Talk:Jarik Nyine/Notepad/Project Rebirth

Revision as of 13:33, 5 October 2011 by RS Jarik (talk | contribs)
Jump to navigationJump to search

thoughts in no random order:

  • How much of a real life monthly salary are we getting? ~~~~ Salary should be established depending on how much everything is going to cost. As soon as we can put a price list we should figure this out - Jarik Nyine 22:41, 17 September 2011 (GMT+1)
  • need to find out what to buy with it
    • own freighter or smaller vessel
    • any customization will cost you as well
  • donation to the RS fund to buy more ships ~~~~ I was thinking more about giving some "bonuses" to the squadron that donates most. For example, having the presence of a New Rep. Medical Frigate at their same location - Jarik Nyine 22:41, 17 September 2011 (GMT+1)
    • capital ships should be priced reasonably high, but not rediculous ~~~~ This should be discussed with ABG guys, they should now better. Anyway, members should not be able to buy a capital ship by themselves (I plan to add the chance of capturing capital ships though, since Star Destroyers for example are not built by the New Republic) - Jarik Nyine 22:41, 17 September 2011 (GMT+1)
      • (of note a quick google search should discover something about cost of ships and military paychecks)

More thoughts later. Also, remember to add 4 tildes ~~~~ to the end of your comments so we know who posted what and when. :)


Joshua Hawkins 16:25, 17 September 2011 (EDT)


  • We'll also need to figure out what ships are currently in use for ITOD planning and such. Is the Order of Battle complete and up to date? I have no idea which parts are relevant these days. ~~~~ Hermus Dogan 01:47, 18 September 2011 (EDT)
  • I'm not sure if that list is updated or not, but doesn't look like it. Last movements in RS' timeline were on Cadrel Expanse and if I remember correctly for example the Ad Astra was destroyed in the Battle of Blerthmore. ~~~~ Jarik Nyine 15:23, 18 September 2011 (GMT+1)
  • On the Warfare section, I'm curious as to how this will work out. Will ITODs need to be tailored to all those different orders? Or are the orders limited to what's possible in an ITOD? Or is it largely about the fictional happenings of the RS? Elaborate a bit more, please. ~~~~ Hermus Dogan 11:26, 18 September 2011 (EDT)
    • I've been thinking on different options, like skirmishes and battles being played in custom XvT or XWA missions (easy to recreate and doesn't require mission building) and campaigns being built as missions. All these notes are just a draft and then need to have specific explanations about some parts. Anyway, it's a matter of thinking about it and getting some ideas about how to put it in practice ~~~~ Jarik Nyine 00:08, 19 September 2011 (GMT+1)
      • I like the skirmish idea. If a group could be assembled via advance notice, the mission could be tackled in a fun online event with a big group; assuming more than a few people are interested. Time zones will probably be a huge pain, but we're used to that. I need to tinker with the custom skirmish options in XWA and XvT so I have a better idea of what's possible. ~~~~ Hermus Dogan 20:56, 20 September 2011 (EDT)
  • In regards to battles/campaigns/skirmishes, how do the 50%+ loss reports apply to all members? Not everyone in each squadron flies the flight sims, or is in ABG, or plays EaW, for example. HermusDogan 01:12, 2 October 2011 (EDT)

More ideas

I've taken the liberty of adding a few ideas to the economy system. The system of RS-wide merits is surprisingly similar to this in that one earns certain numbers of points for doing certain things. The nice part about this "economy" is that now there's a way to spend what you've earned.

I like the idea of fleet movements. Trying to tie those into the RS-wide storyline will require some details from the Logistics Office (especially Heavy) that may not exist at the moment, and due to workload, may not exist for a long time. So it's possible that part of the project would remain on hiatus while the "economy" is launched.

I also posted on the forums about this, if you like to read it. As for here, feel free to change my edits, they're my most direct way of suggesting things. -Licah 17:00, 27 September 2011 (EDT)

Now this is really good stuff! I think RS-wide merits is a REALLY good idea and definitely should be linked with this project. The salaries though look a bit unrealistic if we take them in credits. I'm going to change a few stuff and now that I got the info I'll think in a way to link these two projects. Also Licah, note that in the basics section I put a limit on how much can people earn from activity. That is to prevent people getting too many salaries or exploiting the system (like playing 300 really fast matches of XvT, reporting them and getting tons of credits without doing anything). Tomorrow I'll get into it. ~~~~ Jarik Nyine 01:36, 29 September 2011 (GMT+1)


With regards to personal quarters... I'm not sure I fully understand the concept or goal of them. I think either it could use a better description, or Jarik could find me on IRC and let me know his thought processes there. HeavyD (Talk) 14:19, 30 September 2011 (EDT) The personal quarters is a matter of discussion right now... though I understand how it works, I'm the only one who seems to get it. I know it needs to be explained better but it's just a minor thing that I'm keeping on hold for now. More in the next paragraph ~~~~ Jarik Nyine 15:27, 5 October 2011 (GMT+1)


Ok, so I've been thinking about Empire and Pirates fleets, movements and battles and I have come to the conclusion that some kind of minor AI will be needed to make it work. I know this can be hard to code, so I'm going to tackle it personally. I'll install a XAMPP server on my computer and I'll see what can I do using just php. Sometimes I hate coding but this one sounds like the kind of challenge I like to deal with. ~~~~ Jarik Nyine 15:33, 5 October 2011 (GMT+1)