Difference between revisions of "RS Card Game"

Jump to navigationJump to search
m (RS CCG moved to RS Card Game)
 
(28 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
The '''RS Card Game''' is a proposed new game made solely for the Rebel Squadrons.  It is still in the planning stages and all information below is subject to change.
 +
 +
The practical planning for the card game is being undertaken by [[Licah Fox]] at [[User:Licah Fox/Card game]].
 +
 +
== Type of card game ==
 +
There are three major paths from which we can approach this card game:
 +
* A CCG (customizable card game) where all members have access to the same card deck, from which they select a smaller "play deck" to play with.
 +
* A CCG where members collect their own cards--beginners are given a base set of cards, and then must earn them (e.g. through redeeming [[RS-wide merits]], performing tasks, gaining experience by playing the card game, etc.)
 +
* A fixed-deck card game where all players use the same set of cards (''the current format'').
 +
 
== Game ==
 
== Game ==
* Plays like [http://www.sjgames.com/munchkin/game/ Munchkins]: fairly simple CCG rules (see [http://users.digitalindigo.net/~shane/munchkin.html explanation of rules], or [http://www.sjgames.com/munchkin/game/img/rules.pdf official rules pdf])
+
<!--
 +
* You may only receive promotions when you are in a fleet or executive office.
 +
* You may be in 1-3 fleets and/or offices.  There will be benefits and disadvantages to membership in each.
 +
-->
 +
* You will have "encounters" with other RS members--usually requiring victory of some sort using your rank and various items you have collected.  If you win, you will receive a promotion or two; if you lose, you might lose a rank or suffer some other punishment.
 +
* You will find equipment and bonuses, which aid you against encounters and curses.
 +
* You will acquire positions (only one CO and one XO position allowed per person) that will generally aid you but may force you to give up certain other bonuses or units.
 +
* You may enlist the help of other players in encounters.  For each player who assists you, another one may oppose you.  Each person on the side that wins receives a promotion; each on the losing side receives a demotion or other punishment.
 +
* Certain limits will be assigned according to rank and obtainable cards to prevent inequality of assistance. These may be adjusted as the game progresses and imbalances are discovered.
 +
* Cards will be assigned advantages and disadvantages such that few cards are entirely better than others; thus the selection of cards and decision of when to assist or oppose will largely comprise the decision-making (i.e. skill) portion of the game.
 +
* You can have a maximum of five equipped items at one time.
 +
* Play will proceed by each player drawing one card per turn. If the card is an encounter, the player must "fight" or "run"; if it is a curse, it takes effect immediately; if it is any other type of item card, the player may choose to "equip" the item or discard it.  A player may discard any of their equipped items in between any turn.
 +
* The main draw pile will be face-down; the discard pile will be face-up.  The item left on top of the discard pile at the beginning of a turn may be picked up; the player must then draw one face-down card--if it is an encounter or curse, normal play proceeds; if it is an item, the player must place it in the discard pile and the turn is over.
 +
* Victories in encounters will be determined by points total of each side. The points total includes the numerical value of each player's rank, the level of the RSer "encountered", applicable item bonuses, and a die roll made by each player. Ties will be awarded to the card-drawing side (element of surprise).
  
The only difference is that helping someone will always gain you 1 level.
+
This game is inspired by [http://www.sjgames.com/munchkin/game/ Munchkin] (see [http://users.digitalindigo.net/~shane/munchkin.html explanation of rules], or [http://www.sjgames.com/munchkin/game/img/rules.pdf official rules pdf]), but is not closely based on it, as careful comparison of the rules will show.
  
== Fleets ==
+
== Cards ==
Classes, essentially.
+
 
* RF - Can hold an extra card; but is hard to leave, -1 to run away.
+
{| border="1"
* ABG - Gains an extra level when fighting alone, but you cannot be promoted past General.
+
! Card !! Advantage !! Disadvantage
* IBG - You will win ties
+
|-
* RgF - Gains an extra level when fighting with someone,
+
| colspan="3" | '''Fleets'''
* PBF - Immune to curses, but can hold two less cards than normal
+
|-
 +
| RF || +1 item allowed || -1 to run away
 +
|-
 +
| ABG || +2 to die rolls || Defeats result in +1 item lost
 +
|-
 +
| PBF || Immune to most curses || -1 item allowed
 +
|-
 +
| VSG || +2 when fighting with assistance || -1 when fighting alone
 +
<!--
 
* AF - Your ability to make up abilities for yourself increases your combat level by 4, but promotions are much harder to come by, and you earn 1 less per victory.
 
