Missions Database
Games
- X-Wing - project has been worked on fairly extensively, see http://www.rebelsquadrons.org/xwing/missions/list .
Emails
Excerpt from Licah's email to High Command:
Missions system - Basically like the EH Battle Center, if you know that. You can go and fly any mission from a massive collection, at any time, and try to beat the top score. Unlike the EHBC, I would have a full killboard listing so that you can see everyone who has flown. You can think of this as an ITOD mission, with a killboard, except no squadrons, no deadline, and narratives.. well, I'm not sure they really have a place here. These missions are like hopping into the simulator. You can also rate missions, from 1-5 or 1-10 or whatever, so that eventually the best missions all rise to the top and you can view the missions ordered by rating, so that you make sure not to miss the best ones. This is basically the meat and bread of the EH, and I'm surprised we've never had anything like it. Because if you get a large enough array of missions, it will take people literally hundreds of hours to get through them all, and that's opposite of the recurring RS problem of not having enough to do once you've flown a monthly mission. The missions? The EH only uses EH-related missions, but I propose allowing ALL custom missions made, that one can find on the internet, and tying this in with the "Game information" database listed above. Again, this goes with comprehensiveness, and that also gives us a huge database to begin with. This whole thing really only helps the flying fleets, but it can probably be adapted to any other SW computer game that supports custom levels. I've coded part of this system already, at rs.org/xwing, but the ratings and killboards still need to be added. It would be nice to have an initial batch of pilots going through and submitting scores or ratings for each mission, just to check for bugs and have an initial sampling, but that's not really necessary. Oh, and what's also really important is having someone to check all the pilot files/screenshots submitted. This is the tricky part, 'cause if this takes off, there will be a ton of files to check. But maybe that's a problem that we don't have to worry about yet. That officer (Tactical Officer in the EH) should know, or be familiar with, all the missions under his purview, and excellent knowledge of all the "cheating" techniques, so that he can keep a careful watch out for invalid submissions. Needed: IO staff to complete the missions system code; someone to organize the custom missions database, and upload new ones (related to game information project, too); a staff to oversee pilot submissions.