ABG Mechanics
This page is an introduction to the d6 roleplaying system used by the Allegiance Battle Group. it is only intended to describe the basics of the d6 roleplaying system; rules for specific situations can be found in the [ABG Manual].
Introduction and Purpose
Like any roleplaying game, the d6 system used by the Allegiance Battle Group is used to add an element of "randomness" to gameplay. Rather than having a character who always succeeds or always fails (or having the rolls decided entirely by the [[ABG Mechanics#Game Master]), using a dice-based system allows the ABG to give players a more realtistic and cinematic feeling to their roleplaying.
The d6 System explained
The basic mechanic of the ABG is that a player rolls a certain number of dice to complete a task. If the number they roll is higher than the difficulty number of the task, they succeed.
Difficulty Numbers
Difficulty numbers (or DCs) are assigned by a Game Master during sims. They represent how difficult a task is to complete. The higher the DC is, the more difficult the task. Difficulty numbers are also divided into difficulty levels:
- Very Easy: DC 1-5
- Easy: DC 6-10
- Moderate: DC 11-15
- Difficult: DC 16-20
- Very Difficult: DC 21-30
- Heroic: DC 31 or higher (difficulty levels of Heroic or higher are sometimes described as Heroic +5 at DC 36-40, Heroic +10 at DC 41-45, etc.)
Modifiers
In some situations, modifiers are applied to a character's dice roll. These modifiers can be helpful or harmful to the character's efforts. Generally, a modifier will apply to either the number of dice a character can roll, or to the difficulty which the character must beat. The full list of modifiers is too extensive to cover here; many of them are described in the ABG Manual. Modifiers not covered in the manual are assigned by the Game Master, never by players.
Attributes and Skills
There are two primary types of stats that are important to the ABG mechanics system. These are known as "attributes" and "skills"
Attributes
Attributes represent a category of abilities. Attributes can be said to measure a person's natural ability in an area, such as someone who is naturally graceful, strong or intelligent.
The six Attributes are Dexterity (covers tasks requiring agility and coordination), Knowledge (covers tasks requiring "book smarts" and reasoning), Mechanical (covers tasks involving operating mechanical equipment, such as piloting), Perception (covers tasks that involve being able to perceive the environment and interact with others), Strength (covers tasks involving raw muscular power), and Technical (covers tasks requiring a certain level of technical skill, such as operating computers, building or repairing equipment and treating injuries).
Skills
Skills represent a character's ability to accomplish a task in a specific area of expertise. Usually, a skill represents some kind of specific training in an area, whether formal or gained through experience. Examples of skills are Dodge (used to evade attacks in combat), Starfighter Piloting (used to operate starfighters), or Lightsaber Repair (used to build and repair lightsabers).
Skills are grouped under the six Attributes. This is where the relationship between natural ability and training becomes easier to see. For example, a character with a high Dexterity moves very fluidly, but may not be a very good fighter - that is, they may not have any training in the Brawling or Martial Arts skills. Likewise, a character might not be very perceptive (with a low Perception score), but very good at talking people into doing what they want (with higher Con or Persuasion scores).
Special Attributes and Skills
Advanced skills are skills that a character may learn as they progress that grant them new abilities or bonuses to existing ones. They require a certain level of ability in other attributes or skills before they can be learned and used. For example, the Quick Draw Advanced Skill allows a character to draw weapons faster than they normally would, but their Dexterity Attribute must be at a certain level before they can learn this Skill.
Force powers are their own categories of Attributes and Skills, and will be described on the ABG Force Use System page.