* AF - Your ability to make up abilities for yourself increases your combat level by 4, but promotions are much harder to come by, and you earn 1 less per victory.
 
* VF - Constant combat increases your combat level +1, but too much time spent fighting has decreased your ability to run away -1.
 
* VF - Constant combat increases your combat level +1, but too much time spent fighting has decreased your ability to run away -1.
* Dual membership
+
-->
 
+
|-
== Levels ==
+
| colspan="3" | '''Offices'''
Ranks, essentially.  You will win when you are promoted to Fleet Admiral, level 17.
+
|-
* Admirals (14-17): May only gain one rank at a time, but may ask any one player to assist with combat, and he or she must comply.
+
| Fleet Commander || ||
* Generals (10-13):
+
|-
* Colonels (8-9)
+
| Executive Officer || ||
* Commanders (6-7)
+
|-
* Majors (5)
+
| Internet Office || ||
* Captains (4)
+
|-
* Lieutenants (1-3)
+
| Logistics Office || ||
 
+
|-
== Curses ==
+
| Training Office || ||
* SPYING FOR THE EH OMGZ (lose 2 ranks) You were caught spying for the Emperor's Hammer, releasing our most closely-kept secrets, such as the real nature of Sair's Hat.  Shame on you!
+
|-
* Nuke Ronin (lose 1 rank)
+
| Council of Justice  || ||
* Rocking Chair (lose your fleet) The chair addles your mind and forces you to leave any fleets you are in.
+
|-
* Corran Syndrome (lose your fleet) You have a new fleet CO.  Within moments, your fleet vanishes.
+
| colspan="3" | '''Positions'''
* World of Warcraft (lose one small item) The horribly addicting game makes you lose track of one of your items.
+
|-
* FTP error (lose all your items) You accidentally upload something to the wrong FTP directory and subsequently break the entire site you were working on.
+
| Squadron CO || ||
* Shikkie's Cadet Disaster - All players lose their rank (down to Lt j.g.), unless they were active in a fleet, to confirm their rank.
+
|-
 
