Difference between revisions of "RS Ladder"

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[[Category:Proposals]]
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[[Category:Club Expansion]]

Revision as of 18:33, 1 April 2009

The RS Ladder is a proposed system that will be available for all multiplayer games and be essentially a more advanced version of Leagues of Interpersonal Competition.

Groundwork

Ratings

"Rating" denotes the value that determines a player's position on the ladder.

  • In general, how will a player's rating for a particular game be calculated?
  • Should we calculate an overall rating for all players across all games? This would allow placing all RSers on one ladder, but allow the strengths or weaknesses of activity in one particular game to be better than another game.

BF

Format Method of determining winner Statistics to track Available craft

XvT

Possible statistics to show on ladder:

  • Wins
  • Losses
  • Ties
  • Game W/L Rating (a la BSC)
  • Player W/L Rating (a la BSC)
  • Skill Rating (*)
  • Squadron
  • Overall Rating (*)
* Method of determining rating: ?
** Skill rating concept: Calculate rating according to score against win-loss record of other players
     for example: a 10-2 win against a player whose record is 20-2 will give you many skill rating points,
      whereas a 10-9 win against the same player will give you fewer points, but still many,
      and a 10-2 win against a 2-20 player will not give you many skill rating points.
Format Method of determining winner Statistics to track Available craft
1v1 no-frills melee Most kills and points (equal kills and points is a tie) Kills, points Standard XvT melee craft (to be listed later)
2v2 no-frills melee Game: Most points per team; Player: Points, descending Kills, points Standard XvT melee craft
1v1v1 no-frills melee Most points Kills, points Standard XvT melee craft