
3. Magnetic Shielding Layer
4. Inner Insulator

Imperial Storm Commando Helmet

(Mk II Mod 3, ISTC Storm Commando Variant)
Coverage: Head
Protection: +2D Energy / +1D Physical

Reinforced helmet contains Breathing Filters, Atmospheric Cycling Unit, Atmospheric Intake and Processing Unit, and power cells. It features cellular padding inside the helmet and a hermetic auto-seal at its base. Helmet computer is located above comlink microphone (nose of helmet); lateral sensor housing is located on helmet flanks. Helmet is cooled and atmosphere-processed to keep the trooper operating at peak efficiency at all times. The two vents on the back of the helmet are heat dispersion panels. Comtech Series IV helmet speaker uses three-phase sonic filtering for clear sound (it is connected to the audio pickup). Talking to non-Stormtroopers is achieved using the helmet's Vocoder.

Communications:
- Tongue Toggled, Voice-Activated Comlink
(SoroSuub DH77 or Herzfall Corporation DH107 comlinks)

[Note: DH107 is a marked improvement over the DH77].

Different frequency options for the comlink exist (Private Channels such as 03074 and the Command Channel). The helmet is also able to pick up transmissions made by non-Stormtrooper comlinks. (Note: black strip that runs above eye slots is a Broadband Communications Antenna) [The comlink uses linked encoding sequences to change frequencies every few seconds while keeping all troopers in the unit synchronized. If the helmet is removed without the trooper first hitting the comlink's tongue toggled control stud, the frequency coding routine is automatically deleted from that helmet].


Visual Systems:

Polarizing Lenses to protect against intense glare which provide enhanced combat vision OR Holographic Vision Processors (allows vision through many barriers such as smoke, darkness and fire; shields eyes against excessive brightness; and creates holographic images of surrounding terrain). 


Multi-Frequency Targeting and Acquisition System (MFTAS):
Assists perception in darkness, smoke and other low-visibility situations. It also assists in aiming against moving targets.


+2D to Perception (Low Visibility Conditions)
+2D Ranged Weapon Skill (Target movement >10 m/s)



Imperial Stormtrooper Armor
(Mk VII Mod X Variant)


Coverage: Full
Protection: +2D Energy / +1D Physical

Custom-Formed: No DEX Penalty, No one else can wear this armor
Black Lo-Visibility Paint Coating
Toggleable IFF circuitry for identification and command purposes

Backplate:
Contains an (automatically activating) emergency 20 minutes of oxygen if the trooper is exposed to (and moves through) vacuum or underwater (part of pressured gas system). It also contains a power pack.

Stomach Armour:
Contains Manual Suit Seal and Environmental Controls.

Thigh Armour:
Both have reinforced alloy plate ridge and lower right side near the knee contains Suit Systems power cells (looks like a row of boxes).

Shin Armour:
Left upper side has a Sniper Position Knee Protector Plate.

Utility Belt:
Has two Blast Energy Sinks to protect the trooper's hips (to dissipate blaster fire).

Boots:

Positive gripped.



Koromodian Mk-45
Blast Vest (Backup)


Coverage: Torso
Protection: +1D Physical / +1 Energy protection





BACKPACK EQUIPMENT

This is equipment that Davin keeps in his field pack for use on a regular basis.

-MicroData "MicroCompanion 2000" Datapad
-Datacards(5)
-Starting Repair Tools (portable)
-Mini Glowrod (100 hours charge)
-Secure ComLink (Datapad-linkable Unit)

-Macrobinoculars
-Breath Mask
-1 Thermal Detonator




SPARE EQUIPMENT:

Spare equipment is usually stored aboard the 'Siren', unless it is equipped on a mission-specific basis.



-Imperial Stormtrooper Armor (Mk VII Mod X)
-(5) Imperial Stormtrooper Utility Belts
-Imperial Stormtrooper Helmet (Mk VII Mod X)
-(2) E-11 Blaster Rifles
-(1) DC-15 Blaster Carbine
-Starting Repair Tools and Machines (Workshop)
-Extra Fuel Cells(2)
-Extra Medicines

-Rations (emergency)
-Light Fusion Generator
-Syntherope (5 sets)
-Medpack(4)
-Flares (5)
-Rations (emergency)
-Single-person Survival Tent
-Sleeping Bag
-Type IV Mag-Con Field Generators (4)

-Type V Mag-Con Field Generators (4)
-Heavy Duty Mk. II Rotation Actuators (8)
-55mm High-load Bearings (20)
-Parts for an L-type Nubian Hyperdrive
-Diamond Ring (Unknown origin)

-1 Dalwyn Adegan Crystal
(Yellow/Orange, from dismantled Lightsaber of Malikar, Dark Jedi/Sith)

-BTL-A4 Y-Wing Starfighter (bought for parts)
Weapons Removed
Droid Socket Removed
Reactor Removed
Shield Generators & Projectors Removed
2 Repulsor Coils Removed

Engines Removed
Computers Removed

Jedi Artifacts Found (Not available for Sale):
(1 Set) Anchient Jedi Armor
(3) Anchient Jedi Swords (STR+10)
Several Anchient Jedi Lightsabers (Donated to the Jedi Library on Bethlamore)

Jedi Holocron (retrieved from Imperial Palace vault)
Jedi Holocron (bought from Le Clou, Fallen Jedi)
Sith Alchemy & Lore Book (bought from Le Clou, Fallen Jedi)

LIGHTSABER CONSTRUCTION DETAILS/PARTS

Parts cast for Knight Lightsaber (above)
- All parts are Handmade, +2 Lightsaber Repair each
- Power Cell
- Focusing Crystal Assembly
- Cycling Field Energizers
- Inert Energy Insulator
- Blade Emitter Matrix (Allows STUN/DEMP gun mode)
- Blade Activation Controls
- Modifications:
- - Cell Recognizer +6 DC
- - Call Beacon +6 DC
- - Grappling Gun +6 DC
- - STUN/DEMP Gun +6 DC
- - Multi-Phase Blade +6 DC
- - Stun Blade +11 DC
- - Waterproof Casing +6 DC
- - Submerged Operation +11 DC
- - +1D Damage +26 DC

Parts used in Journeyman Lightsaber: (Above)
- Orange Adegan Crystal (lightsaber quality, type unknown)
- Power Cell
- Cycling Field Generator parts (will build custom myself)
- Control circuitry
- Grappling Fire cartridges (5)
- ion accu-accelerator from a DEMP gun
- galven circuitry from a blaster
- 2nd-stage cycling field generator (cheap)

- touchpad control