+
| Squadron XO || ||
== Equipment ==
+
|-
* The Markus DURRRH (+5 weapon, PBF and ABG only, 2 handed)
+
| colspan="3" | '''Curses'''
* Stallion's Sexy Dance (+2 weapon, +3 for RF)
+
|-
* Chrome Plated Anti-Stupid Stick (+2 weapon)
+
! Card !! Action !! Description
* The Butt Nugget [from Ronin] (+3 armor)
+
|-
* Sair's Hat (+2 headgear) The famous hat.
+
| Fleet Downgraded to Wing Status || Lose your fleet affiliation and gain an RF card || Your fleet has been downgraded to a division in the RF. Oops!
* Kaz's Crown (+3 headgear, +4 for RF) The very Crown that the King wears.  If you are wearing this when you meet Kaz himself, he, in his rage, takes all your cards and discards, makes you lose one rank per card you had, and then forces the normal Bad Stuff to happen to you.
+
|-
* Stalker's Shoes (+1 footgear) Carefully urinated upon by Sair.
+
| Cyber with Mirei || Lose 1 item and 1 rank, all self-respect ||
 +
|-
 +
| Licah's Fleas || Lose a rank || You're enveloped by a cloud of fleas from the swarm inhabiting Licah's home
 +
|-
 +
! Card !! Advantage !! Disadvantage
 +
|-
 +
| colspan="3" | '''Equipment'''
 +
|-
 +
| The Markus DURRRH || +5 || PBF and ABG only; takes up two items
 +
|-
 +
| Stallion's Sexy Dance || +2, +3 for RF ||
 +
|-
 +
| Chrome Plated Anti-Stupid Stick || +2 ||
 +
|-
 +
| The Butt Nugget [from Ronin] || +3 ||
 +
|-
 +
| Sair's Hat || +2 || The famous hat.
 +
|-
 +
| Kaz's Crown || +3 headgear || The very Crown that the King wears.  If you are wearing this when you meet Kaz himself, he, in his rage, takes all your cards and discards, makes you lose one rank per card you had, and then forces the normal Bad Stuff to happen to you.
 +
|-
 +
| Stalker's Shoes || +1 || Carefully urinated upon by Sair.
 +
|-
 +
| The Florida State Coin || +1 || Showing IM leaning against a palm tree, eating a piece of chicken.
 +
|- Dave's Walker || +1 || The support device of choice for the modern day geriatric on the go, this walker helps avoid falling and shattering a hip
 +
|-
 +
| The Licah Effect || +6 || Aids you greatly in all stages of progress... but when you reach level 14 (the admiralty), it will vanish mysteriously, along with one other worn item of your choice.
 +
|-
 +
| The Goggles || DO NOTHING! ||
 +
|-
 +
| colspan="3" | '''Items'''
 +
|-
 +
| The Wrath of Kaz || (+12 to monster)
 +
|-
 +
| Combative Randy || (+4 to monster, +9 if person is ABG)
 +
|-
 +
| High Command || (+10 to either side in combat)
 +
|-
 +
| * Council of Justice || (+5 to either side in combat)
 +
|-
 +
| * Licah's Hax || (+6 to your side in combat, all but VF)
 +
|-
 +
| * Control X || (Instant victory; gain 1 level only, but take normal number of treasures)
 +
|-
 +
| * IRC nick change || (+2 to run away)
 +
|-
 +
| * Vender's Shadow || (Instant escape from any combat, and take 2 treasures)
 +
|-
 +
| * The Jewl Boob Pics || (Take 2 treasures from any monster you defeat)
 +
|-
 +
| * Mike Bullian's Cape || (+10 to combat, but only if you're in AF)
 +
|-
 +
| * DoomWang || (+10 to combat, but the sheer evil causes you to a lose a rank)
 +
|-
 +
| * Book Of Anton || (Immune to Most attack's when in play IBG only )
 +
|-
 +
| * Blazer's Medpac || (prevents 1 rank loss)
 +
|-
 +
| * Macman's Mojo|| (One time use to raise an instant army to do battle, +3 levels, and take all opponents treasure, but -10 on run away for next 10 encounters due to the fact that you now have an army to upkeep)
 +
|}
  
== Items ==
+
{| border="1"
* The Wrath of Kaz (+12 to monster)
+
| colspan="4" | '''Encounters'''
* Combative Randy (+4 to monster, +9 if person is ABG)
+
|-
* High Command (+10 to either side in combat)
+
! Card !! Level !! Bad Stuff !! Description
* Council of Justice (+5 to either side in combat)
+
|-
* Licah's Hax (+6 to your side in combat, all but VF)
+
| Reabel || 1 || He's not likely to hurt you even trying to defend himself.  Automatic escape.
* Control X (Instant victory; gain 1 level only, but take normal number of treasures)
+
|-
* IRC nick change (+2 to run away)
+
| Sair (ferret) || 1 || He's lovable and furry, until you irritate him.  Then he kicks you.  Lose 1 rank.
* Vender's Shadow (Instant escape from any combat, and take 2 treasures)
+
|-
 +
| Lefty || 2 || Since he was expelled, he hasn't been seen, but his name still surfaces in strange places at strange times...  Lose one item.
 +
|-
 +
| Biggie || 4 || You can likely talk your way past him, unless you're talking about something from the 1990s.  +5 against PBF.
 +
|-
 +
| Castor (pirate) || 6 || Corners you and forces you to listen to stories of the olden times, causing you to lose two ranks from boredom. Will not pursue Lieutenants.
 +
|-
 +
| Licah (fox) || 8 || You may not run, and you must lose either one item or one rank.
 +
|-
 +
| Stalker || 10 || Lieutenants succumb to his "special training", gaining 1 rank but no treasure.
 +
|-
 +
| Himm || 12
 +
|-
 +
| Gavin || 12 || Causes you to lose 1 rank, but if encountered during the summertime, does nothing.
 +
|-
 +
| Rahj || 16 || Fails
 +
|-
 +
| Dave || 18 || Confuses you with Latin.  Lose 2 ranks.  Will not pursue Commanders or lower.
 +
|-
 +
| Indy || 19 || Rubs her funbags in your face.  Lose 3 ranks.  Will not pursue Commanders or lower.
 +
|-
 +
| Cody (Wobble Puppy) || 20 || He drunkenly steals two of your treasures and swims away across a bay at night.
 +
|}
  
== Monsters ==
+
[[Category:Old Proposals]]
RS members.
+
[[Category:Fun Activity Proposals]]
* Reabel (lvl 1) He's not likely to hurt you even trying to defend himself.  Automatic escape.
 
* Sair (ferret) (lvl 1) He's lovable and furry, until you irritate him.  Then he kicks you.  Lose 1 rank.
 
* Lefty (lvl 2) Since he was expelled, he hasn't been seen, but his name still surfaces in strange places at strange times...  Lose one item.
 
* Biggie (lvl 4) You can likely talk your way past him, unless you're talking about something from the 1990s.  +5 against PBF.
 
* Castor (lvl 6) Will not pursue Lieutenants.
 
* Licah (fox) (lvl 8) You may not run, and you must lose either one item or one rank.
 
* Sconn (lvl 9) -3 combat to anyone in RF, RgF, or ABG.  +4 running away due to his being high.
 
* Stalker (lvl 10) Lieutenants succumb to his "special training", gaining 1 rank but no treasure.
 
* Himm (lvl 12)
 
* Rahj (lvl 16)
 
* Dave (lvl 18) Confuses you with Latin.  Lose 2 ranks.  Will not pursue Commanders or lower.
 
* Indy (lvl 19) Will not pursue Commanders or lower.
 
* Kaz (dragon) (lvl 20) He annihilates your soul and then your body.  Lose 5 ranks, then die.
 

Latest revision as of 02:32, 1 January 2010

The RS Card Game is a proposed new game made solely for the Rebel Squadrons. It is still in the planning stages and all information below is subject to change.

The practical planning for the card game is being undertaken by Licah Fox at User:Licah Fox/Card game.

Type of card game

There are three major paths from which we can approach this card game:

  • A CCG (customizable card game) where all members have access to the same card deck, from which they select a smaller "play deck" to play with.
  • A CCG where members collect their own cards--beginners are given a base set of cards, and then must earn them (e.g. through redeeming RS-wide merits, performing tasks, gaining experience by playing the card game, etc.)
  • A fixed-deck card game where all players use the same set of cards (the current format).

Game

  • You will have "encounters" with other RS members--usually requiring victory of some sort using your rank and various items you have collected. If you win, you will receive a promotion or two; if you lose, you might lose a rank or suffer some other punishment.
  • You will find equipment and bonuses, which aid you against encounters and curses.
  • You will acquire positions (only one CO and one XO position allowed per person) that will generally aid you but may force you to give up certain other bonuses or units.
  • You may enlist the help of other players in encounters. For each player who assists you, another one may oppose you. Each person on the side that wins receives a promotion; each on the losing side receives a demotion or other punishment.
  • Certain limits will be assigned according to rank and obtainable cards to prevent inequality of assistance. These may be adjusted as the game progresses and imbalances are discovered.
  • Cards will be assigned advantages and disadvantages such that few cards are entirely better than others; thus the selection of cards and decision of when to assist or oppose will largely comprise the decision-making (i.e. skill) portion of the game.
  • You can have a maximum of five equipped items at one time.
  • Play will proceed by each player drawing one card per turn. If the card is an encounter, the player must "fight" or "run"; if it is a curse, it takes effect immediately; if it is any other type of item card, the player may choose to "equip" the item or discard it. A player may discard any of their equipped items in between any turn.
  • The main draw pile will be face-down; the discard pile will be face-up. The item left on top of the discard pile at the beginning of a turn may be picked up; the player must then draw one face-down card--if it is an encounter or curse, normal play proceeds; if it is an item, the player must place it in the discard pile and the turn is over.
  • Victories in encounters will be determined by points total of each side. The points total includes the numerical value of each player's rank, the level of the RSer "encountered", applicable item bonuses, and a die roll made by each player. Ties will be awarded to the card-drawing side (element of surprise).

