Structure changes

Revision as of 18:52, 21 October 2004 by Licah Fox (talk | contribs) (Solutions: storyline and interaction)
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High Command is discussing major changes to the Rebel Squadrons structure. These changes would affect every RSer, so great care is being taken to ensure that these changes will benefit the RS as much as possible.

Flying units

Problems

In order to determine how best to deal with flying units, we should examine the problems that currently exist.

1. Boredom - With only one mission to fly each month, pilots become bored.
2. Leadership - A number of units have inactive COs, COs that don't want to be there, or COs that don't know what to do.
3. Inactivity - A number of squadrons only have a small number of people participating. This makes competing with the more active squadrons hard, and hurts squadron pride.
4. Multiplayer - The RS does not have a strong presence in the multiplayer community.
5. Storyline - The storyline of a particular tour can be hard to follow due to a lack of a fictional narrative accompanying it or to each unit having a separate storyline.
6. Interaction - Most members who are in different fleets or even squadrons do not talk to each other much, if at all.

Solutions

What are ways to solve these problems? Here are some suggestions.

1. Boredom - In the past, Wing and Squadron ITODs have been used as an option, but then it's still limited to only a few missions maximum per month, and it also requires extra work from the leadership. A Simulator database should be created that allows a pilot to fly a large number of missions at any time.
2. Leadership - A clear leadership guide should be written for new COs. The number of leadership positions should also be lowered. Squadrons should be condensed and/or wings removed.
3. Inactivity - All squadrons should be equal, so small squadrons should be combined to make larger ones in a condensed structure. Squadrons should also not be so dependent on numbers; one person should be able to make a big difference. Recommend more ways for a person to help out the squadron in competition.
4. Multiplayer - This will take some time. Have a member of the RS join & participate in every major MP club possible. They can then gradually talk up the RS, and also report back as to how these clubs are successful.
5. Storyline - Bring every flying unit together by having a common storyline. Everyone is then participating in the same storyline, and knows what the others are up to. One writer can also write all of the perspectives for the "official" briefing.
6. Interaction - Introduce rewards for posting on certain posts on the forums and chatting on IRC. Make competitions that take place on one or the other.

Summary

The main changes are: