RSA Courses
For courses already in use, please see Academy courses. This article is for courses in preparation and the unfinished courses system in general.
Academy Courses will be held within a Training Departement and led by the given instructor. Post-graduate courses should be set up into 'course series', where it is not possible to take a higher level course without completing the lower level course in that given matter. Other requirements for taking a student into a course might be applied as well. Course series may include 2 - 5 levels. If more levels would be needed for a certain course series, it shall be discussed if it wouldn't be possible to split it up into two course series(/skills). A higher level course in a course series should take the student more time and be more challenging than the lower level course.
Especially in MP game issues, course series won't be expected to 'produce' Top Aces. In fictional terms, the RSA is here to provide the necessary knowledge to new officers, so they will be able to do their job properly. But combat experience itself and top ace status will have to be earned through real battles. The course series (for game issues) should aim to provide general knowledge of the in-game issues and to get a student's playing skills to at least an average level. Top Ace courses/course series might be implemented later on as well, but for the time being focus should be to set up the TDs and their appropriate basic courses.
Courses system
Located at: http://to.rebelsquadrons.org/courses/list
This will serve as backbone for all Academy courses. Work in progress.
Code specific issues will be covered on RSA and IO staff board.
- TO DO:
- Guide for instructors on system use (the administration section is quite self-explaining, but need to put together a general overview)
- Guidelines for exams
Post-graduate courses in preparation
Academy courses are things that are designed to teach you something new, or let you demonstrate your proficiency if you already know the material. Each course will have the following:
- a stated set of goals that the course teaches
- a reference guide (sort of a textbook if you prefer to call it that) with all the information you need to know for the course
- a final test to show you've learned the material (or already know it)
- an instructor that grades the tests and can help with any questions
If you want to help out, either place your name next to an existing course, or add a new course.
NOTE:
- Course graduation awards will be taken care of in the Skills system.
Flight School
- X-Wing course series
- TIE Fighter course series
- X-Wing vs. TIE Fighter Single-player course series
- X-Wing vs. TIE Fighter Multi-player course series
- X-Wing Alliance Single-player course series
- X-Wing Alliance Multi-player course series
Other games
- Empire at War Space Single-player course series
- Empire at War Space Multi-player course series
- Empire at War Land Single-player course series
- Empire at War Land Multi-player course series
- EaW Campaign?
- Battlefront 2 Single-player course series
- Battlefront 2 Multi-player course series
IT
Mission Building
Mission Building Training Departement
All MB courses can be passed with or without merit.
- X-Wing Mission Building course series
- TIE Fighter Mission Building course series
- XvT Mission Building course series
- XWA Mission Building course series
- Empire at War Mission Building course series
Proposed Post-graduate Courses
A proposal for a new course should include:
- a stated set of goals that the course teaches
- a description of the learning part and the final test/goal (which would be both set up/implemented after the course gets approved)
- an instructor willing to work out the course and work as instructor for it after the course gets implemented
Proposed Courses from original Academy courses
This section serves as reference. Here listed courses will be deleted or used for above listed courses.
Gaming courses
- X-Wing Combat Tactics (ComTacs) (exists)
- TIE Fighter Combat Tactics
- X-Wing vs. TIE Fighter Combat Tactics
- X-Wing Alliance Combat Tactics
- Mission building (exists)
- XvT MP Flying (see also Top Ace Program)
Star Wars courses
- Starfighter differences
- Important starships
- Lightsaber construction
- Making of a Star Wars and/or Rebel Squadrons trivia
Website courses
In recommended order:
- CSS
- XHTML
- JavaScript (optional - not really used on the RS site)
- PHP
- MySQL
- Web programming (i.e. the use of all the above at once)
XHTML/CSS could be taught both at once, and HTML ignored, but the person would then be less equipped to deal with old-style HTML. Plus, regular HTML might be simpler to learn, and probably more people still know it better than XHTML.
Graphics:
- I don't really know much about graphics, but Terrak Jace may have some ideas.
- Web design (code aspect)
Programs courses
- IRC (all the commands useful to the RS, especially X commands)
Past courses
This section serves as reference. Parts of here listed courses might be used for future Academy courses.
- IBG Flight Training School
- X-Wing ComTacs
- XvT and XWA MP ComTacs
- The Old Officer Training School
- XvT Top Ace Program
Examples from other clubs
- Imperial Order - Imperial Development
- Emperor's Hammer - IWATS, DB: Shadow Academy, CD: Platform Revenge
- Dark Brotherhood - Shadow Academy
Original proposal
Excerpt from Licah's email to High Command:
Other academy courses - Well, this is like the DB's Shadow Academy or the EH's IWATS. I don't know if you know these, but they're basically awesome, though annoying too. It's basically a test, during which you try to find all the answers you can in the reference material that accompanies it. Topics can be all over the map, though they should be RS-related, but they can include things like Differences in Rebel Starfighters in the SW:EU, Tactics for Attacking Capital Ships in XvT, AIM Basics #1, Advanced Website Design, Basic Leadership.. you name it. You learn (well, presumably, although not as well as other methods of learning), you can do these any time, and then you can brag about having completed the course, with 100% grade or whatever. The issues here are making courses that are challenging, informative, and above all, FUN. The reference guide has to be top-rate, too. Some of those EH or DB tests suck. So, you need people that are excellent at refining such tests to meet all the good criteria, in order for this to be the most successful. Furthermore, someone has to grade all the tests by hand, which requires active people with a considerable knowledge in the subject (can be easy or hard to find, depending on the subject). Needed: IO staff (to set up system), excellent writers/test designers, graders