This game is inspired by Munchkin (see explanation of rules, or official rules pdf), but is not closely based on it, as careful comparison of the rules will show.

Cards

Card Advantage Disadvantage
Fleets
RF +1 item allowed -1 to run away
ABG +2 to die rolls Defeats result in +1 item lost
PBF Immune to most curses -1 item allowed
VSG +2 when fighting with assistance -1 when fighting alone
Offices
Fleet Commander
Executive Officer
Internet Office
Logistics Office
Training Office
Council of Justice
Positions
Squadron CO
Squadron XO
Curses
Card Action Description
Fleet Downgraded to Wing Status Lose your fleet affiliation and gain an RF card Your fleet has been downgraded to a division in the RF. Oops!
Cyber with Mirei Lose 1 item and 1 rank, all self-respect
Licah's Fleas Lose a rank You're enveloped by a cloud of fleas from the swarm inhabiting Licah's home
Card Advantage Disadvantage
Equipment
The Markus DURRRH +5 PBF and ABG only; takes up two items
Stallion's Sexy Dance +2, +3 for RF
Chrome Plated Anti-Stupid Stick +2
The Butt Nugget [from Ronin] +3
Sair's Hat +2 The famous hat.
Kaz's Crown +3 headgear The very Crown that the King wears. If you are wearing this when you meet Kaz himself, he, in his rage, takes all your cards and discards, makes you lose one rank per card you had, and then forces the normal Bad Stuff to happen to you.
Stalker's Shoes +1 Carefully urinated upon by Sair.
The Florida State Coin +1 Showing IM leaning against a palm tree, eating a piece of chicken.
The Licah Effect +6 Aids you greatly in all stages of progress... but when you reach level 14 (the admiralty), it will vanish mysteriously, along with one other worn item of your choice.
The Goggles DO NOTHING!
Items
The Wrath of Kaz (+12 to monster)
Combative Randy (+4 to monster, +9 if person is ABG)
High Command (+10 to either side in combat)
* Council of Justice (+5 to either side in combat)
* Licah's Hax (+6 to your side in combat, all but VF)
* Control X (Instant victory; gain 1 level only, but take normal number of treasures)
* IRC nick change (+2 to run away)
* Vender's Shadow (Instant escape from any combat, and take 2 treasures)
* The Jewl Boob Pics (Take 2 treasures from any monster you defeat)
* Mike Bullian's Cape (+10 to combat, but only if you're in AF)
* DoomWang (+10 to combat, but the sheer evil causes you to a lose a rank)
* Book Of Anton (Immune to Most attack's when in play IBG only )
* Blazer's Medpac (prevents 1 rank loss)
* Macman's Mojo (One time use to raise an instant army to do battle, +3 levels, and take all opponents treasure, but -10 on run away for next 10 encounters due to the fact that you now have an army to upkeep)
Encounters
Card Level Bad Stuff Description
Reabel 1 He's not likely to hurt you even trying to defend himself. Automatic escape.
Sair (ferret) 1 He's lovable and furry, until you irritate him. Then he kicks you. Lose 1 rank.
Lefty 2 Since he was expelled, he hasn't been seen, but his name still surfaces in strange places at strange times... Lose one item.
Biggie 4 You can likely talk your way past him, unless you're talking about something from the 1990s. +5 against PBF.
Castor (pirate) 6 Corners you and forces you to listen to stories of the olden times, causing you to lose two ranks from boredom. Will not pursue Lieutenants.
Licah (fox) 8 You may not run, and you must lose either one item or one rank.
Stalker 10 Lieutenants succumb to his "special training", gaining 1 rank but no treasure.
Himm 12
Gavin 12 Causes you to lose 1 rank, but if encountered during the summertime, does nothing.
Rahj 16 Fails
Dave 18 Confuses you with Latin. Lose 2 ranks. Will not pursue Commanders or lower.
Indy 19 Rubs her funbags in your face. Lose 3 ranks. Will not pursue Commanders or lower.
Cody (Wobble Puppy) 20 He drunkenly steals two of your treasures and swims away across a bay at night.