Outer Rim War III
Scoring
(# points - item [fictional equivalent])
- 6 - 1v1 win [victory on the battlefield]
- 4 - 1v1 tie [stalemate on the battlefield]
- 3 - 1v1 loss [defeat on the battlefield]
- 4 - 2v2 team win (per person) [large victory]
- 3 - 2v2 team tie (per person) [large tie]
- 2 - 2v2 team loss (per person) [large defeat]
- 4,3,2,1 - 2v2 performance, 1st through 4th [damage dealt to enemy]
- 1 - 20 minutes on the waitlist [patrolling territory]
- 1 - connection failure [scouting territory; orders not to attack, or a brief skirmish]
A club's score will be the sum of all of its members' scores.
Rules
- A person may only play the same opponent configuration three times per week or less.
- Example: Person A may play Person B 3 times in a 1v1; AC vs BD may additionally play 3 times, but AE cannot then play BD that week.
- If a person is in multiple clubs, he or she may only play for one club per week.
Fiction
Clubs
Club name | Status | Website | Contacts | Type | Past wars | Notes |
---|---|---|---|---|---|---|
Rebel Squadrons (RS) | Confirmed | http://www.rebelsquadrons.org/ | Rear Admiral Licah Fox, Fleet Commander; Eric Skrevski, Operations Officer; Spokes, Assistant Operations Officer | Loosely affiliated with New Republic | ICTE, CF, ORW2, ORW, Minos | |
Dark Jedi Brotherhood (DB) | Unconfirmed | http://www.darkjedibrotherhood.org/ | ICTE, CF | RS ally | ||
Force Elite Soldiers (FES) | Unconfirmed | http://www.fesgaming.com/ | ICTE | RS ally | ||
Star Vipers (SV) | Unconfirmed | http://www.starvipers.org/ | Imperial-affiliated | ICTE, CF, ORW2, ORW | RS ally | |
New Republic 5th Fleet (NR5F) | Unconfirmed | http://www.newrepublic.de/ | New Republic-affiliated | ICTE, CF, ORW2, ORW | RS ally | |
Vast Empire (VE) | Unconfirmed | http://www.vastempire.com/ | Grand Moff Kadann, Head of the High Council, kadann@vastempire.com; Grand General Talon, Operations Officer, talon@vastempire.com | Imperial-affiliated | ORW2, ORW | RS ally |
Emperor's Hammer (EH) | Unconfirmed | http://www.emperorshammer.org/ | Imperial-affiliated | ORW2, ORW, Minos | ||
Imperial Order (IO) | Unconfirmed | http://www.imperialorder.org/ | Imperial-affiliated | ORW2, ORW | ||
United Pilots Alliance (UPA) | Unconfirmed | http://www.upahq.org/ | CF | |||
Last Starfighters League (LSL) | Unconfirmed | http://www.starfighters.com/lsf/ | ghent@starfighters.com | Multiple factions | ORW | |
Galactic Empire (GE) | Uncertain | http://www.galacticempire.org/ | EmperorSeverus@msn.com | Imperial-affiliated | ICTE | It's uncertain whether this is a SW gaming club, as the rest of these are. The RS ICTE results list a "[GE:ER]ALT Burton", "GE-2LT-Foley", and "GE_JaggedFel", so clearly a GE is involved with MP gaming. |
United Confederation of Free Planets (UCFP) | Uncertain | http://www.ucfp.org/ | ORW2 | Website down, but Syndic is around in the RS B&G. He reports that his members all left for college, but he may be able to bring them back for an ORW3 competition. | ||
Elite Republic Commandos (ERC) | Apparently defunct | http://www.ercforces.com/ | Website down | |||
Antagonist Wing (AW) | Apparently defunct | http://www.antagonist-wing.net/ | ORW | Website down | ||
New Republic (NR) | Apparently defunct | http://www.neumedia.net/~lightman/nr/ | ORW | Website down |
Games
JA, JO, JK
- 10 minute 1v1 or 2v2
XWA, XvT
- 10 minute 1v1 or 2v2
EaW
BF2, BF
2004 proposal
------- Forwarded message ------- From: "Licah Fox" <Licah@likeafox.net> To: Mav <mav@chaoslogic.com> Subject: outer rim war 3 Date: Mon, 23 Aug 2004 00:59:20 -0400 A proposal for a new multiplayer competition! Problems encountered during Celestial Fury: 1) Participation not rewarded: Not enough participation. People waiting and not getting anything for it. 2) Winning rewarded too much: One person can win the entire competition. Wins matter tons. 3) Standard 1v1 melees are boring, because they've been around for so many years. Let's fix these. Outer Rim War III Events, flying: - 1v1 combat missions - 2v2 melees Points awarded as follows: 6, win 4, tie 3, loss 1, every 15 minutes spent waiting to play someone. Special points: 1 pt for highest score on team in a 2v2 (so, two people out of four get this bonus per match) Combat Missions (The 1v1): -------- These should be custom missions built by whichever club's members can help out. They should last exactly 5 minutes, and be played on both hosts (keeping the traditional 5/5). These will pit one set of goals against another. Combat missions will have a handicap. The handicap is a rating of how difficult the mission is to accomplish. The handicap will be 0, 1, and 2, equivalent to easy, medium, and hard. The idea is for a "n00b" to get a handicap of 0 and therefore have a chance of beating an "expert" who has a handicap of 2. This will make it challenging for both sides. Calculating the handicap: This will be done directly from the person's overall ORWIII standings for that particular game. Wins/Total Matches %: 0-33%, handicap 0 34-66%, handicap 1 67-100%, handicap 2 3 or fewer matches played in the tournament, handicap 0 (all new players will get no handicap). Each player's handicap will be computed automatically by the bot and the settings for the combat mission will be calculated and very clearly stated to both players, to make sure they get the settings right. How the handicaps are actually implemented in XvT, i.e. what makes the mission harder, will be up to the missionbuilders at a later stage. Melees (The 2v2): ------------ These will be the standard melees found in WoW and other places. As it has been hard to get four people at once to play MP, the additional bonus of 1 pt to two people will be offered. It will be 10 minutes on one person's host or 5/5, as preferred by the players. The idea here is to make 1v1s interesting and challenging, and 2v2s profitable. A few examples of the points system chosen: Let's take an example that might have happened in CF: 4 DBers are signed up for an hour to play RedBaron. RedBaron wins once every 15 minutes, giving him 24 points. Each DBer is credited with 3 points for the 45 minutes they waited for a game, and 3 points for their loss, giving them each 6 points, which means the DB has also earned 24 points despite going 0-4. In this way, participation is rewarded. Also of note is that 2 losses nets as many points as 1 win. Winning still gets your club lots of points, but having lots of people turn up and lose will also boost your club. I want participation to be rewarded in a way that it hasn't before. People will feel productive sitting on the list, because they are earning points. That will lead to more people on the lists. Obviously the ORW3 will be a large collaborative effort on the part of many clubs, so every part of this proposal is up for discussion. I also do not know much about JA/JO as I have never played those, so someone may have to help me out there if more ideas are needed.