All scores on Easy, with default settings
Orders and AI level don't matter
T/F: 200
T/I: 300
T/B: 300
T/A: 500
SPC: 1200
R-41: 240
TRN: 300
CN/A: 400
Z-95: 160
E/S: 800
SHU: 400
GUN: 400
CUV: 120
CN/B: 300
TUG: 100
ATR: 480
HLF: 300
X-W: 300
T-W: 200
ETR: 600
CN/C: 300
Y-W: 200
CN/D: 300
A-W: 400
CRV: 800
FRT: 600
ESC: 2000
ISD: 4000
DREAD: 2500
CNVYR: 600
PLT/2: 2600
PLT/1: 2600
FRG: 2200
CRS: 3000
INT: 2800
CN/E: 400
VSD: 2500
CARG: 800
STRKC: 2000
CN/H: 400
CN/G: 400
CN/I: 400
PLT/3: 2600
CORT: 1000
CN/F: 400
FRT: 600
MUTR: 1000
LAS BAT: 2600
FAC/1: 2600
R&D FC: 2600
WLNCHR: 2600
Comm Sat 1: 250
Mine 2: 20
Mine 1: 20
Nav Buoy 2: 250
Nav Buoy 1: 250
Mine 3: 20
Probe: 250
Comm Sat 2: 250
PLT/6: 2600
PLT/5: 2600
PLT/4: 2600
Medium: multiply easy score by 2
Hard: multiply easy score by 4
Mission Complete: 10,000, regardless of difficulty
Preserve your ship using hyperspace: 2x ship value, regardless of difficulty
No T/D in BoP
No B-W in XvT
430 T/F, with shields, 2x missiles, bombs, chaff, tractor, top ace, attack player
390 - double missiles
430 - shields added
355 - tractor
355 - chaff
350 - bombs
200 - tractor, chaff, bombs, 2x
200 + 2x by self
240 + bombs/adv. torpedoes
230 + rockets/torpedoes
220 + missiles/mag pulse
250 + adv. missiles
280 + 2x + bombs
240 + 1/2x + bombs
210 + 1/2x + missiles
so, only if 1/2 is possible.
275 + chaff
250 + flare
275 + tractor, jamming
325 + decoy
375 T/I with chaff
425 T/I with decoy
200 + no shields (apparently 50% shields), 50% shields, no lasers (did nothing),
no hyperdrive, shields 0% charging (nothing), shields added, hyperdrive added,
infinite missiles
330 T/I w/missiles
380 T/I w/2x + bombs
340 T/I w/bombs
Dying: - your ship's value.
T/F: 4 missiles, torpedoes, adv. both, mag pulse
2 bombs, rockets
Missile: 5 [10]
Torpedo: 7.5 [15]
Adv Missile: 12.5 [25]
Adv Torpedo: 10 [20]
Bomb: 20 [40]
Rocket: 15 [30]
Mag pulse: 5 [10]
XvT
X-W
Y-W
A-W
Z-95
T/F
T/I
T/B
T/A
GUN
T/W
R-41
SHU
E/S
TRN
ATR
ETR
SPC
CRV
FRG
ISD
VSD
INT
CRS
STRKC
DREAD
ESC
TUG
HLF
CUV
CORT
MUTR
FRT
CARG
CNVYR
CN/A
CN/B
CN/C
CN/D
CN/E
CN/F
CN/G
CN/H
CN/I
PLT/1
PLT/2
PLT/3
PLT/4
PLT/5
PLT/6
FAC/1
R&D FC
LAS BAT
WLNCHR
ComSat
MineA
MineB
MineC
Probe
NavBuoy
BoP:
B-W
M/CRV
M/FRG
SSD
CRL
M/SC
MTRNS
SHPYD
GPLT
REPYD
CRV: 0% shields
Hull
0-69 1(0) 800
8-88 1(0) 800
0-55 0(1) 400
0-8 1 Assist 80
0-22 1 Assist 80
0-35 0(1) 400
CRV: normal
Shields Hull
0-1 0-100 1 Assist 80
0-48 0-100 0(1) 400
0-58 0-100 1(0) 800
0-8 0-100 0(1) 400
0-98 87-100 1(0) 800
33%, 66% as boundaries?
1/10, 1/2 as scores
Kill shots do not matter
TRN normal: 300
w/o shields: 300
CRV normal: 800
w/o shields: 800
Missile fired: -10 Hit: +10
Bomb: -40 Hit: +40
BoP
T/F: 200 (still)
CRV: 800 (still)
M/SC: 2500
CRL: 2500
M/FRG: 2000
SHPYD: 3300
GPLT: 400
B-W: 400
M/CRV: 1000
REPYD: 3000
MTRNS: 1200
SSD: 10200
Laser studies
A-Wing, 0 MGLT 105 60 120
Ship Lasers Time Las. Las. Las.
CRV 80 :20 55 64 53
40 :10 28 32 26
80 (x / 105) = 55
x = 72
for 60, x = 48 for 120, x = 80
MGLT ratio
60 0.8
105 0.68
120 0.66
A-Wing firing rate: 2 duals per second
(0 MGLT)
DREAD 528 1:55
238 0:55
766
766 (.7) = 536 : 268 dual shots
(100 MGLT)
134 seconds