Zak Ciredik (ABG)

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Zak Ciredik (NPC)

Character Sheet

Owned by: BGN Zak Ciredik
Callsign: None
Primary Squad: Yoda Squad
Age: 24
Sex: Male
Race: Human
Template: Custom
Height: 6 foot (1.82 m)
Weight: 155 lbs (70.3 kg)
Quote: Alright, who took my last Corellian ale?!?
Description: The man before you has a depth to his eyes, an understanding of secrets thought lost through the ages by countless empires... secrets that were meant to be lost. Those dark green pools reflect an inner sadness belied by the jovial nature their owner often puts forth. Dark auburn hair is pulled back loosely behind his head in a ponytail which comes down to the middle of his back. His features are drawn slightly taught, skinny but not malnourished, and is only recently reacquiring a tan which had been lost during long, long hours spent pouring over ancient tomes. He is attired in jet black robes, cut in a style reminiscent of lords long
Credits: 1005420
Equipment: Weapons

  • Master Saber
    - Mode one: 1 meter forest green blade 7D damage.
    - Mode two: 1 meter purple blade 6D stun
    Modifications
    - Waterproof casing
    - Cell recognizer: Programmed for Zak and Jacob
    - Increased damage


  • Knight Saber
    - Mode one: 1 meter crimson blade 7D damage.
    - Mode two: 4 meter Sky Blue 4D stun blade. (+3D to LSD upon activation)
    Modifications
    - Waterproof casing
    - Submerged Operation
    - Cell recognizer: Programmed for Zak and Jacob
    - Trapped Handle: 2D shock damage
    - Increased damage


  • Journeyman Saber
    - Mode one: 1 meter green blade 4D damage


  • E-11 blaster rifle
    - Mode one: Ranged, single shot. 5D damage
    - Mode two: Ranged, automatic fire: 3D damage, 6 shots per round.
    - Mode three: Ranged, scope: 1 shot per round. 5D damage
    Modifications
    - Scoped: +1D to BLASTER


Clothing

    - Street clothes
    - Standard brown Jedi apprentice Robes
    - Dark emerald green hooded cloak
    - Aratech speeder glasses
    - Sith cut black robes with red sigils lining the trim, predating the old republic (Rakatani Robes +1/+1D)

Misc items


    - Pocket Computer (+1D to Computer Programming)
    - Security Systems Tool Kit (+1D to Security)
    - Computer Tool Kit (+1D to Computer Repair)
    - Demolitions Tool Kit(+1D to Demolitions)
    - Jedi Training Data cards
    - Field Med pack (+1D to First Aid)
    - Sith scroll on Inflict Pain
    - Half of Jacob's Sith Amulet on a silver chain
    - Sedith texts written in ancient Sith
    - Azure crystal Glows when the holder is hit. 4D protection vs all. Can absorb 20D damage before destroyed
    - Instructions for Sith double bladed light saber construction
    - Deus Datapad [The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+1 bonus to Computer Use and +1D+2 to Droid Programming; the user also receives an additional +1D to Computer Use if using the datapad for the following: decryption, slicing, and writing programs.]
    - Luke Skywalker bobble head [A bobble head in the likeness of Luke Skywalker, Jedi Master]
    - Jetpack with installed flight control systems (+1D to jetpack operations)

Lab components

    - Deus Ex Mekina Mainframe [The Deus Ex Mekina is a powerful mainframe computer from Core Mekina. Designed with the programmer/slicer in mind, the Deus Ex Mekina is fast, adaptable, and reliable computer. Using the computer provides the user with a +2D+1 bonus to Computer Use and +2D+2 to Droid Programming, the user also receives an additional +1D to Computer Use if using the computer for the following: decryption, slicing, and writing programs.]
    - Dedicated Terminal [A dedicated terminal is connected to a mainframe computer, usually somewhere in the same building or facility (and is therefore useless without the mainframe). The terminal is little more than a monitor and a control interface, with a datacard reader capable of holding up to 5 datacards.]


Buried deep beneath the Bethlamore temple…


  • Sith battle armor created by Zak Ciredek and Jacob Messi
    Modifications : Extensive alchemical tampering have resulted in the following changes

      o 3D protection vs energy, physical, and lightsaber damage.
      o +2D skill bonus to telekinesis and absorb/dissipate energy.
      o +1D skill bonus to affect mind and willpower.
      o -1 strength due to the encumbering nature of the armor.

    Mundane Modifications


      o Environmentally sealed and filtered helmet. 1 hour oxygen supply outside of filterable breathable atmosphere.
      o Audio enhancements: +2D PERC for sound, hearing protected from harmful frequencies or decibel levels.
      o Military grade commlink: encrypted (DC 30), 100km Multi-frequency, 500km long range capability.
      o MFTAS targeting system

        • +2D to search at ranges of 100m-1km (Macrobinocular viewplate)
        • +2D to PERCEPTION (passive scan)
        • +3d to PERCEPTION in low-vis, smoke, fog, ect (Active Scan)
        • +2D to ranged weapon skills on moving targets 10m away or more.

      o Retractable claws on each gauntlet, 1D+STR on successful brawling attack.



