Difference between revisions of "RS Ladder"
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The '''RS Ladder''' is a proposed system that will be available for all multiplayer games and be essentially a more advanced version of [[Leagues of Interpersonal Competition]]. | The '''RS Ladder''' is a proposed system that will be available for all multiplayer games and be essentially a more advanced version of [[Leagues of Interpersonal Competition]]. | ||
+ | |||
+ | == Principles == | ||
+ | * Activity is always rewarded. | ||
+ | * Winning is rewarded more than tying, which is rewarded more than losing. | ||
+ | * An all-time version should exist along with a shorter-duration version (proposed: one month). | ||
+ | * The system should be flexible enough to allow for special awards/certificates/competitions. | ||
+ | |||
+ | == Games (13 total) == | ||
+ | Flight: | ||
+ | * [[XvT]] - X-Wing vs. TIE Fighter | ||
+ | * [[XWA]] - X-Wing Alliance | ||
+ | |||
+ | Ground: | ||
+ | * [[BF]] - Battlefront | ||
+ | * [[BF2]] - Battlefront II | ||
+ | * [[RC]] - Republic Commando | ||
+ | * [[JK]] - Jedi Knight | ||
+ | * [[JO]] - Jedi Outcast | ||
+ | * [[JA]] - Jedi Academy | ||
+ | |||
+ | Strategic: | ||
+ | * [[EaW]] - Empire at War | ||
+ | * [[FC]] - Force Commander | ||
+ | * [[GB]] - Galactic Battlegrounds | ||
+ | * [[Reb]] - Rebellion | ||
+ | |||
+ | Simulators: | ||
+ | * [[SMK]] - Super Mario Kart | ||
== Groundwork == | == Groundwork == | ||
+ | |||
+ | === Special awards === | ||
+ | '''Versatility''' | ||
+ | * Certificate of Versatility: 1 victory in each of the three major genres (flight, ground, strategic) | ||
+ | * Medal of Versatility: 10 victories in each genre | ||
+ | * Champion of Versatility: 25 victories in each genre | ||
+ | * Legend of Versatility: 100 victories in each genre | ||
+ | '''Renaissance''' | ||
+ | * Officer of the Renaissance: 1 victory in eight different games | ||
+ | * Master of the Renaissance: 3 victories in ''every'' game (including simulators) - we will provide "temporary" copies of rare games | ||
+ | * Legend of the Renaissance: 20 victories in ''every'' game | ||
+ | '''Individual game victory awards''' (substitute appropriate game title for any of these) | ||
+ | * Pilot of X-Wing vs. TIE Fighter: 5 victories | ||
+ | * Warrior of X-Wing vs. TIE Fighter: 20 victories | ||
+ | * Champion of X-Wing vs. TIE Fighter: 50 victories | ||
+ | * Legend of X-Wing vs. TIE Fighter: 120 victories | ||
+ | '''Individual accolades''' (substitute as appropriate) | ||
+ | * Rebel Squadrons Top Ace/Commando/General (XvT/BF2/EaW): > 80% win percentage, 12 victories against 4 different opponents, rating above 70 - names change for different genres | ||
=== Ratings === | === Ratings === | ||
− | "Rating" denotes the value that determines a player's position on the | + | "Rating" denotes the value that determines a player's position on the Main Ladder. |
+ | |||
+ | [[RS Ladder/Ratings examples]] | ||
* In general, how will a player's rating for a particular game be calculated? | * In general, how will a player's rating for a particular game be calculated? | ||
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| 1v1v1 no-frills melee || Most points || Kills, points || Standard XvT melee craft | | 1v1v1 no-frills melee || Most points || Kills, points || Standard XvT melee craft | ||
|} | |} | ||
+ | |||
+ | == Additions == | ||
+ | Things that could be added after the initial system is working: | ||
+ | * Fictional writing-based competitions (similar to [[DB]]'s ACC) | ||
+ | * D6 or D20 roleplaying competitions | ||
+ | * SWG | ||
+ | * Any console or computer game | ||
+ | * 3v3, 4v4, 1v1v1, or any other combination of participants | ||
[[Category:Club Expansion]] | [[Category:Club Expansion]] |
Revision as of 15:18, 2 April 2009
The RS Ladder is a proposed system that will be available for all multiplayer games and be essentially a more advanced version of Leagues of Interpersonal Competition.
Contents
Principles
- Activity is always rewarded.
- Winning is rewarded more than tying, which is rewarded more than losing.
- An all-time version should exist along with a shorter-duration version (proposed: one month).
- The system should be flexible enough to allow for special awards/certificates/competitions.
Games (13 total)
Flight:
Ground:
- BF - Battlefront
- BF2 - Battlefront II
- RC - Republic Commando
- JK - Jedi Knight
- JO - Jedi Outcast
- JA - Jedi Academy
Strategic:
Simulators:
- SMK - Super Mario Kart
Groundwork
Special awards
Versatility
- Certificate of Versatility: 1 victory in each of the three major genres (flight, ground, strategic)
- Medal of Versatility: 10 victories in each genre
- Champion of Versatility: 25 victories in each genre
- Legend of Versatility: 100 victories in each genre
Renaissance
- Officer of the Renaissance: 1 victory in eight different games
- Master of the Renaissance: 3 victories in every game (including simulators) - we will provide "temporary" copies of rare games
- Legend of the Renaissance: 20 victories in every game
Individual game victory awards (substitute appropriate game title for any of these)
- Pilot of X-Wing vs. TIE Fighter: 5 victories
- Warrior of X-Wing vs. TIE Fighter: 20 victories
- Champion of X-Wing vs. TIE Fighter: 50 victories
- Legend of X-Wing vs. TIE Fighter: 120 victories
Individual accolades (substitute as appropriate)
- Rebel Squadrons Top Ace/Commando/General (XvT/BF2/EaW): > 80% win percentage, 12 victories against 4 different opponents, rating above 70 - names change for different genres
Ratings
"Rating" denotes the value that determines a player's position on the Main Ladder.
- In general, how will a player's rating for a particular game be calculated?
- Should we calculate an overall rating for all players across all games? This would allow placing all RSers on one ladder, but allow the strengths or weaknesses of activity in one particular game to be better than another game.
BF
Format | Method of determining winner | Statistics to track | Available craft |
---|---|---|---|
XvT
Possible statistics to show on ladder:
- Wins
- Losses
- Ties
- Game W/L Rating (a la BSC)
- Player W/L Rating (a la BSC)
- Skill Rating (*)
- Squadron
- Overall Rating (*)
* Method of determining rating: ? ** Skill rating concept: Calculate rating according to score against win-loss record of other players for example: a 10-2 win against a player whose record is 20-2 will give you many skill rating points, whereas a 10-9 win against the same player will give you fewer points, but still many, and a 10-2 win against a 2-20 player will not give you many skill rating points.
Format | Method of determining winner | Statistics to track | Available craft |
---|---|---|---|
1v1 no-frills melee | Most kills and points (equal kills and points is a tie) | Kills, points | Standard XvT melee craft (to be listed later) |
2v2 no-frills melee | Game: Most points per team; Player: Points, descending | Kills, points | Standard XvT melee craft |
1v1v1 no-frills melee | Most points | Kills, points | Standard XvT melee craft |
Additions
Things that could be added after the initial system is working:
- Fictional writing-based competitions (similar to DB's ACC)
- D6 or D20 roleplaying competitions
- SWG
- Any console or computer game
- 3v3, 4v4, 1v1v1, or any other combination of participants