  • Ancient sith battle sword (possessed)

      o Damage: STR+3D
      o This blade is capable of blocking light sabers
      o Enchanted blade: Ancient Sith runes bestow +2D to SENSE for the purposes of combat. This bonus dice automatically applies itself to the users Melee Combat ability, regardless of whether or not he possessed Sword Combat (power).
      o Taint: Users of this blade must pass a willsave each sim DC 20 or receive 2 DSP, if they miss by 10 or more they are possessed by it for the remainder of the sim, or until purged.




    Corona Transport - Nightrider
    Craft: Kuat Drive Yards Corona Transport "Nightrider"
    Type: Stock light freighter
    Scale: Starfighter
    Length: 28.4 meters
    Skill: Space transports: Corona transport
    Crew: 1 (optional co-pilot)
    Crew Skill: Varies widely
    Passengers: 6
    Cargo Capacity: 80 metric tons
    Consumables: 2 months
    Cost: 105,000 (new), 27,000 (used)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 1D+2
    Space: 8
    Atmosphere: 280; 800 kmh
    Hull: 4D
    Shields: 1D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D

    Weapons:
    Laser Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D


Dexterity(4D)
Skills:

Dexterity Skills
SkillDice Roll
Blaster 4D+2
Brawling 5D+1
Lightsaber 6D+2
Dodge 5D
Running 4D
Acrobatics 6D+1
Thrown Weapons 5D+2
Melee Combat4D
Counter4D
Cleave4D



Knowledge(2D)
Skills:

Knowledge Skills
SkillDice Roll
Streetwise 2D
Planetary Systems 2D
Culture 2D
Willpower 6D+1
Scholar: Sith lore7D
Language: Sith4D



Mechanical(2D)
Skills:

Mechanical Skills
SkillDice Roll
Communications 2D
Astrogation 4D
Starfighter Piloting 5D
Starship Gunnery 3D
Ground Vehicle Operation 2D
Powersuit Operation 2D
JetPack Operation4D
Space Transports5D



Perception(3D)
Skills:

Perception Skills
SkillDice Roll
Search 4D+1
Sneak 3D
Forge 3D
Persuasion 5D



Strength(4D)
Skills:

Strength Skills
SkillDice Roll
Stamina 4D
Climbing/Jumping 4D



Technical(4D)
Skills:

Technical Skills
SkillDice Roll
Computer Programming/Repair 4D
Lightsaber Repair 6D
Security 4D
Demolitions4D
First Aid4D+2
Alchemy6D+2
Armor Repair5D+2
Droid Repair4D
Droid Engineer4D
Blaster repair 4D





Skill Learning
Learning Skill Force Link from self (9 sims left)


Special Abilities:

INIT(11)
Health(41)
Character Points(10 (10 Lifetime CP count started 10-17-05))
Force Sensitive(Yes)
ForcePoints(8)
Special()
Skills:
Training Bond with Jacob: The apprentice has a training bond with his (former) master. This allows him +1D to all See Force (Life Detect, Life Sense, and Sense Force), Force Track, Force Link, Sense Weakness, Empathy, Telepathy, Transfer Force, and Sense Truth checks made against his master. This also penalizes him -1D to all Block Force Sense, Hide Force Sensitivity, Inflict Pain, and Masquarade checks made against his master. Also, the training bond lets the apprentice know when his master is in pain or dying/dead.
Training Bond with Jinn: The master has a training bond with his (former) apprentice. This allows him +1D to all See Force (Life Detect, Life Sense, and Sense Force), Force Track, Force Link, Sense Weakness, Empathy, Telepathy, Transfer Force, and Sense Truth checks made against his apprentice. This also penalizes him -1D to all Block Force Sense, Hide Force Sensitivity, Inflict Pain, and Masquarade checks made against his apprentice. Also, the training bond lets the master know when his apprentice is in pain or dying/dead.
Fluency: Basic and Sith

The Force

Jedi Rank: Master
Alignment: Grey
Rank Points: 248
Alignment Score: +4

Control(4D)
Powers:

Control Powers
PowerDice Roll
Absorb/Dissipate Energy7D
Channel Energy7D
Bolt of Hatred7D
Force Lightning7D
Drain Life Energy7D
Drain Life Essence7D
Lesser Force Shield7D
Greater Force Shield7D
Accel. Healing4D
Accelerate Another's Healing4D
Control Pain4D
Control Another's Pain4D
Remove Fatigue4D
Detoxify Poison5D
Remain Concious4D
Enhance Attribute4D
Magnify Senses4D
Force Alchemy5D
Sith Alchemy5D
Concentration5D
Hibernation Trance5D
Rage5D
Feed on the Darkside5D
Transfer Force5D+2
Force Charged Strike5D
Hammerhand5D





Sense(5D+2)
Powers:

Sense Powers
PowerDice Roll
Life Detection5D+2
LightsaberCombat(Master)5D+2
Life Sense5D+2
Sense Force5D+2
Post Cognition5d+2
Farseeing5D+2
Danger Sense5D+2
Combat Sense5D+2
Spacecraft Combat5D+2
Sense Weakness5D+2
Receptive Telepathy7D
Affect Mind7D
Dim Others' Senses7D
Inflict Pain7D
Masquerade7D
Control Mind7D
Projective Telepathy7D



Alter(5D)
Powers:

Alter Powers
PowerDice Roll
Telekinesis7D+2
Telekinetic Kill7D+2
Thermalkinesis7D+2
Thermalkinetic Kill7D+2
Jedi Acrobatics7D+2
Force Throw7D+2
WarpMatter7D+2
Jedi Martial Arts7D+2